Tue, Dec 11, 2012 | 10:09 GMT
Xbox 720 & PS4 codenames revealed, Microsoft’s ‘Oban’ chip still delayed – rumour
Xbox 720, Xbox Next, PS4, the Orbis – whatever you want to call Microsoft and Sony’s next-gen formats – it’s no secret they have internal codenames at their respective companies. Fresh reports have shed light on what those codenames are, where their components are being produced, and what lies under the hood. Get the rumours below.

SemiAccurate reports – via supposedly internal sources – that Microsoft’s next console will run on an AMD chip codenamed ‘Oban’, which was rumoured to go into mass production before the end of 2012. However, the same site also reported onproblems with the chip’s manufacturing with one source calling the component quality ‘painfully low’. The issue is rumoured to have cause production delays.
The site also claims that its inside sources are now referring to Xbox 720 as ‘Kryptos’, rather than the much-touted ‘Durango’ moniker that is apparently used internally at Microsoft.
PS4′s internal codename is ‘Thebes’ claim the site’s sources, and states that AMD is also supplying its base chip. This ties in to what our own sources told us back in October. You can read our full, rather massive report on the issue here.
The report added that the PS4 AMD chip will likely be manufactured at Global Foundries or IBM, and will enter production after Microsoft’s Oban chip. The site suggests PS4 will launch Spring or Autumn 2014. The belated release could be likely, given Sony’s Shuhei Yoshida’s recent comments, in which he deemed it too early to start talking about PS4.
There you go. Now, what do you think? Horse-shit, or plausible? Let us know below.


54 comments
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#51
Dragon246
12/12/12, 5:54 am
@OG
On vita, its just the right price and right hardware.I am sure vita is profitable, and they aren’t reducing the price because of the bigger restructuring thats going on, but that discussion is for another day. I will elaborate someday when I get time.
““MS and sony have done great this gen by not pursuing gimmicks like motion controls aggressively and only providing it as an alternative.”
I strongly disagree. I think MS sunk a mega ton of cash and investment into Kinict. Both in development and marketing. Kinict remains a intergal part of their strategy and I think will be for a long time.
Sony on the other hand. They developed a well working WiiMite clone with Move. I believe it out performed WiiMote. The trouble is, as Sony seems to often do, they didn’t market it the way they should. They made it, said “we can do that too” and did very little with it. One of the reasons I feel Vita as a second screen like WiiU GamePad is just lips service to fans, Sony won’t do much with that either.”
Read the logo on 360 games, it says “better with kinect”, not “kinect only”. Move games also show “move compatible” not move only. MS tries the shoehorn kinect is some games, but it remains completely optional, which is nice, unlike wii. Sony does the same thing with move.
Kinect is definitely the best hardware to come out of this gen, although its greater use lies in fields outside of gaming.
” Most games I can play off of the TV Screen. That means I can let the wife watch Iron Chef on the Food Network, and I can play Madden13, Sonic racing, CoD Blops2, and almost everything I have thrown at it on the GamePad alone. No TV needed. That is awesome.”
Handheld gaming anyone? A rather halfhearted attempt to make pad act as a handheld. I as with many other, prefer handheld gaming which has done the same things for decades and has no 10 feet range to work. Looks like future, except its the past.
About madden, something similar was adopted by EA on vita for fifa, don’t know about madden, and what it only does is to remove the skill requirement.
Most things pad does has 1 screen equivalents that have existed for years now, one example is pipboy in Fallout.
Does pad improve some games? Surely. Nintyland is an example. Does it work for most games? Hell NO. That is why as a main interface for a console, its not good. I think this will be something that will be reflected in sales.
The biggest reason why ms and sony don’t introduce new consoles is because 360 and ps3 still sell a ton. And about losses, I think sony gaming went into green somewhere in 2009. Not too bad.
And what Clupula said. I agree to that.
Ninty consoles now only exist as a console for exclusives. If you are not interested in them, their consoles lose all their value. Both sony and ms are reacting well to the changing demographics, with both unifying this customer base and at the same time expanding upon it with new ventures. Ninty is still stuck in 80s, with just a handheld and console, both of which aren’t favored by 3rd party pubs. I doubt them staying in this dwindling business for long with the current strategy without diversifying, like ms and sony are doing.
#52
polygem
12/12/12, 8:09 am
…stuck in the 80′s…aha. you ignore as much stuff as possible again. there is a pro controller. if you are speaking of optional stuff you know. there are wiimotes too.the pro is a great controller. it feels much better than the dualshock to me and i love it for cod. i love handheld gaming as well, but you don’t get the point of the tablet yet again. i am sure you know, but you just ignore. you stream a full blown cod console game on the tablet while a friend uses the tv for something else. you can pause the game on the pad, post something on miiverse, chk your emails and jump back into cod mp on the pad. the pipboy comparisson only shows that you clearly do not understand what the wii u is about. and, if miiverse is the 80′s, what’s psn then…70′s? at least 70′s…
#53
OlderGamer
12/12/12, 3:25 pm
Well Dragon, I will thank you for your thought out response. I just have to disagree with it man. I think, like Poly, that you don’t really understand the WiiU. Particuly the GamePad.
I get the Handheld analogy, and have thought that myself. But a handhald costs 170usd and 200usd for a 3DS and 250usd to 300usd for a Vita. The GamePad is included with the WiiU. It does do a lot of the functions of a modern day handheld. That is cool. But it goes way beyond that.
It dramaticly changes gaming, in a good way. I never got on board with Waggle/motion gaming. The number of games I enjoyed with Kinect, Move or WiiMotes where pretty small. What I did for Wii, was played those games that turned the WiiMote sidways and used it like a NES/SNES pad. There is often times slight motions like shaking or turning or twisting. But pointing at the screen and waving my arms? No thanks. Beyond Wii Sports type games, meh, ya know?
But there was a mega ton of choices that didn’t use the WiiMotes that way. The impact, imo, of waggle game was basicly to wow gamers and make an inital sale. For that it worked great. But I stuck around Wii gaming because of the great games, esp the more traditional ones.
WiiU GamePad isn’t like that. It has tremendious staying power. It can enhance very core game experiences. Not change it for the sake of doing something new, but really enhance the experience.
Nothing I can do to explain it. I think people either get it or they don’t. And the best way to understand it, is to experience it. Kind of a catch 22. You have to play it like it, and you have to like it to want to try it.
I am telling you it would be beer and Pizzia at OGs house for all of you folks if I could swing it.
#54
Da Man
12/12/12, 7:44 pm
Good F grief.
Some of you draconian folks need a life, fast.
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