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Deciphering Dark Souls 2′s ‘accessibility’

Friday, 24 May 2013 08:29 GMT By Stace Harman

Dark Souls 2′s very existence has Stace Harman rather delighted, but he questions whether making the game more accessible might rob it of its appeal.

Dark Souls 2

Unlike its predecessor, Dark Souls 2 is being developed simultaneously for PS3, 360 and PC, which should help avoid the criticisms levelled at Dark Souls somewhat lacklustre PC port.

Dragons are once again set to play a large role throughout the game. From the gameplay so far, we’ve seen a tentatively titled Mansion of Dragons and around a dozen dragons featured during a bridge-crossing segment.

The decision to keep Dark Souls 2 on the current generation of machines was made partly for the sake of expediency .

Despite the series offering an infamous degree of challenge and my own personal first play-through of Dark Souls clocking in at 100+ hours, this super-human individual was able to complete it in just 86 minutes.

There are many stories that offer an insight into the mind of Hidetaka Miyazaki, the creative driving force behind Demon’s Souls and Dark Souls. There’s one about a digital photo frame that displayed varied feedback to Demon’s Souls, which the director kept on his desk throughout the development of its follow-up.

There’s another about Miyazaki watching tapes of dedicated Demon’s Souls players completing the game with the weakest character class, so that he might better understand the level of devotion that the game was capable of inspiring.

My personal favourite tells of how the air of ambiguity that surrounds series features like World Tendency and Covenants is a considered and deliberate choice on Miyazaki’s part.

It is the director’s attempt to recreate the mix of awe and incomprehension that he himself experienced during childhood as he struggled to understand the foreign language of western fantasy literature.

By not providing all of the answers and leaving some mysteries unexplained, Miyazaki hoped to encourage players to invest themselves in the fiction of his Souls series and to engage their imagination to fill in the blanks.

It’s these stories that go some way to helping us understand what Miyazaki has brought to From Software’s celebrated series, in terms of both mechanical design and emotional impact. It’s these same stories that make it difficult for fans to not be concerned by the fact that Miyazaki’s involvement in Dark Souls 2 is at a supervisory level only.

What’s more, his replacement, Tomohiro Shibuya, has stated that Dark Souls 2 will be less obtuse and easier to understand, while on a recent trip to Namco Bandai’s UK HQ I was told that the game’s narrative will be clearer and its story more structured.

Of course, there’s nothing inherently wrong with wanting to make something easier to understand and many will feel that the secrets of series should, at the very least, be decipherable through exploration of the game, rather than an online wiki. However, all of this makes me wary of the direction that Dark Souls 2 could take if pursuit of these notions is not expertly managed.

A more structured story suggests a clearer idea of where to go and what to do next, which risks depriving players of having to make their own exploratory journeys to figure it out for themselves. To be denied this joy because a wider audience might be disorientated by too many paths or frustrated by the lack of obvious direction is one of my biggest fears for Dark Souls 2.

Say what you see

Watching a Namco Bandai rep playing 20-minutes of the sequel cannot hope to address these concerns but it does reveal a number of clues concerning other key elements of the game.

The gameplay that we’re shown is that which was revealed last month, so rather than give a blow-by-blow account of it it’s more useful to focus on some of the finer details. In this vertical slice of gameplay, an armoured knight is depicted entering a ruined keep, lighting a bonfire and descending a ladder into the depths below.

The bonfires are amongst a number of features to make a return from Dark Souls. In this pre-alpha gameplay there’s much that is yet to be pinned down, but nonetheless the basic form and function of the HUD appears familiar. The health and stamina bars are the same as before, although there’s what appears to be a sun and moon icon where the humanity counter was previously.

There’s no word on whether this is indicative of a shifting day/night cycle, although it doesn’t appear to be the case from what I observe. It could be an emblem that depicts covenant allegiance or is linked to the character class; similarly, it might just be a placeholder at this point. Humanity was one of the core concepts of Dark Souls, affecting numerous game factors and so it wouldn’t be surprising for it to feature in the sequel in one form or another.

The HUD in the bottom-left of the screen looks largely familiar. One key difference is the ability to assign three weapons to the right-hand weapon-slot compared to Dark Souls’ two. There are also smaller item slots next to the main cardinal-point display that suggest an expanded number of secondary items will be accessible without having to dip into the inventory system.

The inventory system itself is currently implemented in only its most basic form. It still takes up most of the screen but is offset to give you a view of your character. While this affords a vanity view of your avatar as you swap armour and equipment it has the more important function of allowing you to see if you’re about to be attacked; it’s unknown at this stage whether you’re able to pause the game.

Aesthetically, Dark Souls 2 shares the ruined beauty of its predecessors. The art direction once again lends personality to crumbling grandiose structures and harsh natural landscapes. A new engine has been developed in order to address the frame rate issues of Dark Souls and with the new engine come a handful of new tricks. The lighting effects are excellent and also serve a gameplay function.

It’s now possible to carry a torch to illuminate those dark corners but doing so deprives you of the ability to equip a shield and so it may be a case of sacrificing the ability to effectively defend against that which is trying to kill you for the relative luxury of being able to see it.

Outside, wind rustles clothing and, in one dangerous sequence, slows movement across a bridge to a crawl as dragons circle overhead. It looks likely that we’ll see more varied weather conditions that we have before.

In truth, there is nothing on show here that offers any cause for alarm. No wholesale changes, recharging health or ill-advised cover mechanics to sully the series’ pure roots and challenging gameplay.

Instead, there is just that one nagging worry that without Miyazaki’s constant presence, the rest of the team might be tempted to tip the balance further in the player’s favour or face publisher pressure to chase a bigger audience by relaxing the firm hand that the first two titles maintained throughout.

Perhaps it’s unfair to be concerned or maybe it’s the unavoidable by-product being so invested in the franchise. I keep coming back to the idea that Miyazaki’s show-not-tell approach is completely at odds with so many other high-profile titles. Without him, will damaging sacrifices be made in a bid for mass-market acceptance?

Of course, neither Dark Souls nor Demon’s Souls were made by just one man. Therefore, I can only hope that those who worked alongside Miyazaki paid close attention to his methods and share his passion for treating players like intelligent adults. Ultimately, I want some of the mystery to remain intact so that I might savour the experience of figuring it out for myself.

Dark Souls 2 will be released on PS3, 360 and PC either later this year or early next.

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12 Comments

  1. The_Red

    This is exactly how I felt about the DS2 gameplay reveal. I was worried about a lot of things. Then saw the footage and everything felt good (Regarding how there haven’t been any major bad changes and how there wasn’t a real cause for alarm).

    Yet… those words about more “accessibility” and more streamline approach to storytelling are still there :(

    #1 2 years ago
  2. Kieran

    @1

    exactly its difficulty is what made it popular in thee first place im all for more people playing it but i would like it add a difficulty mode but lose the accessibility part

    #2 2 years ago
  3. polygem

    i just finished demon´s souls 2 weeks ago or so and started it the week before. this game is unbelieveably good. i haven´t played the game before because all the press and fans made it much harder than it actually is imho. i always thought the game will be great but frustrate me too much. well it didn´t, if anything it motivated me to start and finish it in about a week and after 46 hours i realised that i killed every demon in the game (cannot wait for my ng+) just wishing to go on and on and on.
    i just started dark souls now, i am only 12 hours or so in and i really enjoy this game but i think i found demon´s more accessible which is strange because having played demon´s really helps to understand how dark souls works. i think it is the design of the gaming world, the nexus vs. the more open worldish approach in dark. i think i really preferred the nexus more. it was more streamlined, more accessible, it gave me the option to browse through the levels in the nexus, planning my ride through the game a little more…you can still plan what to do next in dark souls and you freaking have to but it feels different. i never thought of needing a guide in demon´s but for dark i am getting the feeling that i absolutely need one, like it is even esential to have a guide to play the game properly. right now i am a a bit lost in dark. most bosses i encountered feel too hard yet, i travelled to many locations but i do not make much progress in any of them right now…i know, this is part of the game, i must think for a way out of this, this is exactly what makes this game feel so depressing, dangerous and fun at the same time, but all this was there in demon´s too but it encouraged me to press further in the game more. i returned to the nexus, felt save for a while, skilled my char, might go somewhere to grind if i wasn´nt making progress, instantly hopped into another world later..tried to survive longer…it felt better to me. not saying dark is a bad game. the opposite is true, i love some of the levels, some of the enemy animations are outstanding, the atmosphere is great….but yeah, i think demon´s was more accessible.

    BTW : FANTASTIC ARTICLE!

    #3 2 years ago
  4. Stace Harman

    @1+2 I’m really looking forward to seeing more and being able to go hands-on for a few hours in order to play a chunk of the game and get a feel for how it’s set-up. I’m positive about it in general, I just have one or two concerns that I’d like to be cleared up sooner rather than later!

    @3 I agree that some elements of Demon’s are actually more accessible; the level structure is a big part of that. Having distinct worlds makes it easier to tackle, but that’s why I prefer the coherence of Dark Souls’ world and having to figure out where to go next rather than going from A to B.

    Thanks for the feedback, folks.

    #4 2 years ago
  5. Mineral4r7s

    What I love about Dark Souls is the fact that you have one wide open world. Filled with tons of shortcuts. Every shortcut found for the first time blows your mind. Everything is connected everything is easy to reach. Its such a small world that seems so hugh because of all the possibilities. If you look closely you can see where you will be next and if you reach that spot and you look back you can see from where you came and it always, still, after 250 hours of dark souls, blows my mind.

    The world design is simply genious.

    Even after having played so long, watched so many videos I still encounter things I did not know about previously. Each playthrough is partially a new game, a new playstyle, a new world. If you know how you can approach the game from all directions its just astounding. Game is too easy for you? Choose Deprived at start and play naked the whole game and try to remain human for added pvp difficulty.

    Beating a specialized PvP character with a greenhorn character you just created feels just so good. I really do love this game. Not many games have moved me like this one. This games story made me cry, jump in joy and tremble from fear.

    I have heard about the rumous regarding Dark Souls 2, I have not watched a single piece of gameplay as I want to see it all for myself. I hope they do it right and if they don’t I can still play Dark Souls 1. They don’t need to make a better game, I don’t know if they even can, just a game like this that gives me hundreds of hours of joy.

    Did you know that you can see the Asylum Stray Demon, the first boss you encounter as you enter the fighting room? Its standing on the roof and watching you, and as you approeach he jumps down.

    You can see the Moonlight Butterfly, outside of the fog, clinging to the wall if you look closely.

    There are so many details I can’t write it all down.

    I have to go now so I stop here.

    I believe in you From Software, don’t screw up.

    #5 2 years ago
  6. TheBlackHole

    I’ve had many an argument over this with people at work.

    IMHO, I’m all for keeping the game tough at its core and not shifting on that vision, but there’s no reason why you shouldn’t add a different/easier/harder/more accessible mode.

    People who don’t like trial & error or unreasonable difficulty are never going to play the game anyway, but making some concessions on one aspect of the gameplay still allows people to experience an incredible world full of depth, character, combat and exploration.

    I really feel the focus on difficulty being this game’s USP does it a disservice.

    #6 2 years ago
  7. redwood

    I am happy with where ds2 is going. but what is miyazaki doing? what’s his secret project. I just hope he doesn’t go the path of fumito Ueda, i.e fade away.. I want him to keep making games (for as long as he likes)

    #7 2 years ago
  8. MFBB

    There will be little changes, just like from Demons Souls to Dark Souls.

    But in the end, all fans of the first two games will enjoy it for sure :)

    I hope they do a better job on the technical side of the game.

    A bit concerned about the Playstation version since they use the PC as lead… ports to the PS3 from Xbox/PC tend to be the worst version with the most issues.

    Even so all those 3 games would not be possible without the Playstation fans who made this series successfully, so dont force me to buy the PC version…wanne play this on the couch again :)

    #8 2 years ago
  9. Mineral4r7s

    @8 PC version is the superior version. You can mod the game, it looks way better, DSCfix enables easy coop with friends or duels with friends. PC version is the recommended version, imho.

    #9 2 years ago
  10. Rafa_L

    @9 I don’t know, I’m put off by the many videos of hackers, I play on ps3 and aside the flickering graphics glitch and some lag, I love it.

    I do like mods, but at this point the multiplayer is all there is to me, though some appearance mods are cool, many people hack and make pvp horrible.

    #10 2 years ago
  11. Mineral4r7s

    @10 I can tell you from my experience that hackers exist but they are rare. Most of the time you have fair duels, I invade constantly with my slvl 40 char other players in the forest while running through the world of dark souls, killing bosses and I always have fair 1n1s. I also happened to invade a world with 2 players. One cosplayed Smough the other one Ornstein :D, I invaded together with another player and we both had fair 1n1 fights. Its hella fun. If you somehow get your hands on dark souls for PC, I am pretty sure it will soon be reduced on steam in the summer sale give it a try, its like a whole new game.

    ps:
    pvp lvl on PC is 100

    greetings
    my name

    #11 2 years ago
  12. HighWindXIX

    For what it’s worth, I’m excited about a little more transparency to the setting and the story. On one hand, it is cool to notice little things linking an item to a story event while reading it’s description but the fact that I didn’t pick up on it till my third play through is also kind of a bummer. As much as I like the joy of discovery, realizing that there’s probably way more to the story that I won’t enjoy unless I scour every item description or read a wiki is also a little disheartening. I know several people who didn’t even know what the choice they were making at the end of the game meant. So if Dark Souls is a 2 out of 10 on a scale of clarity and explanation, how about we make Dark Souls 2 a 3 out of 10.

    #12 2 years ago

Comments are now closed on this article.

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    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]