Capcom Q3 financials: profits up despite Resident Evil 6 “failure”

Monday, 4th February 2013 08:38 GMT By Dave Cook

Capcom has posted its Q3 nine-month financial report, revealing a profit surge for the company, despite its admitted “failure” of Resident Evil 6. Digital sales and social titles have also rocketed, resting on a prosperous period for the Japanese player. Its projections remain unchanged.

In a report published by Capcom this morning, the business posted net sales of ¥72.69 billion for the period between April and December. It’s an increase of 44% year-on-year, accounting for net income of ¥6.64 billion. The company’s operating income rose to ¥9.83 billion, an increase of 45.9% year-on-year.

Capcom’s ‘Digital contents’ department – which handles PC releases, digital console releases, and mobile saw great success, with total revenue of ¥35,73 billion, an increase of 39.2% year on year. Titles like Smurf’s Village, as well as mobile editions of Street Fighter and the publisher’s efforts on Steam have seen it become more visible in the smartphone space.

Software next, and Resident Evil 6 has been branded a “failure” in Capcom’s own press release, despite shifting a less-than-expected 4.8m units worldwide. Dragon’s Dogma and Monster Hunter 3 Ultimate enjoyed surprising success.

The statement reads, “Despite recording brisk sales when it debuted, [Resident Evil 6] subsequently lost its momentum, resulting in the failure to achieve planned sales and fulfill its role as a driver of sales expansion.

“On the other hand, “Dragon’s Dogma” (for PlayStation 3 and Xbox 360) enjoyed popularity exceeding expectations in the more profitable domestic market, becoming a million-seller unprecedented among recent new brand games developed and published by the Company. Additionally, the lower-priced ‘Monster Hunter 3 (Tri) G Best Price!’ for Nintendo 3DS also enjoyed steady growth.”

Capcom’s social game operations have now hit 7.2 million registered users in the Japan alone, although the statement adds that there seems “to be ample room for growth”. GREE’s “Resident Evil: Outbreak Survive” sits at 2 million registered users, while Smurf’s Village and Smurf Life continue to see active players.

Once a bastion of arcade gaming, Capcom’s arcade business fell 6.9% to ¥8.8 billion. Capcom’s statement added, “the lack of sales-driving products and our inability to avoid the backlash of increase in demand after the Great East Japan Earthquake, sales remained weak.”

Through it all Capcom’s projections for the end of this fiscal year remain unchanged, a positive piece of news considering Nintendo and EA slashed its projections last week. At the time of writing Capcom predicts net sales of ¥93.5 billion, and net income of ¥6.5 billion.



  1. Stoopid_Snot

    I wonder how much the sale ware affected by On disc DLC

    #1 2 years ago
  2. Erthazus

    Nothing said about new DMC? :D

    #2 2 years ago
  3. Dave Cook

    @2 this will be twisted by people who think I’m ‘defending’ the game again, but it’s too early for them to post those stats, seriously.

    #3 2 years ago
  4. chaoszage

    stick to survival horror instead of action-horror.
    (Prefer RE5 DLC Lost in Nightmare or RE6 Leon’s Campaign)

    #4 2 years ago
  5. manamana

    @2 they sold 1million but expected 2 at that point. Now they lowered their expectations to 1.2 million. Read the whole thing over on Siliconera:

    Edit: not linkable…
    Re-edit: got it ;-)

    #5 2 years ago
  6. Erthazus

    @5, Thank you. That was interesting.

    I guess, new DMC bombed. I really want to hear NT and Capcom commenty about this.

    #6 2 years ago
  7. manamana

    Well it didnt exactly ‘bombed’ as it sold more or less in line with the other DmCs. Their expectations were just higher …

    #7 2 years ago
  8. Dark

    @5 Build up a fanbase then shit on it and this is what happens.

    1.2 million over 3 platforms thats even worse than the PS3 exclusive Heavenly Sword which sold 1.57 million copies.

    oh well , it was clear how the game will end up.

    #8 2 years ago
  9. manamana

    You have a point with the plattform spread and well, DmC4 tripled their numbers …

    [2001] Devil May Cry (PS2) – 2.1 million

    [2003] Devil May Cry 2 (PS2) – 1.7 million

    [2005] Devil May Cry 3 (PS2) – 1.3 million

    [2008] Devil May Cry 4 (PS3/360) – 2.6 million

    #9 2 years ago
  10. FeaturePreacher

    Certainly points to the possibility of DMC 5 made by a respectful developer like Platinum Games for the next gen platforms. Maybe now publishers will know not to let Ninja Theory fuck their franchises over.

    #10 2 years ago
  11. mreko3230

    Resident Evil 6 sold nearly 4 million copies, which is on par with some other RE games in the same time period. They all cant be RE4 and RE5. If I was to “blame” a game for bad numbers I would look at something like “Resident Evil: Operation Raccoon City”.

    And its WAY, WAY too early to be talking about DMC numbers. In its first 5 days of sales reports its sold 546,000 copies and it has yet to be released for PC. Calling it a “bomb” this early is just silly.

    And lets be real here, I can’t think of any other time in gaming history when there are so many great games to play at the same time. As much as people like to shit on the game industry, there are more games in gamer’s backlogs than ever before. Competition is fierce. For goodness sake, I picked up “Persona 4 Golden” AND “Ni No Kuni” and I’ve never played a RPG in my life.

    #11 2 years ago
  12. Hellhound30x

    Well we all knew Resident evil 6 was a failure… bleh!
    Also you guys “hating” on Ninja Theory, I seriously have to ask, “Have you guys EVEN played the new DEVIL MAY CRY Reboot?”
    Its Freaking AMAZING! They did an excellent job.
    The funny thing is I used to be on the other side “hating” on Ninja Theory, but man was I wrong… DMC is beast, and probably the best in the franchise…
    I know, I hate to say it, but its so true.
    Its not as tight at bayonetta, but man it sure is close…
    Stop hating… play the game. DMC rules!

    #12 2 years ago

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