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Command & Conquer’s main enemy no longer Middle Eastern to avoid offending gamers

Wednesday, 12th June 2013 08:28 GMT By Dave Cook

Command & Conquer developer Victory Games has confirmed that its Global Liberation Army faction will no longer consist solely of Middle Eastern soldiers, in an effort to avoid offending gamers.

Previously, the GLA was a faction designed on Middle Eastern soldiers but developer Tim Morten told Polygon it was diversifying its approach moving forward.

“This is actually a pretty big change for the game. Anyone who knows this series will know the Global Liberation Army. But at the studio we had a bad reaction from people saying it was pretty offensive to have Middle-Eastern characters as militants.”

“Now we’ll probably just offend everybody,” he added, as he confirmed the GLA will consist of soldiers of at least five different races.

What do you think of the above? Was the old GLA offensive? Let us know below.

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12 Comments

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  1. backup

    Fact = PC gamers killed westwood

    #1 10 months ago
  2. GrimRita

    fact = EA killed Westwood

    #2 10 months ago
  3. backup

    @2
    excuses

    wat else u expect from PC gamers

    Westwood = PC developers
    PC gamers pirated all their games = fact
    thus Ea need to shut them off

    #3 10 months ago
  4. OwnedWhenStoned

    Facts X Importance = News

    #4 10 months ago
  5. Samoan Spider

    I like the fact that they’re happy about offending everybody :P
    But I’d like to say that when it comes to who we’re shooting at in games, it doesn’t matter where they are from in the world (or universe) so long as they aren’t just faceless, nondescript and throwaway bad guys. That’s what bothers me the most. Granted, killing countless bad guys has its place and every medium needs its Rambo 2/3/4 style of shooting, but that should be the exception rather than the rule.

    #5 10 months ago
  6. Llewelyn_MT

    This should say “Command & Conquer’s main enemy no longer Middle Eastern to avoid offending some touchy gamers while offending all gamers instead.”

    Cut the crap already. Officer Pulaski in GTA:SA was a stereotypical stupid and violent Polish American. To make it worse, his name is that of a Polish and American war hero. Being Polish, I still didn’t get offended. It’s called fiction for a reason.

    #6 10 months ago
  7. GrimRita

    @3 you’re a cock.

    #7 10 months ago
  8. Yoshi

    I need new shoes.. I will work I will work.. does it have to be so far. :’)

    #8 10 months ago
  9. NeoSquall

    @6 You forgot we’re talking about ‘Murrica.

    #9 10 months ago
  10. backup

    @7
    you’re a hen.

    #10 10 months ago
  11. SolomanAu

    so they cant offend the middle east but they can offend the usa or russia etc??? i don’t see the difference, we need to stop worrying about the minority and just stick with making fun games….fuck make fun of australia or asia…we can all take a joke…not like the middle east, shit you can’t even make fun of the prophet without someone wanting to kill you…lighten up :-)

    #11 10 months ago
  12. unacomn

    @backup

    You have no freegin’ clue what you’re talking about. Have a read and maybe you’ll learn something.

    “When they outgrew their office and had to move a development team to a new building, the change created “an odd social dynamic,” says Legg, which made working together more difficult and strained the culture of innovation.

    To resolve this, they wanted to consolidate employees from both Las Vegas offices into one large facility, where they also hoped to merge two other groups of developers from California. “EA was not pushing us to consolidate,” Castle says. “That’s been wildly mischaracterized.”

    Westwood and EA worked with the Las Vegas Redevelopment Agency to find a new home, and eventually settled on a plan to build a large EA corporate campus in Summerlin.

    In January 2003, Westwood employees awaited news of the Summerlin facility. But instead of moving down the road, employees learned that EA decided to relocate to California. The company had its sights set on Las Vegas, but the project was “victimized by the timing of the politics,” Castle says, adding that the company couldn’t get the necessary permission from the Bureau of Land Management.

    Westwood employees were given the choice of picking up and leaving, or losing their jobs. Legg remembers having to make that decision. “It was such a difficult day, emotionally. It was literally the same kind of impact as losing a relative. I mean, that was my life.” He chose to stay behind.

    EA had planned to move Westwood west, but ultimately many employees left and the creative core of the company ceased to exist”

    Source: http://vegasseven.com/ae/2010/june/03/game

    #12 10 months ago