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Bethesda VP: used game trade is “absolutely” a concern

Tuesday, 16 April 2013 08:01 GMT By Brenna Hillier

Developers and publishers need to be included in the used-game revenue cycle, Bethesda vice president Pete Hines has said.

Destructoid asked the executive whether the sale of used games – which puts money in retailers’ coffers, but not the companies who make the games – is something he worries about.

“Absolutely it’s a concern,” he said.

“We have tried to mitigate it by creating games that offer replayability, by supporting them with DLC that’s worth hanging onto the game for, or offering tools that let them take things further.”

Hines said that there’s “no doubt” that gaming isn’t exactly a cheap hobby.

“Games are not cheap to buy because they’re expensive to make, and people are looking for ways to keep it affordable,” he said.

“I’m not sure anyone has figured out a solution that works for everyone, and there simply may not be one until someone figures out how to include developers and publishers in the loop on used games sales instead of keeping it all for themselves.”

Although the publisher has successfully leveraged DLC for several of its titles, it’s not keen to jump on the multiplayer and online pass scheme so beloved of rivals in recent years, saying that shoehorning multiplayer into a game like The Elder Scrolls V: Skyrim might have damaged its sales performance.

“The time and energy we would have put into adding online/co-op/whatever functionality to Skyrim would have taken away from the single-player experience. I don’t think the game would have been as good. We’d spend a lot more time working on how it all works when one person is playing versus two people, and the end result would have been a lesser game,” he explained.

“Todd Howard has explicitly said this in the past, so I’m gonna go with what he thinks. I think multiplayer really helps when multiplayer is important to the game experience the developer wants to create. If it’s not important, leave it out.”

We’re expecting big things from Bethesda’s partners this year, and the publisher recently announced it has ended development of Skyrim – so expect even bigger things from Bethesda Game Studios in the next few years, too.

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15 Comments

  1. GameStunts

    In no other business does a company who originally makes a product get a cut of the sales of it every time after that, this is just a weird notion the games industry has.

    Ford doesn’t get a cut every time a car is sold on, they sell it once.

    The used games industry is crucial to the revenue stream of gamers as a whole. Publishers can already monetise used games via DLC, and if you even want to argue about server costs, games like Battlefield Bad Company 2 showed how that could be done with online pass codes. If you bought a used copy, you had to pay for a code to use it online.

    If we take a single player game like Skyrim. The fact that some college student with no money, a kid with their pocket money or just some thrifty gamer who cannot possibly afford the full price of a new release title doesn’t buy your game at full price isn’t a lost sale. THOSE people would never have bought the game new anyway. What those people provide is a crucial revenue stream to the people who do buy new games. By allowing them to trade in their games, knowing that there is a market for the secondhand ones, retailers can offset the cost of a new game to that gamer that does purchase new titles, with the assurance that someone will be looking for a secondhand one.

    That used copy just became another sale opportunity for your DLC, that you would NEVER have had.

    Wake up publishers, you’re not entitled to the money for a product once it’s sold. Make games that are so good, people just have to have them on release, or DLC that’s actually worth the asking price and not a puny set of 3 missions (I’m looking at you Saints Row The Third). For multiplayer, make a £5 or £10 online pass if you have to, I’m not going to argue that servers aren’t costly.

    All these micro-transactions, inflated price DLCs and crying about used games is creating an “us and them” mentality that is ultimately going to hurt you.

    From a gamer who buys new and used games.

    #1 2 years ago
  2. melonbuster1

    Next generation systems need to block or charge for used games.. like $10 bucks to used each game.

    #2 2 years ago
  3. Jerykk

    @1

    Is someone who routinely buys and sells used games really going to be interested in buying DLC, though? DLC is often released weeks or months after a game launch and the majority of used buyers will have already sold their games by then.

    And the argument that used games help sell new games is a flawed one. For one, people who sell used games are more likely to buy used games, not new ones. Secondly, by creating a used copy, you’re effectively cutting out a new sale because people will always go for whatever’s cheaper and they’ve already proven their intent to buy the game. For example, GameStop is currently the largest used game seller and their used prices are a complete joke. Used copies of newer or more popular games are typically only a few dollars less than new copies. Hell, a used copy of Skyrim, a game that came out almost two years ago, is only $2 less than a new copy. But when a frugal customer walks in and sees two copies of the same game, one for $40 and one for $38, which do you think he’ll choose?

    I’m all for consumer rights and all that but people should at least recognize the impact of their buying habits. DLC, pre-order exclusives, microtransactions and online passes all started popping up after GameStop became popular. It’s not a coincidence. Comparisons to traditional physical products aren’t really valid, since those degrade over time and require maintenance. They also take up space and in many cases (like with cars and houses), banning used sales simply isn’t feasible or practical. Digital products, on the other hand, suffer no such limitations. A used copy of Skyrim offers the exact same experience as a new copy. Finding space to store your old Skyrim disc is not the same as finding space to store your old car and house (and you don’t have to pay taxes just to keep your disc).

    #3 2 years ago
  4. Hirmetrium

    @3: While the car analogy isn’t perfect, it’s still very applicable. No other industry expects to have a slice of resale – so why are games (or software for that matter) any different?

    Rather than ask “how can I get a slice of used sales” publishers should be asking “how can I make a product worth keeping for a long time, giving the user lasting value”. Car’s now have 4 year free warranties and the like, with many extras for those whom purchase brand new – what have games done? shoe-horned more DLC and charges in. Micro transactions. Online DRM and server switchoffs, even on a paid for service like XBL. The list of consumer screwing continues.

    And people call gamers entitled. Publishers acting like everything on the market belongs to them, then complaining when it doesn’t. It’s disgusting.

    Not to mention downloadable games – they are dangerous enough, and the EU has already ordered that downloadable licenses be re-salable. I’m under no delusions who is in the right here.

    (HINT: It’s the people who buy games, the consumers, because without them there is no publisher)

    #4 2 years ago
  5. TheBlackHole

    @3

    Finally, a rational view. +1

    #5 2 years ago
  6. TheBlackHole

    @4

    “While the car analogy isn’t perfect, it’s still very applicable”

    No it’s not. Car’s degrade, games don’t. End of comparison.

    #6 2 years ago
  7. Gheritt White

    @6: Also, the price of a car when bought new has increased in price over time. On the whole, games haven’t increased in price since the turn of the century and on PC they’re actually cheaper than ten or fifteen years ago.

    #7 2 years ago
  8. dizzygear

    @3
    “Is someone who routinely buys and sells used games really going to be interested in buying DLC, though? DLC is often released weeks or months after a game launch and the majority of used buyers will have already sold their games by then.”

    As someone who routinely buys used games the answer is no. The reason is that getting the full DLC package more often than not ends up costing more than the game itself.
    Another reason is that DLC almost never ever drops in price even years after the games release.

    #8 2 years ago
  9. DrDamn

    I have sympathy but I don’t think that trying to get a cut of second hand sales makes much sense, too difficult to police, unusual from a consumer perspective and a solution to delivery of a digital product in a physical way.

    As a product games are different to a lot of others – for reasons given above by others – and has to be looked at differently. The product is digital not physical and the costs are heavily in development not so much in manufacture.

    They need to look at delivery and pricing.

    Pricing needs to come into it because current prices do in some ways take into account the resale situation. The validity of this from a publishing perspective has diminished as prices have remained stagnant and dev costs gone up. It is still a factor though. A lot of consumers are willing to pay £40-£50 on a game with the knowledge that they can sell it on and recoup some of those costs. Less are willing to pay the same (or more) for restricted digital content.

    In terms of delivery they need to re-examine what digital delivery is and how they can generate more sales and revenue by being creative and offering more value to the consumers. Bundle deals, competitive pricing, bundled licences (particularly for social games), splitting elements of the game (SP/MP). I can see a PS+ like model becoming very important as content becomes more prevalent too. Low cost to publishers, high value to gamers, a good deal. Essentially understanding that there are different types of customer out there for each of your products and trying to force them all to be their ideal customer isn’t helping.

    #9 2 years ago
  10. LostInTheVoid

    I think it comes down to the state of the economy at the moment £30-40 is a lot of money to be spending on a video game people simply can’t afford those prices so they buy second hand for less. If you look at what Gabe did with steam creating a marketplace that prices things sensibly and offers a good service you’ll get more sales. Game Devs should really be cautious with what they say and do. Developers may not be happy that they don’t get some of the money from second hand sales but if they don’t do something to lower the price of selling games to shops then shops wont exactly want to lower them anytime soon.

    #10 2 years ago
  11. zinc

    Well I’m a psn+ member, who recently got mass effect 3 free & who has just dropped £20 on dlc for it.

    Now I could have gone to the shop, traded in an old game, picked up mass effect 3 & then bought the DLC.

    Except one option seems to be the death of videogames & the other perfectly fine. What’s the difference?

    #11 2 years ago
  12. Joe_Gamer

    Make a game worth keeping and gamers will keep it…

    Games DO deteriorate in value over time, the used market is primarily physical discs that can easily become damaged and have a well studied/documented lifespan, yes the games “bits” don’t change, but the amount of time you have left where the game will remain functional is reduced over time. Most people don’t think about it much because the lifespan of discs(when cared for) exceeds the lifespan of the consoles we use to play them.

    In human nature “new” has a quantifiable value as well, the older an entertainment product(or any product) becomes the less value we assign to it, regardless of the quality, function or level of preservation. This is human nature and is probably a subconscious expression of something buried deep in our lizard brains that we all know, NOTHING lasts forever.

    Multi-player games deteriorate the most, a year after release the online community is a tiny SLIVER of what it was at launch, servers are getting shorter and shorter lifespans and “new” multi-player games come out at a faster and faster rate. Any multiplayer game other than the newest iteration of whatever franchise is being milked the hardest is practically worthless

    Even digital goods which have NO deterioration will drop in price over time.

    #12 2 years ago
  13. Cobra951

    @1: Your first point alone slams the door on the bullshit. The rest of your thoughtful post is not even needed, but appreciated nonetheless.

    #13 2 years ago
  14. nollie4545

    A move aimed at stopping the use of second hand games would cut margins for retailers who sell them second hand, and also perhaps curtail the sales of new titles as people trade in to buy them.

    I see no difference to someone buying a game second hand 6 months after launch compared to me buying it 6 months late from steam for usually less than half price.

    Like someone else said, no other industry gets a second stab at second hand sales, why should the game industry? Do you see the film/movie industry trying to put a halt to it?

    #14 2 years ago
  15. fearmonkey

    Actually I am one of those people that buy a used game for cheap and take a chance on it. I wouldn’t have bought it new because I was unsure of the game, but if I liked it, I almost always buy the bigger DLC for the game (No map packs or character DLC, missions or gameplay DLC only).

    Shadows of the damned was a game that I would have never bought new, but I took a chance on it and I enjoyed it. I now will keep an open mind regarding future games from that developer. I have countless games that are that way. I never liked Saint’s row 1 and 2, but Steam had a free weekend for Saint’s row:the third, and I tried it, and I really enjoyed it, so I bought it and all the DLC. I got the game on Steam for an amazing price and the developer still made money on me. IF they kill used games, but make the prices cheaper, I may take a chance on the game. If they keep the prices like they did with the xbox 360, barely any discount, and kill used sales, then I probably will NEVER try a game i was unsure of.

    I picked up Singularity used and loved the game, if they would have made a sequel, I would have bought it new. I wouldn’t have bought the game new as I was unsure of it, I didn’t like Quake 4 or the last few Raven games unfortunately.

    I buy used games all the time off of Gamefly and rarely gamestop. If the game is great, Ill probably buy the DLC, if it sucks I didn’t really lose much. Demos most of the time do nothing for me, I hardly ever buy a game based on a Demo. If they kill used sales, they should probably look at something like shareware again, where they give you a decent amount of gameplay for free. I am just not going to take a chance on a game im unsure about if I can only buy it new or near full price and have no way of selling it if I ever did take that chance.

    #15 2 years ago

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  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]