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EVE Retribution and beyond: CCP talks vengeance

Monday, 10 December 2012 08:36 GMT By Dave Cook

EVE Online: Retribution gives players the tools to exact sweet revenge. VG247′s Dave Cook speaks with CCP Games to discuss the expansion, and what the team has planned for 2013.

CCP Games

Founded in 1997, based in Reykjavík, Iceland.

EVE Online launched in May 2003, and is not approaching its tenth year.

EVE Online: Retribution is the game’s 18th free expansion pack, and it focuses on the theme of revenge.

Check out the studio’s website for more information.

Game critics often talk about evolution whenever genres advance or new technology gives studios greater ability to explore new mechanics or themes. We use it like it’s going out of style, but can simple paradigm shifts really be considered evolutionary? I’m not so sure any more.

After all, evolution is a natural process, not a carefully considered, pre-planned design spurted out by focus-test groups or engineered through costly R&D trials. No, it’s something that just happens and it never stops for a second. You can’t pause nature or tell the tide to stop rolling in and out. That’d be akin to playing god.

These things are inevitable, and as residents on this planet, we simply have to adapt to whatever the natural order throws at us. EVE Online is evolutionary. I say this because even as the MMO reaches its tenth year, the team at CCP Games are still taking a hands-off approach, letting the world of Tranquility evolve at a distance.

They’re not overlords who rigidly dictate the natural order of its play-space, instead, they merely give players the tools to advance the world’s evolution themselves. Empires rise, they burn to the ground, and thousands of personal – often incredible – tales seep through the server, all without any as much as a single push from the developer.

That is true evolution, and in EVE Online: Retribution – the game’s 18th free expansion pack – CCP Games isn’t just giving players tools to work with, it’s giving them sharp, blood-thirsty swords with which to wage war and shank each other in the back with. Revenge its the theme, and you can bet that the world is going to get particularly heated as a result.

I asked lead game designer Kristoffer Touborg why his team decided to prod the EVE universe so profoundly, and to get an idea of how the games populace might push back – be it through war on a mass scale, or the settling of small, personal vendettas. Either way it generates bespoke missions and potential for new stories to tell.

“I think there’s two things for me,” he explained, “One is that – at the moment – I’m really interested in finding ways to create content for other players. We have all these old systems that have been around for quite a long time, but I don’t think we’ve done anything lately that’s too sandbox, or lets people poke at each other with a stick. We’ve been looking at this for a while.

“Bounty hunting is one of these things, and we’re looking at more features for next summer and winter. In general I’m just trying to see if we can do some kind of test
case for a system where we basically have profitable content created by players.

“Should we hide small bounties? Should we up the limit on how much you have to put on? Should we just leave it? Right now, I just want to leave it. I kind of want to see what happens.”

“So I could go in and say, ‘Every time you kill someone, we’re going to generate a bounty of 1 million ISK on someone, but I really dislike that kind of stale system, Instead this is a test to ask, ‘Would players pay to create content for each other?’

“We’re looking at a ton of features that allows us to do this – bounties, structures and other things – but in general, it just follows our design principals of making tools for players to create content and stories, rather than us just writing the stories for them.”

When Touborg spoke about players paying for content, he isn’t talking about microtransactions, but the ISK bounties they can place on each other’s heads. If someone wrongs you, you can pay to open up the game’s PvP rule-set for 15 minutes, giving aspiring bounty hunters a window to make some fast cash and gain notoriety among the stars.

That is also evolution. These aren’t pre-planned bounty hunter quests you get in other sandbox games, but the result of real grievances, petty squabbles or carefully planned plots to overthrow an entire corporation. It’s content made by the player, not by the developer.

It’s a system that Touborg felt was in need of improvement, and so it’s the biggest change running throughout the Retribution expansion. He’s been monitoring it since it launched last week and it’s already throwing back some interesting results.

“There are also unexpected consequences. I’ve been monitoring the bounty system really heavily, just because I’m interesting in it, I want to see where it’s going and what people are doing with it. It’s kind of like a really awesome social experiment.

“We don’t just get happy people as a result of this. We had a guy who was just basically sitting in a help channel, just posting bounties on everyone asking questions. It was kind of a douche move, and so then we had an issue where people had small bounties on them, and they wanted to get rid of the ‘wanted’ sign.

“If you live in Empire Space that ‘wanted’ sign doesn’t really do anything, but the aesthetic existence of the ‘wanted’ sign on their portrait really offended players. There’s a group, and we’ve allowed them to not get touched by others.

“I try to kind of envision what players will do with our tools. I’ll sit down and think, ‘How are they going to use this?’ and I typically think of 10% of their usage and the other 90% is stuff players come up with that I learn of afterwards.”

“There are people who live these lonely, isolated existences where they’re interacting with parts of EVE that don’t contain other players, and suddenly some guy has rolled along and put a sticker on them. It’s not something that will impact their gameplay, but there are some people who are up in arms about this.

“We’ve been talking about it. Should we hide small bounties? Should we up the limit on how much you have to put on? Should we just leave it? Right now, I just want to leave it. I kind of want to see what happens.

“If anything, I’d put in a system where you could buy your bounty out for twice the amount. So if someone puts an 100k bounty on you, you could pay 200k to Concord or the system to make it go away.

“That’s how my mind works at least. I want to see how offended people will be by this ‘wanted’ tag. Are people so offended that they’d pay twice the amount to essentially have their character portrait cleaned up?”

There’s also a new ‘safety’ feature that forewarns players of actions that may get them hounded by concord forces, or penalised to the point that they can no longer dock until alarms cool off. It’s similar to the alarm countdown in Metal Gear Solid, showing you how long you have until the heat dies down.

It’s a simple icon system on the HUD that denotes certain actions and reactions, yet it distils down EVE’s sprawling aggression system – which was once collated as a 38-page document by one of CCP’s third-party QA teams – into three handy icons and some simple text feedback. It’s quite a feat.

So if your safety warning is set to green then the game prohibits you from doing silly things that will result in penalties, medium level lets you dabble in mayhem a little and red means it’s open season on you if you break one of the game’s many rules.

“We used to have a warning system so if you tried to do something bad it’d tell you, ‘You’re about to do something bad, do you want to go ahead?’ That never really worked out because people were never sure when they should be clicking ‘yes’, or when they should be clicking ‘no’, and they were mis-clicking.

“Now the system refuses to do the action but it tells you why. So it says, ‘You can’t do this action because your safety is at level one’, then you could go to the safety and correct it.

“That is better content than anything I could sit down and script. The fact that these people keep posting money into this, which will continually give them targets, is better than any dungeon or event that I could ever make.”

“But instead of a dialogue pop-up – which is an easy way to circumvent thinking – this basically says, ‘Your module is red because your safety level is on. If you want to change it, you must make the conscious choice of adjustin your safety level.’

“It’s very much like a gun safety. It’s either either on or off, and there’s also a medium setting. If you get pursued by Concord we have a UI that tells you all the timers. So the safety is to restrict your own actions, and the timers explain the stuff that you’ve done.”

“All your current states are shown. Your safety level will determine what stations you can get into. If your safety level is green, you won’t be able to get one of the flags that can’t make you jump. If safety is at medium you can get some of them, but if your safety is at red then of course you can get all of them.”

It’s a system that was engineered to spark conflict, rather than control players, as freedom is still at the forefront of CCP’s thinking. Touborg admits that creating tools in order to provoke a reaction within the community is a tricky process, and that he can only ever predict a small percentage of ways people will react once they’re introduced into the wild.

“I try to kind of envision what players will do with our tools. I’ll sit down and think, ‘How are they going to use this?’ and I typically think of 10% of their usage and the other 90% is stuff players come up with that I learn of afterwards.

“One of my hopes for this one was that personal bounties would kind of go into the background in favour of corporation or alliance bounties, because I’m not the biggest fan of ‘needle in a haystack’ play – finding one guy in the whole universe.

“If I had the choice between people putting bounties on individual players and desperately trying to hunt them down in space, or somebody putting gigantic piles of money on a corporation or alliance, and then someone saying to their own corporation ‘these guys have 10 million on them, let’s spend a month hunting them down in their space’, then that would be my ideal scenario.

“We’ve seen some superstar, individual bounties – one guy has 5 billion ISK on his head already – and we’ve seen a ton of corp and alliance bounties and that makes me super-happy. If you want to PvP for money you can look at the alliance board and go, ‘Alright, there’s 10 billion ISK at stake here, I can go here, hunt these guys and make money.’

“That is better content than anything I could sit down and script. The fact that these people keep posting money into this, which will continually give them targets, is better than any dungeon or event that I could ever make.”

”I think there are other products that have suffered greatly from not taking our approach. I think for example – my first love, and perhaps the game I looked to as my single most important source as a game designer – was Ultima Online.”

I ask if this new system of bounties and mass vendettas could spark wars once day, and the expectation is that yes, it will. The approach here is to really shake up the hornet’s nest in a significant way.

“I really hope it does,” he admitted, “and if it doesn’t then something has gone horribly, horribly wrong. This is a mechanic that should spark conflict. The intent of this is for people to get upset with each other.”

The reason Touborg and his team chose to focus on one area in Retribution – the concept of vengeance – is that the game’s thousands of mechanics are threaded together so tightly that altering one aspect will unquestionably have an effect on another.

“Yeah, but that’s good,” he explained “because that’s basically like patch notes. If I change something in this patch, I have to revisit something in the next patch, and well, that’s kind of good because the entire reason we’re doing this expansion was that our bounty system didn’t work well any more.

“Now we have a really exciting bounty system, so maybe next expansion we’ll touch on something else that didn’t work. We’ll fix something and introduce something at the same time, and that kind of excites me.”

Along the years the concept of EVE’s approach to freedom has been debated in the CCP boardroom as it’s the main reason that such knock-on effects occur, but while it’s challenging, Touborg stressed that he wouldn’t have it any other way, and that it’s not a system that other games can employ.

I asked Touborg about the complaints of griefers and scammers putting potential EVE Online players off the title, and we both agreed that keeping the freedom to be a nuisance or a saint must always remain at the forefront.

However, other titles like League of Legends have seen its developers Riot Games deploy a new task force to crack down on trolls and other toxic elements, so I asked him for his opinion.

“I’m happy we’re in the niche where we have this approach. I don’t think our approach would work in League of Legends and I don’t think their approach would work in EVE Online.

“I don’t think League of Legends should do it, because with EVE, letting people do what they want is the product, while in League of Legends the arena play is their product. Their approach to getting rid of toxicity is a great one, and I think they’re doing the exact right thing.

“But I think there are other products that have suffered greatly from not taking our approach. I think for example – my first love, and perhaps the game I looked to as my single most important source as a game designer – was Ultima Online.

“EVE is basically a universe that is connected by a thousand features. There’s not one core gameplay mechanic that we’re constantly working on, and the fact that you have to gather threads together, and prioritise in order to figure out where to go next is just crazy.”

“I think Ultima Online had the cross-rods that we’ve had a few times where the developers have gone, ‘OK, this is getting out of hand, should we stay the course in the hope that our approach is right, or should we fundamentally change the way the game works to make it safer.

“I think they went in the wrong way. I remember – through the years – many situations where we sat in the meeting room and said, ‘OK this is getting out of hand, and we should change how EVE Online works’, but luckily there have been enough people with cold water in their blood who said, ‘No, this is our product, this is how it is.’

“I’m happy about that because it’s certainly gone wrong for other games that haven’t stayed the course.”

I ask Touborg how CCP looks to change EVE Online beyond Retribution, in the run up to its tenth anniversary, and beyond. He revealed that the planning process – even after a decade – still isn’t set in stone, and that there is still work to be done in perfecting the universe as it exists now before significant expansion can be achieved.

“I don’t know exactly how to distil it,” he said, “but I guess it’s a mix of a Rubik’s cube, a bottle of vodka and something else. I don’t know, but we’re constantly trying to plan several years ahead, but it’s so difficult with such a big game.

“I think this is a blessing and a curse, but EVE is basically a universe that is connected by a thousand features. There’s not one core gameplay mechanic that we’re constantly working on, and the fact that you have to gather threads together, and prioritise in order to figure out where to go next is just crazy.

“We talk about adding more space to EVE every year, and I usually tell people no because that is such a big new can of worms when I think about getting our current universe under control – which is what we’ve been trying to do over the past year or two.

“I’ll be happy with where EVE is in another year or two, but right now there’s just so much that we’ve build up over the years that we’re working on now.”

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3 Comments

  1. roadkill

    :thumbs up:

    #1 2 years ago
  2. DarkElfa

    They need to refresh the old designs somewhat. The new designs are much more fresh and in tune with modern design thinking then say, the Nyx.

    #2 2 years ago
  3. CCPcantMakeGames

    CCP delete the new AI or at least get off your sheep humping asses fix the fucking AI! You guys are horrible at developing your own game! Fix this shit assholes!

    #3 2 years ago

Comments are now closed on this article.

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    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]