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SimCity “not an offline experience, in many ways an MMO,” says Maxis

Friday, 15th March 2013 21:01 GMT By Stephany Nunneley

Maxis GM Lucdy Bradshaw has taken to EA’s The Beat blog to touch upon SimCity’s online components along with “straight answers” regarding the always-connected topic.

When developing the game, Bradshaw said the always-online component wasn’t added as a “an order from corporate,” nor was it implemented as a “clandestine strategy to control players.”

“It’s fundamental to the vision we had for this SimCity,” she said. “From the ground up, we designed this game with multiplayer in mind – using new technology to realize a vision of players connected in regions to create a SimCity that captured the dynamism of the world we live in; a global, ever-changing, social world.

“The game we launched is only the beginning for us – it’s not final and it never will be. In many ways, we built an MMO.”

Bradshaw went on to state the simulation title and its graphics engines are “more detailed than ever and to give players lively and responsive cities,” and the game being online allows the team to keep the simulation state of the region up to date for all players, even when playing solo.

She then went into detail on what the servers store, and what they were meant to be capable of achieving for players.

“Could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision,” she continued. “We did not focus on the “single city in isolation” that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that.

“But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.”

You can read the full thing through the link.

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19 Comments

  1. Ercarret

    When developing the game, Bradshaw said the always-online component was added as a “an order from corporate,” or was it implemented as a “clandestine strategy to control players.”

    ^There is something funky with that sentence… :P

    #1 2 years ago
  2. The_Red

    First you say: “Oh, offline mode would be impossible to do”
    Then you say: “Oh, a lot of heavy calculations are server-side and it would require a lot of re-engineering to make it offline”
    THEN a freaking mod makes it offline.
    NOW you say: “Oh, it’s like an MMO”.

    Shut, the, fuck, up. Either release the offline patch are stop pretending that this “always-online” crap was a creative decision.

    #2 2 years ago
  3. Stephany Nunneley

    @1 “Contractions: they are just as important as commas” – my new mantra. :P

    #3 2 years ago
  4. Ercarret

    It seemed like VERY straight answers for a bit there. :D

    On topic: I don’t have a problem with the game having multiplayer. I don’t think many people do. The theory behind connected cities is actually kind of cool, despite the launch problems. It’s just … there really isn’t any reason for it not to have singleplayer. Except for DRM purposes, which no one from EA/Maxis wants to acknowledge. And that (at least perceived) dishonesty bugs me.

    #4 2 years ago
  5. Sanwiches

    “We did not focus on the “single city in isolation”.

    It’s not that we absolutely want to be isolated. IT’S JUST THAT IF I CAN’T BE CONNECTED TO THE INTERNET, I STILL WANT TO GODDAMN PLAY THIS GAME.

    DO YOU NOT HAVE ANY CONSIDERATION FOR THE PEOPLE THAT CAN’T ALWAYS BE CONNECTED? FUCK OFF

    #5 2 years ago
  6. DSB

    EA PR are creating some hilarious statements.

    At least it’s not as bad as “We put microtransactions in there because mobile gamers would miss them”. It’s bad, but it’s not as bad.

    Probably wise to keep it on an EA blog. Otherwise someone might start asking stupid question, like why they couldn’t just have both, as they would in most other games.

    #6 2 years ago
  7. Cobra951

    @5: That’s exactly what they should do. Well said, caps and all.

    #7 2 years ago
  8. prudislav

    “The game we launched is only the beginning for us – it’s not final and it never will be. In many ways, we built an MMO.” PR Damage Control Bullshit

    SimCity is just overpriced broken Single Player game with some shity Faceboookish elements added and definitely not MMO

    … now back to great SC4

    #8 2 years ago
  9. ps3fanboy

    Lucdy Bradshaw the EA stand up comedian show… not funny at all… FUCK OFF EA!

    #9 2 years ago
  10. NightCrawler1970

    I thought Will Wright Runs the show not the bimbo?

    #10 2 years ago
  11. Phoenixblight

    @11

    Will Wright left Maxis a few years ago.

    #11 2 years ago
  12. NightCrawler1970

    @12 Why For?

    #12 2 years ago
  13. Phoenixblight

    http://www.gamasutra.com/php-bin/news_index.php?story=23119

    And really Lucy Bradshaw has been with Maxis since Sims 2 she deserves as much respect as Will Wright.

    http://www.giantbomb.com/lucy-bradshaw/3040-1203/

    #13 2 years ago
  14. Phoenixblight

    *delete*

    #14 2 years ago
  15. SplatteredHouse

    @14. I can’t remember WW ever behaving with such total disregard for sensible conduct. All Lucy Bradshaw has done is positioned herself as a PR failsafe, sitting on damage control, parroting the company line. But in as many ways as the lie is told, while the reality is evident and no remedy in sight, she’s merely standing on a pulpit making a spectacle of herself. If the game were left in any kind of condition that it could speak well for itself, then we would not be subjected to Bradshaw’s protestations. If there were no crisis, she would be silent. They should have offered, and people expected, a game they could simply enjoy. That’s probably what the majority paid for.

    #15 2 years ago
  16. Phoenixblight

    @16

    Spore’s launch littered was horrendous issues as well yet people hold him to high regard. WW didn’t say anything about the game at all. Which would you have someone who stands by their product or the one that just lets it get gutted and moves on. The result is the same. Both games have been crippled by their launch.

    #16 2 years ago
  17. karma

    Didnt Notch and a few other techy types throw doubt on this already? Personally I’ll never pick up anything that requires an always online connection. I dont always have net connectivity. And what happens in 10 years time when nobody is using the servers anymore, so they’re shut down? Nah, its just not worth it, even if the game is good. If you cant play when you want to, then its not even worth acknowledging this games existence.

    #17 2 years ago
  18. Andrew C.

    “When developing the game, Bradshaw said the always-online component wasn’t added as a “an order from corporate,” nor was it implemented as a “clandestine strategy to control players.””

    There is so much bullshit in this sentence! My GOD!

    #18 2 years ago
  19. Samoan Spider

    I wonder if EA’s PR dept is where ‘Comical Ali’ went after he was made redundant from his posting in Iraq?

    On topic though, whilst I’ve still not got to buying/playing this game yet, I’m not sure on how interested I am in the multiplayer side of things. I’ve always built, sustained and then subsequently destroyed my cities in solitude and I think I will find it hard to make myself get involved with other people through this. So in that respect, I’d like an internet free single player mode.

    #19 2 years ago

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