Hawken video: explosive action and a technician mech

Saturday, 6th April 2013 17:17 GMT By Sam Clay

Hawken is under an ongoing development cycle much like all the latest free-to-play titles – the Minecraft model if you will. During GDC, Sam Clay saw first hand how explosive the Nvidia tech was and witnessed the new mech in action.

According to the game’s producer, Jason Hughes, he first support class mech for the game will be the Technician. It compares quite well to the medic in Team Fortress 2, plus, it can put up defensive shields.

In addition to all this mech goodness, Adhesive Games has teamed up with Nvidia to create some pretty impressive explosive and destructible tech. Think geomod on steroids.

You can play Hawken right now by heading to



  1. dtyk

    OK, that destruction tech IN application is cool as fuck

    #1 2 years ago
  2. powerbuoy

    @1: +1. Absolutely love this. Wish Frostbite had the same type of dynamic destruction.

    #2 2 years ago
  3. Phoenixblight


    It does.

    #3 2 years ago
  4. powerbuoy

    @3 IMO there’s a difference between the destruction in BF and for example Red Faction (and Hawken). In BF things that can be destroyed have X number of models and they switch between these models as the building takes damage. Some parts can never be destroyed because the devs don’t want you to destroy them. In a real, physics based destruction engine there would be no such limitations.

    #4 2 years ago
  5. Phoenixblight


    The same is here in this game(they both have a limitation how much can be destroyed) the difference is Battlefield is based on reality where Hawken is an arcade mech game. THey give you some freedom on physics because the gameplay is arcade like and you are playing as a mech vs a human with explosives.

    The point is they both use dynamic physics, the difference is how much is used which as I pointed out they are different games. But the point is Frostbite 3 does have dynamic destruction.

    #5 2 years ago
  6. DSB

    It would be cool if Battlefield was based on reality. Leaving stairwells and corners intact doesn’t help the illusion, even if I can see why they’d like them to still be there.

    Bad Company 2 and BF3 both have that weird apple core feel where the building is standing even though it never could.

    It would arguably be a lot more fun if you could drop a building on someone, or be more tactical about how you destroy them.

    #6 2 years ago
  7. dtyk

    ^ exactly. BF3 more so than BC2, the destruction is a lot more limited than they demo’d. Most of the ceilings are invulnerable,same with the struts. It became more cosmetic than gameplay sometimes.

    #7 2 years ago
  8. roadkill

    What? A newbie class!? F**k no! Just when I was thinking of getting back into this one they decide to make it newbie friendly. Good riddance then!

    #8 2 years ago
  9. dtyk

    ^I wouldn’t call it newbie class. Think medic in TF2, that’s definitely not a noob class. Though it may very well be one. No one knows until we try it.

    #9 2 years ago
  10. powerbuoy

    Edit: apparently managed to double post.

    #10 2 years ago
  11. powerbuoy

    @5 I’m not convinced. In BF, when you shoot an M320 at a wall, it doesn’t matter WHERE you hit the wall – it will always break in the exact same way. In Red Faction (and Hawken afai can tell) the object breaks where it was shot and it breaks differently depending on the force of the weapon. In BF you can break a wall if you throw enough med packs on it and once it breaks, again it breaks exactly the same as it would from an RPG. Because the destruction in Frostbite is predefined and not actually calculated on the fly.

    Obviously I haven’t actually worked with Frostbite or any of the mentioned engines, but just playing the games it seems apparent to me.

    #11 2 years ago

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