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The Last Of Us: disappointing demo syndrome?

Friday, 17 May 2013 08:00 GMT By Dave Cook

The Last of Us publisher Sony recently sent VG247′s Dave Cook a demo build. He genuinely didn’t enjoy it, but could see greatness forming. Was it just a bad demo, or is there cause for concern?

The Last of Us

Developed by Naughty Dog, The Last of Us launches on PS3 worldwide from June 14.

The game recently received a new TV spot ahead of its release. You can watch the commercial here.

Naughty Dog released a ‘Meet the Infected’ trailer that shows off the game’s freaky mutated bad guys in action. Give yourself the chills here.

Back in December I had a big chat with the game’s voice actors and the team at Naughty Dog about how they acted out and recorded the game’s cut-scenes. You can read it here.

The game will launch with two special editions. See what you get in each of them here.

Right now I feel like a kid who wanted some LEGO for his birthday, only to discover that his parents had bought him Mega Blocks instead.

I think I was expecting one thing in my mind, thanks to being excited for the game for so long, that what I eventually got felt almost entirely out of sync. It was a rookie error on my part.

Recently I had the good fortune of playing Naughty Dog’s beta build of The Last of Us, and although I’ve been seriously excited for the game for many months, I came away disappointed.

I’m not even remotely convinced that The Last of Us is a bad game, but I do think that the studio has come down with a case of the ‘shit-demos’. To me, it didn’t feel like an effective showcase of the title’s potential

There’s no doubt that this is an emotional game. The strained father-daughter relationship between Joel and Ellie made that abundantly clear from day one of the marketing campaign.

If I were a betting man I’d predict that the plot is going to pull the rug out from beneath you many times across its span, making you think that the pair are going to get separated for good, fall out irreparably or get themselves killed. It’s going to be a heart-breaker that’s for sure.

The opening scene takes place in a forest by the abandoned town of Lincoln, and the eerie calm, coupled with a hazy sunset, the sound of a lazily plucked guitar and Naughty Dog’s trademark lush visuals made the apocalypse look almost beautiful.

You forget for a second that you’re playing a game about the remnants of humankind, but then the reality starts to flood back to you once you enter Lincoln. It’s a fairly open area, and as Joel you’re free to scavenge for crafting ingredients, ammo and food at your own pace.

There are two sections that see you faced with an impasse, so off you trot in search of a big plank of wood to bridge the gap. There’s a slight puzzle vibe to these sections, but I use the description loosely as they really were monotonous in their simplicity. The same goes for giving Ellie a boost over fences – something I’m utterly sick of doing in games.

Where things get interesting is when the infected enemies show up. You usually hear them before you see them thanks to the creepy clicking sound they make, and in most cases you can skirt around them without triggering a fight, or distract them with hurled debris.

I tested their ferocity by firing my gun randomly at a wall. Within seconds a pair of infected spawned in nearby and ran towards the sound. Panicking I fired off my remaining bullet and barely dented one of them, which then killed me instantly with one bite.

There’s potential for these insta-deaths becoming a real issue for some players, especially once the enemy count rises. I’m guessing that there’s a bit of Dark Souls mentality at play here, in that you must pick and choose your fights. If true, then it’s something I could really get in to, but I just didn’t get enough evidence during this section.

One neat scene saw Joel snared in one of his friend Bill’s traps. Hanging upside down you have to shoot advancing infected while keeping them off Ellie. I’m not a fan of escort missions, so there’s another potential problem right away. It raised the tension of the scene at any rate.

Ellie doesn’t die instantly either, so you do have time to protect her once cornered. This really became important in part two of the beta build, which sees Joel and Ellie ambushed by a gang of raiders in Pittsburgh. You have to fight your way out of a derelict shop swarming with them.

I just found the encounter to be really scrappy in parts. When creeping up behind enemies you can break stealth unexpectedly, while you can murder a man right behind one of his mates without alerting him. The rules felt inconsistent throughout.

As an immense fan of the stealth genre, I’m all for being sneaky instead of going in guns blazing, but this felt weak compared to the likes of Mark of the Ninja or even Tenchu. Stealth is dependent on Joel slinking around cover in a low stoop and hurling bricks and bottles to confuse enemies, similarly to Rockstar’s Manhunt games.

But ultimately, it felt like I was playing a cover shooter with only four bullets. Joel can also enter a focus state that lets him hear his attackers and visualise where they are, which is essentially Instinct Mode from Hitman: Absolution, letting you see through walls. I’m expecting many a debate about this at release.

People will likely say that The Last of Us is not a stealth game. But if that’s true then what is it? It’s certainly not a shooter, and it’s not an action game in the same way Uncharted was. Perhaps Naughty Dog wanted to make it unique and beyond pigeon-holing, but I genuinely felt the demo was spread thin across all areas.

Where the Pittsburg stage succeeded was in Ellie. She’s a great companion even if I loathe escort games, thanks to her contextual chatter flagging up enemy positions, or for her ability to batter enemies with any debris she finds lying around.

She’s helpful like BioShock: Infinite’s Elizabeth, and occasionally an encumbrance like Resident Evil 4′s Ashley, but ultimately she’s a brilliant character whose tough exterior melts away as she becomes enamoured by the wider world. Chances are you’ll want to save her throughout the plot, instead of simply feeling obliged.

Both sections of the demo weren’t that long but they give a baseline understanding of what The Last of Us is all about. Superb visuals, plot, acting and cut-scenes aside, I’m now cautious that Naughty Dog has cobbled together mechanics and several genres without making sure they fit first.

We’ll know more about how well the formula has worked out once The Last of Us launches on PS3 worldwide from June 14.

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40 Comments

  1. tenthousandgothsonacid

    If it looks pretty and keeps me occupied for a few hours whilst I wait for the ps4 then I’m in :)

    #1 2 years ago
  2. Dave Cook

    @1 It is lovely-looking, and I’m so excited to see how the story pans out. I just felt this demo didn’t show off what it was capable of. It includes a really slow bit with poor sign-posting and a lot of talking, then that neat upside down bit at the end.

    Then part two has the shop battle, which I found to be scrappy. But still I can’t fault it too badly as I really do think it will be brilliant in the end. This was labelled as a beta build so it may have been touched up further since then.

    End result, I still think it’ll be good :)

    #2 2 years ago
  3. tezzer1985

    I’m on a media blackout on this title, so I didn’t really read your preview Dave, I skimmed it (soz).

    I’m really looking forward to this game, so I hope it does live up to it’s potential, I hate demos and I usually don’t play them. I feel ND should have did what Bioshock: Infinite did and just released the game, I would hate to think people will be down on this game due to a demo.

    #3 2 years ago
  4. Dave Cook

    @3 no problem. Yeah I think you’re right, the demo wasn’t all that great but as I said though I can see vast potential for the game, I really can. I think the story is going to be incredible, a real gut-puncher at points.

    Roll on June!

    #4 2 years ago
  5. Beta

    Don’t crush my dreams Dave! O.O

    Seriously though, I played the Uncharted 1 demo. Thought “my God this is boring”. Ended up loving the game. I just don’t think Naughty Dog games are well suited to demo’s what with them being heavily story driven. :)

    #5 2 years ago
  6. Dave Cook

    @5 Yeah I agree man. The bits with story were interesting, although it often felt in the first section that all I was doing was walking and talking for a good 5-10 minutes before anything happened.

    I like a strong story and I’m – again – massively excited to see how The Last of Us plays out, but yeah I needed more gameplay to back it up.

    I’m sure it’ll be full of excitement, emotion and neat combat. I just didn’t see enough of that in the demo.

    #6 2 years ago
  7. Beta

    Fair enough, that’s the problem I have with demo’s. They don’t always give an accurate representation of the game. Regardless I still have my fingers crossed for this. Never been burned by Naughty Dog before :)

    I can only hope that the focus mode is optional or disabled in higher difficulties.

    #7 2 years ago
  8. iSh3rlock

    new user here (just registered). I like VG247. I’m following this site for a long time now :)

    keep up the good work…

    #8 2 years ago
  9. Joe Anderson

    This is why I don’t play demos generally.

    I loved the demo incidentally. I appreciate what you are saying about the opening, however once the action started I think it was pretty ace. Loved the part where Joel was handing upside down shooting at the infected. Spectacular.

    I also love the new direction in terms of the weapons and the more fight or flight feel to the action, rather than having to take down everything that moves. I have a feeling there is a lot more to see here. The demo certainly didn’t even scratch the surface.

    #9 2 years ago
  10. Dave Cook

    @8 Thanks, welome and we hope you enjoy your stay :D

    @9 Yeah that bit hanging upside down was good, and yeah you’re right about the demo not scratching the surface. That’s why – while I found the demo a bit dull – I could see what Naughty Dog is going for.

    I’m seriously going to play the shit out of the final code. Can’t wait.

    #10 2 years ago
  11. RocknRolla

    Well we will find out for our selves when the game hits the shelves :) thanks for the effort Dave!

    #11 2 years ago
  12. Dave Cook

    @11 No worries :) I’ve seen a lot of hype based on the preview code today, but I played through it several times with diminishing returns. I tested different approaches to combat, movement. It genuinely didn’t gel with me.

    But again, I have to say again, I’m certain the final game will be brilliant. I want to know the whole story :D

    #12 2 years ago
  13. Djoenz

    @Dave Cook

    Ty for your honesty. Great article. I havent read everything because I dont want to be spoiled too much.

    I am saddened by the fact this game has no co op. I am not a big fan of third person shooters in multiplayer mode. Is there anything you could tell us about the MP?

    #13 2 years ago
  14. Dave Cook

    @13 no worries chief, honesty is all you’ll ever get from me on this site :)

    I have nothing to add on MP sadly, it was a purely SP demo. I’m sure that it’ll be interesting though.

    #14 2 years ago
  15. Lengendaryboss

    Great thoughts Dave, I guess your playthrough wasn’t what you expected, maybe you came in with exceedingly high expectations or maybe there could be more potential to the story/gameplay come June 14. The Uncharted Demoes didn’t sell me the game but if i didn’t take the plunge i would not have played one of the best games of this gen: Uncharted 2.

    #15 2 years ago
  16. Dave Cook

    @15 Yeah that’s it exactly man, I think the overall story will drive progression so well that you can’t really get a sense of that in a short demo. I really did find the controls to be clunky during combat, but it was a beta build. It could have been improved before it went gold.

    I hope it has been anyway.

    #16 2 years ago
  17. Mus42

    Did you give feeback to Naughty Dog after you tried the demo? i.e. are they actively listening to people’s concerns?

    #17 2 years ago
  18. Dave Cook

    @17 I sent it to my local Sony PR, I don’t have a direct contact for ND any more unfortunately :(

    #18 2 years ago
  19. Erthazus

    “Instinct Mode from Hitman: Absolution, letting you see through walls”

    this is this generation “health regeneration” issue.
    I’m sick of this bullshit.

    Why make games at all then? What’s the point? Just make a movie and be done with it. Even Diablo III now have a DODGE mechanic on consoles.

    No wonder why most of the PC gamers just pissed off about all of this.

    #19 2 years ago
  20. hives

    It’s not a stealth game, but it is adventure game with stealthy combat – I think that is the good way to put it. In all previews people are saying that you must sneak often in combat. I personally love the idea.

    But… I think some people who expect Uncharted (and who don’t follow news and previews) will be dissapointed.

    #20 2 years ago
  21. Djoenz

    You know if they allowed Ellie to die permanently it would make her so much more important and would intensify the game even further. Unfortunately if she dies its game over and try again. .

    #21 2 years ago
  22. Johnny Cullen

    I’ve also played the demo and personally loved it. So much potential.

    Two things i want to make note of that I didn’t in my writeup (not gonna link it because I’m sure Pat will kill me if I did, even now as an ex full-timer!):

    One – The lighting tech in the game, based off the demo, is just utterly stupendous. Brilliant stuff. You’ll spot it at its best when in Lincoln. So gorgeous.

    Two – The snippets of Gustavo Santaolalla’s music from the demo is utterly fantastic. Like, really incredible. I was excited when I found out he was involved, having been a fan of his work from Babel. He hasn’t disappointed going by what I heard.

    Simply put, CAN. NOT. WAIT.

    #22 2 years ago
  23. Dave Cook

    @22 Aesthetically and in terms of plot yeah it’s brilliant, but aesthetics alone don’t make for a solid game. I found the actual gameplay to be awkward, archaic and clunky.

    The rules of stealth felt inconsistent as well, and it’s essentially a cover shooter without the gunplay in terms of slinking around cover to hide. The only other stealth mechanic in the demo was the ability to throw bricks and bottle to distract enemies, and the x-ray vision/hearing mechanic.

    Nothing felt new in terms of the raw gameplay. But I have to stress – again – that I’m very excited to see how the full story plays out. I think it’ll be a stellar narrative that will drive progression regardless, I really believe that :)

    Each to their own as usual though, opinion respected as per.

    #23 2 years ago
  24. OmegaSlayer

    Since Dave liked a lot one of the biggest piece of crap this year (DmC), I’m very very positive about The Last Of Us :p

    #24 2 years ago
  25. Dave Cook

    @24 DmC really wasn’t a piece of crap – objectively speaking. Absolutely wasn’t.

    #25 2 years ago
  26. rbevanx

    @24 Just because it wasn’t your sort of thing doesn’t mean it’s poor.

    I don’t like the original Star Wars but I wouldn’t say it’s pants.

    I will be renting the game either way and the same with Beyond. I think both games will be short esspecially this one with it’s level of detail I have seen so far.

    Looks great though but I can see Bioshock still being the best game for me this year so far.

    The best looking game so far is Routine. Can’t wait for that!

    #26 2 years ago
  27. OmegaSlayer

    @25 and 26
    http://media.tumblr.com/tumblr_m6oaosRkai1qaxdql.gif
    short cause we all know the long one.

    The combat system in DmC was so wrong…a game must be fun and thrilling before being innovative.
    If it’s not fun and thrilling every innovation is worth nothing.

    DmC is absolutely the kind of pie I like most and was burnt by the cook and the ingredients were low quality ones.

    I see myself more thrilled to stay in cover with few bullets than see colored coded enemies.

    By the way, mine it’s not an accusation to Dave, I just wanted to state that tastes are different and I didn’t agree with his reasoning about DmC being good and The Last Of Us feeling clunky.

    If we would have the same tastes there would be only one game in videogames history

    #27 2 years ago
  28. Beta

    Looked through a couple more previews, all very positive. I’m not saying that you were negative at all Dave and I greatly appreciate your honesty. Just saying that I feel slightly reassured ;)

    #28 2 years ago
  29. Blue Oni

    Will they release a public demo?

    #29 2 years ago
  30. Gekidami

    ^ With God of War Ascension. I think it comes out in like 2 weeks, or something.

    #30 2 years ago
  31. Beta

    On the 31st of May I believe :)

    #31 2 years ago
  32. Blue Oni

    @30:ok then i guess they will release it for everyone one-two weeks after GOWA players have been able to download it.

    #32 2 years ago
  33. Moonwalker1982

    A very good and honest read. It has me a bit concerned though, cause as much as i looked forward to this game…that kinda went a bit down when they started introducing those infected. I guess it makes sense, but i would’ve digged a I am Legend approach more. Or hell, let’s say I am Alive to name a example for a game. Let me just fight human enemies. But it is what it is. That part about hanging upside down:

    http://www.youtube.com/watch?feature=player_embedded&v=TkonjtDO9qk

    I can see stuff like that getting on my nerves and annoying me very very quickly. Especially when the character dies too quickly. Honestly very sceptical about it now.

    #33 2 years ago
  34. DrDamn

    Listen Mode, Melee Prompts and Tag Pop Ups can all be turned off in the options.

    http://www.neogaf.com/forum/showthread.php?t=558842

    Which is nice :)

    #34 2 years ago
  35. Beta

    @34 Excellent I was hoping for that, cheers :)

    #35 2 years ago
  36. Gekidami

    Pittsburgh & Lincoln demos:

    http://www.youtube.com/watch?feature=player_embedded&v=V2FuIQdG1e0

    http://www.youtube.com/watch?v=tAC-DMsYm0s

    #36 2 years ago
  37. Rosseu

    Thanks for the preview Dave, seems like I’d get the bioshock infinite feel in it like you say. I’m very excited to play it :D

    #37 2 years ago
  38. sg1974

    My brother has refused to read any article or watch any video on this since the day of the reveal. His preorder went in on the day it went up, and he’ll start the game knowing only what was in that first reveal.

    I don’t think I’ll mention this to him…..

    #38 2 years ago
  39. BLD

    It’s not a stealth game. It’s a survival/adventure game with something of horror.(according to ND) So the stealth sections are there to let you survive… I mean, how can you survive, with few supplies, to deadly enemies who can reach(and kill) you easily? Being hidden.

    #39 2 years ago
  40. kunal

    dave..a good work..you know you are brave enough ..and see these other guys they are leaving the comments in favor of game coz they are blind ,,they cant face the truth..good work ..keep it up..i will laugh on these guys after the game will release ..coz they r so blind,,they will feel that you were right .. let them play and face the truth

    #40 2 years ago

Comments are now closed on this article.

  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]