Aliens Colonial Marines: assholes and elbows

Tuesday, 11 December 2012 16:03 GMT By Dave Cook

Aliens: Colonial Marines is the canonical sequel to James Cameron’s 1986 movie. VG247′s Dave Cook goes hands-on and speaks with Gearbox Software about its development.

Aliens: Colonial Marines

The official, canonical sequel to James Cameron’s 1986 movie ‘Aliens’.

Set 17 weeks after the film, it sees a rescue crew landing on the infested planet of LV-426 to investigate the disappearance of Ripley, Hicks and company.

Gearbox Software – of Borderlands fame – is developing in close collaboration with 20th Century Fox and designer of the film Syd Mead.

It’s coming out February 12th on PC, PS3 and Xbox 360, with a Wii U version launching shortly after.

It’s little wonder that critics and fans have compared James Cameron’s searingly brilliant Aliens to the Vietnamese war. The film showed a group of brash, cocksure marines talking trash and entering into a conflict they didn’t fully understand, armed with bad language, testosterone – and as Hudson so colourfully put it in the film – ‘Nukes, knives, and sharp sticks’.

Within moments, the group finds themselves ambushed by Xenomorphs in the creaking confines of Hadley’s Hope, a sprawling, claustrophobic space colony on LV-426. Panic and confusion sets in, reducing the swaggering band of jarheads to gibbering children without a plan, and completely without hope.

At one point in Aliens, the marines’ predicament is underlined when they find out they have to wait 17 weeks before back up arrives, and realising they’re in a hopeless situation, they decide to escape on their own. If you’ve seen the film you already know how badly that turns out.

Aliens: Colonial Marines tells the story of that back up crew, and the shocking discoveries they find once they make their way into the depths of Hadley’s Hope in search of answers. There are nods to the film everywhere, and fans will appreciate the authenticity at hand.

But how do you create that ‘Vietnam movie’ atmosphere in a game? There has to be tension, a feeling of being outsmarted and overpowered, and the fear that comes with fighting an enemy that can strike from the shadows at any time.

After going hands-on with the game’s multiplayer and campaign, it’s clear that Gearbox has used its development time well, and has nailed the film’s atmosphere perfectly. From the rasping sound of your marine’s pulse rifle, to the spine-chilling screech of your motion scanner, everything here feels expertly placed.

“What do you mean, ‘They cut the power’?”

Diving into campaign first, our initial slice of gameplay sees us jumping into the boots of Cpl. Christopher Winter, part of the marine back-up crew. Winter is the star when playing solo, although the entire campaign can be played in co-op with up to four marines and as such, the Left 4 Dead parallels are hard to ignore.

What’s interesting is that there is scope here to funnel players into roles. For example, as the squad first make their entrance into Hadley’s Hope, everyone’s motion scanners start picking up movement, and you have to zero in on the signal to identify it.

Similar to Doom 3 – in which players could only have their torch or a gun out at any one time – using the scanner forces you to holster your weapon. So a smart co-op squad might assign scanning duties to one player and smart gun operation to another, while the other two watch the flanks and rear with pulse rifles or shotguns.

“If there’s a whole bunch of Xenos in the room and you just happen to start shooting one, don’t kill it, then move on to the one next to it – the one you shot first isn’t going to keep running at you. That’s because it doesn’t want to die. They’re smart creatures”

It’s not long before you can put those strategies to the test, as the squad finds itself holed up in the same operations bay that the movie team used to discuss their escape plan. Scanners go ape-shit, and just like in the film it looks as if the aliens are already inside the room with you. But you can’t see them.

This really is tense, as you start looking around in a blind panic at all the dots swarming in on your location. Suddenly they start pouring out of the ceiling grates, through the floor and slithering out of air vents, followed by blind chaos.

Auto-turrets can be placed to thin our the pack, but Gearbox’s AI is smart. For example, if you simply wound an alien, it will back off and crawl through the nearest exit before regaining health and flanking you from the sides, above, or below. As such you have to make every shot count, or else you’ll find yourself ambushed repeatedly.

I asked senior producer Brian Burleson if both the AI and level design proved challenging to code, given the complex, twisted nature of the Hadley’s Hope colony, “Levels weren’t easy to make in this game, because there are so many cool things we can do.

“The AI is smart because it does have a concept of when aliens have died, and a concept of where they are at – the damage, what routes they can use to get away from you – and if there’s no way to escape they can become more aggressive and just tear at you. Because they know they’re going to die, they’re not going to give up.

“There’s a lot of things that have decayed, things that happened, and that adds a lot of nods for people who have seen the films, and who really appreciate that sort of thing.”

“That makes them very terrifying. Because if there’s a whole bunch of Xenos in the room and you just happen to start shooting one, don’t kill it, then move on to the one next to it – the one you shot first isn’t going to keep running at you. That’s because it doesn’t want to die. They’re smart creatures.

“It really depends on the environment, because if the Xenos know there’s an alternate route to get to you, then they’ll use it. If there’s no alternate route – and this is part of the strategy – you can actually find choke points where the Xenos have to come through.

“But sometimes they Xenos know better and they just hang back, waiting for you to come out or they reposition and go into the vents, or under the ground. They then stalk the player for a better opportunity to come out.”

This happens a lot, and it doesn’t help that – after the stand-off in operations – Winter’s commanding officer sends him and a buddy off to search for two marines who have gone missing.

The action is then bookended by a still quiet as the pair search the slimy, terraformed hallways to find dead colonists and marines strung up with gaping holes in their chests. The ups and downs of the game’s atmosphere are paced well, and keep you on edge at all times, a feeling that all good Aliens games should deliver.

“That’s inside the room.”

Much of the game’s authenticity stems from extensive research by Gearbox Software, as well as close collaboration with the film’s designer Syd Mead, and studio Fox. The attention to detail is hard to ignore, with collectibles – such as Hicks’ shotgun and marine dogtags – littered around recognisable areas.

“Chronologically we come after Aliens and Alien 3,” Burleson continued, “about 17 weeks after Aliens. But in the universe the films are history at this point, so there’s a lot of neat things to recognise and nod to. When you go through those environments, those things happened.

“The atmosphere processor blew up, there as clearly a fight in operations, Ripley – when she was in that room with Newt – that all exists in the areas that you go through. We recreated those spaces as if they happened in the past.

“Going into those spaces again was really easy to do in collaboration with FOX as we respected it so much, but a lot of times they deferred like, ‘Oh, Syd Mead designed the concept for the Sulaco. That’s official because he did it.’ That makes sense.”

“There’s a lot of things that have decayed, things that happened, and that adds a lot of nods for people who have seen the films, and who really appreciate that sort of thing.”

While the tone is spot-on, the gameplay is ideal, with slick gunplay and satisfyingly chunky weapons. The Pulse Rifle is of course, an absolutely joy to use and hear, while the smart gun – which uses a scoped night vision reticle that automatically homes in on nearby targets – makes you feel like a god until it runs dry and you come back down to earth.

On Gearbox’s collaboration with Fox, Burleson continued, “They’ve been great to work with because respect for the history is very important. Being canonical, we can’t just change things that happened. Like I said before, the atmosphere processor blew up. That existed, and one thing they were keen on preserving was that historical events happened.

“There are some areas the film didn’t go into too deeply, or that were more ambiguous, so there is some room to explore when going back to those environments. Just like on the Sulaco – in the film you only saw the locker room, the training area, the mess hall and the dropship hanger.

“There’s so much more of that ship, it’s a giant ship. Going back and creating things you didn’t see, filling in those gaps, and working with people like Syd Mead who did the original designs, that made it very authentic.

“Going into those spaces again was really easy to do in collaboration with FOX as we respected it so much, but a lot of times they deferred like, ‘Oh, Syd Mead designed the concept for the Sulaco. That’s official because he did it.’ That makes sense.”

While it was a fleeting hands-on session, Aliens: Colonial Marines hits all the right spots. It’ll be interesting to see how all of Gearbox’s new area and alien types feel when compared to the elements of the film we already know. Up next: multiplayer.

“Marines! We are leaving!”

This is where things really get fun. Comparable again to Left 4 Dead, Aliens: Colonial Marines’ multiplayer sees one team playing Xenomorphs and the other playing as humans across several game types and maps.

The humans in multiplayer are part of the campaign rescue team, but they’re on the other side of Hadley’s Hope, and have their own problems to contend with. We tried Escape Mode first, and found it to be a thoroughly satisfying scramble that attempts to deliver the chaos of the movie.

It’s a 15 minute match type that sees the marines running towards an evac point, fighting their way through player-controlled aliens, welding open doors, hacking security stations and more to make good their escape.

The tension is insane as you run forward as a group, covering all angles and then – upon finding a door that needs welded open – forced to turn around and defend the position while one player does the welding. The stand-off element is superb.

“To survive that space is difficult for the player because the Xenos can go anywhere. They’re just going everywhere and they can tear you apart easily.”

Once that door is open, the chase begins again, and several more times until the dropship is in sight. It’s scrappy, loud and chaotic to boot, and it really does feel like a mad dash. Playing as the aliens however is all about patience and cunning moves.

While there are several marine class types – shotgunners, pulse rifle troops and so on – the aliens have a more diverse set-up. Some spit acid, others can execute fast stealth take-downs and more. Mixing up classes is the key to winning.

As an alien you can stick to walls and ceilings, scuttle through vents and use your senses to see marines through walls. You have to bear in mind that – when moving – you will show up on the human’s motion trackers, so you really have to be smart in your approach.

I ask Burleson if the chaotic vibe of the films was hard to nail in the game, “It’s not terribly hard, but what happens in the multiplayer maps is part of what happens in the story that you see in the campaign.

“There are more marines on the planet, so you’re part of those squads as they run actions, do missions and other things as the character from the campaign are doing things.

“The environments you go through in multiplayer are unique-looking, but they’re a still part of the same facility and the Sulaco ship. Those A-B objectives where you try to get away from the Xenos are clear a lot of the time, because it’s like, ‘Hey you’re going through the facility that’s overrun with Xenos. You have to go through the gates, the tunnels, you have to infiltrate, and then you have to get out.

“When you get out, you ask ‘How do I get out’, but then you’re met with more gates, a lot of construction, and leading the player through that space is very straight-forward. But to survive that space is difficult for the player because the Xenos can go anywhere. They’re just going everywhere and they can tear you apart easily.”

He’s not wrong, as human-controlled aliens can leap out at any moment so for marines, huddling together as a tight-knit unit is to be advised, while Aliens can branch off and use each level’s labyrinthine routes to spring surprise attacks. For the aliens, it’s almost like a sadistic game of hide n’ seek.

“You secure that shit, Hudson!”

I also tried Extermination mode, a 6v6 game-type that sees marines detonating two sets of bombs – in order to destroy clusters of xenomorph eggs – and then move on to another set. It’s similar To Battlefield’s Rush mode, and the way players have to destroy two M-COM stations before pushing the frontlines forward.

It’s comforting to know that Aliens: Colonial Marines manages to deliver the insane scrambling of the film, as well its sense of dread and tension. Everything looks right, and feels perfectly positioned, and I got the sense that the project has been a real labour of love. It’s the official Aliens sequel, no questions asked.

While it’s still too early to make a call on the overall quality of the game’s campaign – and the fact I only got to play 20 minutes of it – there’s no question that multiplayer is going to be an absolute riot with friends.

There’s a lot of online levelling, customisation unlocks and weapons to be earned through both competitive and campaign play, so multiplayer should offer a lot of depth once the game launches February 12th. That said, if the campaign manages to stick to the quality of its opening moments for the duration, then it should hold up well.


  • Dave attended an official Sega event to write this article, however, all travel was paid for by VG247. He bought his own lunch, refreshments and dinner on the trip, and was offered an Aliens: Colonial Marines t-shirt at the door, which he politely refused. No other merchandise was offered.


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  1. BillyBatts

    The fact that you have to write that kind of disclosure at the base of a preview makes me sad.

    Because, you know, if you HAD accepted that t-shirt… I’d be at the front of the pitchfork mob.

    #1 2 years ago
  2. OlderGamer

    I am disapointed at the limited number of online players. Aliens Online from several years ago supported 4 fire teams of 4 players controling marines and if I remember right another 16 players controling Aliens in the Hive. 6V6 is just disapointing. I want massive battles.

    That being said I will own this for WiiU. Motion tracking on the GamePad should be great.

    #2 2 years ago
  3. Dave Cook

    @1 :P

    #3 2 years ago
  4. oldschoolsoviet

    ” canonical”

    The Aliens Technical Manual was published 17(!) years ago. It was more “canonical” than this slap-to-the-face excuse of a plot, riding roughshod over 20+ years of (Dark Horse) comics, graphic novels, fiction and articles, that certainly featured far more interesting concepts and established a canon of it’s own. But hey, FOX own the rights now.

    “Being canonical, we can’t just change things that happened. Like I said before, the atmosphere processor blew up. That existed, and one thing they were keen on preserving was that historical events happened.”

    Funny, because it seems that’s the exact opposite premise of this development hell car-crash, shoe-horning the story to fit, no matter how awkward it becomes.

    As for the XP pop-ups, collectibles and generic basic/heavy/ranged xenos ? *sigh*

    #4 2 years ago
  5. Clupula

    Never liked most of the Dark Horse comics, myself. Always felt like bad fan fiction. People who couldn’t accept that Newt died.

    As for this one, the jury is still out until I play a demo or something. The fact that it has 4 player co-op and is from the makers of Borderlands does make me very hopeful, though.

    #5 2 years ago
  6. Dave Cook

    @4 so you’ve played it through to completion I assume yeah? You seem to have all the answers after all…

    Also, what development hell?

    #6 2 years ago
  7. OrbitMonkey

    “Shag it people” … Please let that line be included…

    #7 2 years ago
  8. Ireland Michael

    @4 The game was never in development hell. It was just revealed way, way too early in development.

    #8 2 years ago
  9. starshop

    The game image very excite . You can see it here :

    #9 2 years ago
  10. Digital Bamboo

    Good to hear that the AI & combat may be just as strong as the atmosphere in this game. I got a little worried after reading otherwise over at Gamesradar. This piece was much more detailed, and positive. Anyhow, it sounds like Aliens fans won’t be disappointed.

    *nitpick “…Winter’s commanding officer sends him and a buddy off to search for two marines who have gone mission.”

    #10 2 years ago
  11. oldschoolsoviet

    @ 6 IP originally developed by Check Six, EA and FOX Interactive for the PS2, and cancelled. Rights snapped up by SEGA in 2006, and announced as a Gearbox project towards the end of the year.

    6 years, and all they have is a generic, CoD infused scripted shooter that judging by what’s been shown, still doesn’t surpass the Rebellion AvP games of the Jaguar and PC. Charger/bull xenos ? Did they think that was new, or knowingly rip-off the shambolic old toy line ? Not to mention the “oversight” of including female marines, dropping the possible BiA style for a dull, safe FPS angle, the documented meddling/control involved in any FOX venture, and the constant delays, all pointers to a project lacking a stable development.

    This has the same archaic stench of GB’s last resurrection: DNF

    Most Aliens fans are probably in their 30′s by now, and because of the influence of the film throughout gaming culture, not only have we seen it all before, we’ve seen better examples and homages elsewhere.

    #11 2 years ago

Comments are now closed on this article.

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  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]

  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]