“I could not be happier”: Fargo on fans as publishers

Monday, 15 April 2013 14:02 GMT By Stephany Nunneley

Free from the dictates of tradition-bound publishers, inXile boss Brian Fargo is answerable to at least 74,00 bosses, and as our huge GDC 2013 interview reveals, he wouldn’t have it any other way.

The beauty of crowd-funding

Started in 2002 by Interplay Productions co-founder Brian Fargo.

Specializes in role-playing games.

Known for 2004′s The Bard’s Tale and 2011′s Hunted: The Demon’s Forge among others.

Currently developing Wasteland 2 and Torment: Tides of Numenera through Kickstarter funding.

Has pledged 5% of post-launch net profits of Wasteland 2 to back future Kickstarter projects.

After acquiring the rights to Wasteland back from Konami in 2003, inXile Entertainment founder Brian Fargo announced in 2007 he was planning to bring back the game which inspired the original Fallout.

Then, all went quiet until that fateful day in February 2012 when Fargo announced Wasteland 2 would soon be up for crowd-funding. On March 13, 2012, the Kickstarter page for Wasteland 2 went live with $900,000 needed to fund development. Within 43 hours, the goal was surpassed, and when dust cleared on April 17, Wasteland 2 had raised over $2.9 million.

It was the third highest crowd funded game on Kickstarter at the time, and an additional $107,152 was donated through PayPal pledges.

Due to such overwhelming success, in January 2013, inXile decided to try its hand at Kickstarter again: this time, with the spiritual successor to Planescape: Torment, Tides of Numenera after the acquisition of the Torment license. The firm was understandably nervous doing so, as it would be the second project it posted to the crowd funding site within a year’s time.

Such trepidation seemed to be justified when funding for the project seemed to stagnate at one point – before it took off like a rocket and became the second largest gaming Kickstarter to date.

“The first time around, with Wasteland 2, there wasn’t enough data to signify to me [stagnation] was normal,” inXile founder Brian Fargo told me during GDC. “So we thought we were in the middle of a drop-off, but we were wrong. We were like, ‘what happened?’ But we soon found out it’s a very natural progression.

“I read that 87% of Kickstarter projects are small, and I think that in the beginning, someone said only half of the projects were getting financed and only one quarter of those were video games. That’s insane. I mean, if you are out pitching products to publishers, maybe 1% of those are successful. This means that the successful one quarter on Kickstarter being financed brings that figure up to 20-25%. That is a huge statistic.”

“Kickstarter is maturing and helping vet projects what wouldn’t have sold. There is always a concept people will get behind. You just have to figure out what it is.”

With so many games and hardware options being financed through Kickstarter, many have predicted that the bubble is going to burst. While such a thing could be construed as inevitable, it’s not hard to suspect things are indeed slowing down, what with projects from high-profile developers either barely scraping by or failing to meet funding goals. Two such titles comes to mind off the top of my head: 22Cans’ Godus which we all thought at one point wasn’t going to make it, and Robotoki’s The Adventures of Dash, respectively.

“For a while all I heard about was Kickstarter fatigue or that it wasn’t going to happen or whether we should do another one,” said Fargo. “And I thought, if I can provide compelling reasons why and give people more detail – I mean you’ll notice the Torment pitch video was way more detailed than Wasteland 2 , and that’s because the expectations were different than a year ago. Just a year made a difference. But we took more time with the Torment pitch and if you are really striking the right chords and personifying and people understand why they should support a project with their money, I think Kickstarter will continue to do well.”

Fargo believes many Kickstarter projects fail due to pitches which don’t follow “the golden rules,” such as those that only show game footage. For a developer trying to get their game funded, such lack of attention to detail can make or break them. Backers need to know the developer: their background; their goals; their intentions with the title; why they have taken to Kickstarter in the first place instead of going the traditional route.

“I could never have raised money from the venture capitalists to do what I’m doing. It just wouldn’t have happened. Kickstarter is still in a growth period. Like all entertainment mediums, the filtering is going to get tighter.”

An example of one Kickstarter project which failed was the Fire Emblem-style tactical RPG, Telepath Tacitics. However, according to Fargo, the reason the title is once again back on Kickstarter, and successful this time, is because its developer learned from the previous failure.

“Look at Craig Stern: he went onto Kickstarter with Telepath Tactics and failed, yet people liked what they saw and knew he was a bright guy,” Fargo said. “So, he made another run at it and he’s funded this time. He learned and proved himself through failure, and came back and made it happen.

“I believe with the indies that if they are persistent and they show something they will start to have people recognize their talent and will have a chance to make it. They have to keep going. There is no other way. It’s just not as easy as it was that first year of Kickstarter when everything was going wild – it was like when the Internet exploded and everyone was becoming a millionaire.”

Fargo believes Kickstarter isn’t a trend. It will continue to be a source of funding; however, it has matured and is no longer going through its “unnatural” first phase.

“It’s maturing and helping vet projects what wouldn’t have sold,” he said. “I have friends with Kickstarters that didn’t work out and, I tell them that people still like them, and like what they do – they just didn’t care for that particular concept. They voted. They didn’t like it. There is always a concept people will get behind. You just have to figure out what it is: there’s so much psychology at work.

“I could never have raised money from the venture capitalists to do what I’m doing. It just wouldn’t have happened. I don’t see it going away, its still in a growth period, it’s just that like all entertainment medium, the filtering is going to get tighter. There are some developers who are trying to make Kickstarter their first project source. That’s a hard way to cut your teeth production wise. I mean, for example: ‘Here’s a Flash game. Isn’t it really great? Well now I am going to do this.’ There are a lot of indies out there who have never produced anything before and say: ‘give us money.’ That’s a harder conversation.

“Also, I think those products will be coming less and less, but that doesn’t mean it will prevent the indie from finding a way to get their voice out there through Flash or Unity or whatever the case may be. I have been doing this for 30 years so I have a bigger voice, for these guys to be in my position later they have got to get something to market so that people can see them and start to build a fan base. ”

Triple-A, the lack of indie support, and sexy heroines

Post-apocalyptic RPG co-developed by Obsidian Entertainment’s Chris Avellone, and sequel to 1988′s Wasteland.

Kickstarter launched March 13, 2012 with a $900,000 goal. Contributions hit over $600,000 within 24-hours. Funding ended April 17 with $2,933,252 raised through Kickstarter and $107,152 through PayPal.

Members returning from the original Wasteland team include: Alan Pavlish, Ken St. Andre, Liz Danforth, Nathan Long, Colin McComb, Mark Morgan (Fallout and Fallout 2 composer), and Michael Stackpole.

Is number six on Kickstarter’s “Most Funded” list, nestled between Double Fine Adventure and Homestuck Adventure Game.

Slated for Linux, Mac, and PC in late 2013 and will be bundled with the original title.

Much has changed since Brian Fargo first’s foray into the industry in 1982, after having been bitten by the video game bug with his first Apple II computer back in 1977. Fargo’s first game released was the graphic text-adventure RPG Demon’s Forge, which he developed and marketed himself as he worked on various educational games for World Book Encyclopedia.

By 1983, he had founded Interplay Productions where he developed another text-adventure game called Mindshadow which was published by Activision. Then came Bard’s Tale for Apple II and Commodore 64 from publisher Electronic Arts. After finding success, Fargo co-designed Wasteland and in 1988 Interplay became both a development studio and publishing house.

Interplay published Silicon & Synapse’s RPM Racing, developed by Ayman Adham and Michael Morhaime – who eventually changed their name to a Blizzard Entertainment. Other studios which found publishing deals under Interplay include Parallax Software, which was later renamed Volition, and even BioWare. Under Interplay’s Black Isle division, Baldur’s Gate, Icewind Dale and Planescape: Torment were released, as was the original Fallout.

During the mid-1990′s, Universal/MCA had purchased a 45% stake in Interplay, and the firm went public in 1998. However, the firm’s main investor Titus Software and Fargo had a difference of opinion on how to run the company, so in 2000 Titus took over control of Interplay, a move which caused Fargo to resign.

It’s no wonder Fargo is less than trustful of large publishing firms, and is a huge supporter of indies. He started out as one; became entangled in big business politics and money; left for while; and now he’s making a comeback on his own terms in an era where indie is taking on triple-A – and by all accounts succeeding.

Independent developers are younger, hungry, tired of the status quo, and ready to fight tooth and nail for a place in gamer’s homes and handhelds.

“Look at the indie scene now compared to 2004. There was no Steam. There was no Kongregate. There was nothing for indies. It was the Dark Ages,” he said.

“You have to look at the snapshot over the last decade rather than the last year. You’ve got consoles like OUYA and GameStick – you’ve got all these companies embracing them, you’ve got Sony, Steam, you’ve got Project Greenlight, Kickstarter, it’s so much better now than it was. There was nothing back then.

“In fairness, you’ve got to have some perspective regarding what’s happened over this last decade to give so many more people a chance. I mean, there was literally nothing and there’s not a lot of opportunity in the triple-A space for indies to go pitch publishers. It’s almost non-existent. Thankfully we have these other vehicles now.

“I mean who would have thought a few years ago that Apple would come along with iPad and obliterate Nintendo. Who would have thought that would’ve happened?”

Fargo isn’t shy when voicing his opinion on the triple-A scene, and since he is an independent developer, he doesn’t have to worry about focus groups hired by larger publishers which dictate what sells and what doesn’t sell in the marketplace, such as the idea of a video game having a female protagonist as a main character.

“I think people were overly influenced by Tomb Raider and being the sexy heroine. Now, that isn’t what is necessary or needed to make a game work.”

Publishers have tried to force their ideas on developers – like Naughty Dog , a venerable developer which was asked to push Ellie to the back the box art for The Last of Us – with the suggestion that the game would not sell as well to what is deemed a predominantly male audience. Beyond: Two Souls developer Quantic Dream was also asked to show star Jodie Holmes brandishing a gun on the game’s cover. Both developers refused to budge. Dontnod were even told by publishers it pitched Remember Me to that female characters ‘don’t sell video games’, before signing with on with Capcom.

This insistence that women don’t work as protagonists, and serve merely as over-sexualised eye candy or romantic interest, is something Fargo blames on focus groups tested by marketing firms stuck in the glory days of Tomb Raider.

“This is my theory: I think people were overly influenced by Tomb Raider and being the sexy heroine,” Fargo told me. “In Wasteland, we have a female character and she’s a bad ass so I think that’s more where [female protagonists] are going.

“I think that Tomb Raider kind of broke the mold in having a female heroine. But she was sexy, so I think there was a natural marketing inclination that thought: ‘well that worked, so let’s kind of stick with that formula.’ Now, that isn’t what is necessary or needed to make a game work.

“I think we’re finally seeing an evolution beyond the Tomb Raider, sexy-heroine-only sort of attitude. I think that that’s suggesting itself pretty quickly in this climate.”

Going back to his roots

Spiritual successor to 1999′s Planescape: Torment.

Centers around a story-driven campaign set in Numenera, and authored by Monte Cook.

Launched on Kickstarter March 6, 2013 and was successfully funded within six hours.

Backers pledged $4.2 million towards $900,000 goal. It’s the second most funded gaming Kickstarter of all time.

Set for release in 2015 on Linux, Mac, and PC.

With Wasteland 2 and Torment: Tides of Numenera, Fargo and his team at inXile Entertainment are going back to their role-play roots after “not being able to develop,” what they wanted, and instead, doing “everything else.”

One such title the firm worked on in its early days, which was far from an RPG, was HEI$T for Codemasters: an open-world title set in San Francisco, California, circa 1969. In it, players controlled a group of criminals as they performed dozens of heists which would inevitably turn them into the greatest bank robber of all time. In addition to knocking off banks throughout the city, players would pull off further jobs such as raiding bars, restaurants, strip clubs, armored cars, and more in order to acquire the bigger and better tools needed to penetrate the increasingly more difficult banks and, eventually, the San Francisco Mint.

It sounded promising, but after being originally slated for release around Christmas 2007, in March 2008 Codemasters delayed the PC, PS3 and Xbox 360 title to June the same year. After the announcement, the game fell off the radar until it was revealed in 2010 that it had been cancelled. Codemasters said at the time the project had been “terminated” as the firm was shifting focus to “high quality titles that will, in the majority, be developed and produced,” by its internal studios.

According to Fargo, the game had potential, and its troubled development cycle stemmed, in part, from too much publisher input.

“That was a game which had a lot of potential, and the writing was very Quentin Tarantino-ish. It had Christian Slater in it and he did wonderful job, he was very funny, ” said Fargo. “But that was just another situation where the developer just needed to be left alone to do their thing.

“It’s tough to be a developer, and on that particular project, we had an agreement where we would create an open-world game using Unreal Engine on the PS3 – but the specs didn’t exist yet. So, at that point you’re guessing and then when you finally get there you find there’s a performance issue and you say: ‘eh, let’s just drop it. We can make it run great on PC and Xbox – but [Codemasters wanted] PS3.

HEI$T – A grainy video of what might have been

“We didn’t know about the RAM issues or performance issues with Unreal on the console. We had no idea, and you just go round and round in conversations that get nowhere. That’s the thing about being a developer. There’s this difficult relationship [with the publisher] that’s unnecessary, and I find that the developers who are doing the best work have the ability to get paid on a regular basis and focus on what they’re doing – and that’s the beauty of doing a Kickstarter project.

“Because I can tell you as an executive of a company, you are spending 30-100 % of your time worrying about keeping all your guys employed. So what’s next? Pitches, production, everything takes 6-9 months. So when you half way through developing one, game you are already pitching another product. You are not spending all of your energy just focusing on the game – whereas with Wasteland and Torment all I am doing is worrying about the game. This allows me to make a better game. It sounds simple, but it’s a very important dynamic.”

Plus, with Kickstarter, the project’s backers are basically not only investors, but they can also be considered the publishers: this makes for a much more understanding and flexible “boss” if you will.

“The dynamic with the people who donate is much different [than working with investors], ” said Fargo. “Like with Wastelands 2, they were asking ‘when are we going to see the demo?’ It ended up being about four weeks later than planned, and they were like ‘no problem’. We delivered and everyone was happy.

“There also wasn’t the threat of: ‘if you don’t deliver the demo you don’t get paid.’ It’s a great dynamic. I could not be happier about being in a position to where the consumer who wants the game is also the one who helped fund the game. 100% of our interests are in line. I could not be happier.”

Big thanks to The_Red for reminding me to ask Fargo about HEI$T.


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  1. Brenna Hillier

    You’d think answering to 70,000 fans would be harder than a couple of suits at a publisher, since gamers have a reputation for being outspoken and, let’s face it, kind of reactionary. It’s interesting that Fargo’s paying public is a kinder and more engaged audience than the people who are supposed to know what we actually want from games.

    #1 2 years ago
  2. Old MacDonald

    A good read. I like this kind of article. Looking forward to both Wasteland 2 and Torment. I only backed Wasteland 2, because while I get their reasons for doing another Kickstarter so soon, I personally want to see the result of my first pledge before considering if this is a developer I want to back again.

    #2 2 years ago
  3. sh4dow

    Big surprise… the fans collectively take the risk and they don’t get a cut in return, just the game and other goodies that cost comparatively little.

    But once there are a couple of disappointing games and people will wonder what the hell they spent their money on, things will probably change.

    #3 2 years ago
  4. DSB

    @1 Are they really? I’ve backed a lot of stuff left, right and center, and it seems to me like there’s always a group of people who are complaining and expecting too much no matter what you do. Like 15 bucks means you get to approve everything over the course of development.

    That’s the problem with the whole public side of it I guess.

    It is incredibly weird that everybody’s looking to Fargo as an icon though. Firstly because he’s all “gamer power” now, when he originally killed Interplay by going public. Secondly because inXile is synonymous with abject mediocrity.

    Have you played Choplifter HD guys? Play that, and then consider the wisdom of giving the man 5 dollars to make anything.

    #4 2 years ago
  5. Jerykk


    Don’t get a cut? Your cut is whatever reward you chose when you pledged. You act like you’ve invested millions into the company or something. Pledging to a Kickstarter is very much like pre-ordering a game. You are giving away your money based on faith and the hope that you’ll get a good game in return. There are no guarantees and you agree to that risk when you give your money.


    Fargo was also the one who helped greenlight classic games like Earthworm Jim, Sacrifice, MDK, Giants, Baldur’s Gate, Planescape Torment, Icewind Dale, etc. Interplay was already dying when he decided to take it public. That’s the whole reason he took it public. Sadly, making unique and niche games isn’t enough to sustain a big publisher which is why Fargo left Interplay and is now doing Kickstarter.

    #5 2 years ago
  6. DSB

    @6 So you’d give an executive money to develop a game based on the games he’s greenlit during his time as CEO? Doesn’t make a bit of sense to me.

    I find it a lot more interesting to look at what he’s done over the last decade, and calling that mediocrity is absolutely being courteous about it.

    #6 2 years ago
  7. BrianFargo

    I must say in my defense I do a lot more than greenlight projects. But its worth keeping in mind that the process of development is far more interactive than in years past and we will be working in tight conjunction with the gamers long before it is done. Back in the day we had to keep our fingers crossed that we nailed the right elements but this new transparency removes that variable. So yes it is true that working with the fans put our goals more in line than a publisher/investor who may have different pressures such as making a financial quarter, flipping an investment or badly managing a developer. Trust me when I say that this process is 100% better.

    #7 2 years ago
  8. Sini

    Good for you man, bet you wake up in the morning with more vigor working on games you have passion for, than when you were working on games just to keep afloat the company.
    I bet if there was no pc piracy you could pull double or more for these kickstarters too, but what can you do.

    #8 2 years ago
  9. sh4dow

    @5: What are you talking about? I mean a cut of the earnings! Publishers (which are the fans in the case of Kickstarter) who invest in games usually get the biggest percentage of the money a game makes!

    #9 2 years ago

Comments are now closed on this article.

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    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration #SWCA — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]