Wed, Jun 26, 2013 | 12:02 BST
DayZ creator looking to Eve Online for content ideas & world-growth
DayZ creator Dean Hall has discussed some of his aspirations for future updates to his survival sandbox, and he explained how Eve Onlie has taught him a thing or two about creating an interesting persistent world.
Given DayZ’s birth as an Arma 2 mod, it couldn’t expand to the same degree as CCP’s space-faring MMO, but Eve Online has given Hall plenty of food for thought when approaching development of DayZ Standalone.
Speaking with RPS, Hall spooled off some of his plans and added, “I guess that’s where the whole open alpha approach comes in. Because we’ve got base-building planned, and I think we’re going to add in a lot of clan stuff and group dynamics. So we’ve talked about something like a clan tattoo. I think a lot of it’s going to be about in-game [user-oriented] content – kind of like EVE.”
Shedding light on his plans for base-building, Hall continued, “Like, you walk up to a sort of dungeon and go into a separate instance,” he explained. “There’s two ways we’re considering on the technical side. One is you go inside the area, and it’s Red-Faction-style destructive terrain, so you can use explosives or a pick axe or something.
“That may present bandwidth problems or restrict the size that we can make those areas. I mean, I envision this being an underground city. You dig out this city, lining the walls with palm trees and that kind of stuff.”
Hall added that if these bandwidth problems threaten the flow of DayZ, he has an alternate approach is mind. “If that becomes an issue, we go with a more Evil-Genius-style interface. You can still run around in it, but you construct from a top-down view. And Arma actually has [that] language built into its engine,” he explained.
“We don’t use it in DayZ, but we could use it for building security systems, programming your own computers in-game. So you can actually create a security system for your underground base and program it in. So I think that’s gonna be more like EVE’s capital ships.”
Would you like to see DayZ’s potential for telling emergent stories and base-building scope flourish moving forward? Let us know what you think below.