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Guild Wars 2 has sold over 3 million copies since August, 2013 content plans outlined

Tuesday, 15 January 2013 14:47 GMT By Stephany Nunneley

Guild Wars 2 has sold over3 million copies since its August, according to an update on the MMO’s website from director Colin Johanson, who also outlined the team’s 2013 plans for the title starting with expanding and leveraging the achievement system.

This year, ArenNet also plans to continue “building up community and events,” and Johanson said the team has many “ideas on how to take this to the next level,” by building a world with “truly unique storylines and event experiences that play out over extended periods of time.”

“We attempted to do this with varying degrees of success with our Halloween, Lost Shores, and Wintersday events,” he wrote. “We’ve learned an incredible amount about how to ensure big events like this are successful moving forward.

“To complement this concept of regular world events with strong stories and themes, we also need to build on and strengthen our existing open world and its persistent content. [But] before we expand our world more, we need to make sure our existing world is as strong as possible, and gives reasons for people at all levels to go back and play and explore in the entire game we have built.”

One of the ways the teams plans to go about this is by “expanding and leveraging” the achievement system, which will allow players to earn new rewards for achievements, add tokens for for said achievements to turn in for rewards. New rewards examples provided were ascended gear and infusions. Support for daily achievements will be different each day of the week, and later on, a system allowing players to complete a “subgroup of achievements” to fulfill dailies will be added.

“As we look at developing new types of rewards further into 2013, we want to develop systems that are uniquely Guild Wars 2,” Johanson continued. “Our reward systems need to be exciting, and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every 6 months.

“You won’t see another tier between ascended and legendary in 2013 for example. Later in 2013, we’ll begin to introduce more of these systems once we’ve finished rolling out the remaining ascended gear and infusions.”

ArenaNet is also working on adding new types of content to the game in early 2013 which will allow guilds to go on missions together, some of which may be “designed specifically” for the guild to accomplish within certain constraints or time requirements. The teams plans to expand this system along with guild rewards over time.

Other specific features such as World vs World are in the plan, as well as some polishing, the addition of paid server transfers, improvements to culling, other new features, the introduction of prestige system and advancement specifically designed for WvW.

PvP will be growing “by leaps and bounds” over the course of the year.

There’s plenty more in Johanson’s post, so read the entire update through the link.

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16 Comments

  1. viralshag

    I have no idea what this game would need to do or change to get me interested again. It’s not even a bad game by a long shot but since I stopped playing, which was before the end of the first month, I’ve literally had no interest in going back to it.

    I logged in after I re-installed it on my machine after a W8 upgrade, jumped around a bit and then logged. The game was just a little on the boring side for me and felt very OCDish in the way you finished a map and moved on.

    #1 2 years ago
  2. DSB

    Too much grind for a WoW successor in my case. I saw a purpose for the grind in WoW because I enjoyed the endgame a lot, but the grind is so much longer in GW2, and it seems to me like it just ends in even more grind.

    It’s good, but it’s not the game that rekindles the MMO for me.

    #2 2 years ago
  3. OlderGamer

    I feel the same way fellas. It is a great game, but doesn’t compell me to keep playing very long. The last redesign/xpac killed wow for me. At this point, if I think about MMOrpgs, I would play Rift.

    But in general I have a hard time wanting to return to the nature of MMOrpgs.

    #3 2 years ago
  4. roadkill

    Nice! Guild Wars 2 is beyond awesome! And they keep improving it. Honestly I don’t know how can it get better than this. I have an average of 8 hours/day and I love it even more than I did when I started playing it. Thank you Anet! <3 :)

    P.S. I've realized the only people who hate it are people who don't like playing games. Cry babies. Ha! Go figure. :)

    #4 2 years ago
  5. Ireland Michael

    The problem with Guild Wars 2, and the problem with every single MMO that has ever tried to content with World of Warcraft, is an incredibly simplistic one – the lack of proper, progressive end game content.

    #5 2 years ago
  6. viralshag

    @DSB, Agreed.

    @OG, I know we spoke about it briefly but Rift is playing great these days. I’m not gong to lie, they’ve nicked a few good ideas from GW2 such as crafting using items in your bank as opposed to always needing them in your bag.

    And it seems like they’re not afriad to change the game to suit the population as you can have cross-faction guilds, “Mercenary” PVP where you will play either side and cross-faction raids. It might not be as busy as other MMOs but that doesn’t stop you from enjoying the content.

    @IM, Agreed.

    #6 2 years ago
  7. Se_7_eN

    @ Ireland Michael – COMPLETELY AGREE… I find no reason to keep playing when I get nothing for it. The lack of tiered dungeons / raids really sucks.

    #7 2 years ago
  8. GrimRita

    @5 nail on head. The MMO genre is so stale with large publishers offering nothing new, then left scratching their heads wondering where it went wrong(SWTOR).

    GW2 is an impressive game but the zerg fests for WvW, the crappy combat in pvp drove me away.

    #8 2 years ago
  9. Ireland Michael

    @7, 8 , I just don’t understand why they keep getting it wrong,

    #9 2 years ago
  10. viralshag

    @9, the question is though, I guess, is a lot of end game what people really want? I think some of the MMOs released have good content, maybe just not enough. But what IS there, doesn’t seem to keep people anyway.

    I’m sure most of these MMOs populations drop rapidly before most people even get through all the content that is there. I think there is more to the problem if I’m honest but I just don’t know what it is.

    GW2 did mix it up a bit and I’m sure they’re doing well, it’s just personally I don’t know anyone still playing and so far, looking at these comments at least, not many here seem to be either. I’m just not sure there is a “right way” to do an MMO these days, everyone wants something different.

    #10 2 years ago
  11. DSB

    I think it’s a fair question. Why haven’t we seen a bosskilling MMO? One that keeps the grind to a minimum of learning what you need to raid, and then throwing you into it?

    Even WoW is a compromise there, because you have to go through 80-or-however-many levels to get to where you really want to be. I never really got how it managed to attract so many social players, with so few features really catering to them.

    Although I guess catering to them is what helped to destroy raiding in the end, at least for me.

    I guess you might suspect that making highly scripted content for 20-40 players is the expensive bit, whereas making a lot of grinding is really easy, and keeps people entertained for long enough to charge them a few subs.

    Actually, that’s probably it, no? Making a bosskilling MMO that’s all thriller and no filler would be too expensive and too short?

    #11 2 years ago
  12. viralshag

    @11, I always found WoW to be the most socially inviting and fun MMO to play and those 80 levels, for a lot of people, is what I think the casuals like. It’s essentially something to do while you chat with mates and your guild while you do. Raiding is simply getting down to business.

    Not to mention a large stable population for a long time with really not a lot to compare the game to over the years. It makes most other MMOs start at a disadvantage as a good majority will be WoW players always looking at the comparison.

    #12 2 years ago
  13. DSB

    @12 Yeah, good point.

    But then WoW did have competition from the very beginning. Anarchy Online may have been visibly and technically older, but it was a quite decent grind, and I’ve only heard good things about Dark Age of Camelot.

    I guess it may just have been the right MMO at the right time, but it did take a few years to get so big it felt like the only show in town. Maybe the Warcraft artstyle was just more appealing?

    #13 2 years ago
  14. Ireland Michael

    When was the last time you played WoW, DSB?

    #14 2 years ago
  15. DSB

    @14 I think I quit in January or February after Cataclysm? I pretty much quit the “hardcore” stuff during the Naxxramas grind in Lich King. That just about killed the game for me.

    Then I came back for Cataclysm, and tried to build a pally tank, but the expansion pretty much halved the need for tanks, so I was well and truly stuck.

    #15 2 years ago
  16. TheWulf

    I think the problem a lot of people are having comes down to levels and grind. See, Ultima Online managed to retain a lot of people despite a lack of content. This is because whether you’d win or lose a fight wasn’t determined by numbers, so even UO newbies would have something to contribute if they joined in on a dungeon raid.

    It’s also the ultimate truth that Ultima VII presents us with. I know that’s not an MMO itself, but it shares a lot in common with UO. There are absolutely no levels in Ultima VII, but it didn’t suffer as a game vs. the likes of Baldur’s Gate. to the contrary, I’d actually say it was better. The problem with levels is that levels dictate whether you can do X thing or fight Y thing. Why is that important? It’s important because it also dictates when you should do X thing or fight Y thing.

    The ‘when’ is a problem because it makes content redundant. This is an issue GW2 has, this is an issue WAR had, this is an issue that WoW and LOTRO had. This isn’t an issue relegated to any particular MMO. Basically, whereas the WoW players would end up stuck in the 60 raids at launch, grinding them over and over, GW2 players are stuck in the fractals.

    This is because the fractals are their ‘when.’ The fractals are the content relegated to that level. But what happens if you remove the level and you get the same rewards from fighting the Shatterer as you do from doing fractals? That means that a completely new player to the game could try the fractals, but an old veteran could be wandering the world and doing other content.

    But people are so completely obsessed with levels, they fetishise them so much, that they don’t realise how much of a curse they are. There’s a reason that Ultima Online was so popular and so fun for so long with such a tiny amount of content available. And that was due to the lack of levels. To be completely honest, I’d even say that Free Realms, with its ability to teleport anywhere for free, and its system of jobs, has a lot to teach the grown-up MMOs about how to do things.

    I still like Guild Wars 2, but I can definitely see how levels are a hindrance. And to be honest, that’s what I’m seeing here as well. And the end result is that people think they need more endgame content because they’re fed up of the level-when part they’re stuck at now. So they think they need new content so they can be somewhere else. If there was no level-when, then they wouldn’t be stuck in place.

    #16 2 years ago

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  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]