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Ryse’s QTE’s extremely rewarding to gamers who master them – Crytek

Monday, 17th June 2013 05:53 GMT By Ewan Miller

Crytek has issued a statement defending Ryse’s controversial quick time event based combat to Mark Serrels of Kotaku AU, who posted some none-too-flattering impressions of the title last week.

While Crytek acknowledge that “new players will be able to enjoy the game and pull off amazing-looking executions by pressing a basic combination of buttons”, the company claims “the full depth of the combat system can only be achieved by timing the execution prompts correctly”.

While the E3 demo contained eight unique kill animations, Crytek promises “around 100″ in the final product. This might be a problem for player on the “hardest difficulty mode” however, where “button prompts will not appear during execution sequences, so players will have to memorize and carefully read Marius’s body movements to determine which buttons to press and when”.

That’s a lot of QTE’s to memorise via muscular movements. Crytek assured Serrels that removing the HUD added “additional layers of skill and strategy”.

The statement said that the company was looking forward to revealing more of the “breadth and depth” of the game’s “non-punitive combat system” in the months leading up to launch in November, alongside the Xbox One.

Thanks, Kotaku.

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32 Comments

  1. Stardog

    A promising idea ruined because it’s being built so my mum can play it.

    Idiots.

    #1 1 year ago
  2. livewired500

    QTE Quest coming only to Xbone!
    To preorder A, Y, B, Y.

    #2 1 year ago
  3. Francis O

    LOL, this is next gen gaming? QTE? Bayonetta 2 smokes this game.

    #3 1 year ago
  4. Bomba Luigi

    Well, that has nothing to do with Next Gen or Xbox One, its just Crytek. They don’t care about anything else than Graphics.

    #4 1 year ago
  5. Francis O

    @4 Exactly

    #5 1 year ago
  6. redwood

    Quickiest timiest eventius!

    #6 1 year ago
  7. fihar

    QTE without button prompts. Isn’t that basically Assassin’s Creed and Arkham’s combat?

    #7 1 year ago
  8. Bomba Luigi

    @7: No. The most important diffrent is, that in Games like AC or Batman you can Fail. You hit the Wrong button or no button at all, you geht hit and you can go down.

    In Ryse, it dosn’t matter. You always get a cool Finsher, even when you don’t hit any button at all. You can go to the Toilet and let the Game run, it will finish all the Guys without anybody there to do something with the controller.

    #8 1 year ago
  9. KAP

    @7

    No, because in the Arkham games if a thug throws a punch at you, your not forced to press the counter button buddy.
    I can dodge, throw batarang, stun, use special attack etc etc.

    Calling Arkham a QTE title is like calling COD the same thing.

    #9 1 year ago
  10. actuallyisnotafox

    im sorry? master a QTE? an onscreen button propt, how do you.. the game goes in slow motion i dont, crytek >.<

    #10 1 year ago
  11. MasterMiller

    QTE that doesn’t show which button to press ???
    that’s like playing a racing game without seeing the road.
    Gameplay depth of a movie(which has no gameplay)is more than this game.

    #11 1 year ago
  12. For Blood

    Looks like the Xbone games are taking the control out of games, what with this and Forza where the car drives itself.

    #12 1 year ago
  13. Ireland Michael

    What an absolute joke.

    If this is the next gen, I’ll stick with my SNES, thanks.

    #13 1 year ago
  14. salarta

    Ryse is basically the model of an interactive movie.

    Everything about Microsoft lately is fail. They want to take the concept of ownership away from the industry. They want to take away the concept of video games as their own distinct medium and try to make them fit a mold of “interactive movie.” There’s just this whole big attitude out of Microsoft lately of trying to devalue and diminish the whole industry and medium, make it bend to a business model of their choosing.

    Maybe this is why Remedy isn’t touching the Alan Wake franchise at the moment? It’s the only reason that makes sense to me, since the XBox One is such a huge clusterfuck and I don’t doubt for a second that Microsoft wouldn’t try to make elements of the next Alan Wake into things where you have to buy an XBox One to get to them.

    #14 1 year ago
  15. Erthazus

    The reason it looks so awful not because “Crytek care about GRFX ONLY, Y! I’M STOOPID”

    but because this game was developed if you remember for Kinect ONLY and after that MS decided to make it a God Of War Rip off.
    In my opinion that is a problem now and they changed kinect moves to the QTE’s and they are horrible.

    #15 1 year ago
  16. backup

    PC fav developers crytek hahahaha

    #16 1 year ago
  17. For Blood

    @ SALARTA

    Man, I tend to agree with you alot. That is what I basically think is happening as well.

    #17 1 year ago
  18. fihar

    @8
    So Ryse is basically a less flashier Asura’s Wrath?
    As long as the game isn’t priced at $60, I don’t see the harm.

    @9

    The combat system in AC and Arkham (and by extension Sleeping Dogs) is all about how long you can string your combos without getting hit.
    It’s designed around the fact that grunts tend to have a window of opening before their attacks landed.

    Sure, Arkham’s combat has a lot more variety but it’s still built on the same concept.

    #18 1 year ago
  19. mojo

    4:
    crysis disagrees

    #19 1 year ago
  20. Llewelyn_MT

    Creek is not a PC community favourite since they sold out to consoles and made a half-assed PC port of the sequel to PC exclusive Crysis. Not to mention the game was nothing like the original in scope or graphics.

    I wonder if there would be an achievement for completing Ryse without touching a button. It seems in line with their late couch potato achievement patent.

    #20 1 year ago
  21. Malmer

    Ok people. Here is how it works: you fight a guy. Many hits. Misses, blocking. The usual arkham asylum stuff. Then, when the guys is done you do a finisher. Once the finisher is in play you do button presses to rank up bonus xp. There is nothing “self playing” in that. It is just the final execution animation (not the whole combat) present in so many games given a little bit of extra depth with some participatiin giving bonuses.

    #21 1 year ago
  22. For Blood

    …..you haven’t heard have you? It is all a QTE no fighting like Arkham Asylum, just one big QTE fest.

    #22 1 year ago
  23. chrisall76

    They said this is a bit different as you can continue your combo or do these to add to your combo multiplier.

    #23 1 year ago
  24. Ge0force

    Crytek is really losing it… :(

    #24 1 year ago
  25. ps3fanboy

    looks like crytek have gone the shitter… the micro$haft curse continue.

    #25 1 year ago
  26. Malmer

    @22 No it isn’t. If you only watched the press conference you might think so. If you ever watched a proper developer walkthrough of how it works you wouldn’t believe that for a second.

    #26 1 year ago
  27. orakaa

    Crytek is NOT a good game developer. They try to push graphics, but their games are generic as sh*t. Crysis? Yeah, beautiful but boring as hell, and number 2 and 3 were extremely dull (and I’m being polite).

    All their games feel like playing a tech demo with good graphics and physics, but absolutely nothing else, and for a reason: to have worked personally with them I can tell you that their main interest is to get publishers to buy their engine so they can make money out of it, so they absolutely don’t give a damn if their games are good or not, as long as they attract other publishers’ attention and contracts.
    Gaming is (also) a business, so their approach is understandable, but it explains a lot about the quality of their games as well and why they simply don’t care.

    As for Ryse, this is probably one of the most underwhelming game showed at E3, even including indies games. Even for the graphics aspect (Crytek’s main quality), it’s absolutely not impressive.

    #27 1 year ago
  28. nadc

    I’ve got to say this game is getting bad press for being an XbOne exclusive and because of these finishing moves.

    Some of the comments I’ve seen are absolutely crazy people saying the graphics are terrible! Were they even watching the same trailer. Then they jumped on the so called QTE’s. I hate to see a promising game being shot down before anyone’s played it.

    As #26 said watch one of the developer walkthroughs or interviews, they are going out their way to say the game is not a QTE fest.

    #28 1 year ago
  29. ps3fanboy

    @28 this game is not getting bad press for being an xbone exclusive. people expect more from crytek than a tablet game maker execution of qte’s. this game is full of bad and lame ideas that sucks, and of course people will speak their mind about it. when crytek try sell it as the second coming of christ in the gaming world.

    #29 1 year ago
  30. For Blood

    @26

    Remember Aliens: Colonial Marines? I rest my case.

    #30 1 year ago
  31. salarta

    @28: Gamers have a burning and understandable hatred for QTEs in games, especially if QTEs are the main thing the game does. QTEs are the lowest common denominator for what can possibly constitute a game, even lower than point-and-click or choose an option in menus. At least with those two, you have to actually think about what you’re doing. QTEs, all you do is observe that there’s a button to press and press it.

    #31 1 year ago
  32. Lessquesar

    @15 is right.

    Just cause this is the game that is launching doesn’t mean this was the game they set out to make.
    If the original version was for Kinect, then that explains the crap fighting system.

    Its one of the rules of software companies that don’t go bankrupt. When you run out of time or you run out of money, you gotta ship the product.

    #32 1 year ago

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