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Project Godus: Molyneux returns to his roots

Wednesday, 28 November 2012 10:48 GMT By Dave Cook

Project Godus is the debut game from 22 Cans. VG247′s Dave Cook speaks with Peter Molyneux about gameplay, the pros of Kickstarter, and the dangers of over-promising.

“I’ve always had this problem with power and controllers, because controllers feel great when you pull that trigger and it fires that gun, but trying to do a god game on a controller is always going to be a problem.”

The past month has been a difficult for industry veteran Peter Molyneux. His new studio 22 Cans launched its first ‘experiment’ Curiosity: What’s inside the Cube? to a wave of technical hiccups and immense backlash from disgruntled fans.

Apologetic blog posts and interviews with the developer suggested that the experiment had gone awry, and that the pressure was starting to take its toll. Then, a tearful interview with Rock, Paper Shotgun sealed the deal – I simply had to speak with him myself to find out where all of this effort is heading.

Molyneux has made no secret that Curiosity, its follow-up Cooperation, and the rest of the studio’s 22 experiments would contribute towards the development of its first full game. The game was recently revealed as Project Godus, a reinvention of Molyneux’s first game release Populous.

When I spoke with Molyneux on the phone just a day after his emotional Rock, Paper, Shotgun interview, he sounded deflated and far removed from the enthusiastic free-thinker we either choose to love or hate so much.

As we talked he frequently back-tracked, reiterated and corrected himself for fear of digging a deeper pit, or to avoid accidentally over-promising something, as he himself admitted that he often does. We were there to talk about Project Godus, which sounds ambitious, but definitely not beyond the realm of possibility.

It’s a game that sees you stepping into the role of a powerful god, and using touch – be it on Android or iOS – to sculpt the landscape with your hands. Tiny followers will then start exploiting the land you’ve made to populate the area, worshipping you in greater numbers as they advance.

You’ve got the touch

Molyneux explained that the rise in touch devices is key to the Godus experience, and it’s something that gives developers more tangible and intuitive control methods to explore than back when he created Populous in 1989.

“I’ve always had this problem with power and controllers, because controllers feel great when you pull that trigger and it fires that gun, but trying to do a god game on a controller is always going to be a problem.

“Feeling like you can do that – literally ripping the landscape open with your fingers, or grabbing it with the mouse, or throwing tornadoes – I mean, that’s going to feel incredible.

“But now we’ve got touch, and now I can say, ‘You can rip a landscape open’, and you immediately know what I mean. I don’t have to tell you that you press button A, or button B. You’d literally rip the landscape open with your fingers on touch, or with a mouse. That just immediately sounds exciting.

“Those things weren’t even possible back then so there’s a lot we can use. If you then combine that with all the stuff on the cloud and how you can connect people together, and how you can have amazing multiplayer… I mean that is just insanely exciting.

“You can go back to those earliest days and think, ‘Hang on a second. It isn’t just Populous or Elite’. There is a whole range of games we really should be looking at again, and wondering if they can be re-authored, or re-invented.”

The developer then recalls the precise moment when he knew he wanted to return to the god genre, “I’ll be quite honest with you, I got so excited about redoing a god game when I played a game on my iPhone called Swords and Sworcery.

“Now, there’s a moment in the game where you pull two mountains apart, and I just thought, ‘Oh my god! That just feels awesome. That’s incredible,’ and if anything, that was the inspiration that got me thinking, ‘I’ve got to go back and do something with a god game.’

“Because feeling like you can do that – literally ripping the landscape open with your fingers, or grabbing it with the mouse, or throwing tornadoes – I mean, that’s going to feel incredible. It’ll feel ten times more incredible because we’re going to be supporting co-op.

“So it could be me and you versus two of our friends, working together to make landscapes, spreading our people out while competing with other gods. It’s just going to be fantastic multiplayer stuff.”

Sculpting land using touch or your computer’s mouse is one of the core functions of Godus, and once you start to have enough followers living on your plot worshipping you, players will earn belief, which can be used to unlock new powers.

“Godus is as much a single player game as it’s a multiplayer game. Because people are getting confused that it’s just multiplayer. There is a single player world, and as part of that single player world you have a land that persists whether you’re on these things called ‘Crusades’ or not. That land will be connected to lots of other lands. You’ll see exactly what I mean by that soon.”

“The simple mechanic is that you sculpt the land,” Molyneux explained, “and think about the word ‘sculpt’ because it’s a really important word. There’s a lot of meaning in ‘sculpt’, as you’re making these mountains and valleys, and sculpting these rivers. It’s amazing what you can do, and I better not even talk about the water stuff because it’s just so cool.

“You sculpt the land and your little people exploit what you do as a god. So if your sculpting means they can build a house on land, then they will. If it means they can take things from the landscape, they will.

“The more they exploit that landscape the more they breed, the more people you have the more you belief you get, the more belief you have the more god powers you earn.

“There are two flavours of god powers: you have destructive, incredible and tactile god powers like volcanoes, earthquakes and tornadoes versus what we call ‘Gift of the Gods’ – these things that you can give to your people.”

But although Molyneux is keen to stress that Godus will attempt multiplayer on a wide scale – in which several gods can interact online, using the lessons learned from the Curiosity experiment – he has to be clear that there is also a deep single-player experience being proposed.

“Godus is as much a single player game as it’s a multiplayer game,” he stressed, “Because people are getting confused that it’s just multiplayer. There is a single player world, and as part of that single player world you have a land that persists whether you’re on these things called ‘Crusades’ or not. That land will be connected to lots of other lands. You’ll see exactly what I mean by that soon.”

Although Molyneux told me that Curiosity will help craft the cloud and mutlitplayer based features within Godus, I had to ask him how the two specifically relate, because as both he and I were abundantly aware, Curiosity has not been without issue.

”In version two of Curiosity we’re introducing a new way to destroy cubelets, as we want to make that a bit deeper than it is now. It’s quite cool, and then you’ll be able to see more of the link to Godus.”

“There’s a couple of tech things, and one of those tech things is slightly sensitive to talk about, given what happened with Curiosity. One of those tech things is if we take multiplayer – how does that actually work? – and you can see that stuff in Curiosity.

“We’re working on version two now, I’ve been looking at it today. Now you really can see other people’s patterns as they happen. There’s not a delay. If someone taps, you see it immediately. “Using that technology in something like Godus… it would be so cool to have lots of people connected together in the same world, but we’re going to go into details of that soon.

“The other thing is, there is this question about how enjoyable is it to do simple things. Now, the simple things in Curiosity are the taps, and you cannot get simpler than that. It’s the baseline of simple, but how enjoyable can you make that action?

“There’s some interesting things, as I assumed with Curiosity that people would only tap 100-200 times in maybe a day, then maybe come back to do a tiny bit of tapping. But I’ve been blown away at how beheld lots of people feel in just tapping, going on and to keep on tapping.

“That is fascinating. In version two of Curiosity we’re introducing a new way to destroy cubelets, as we want to make that a bit deeper than it is now. It’s quite cool, and then you’ll be able to see more of the link to Godus.”

Over-Promising

It’s at this point our discussion took a turn for the serious, and it was almost as if Molyneux himself realised he was getting excited again. It was a shame, because if developers aren’t allowed to speak freely without fear of a backlash, then they’re no better than PR-trained employees reading from a carefully-prepared script.

I posed this analogy to him, and he cautiously agreed, “It’s this fine line that you walk down, and I can understand about over-promising. If a film director comes on TV and says ‘This is going to be the greatest film ever’, that’s what I expect, to believe his promise. I completely understand that, but equally, I really believe what I’m saying, and I say these things to the team.

“I’d rather – even if I do get shot down nine times out of ten – reach for that promise. The great thing about people coming back to say I’m over-promising just motivates me to do better, because I think one day I’ll under-promise, and that’s going to really surprise people.”

“I’ve said these ridiculous things in the press about, ‘This is the greatest role-playing game ever’, and, ‘This is going to be the greatest this or that’,” Molyneux admitted, “That has always been honestly in my heart what I’ve tried to do, and I’ve got my list of excuses I could give you.”

The freedom to be able to remain independent, create a dialogue with gamers and to remain transparent is what drew Molyneux to Kickstarter in the place. But key to this entire campaign is the Project Godus beta.

I saw Molyneux present a developer session at this year’s Eurogamer Expo, in which he stated he had made several ‘good’ games but has yet to make a ‘great’ one. I ask him if Godus is the elusive ‘great’ game he’s been chasing all these years, and if so, how Kickstarter will help make it a reality.

“I’ve said these ridiculous things in the press about, ‘This is the greatest role-playing game ever’, and, ‘This is going to be the greatest this or that’,” Molyneux admitted, “That has always been honestly in my heart what I’ve tried to do, and I’ve got my list of excuses I could give you, and you’d probably say, ‘Oh that’s fair enough’.

“But ultimately what is the secret to making a great game? Certainly the best games that I feel I’ve played are the ones I’ve played the most, and that is the trick. It’s a trick I’m going to use with Kickstarter, because if you look at the pledges on Kickstarter, we start on a really low tier with beta access.

“That’s because what I want is to play Godus with hundreds and hundreds of people, over and over again until we get it right. Because it’s not just the old days where you can go in your ivory tower, lock yourself away and hope that you get games right, nor is it a publicity stunt which a lot of betas are, or a way of drumming up press interest.

“This is the real power of Kickstarter: how do you find the best beta testers who care most about the game? It’s obvious, they’re the ones who have actually put money down and said, ‘Look, I care about this game and I want to see it come about.’”

Molyneux both admires and cites Notch’s staggered alpha release of Minecraft as a perfect example of why the Kickstarter and beta model will help turn Godus from a sound concept into a ‘great’ gaming experience. But he stressed that such a free approach would never happen under a large publisher.

“If I ever said to a publisher – as I have in the past – ‘We should release an early version of this and see what people think’, they’d say, ‘No, no, no, you’ve got to have shock and awe, you have to keep your features secret, we can’t talk about it. You demo it and only show a little sliver of it’.

“Fuck all that. Let’s just work as hard as we possibly can to make great features as early as we possibly can, work hard on a prototype that we can start showing off very soon.

”“I think everyone thinks I got all the money from Fable somehow. In fact someone done the calculations on Twitter saying, ‘Oh, Fable’s sold 12 million copies so Peter Molyneux must have £100 billion in the bank.”

“Let’s just refine it, play it, and play it. You know, with the original Populous Glen and I played for hundreds and hundreds of hours, and it wasn’t a genius of design, but we just loved playing the game.

“If we can do that, then maybe what I said at Eurogamer Expo is the secret? Maybe it isn’t to pretend that I know everything, that me as a designer doesn’t have every feature mapped out in my head. I can start that off, but maybe through that beta test program we can refine it, tweak it, balance it and get it so it really sings.”

Although Molyneux does make lofty promises, I ask him if he ever feels like the public mistake the wealth and scale of the 22 Cans operation. Many gamers have stated their assumptions over the developer’s wealth and have argued that Molyneux simply throw money at Curiosity to make its server problems go away.

The reality of the matter is quite different, Molyneux stated, “I think everyone thinks I got all the money from Fable somehow. In fact someone done the calculations on Twitter saying, ‘Oh, Fable’s sold 12 million copies so Peter Molyneux must have £100 billion in the bank.’

“But actually the way it worked at Lionhead, and the same way it works at 22 Cans, is that at Lionhead I didn’t even have 50%, instead I had some shares in the company, the same as 22 Cans. Everybody’s got shares, and I’m not complaining about the amount of money I made out of Lionhead at all, but it wasn’t fortunes, and I don’t drive around in a gold-plated cars

I follow up by asking if this independence, while not generating the kind of millions you’d usually associate with big name developers, gives the studio the kind of freedom Molyneux hasn’t had for a while.

“When the original Populous was made we weren’t funded at all. We had no publisher until right at the very end, and I think if we had a publisher like you have today, there would never have been a Populous.”

“It does,” he agreed, “and that’s what’s brilliant about it, as it does involve people. I’ve got nothing against publishers, I think they do a fantastic job, and I think they are a great source of revenue for a number of developers.

“But they do prohibit you from doing some things that we were able to do in the early days of the industry, such as really communicating with your customers, and to have a connection with your customers.

“When the original Populous was made we weren’t funded at all. We had no publisher until right at the very end, and I think if we had a publisher like you have today, there would never have been a Populous.”

Now Populous fans, wouldn’t that have been a waste? So while Molyneux’s new-found independence has hit a number of bumps along the way, it’s comforting to see it breeding a wealth of fresh ideas.

I understand why many gamers feel burned by Molyneux’s promises, and he sincerely does too, but if all developers read from a script and created games by committee, would we be more likely to listen to and believe in his promises, or would he be labelled a quack?

That’s the question isn’t it? At what point does out belief become stretched too thin? Share your own thoughts below.

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15 Comments

  1. namessy

    Who edited this and do they need medical attention? The series of strokes they suffered appears to have been pretty awful.

    #1 2 years ago
  2. bitsnark

    @1

    Wow, that’s a touch classless.

    #2 2 years ago
  3. Dave Cook

    @1 care to elaborate please?

    #3 2 years ago
  4. Mike

    I found this: “I don’t drive around in a gold-plated cards”

    “cars” and no full stop.

    Couldn’t see anything else.

    #4 2 years ago
  5. Keiggo

    There were a couple of small spelling or grammatical errors but nothing as severe as #1 seems to be implying.
    If I was having a stroke while editing this, I’d be proud of the results. I’d still rather you called an ambulance though.

    #5 2 years ago
  6. Dave Cook

    Could it be that #1 just hates Molyneux?

    #6 2 years ago
  7. The Auracle

    I think you’ll find the first commenter just hates life in general.

    #7 2 years ago
  8. bitsnark

    @5

    :D

    #8 2 years ago
  9. deathm00n

    @6 Keep it up with these comments Dave, that’s why I love this site :)

    I’m being serious, you just beat the nonsense haters to their knees and this is awesome lol

    #9 2 years ago
  10. Dave Cook

    @9 I try but I get into trouble for causing arguments. I might need to stop. I just love what I do, so I get fired up at times. Angry Scottish bloke really.

    #10 2 years ago
  11. bitsnark

    @10 Nothing wrong with a games writer having some teeth.

    Keep it up I say and if people start complaining about it, they probably shouldn’t be on the site anyway :)

    #11 2 years ago
  12. Psychotext

    Article arguments aside, I’m really hoping this will be good. It looks really interesting.

    I wonder if they stick to the graphical style they’re using in the concepts as well because I LOVE IT.

    #12 2 years ago
  13. funkstar

    you say in the start of the article that 22cans experiments, such as curiosity and co-operation would lead to a game and that godus IS that game, but I could’ve sworn that molyneux said that Godus is the experiment known as ‘co-operation’, and only another step along the way to their ultimate game.

    I think there was a diagram explaining this too. I also have a vague recollection of their being 22 experiments, but I could have just made that up cos of the 22cans thing!

    #13 2 years ago
  14. LuLshuck

    Kevin Smith on the far right of the picture?

    #14 2 years ago
  15. Telepathic.Geometry

    Oh God, more bullshit from Molyneux. I’ll give him this, no matter how many times he’s caught spouting horseshit and PR, he somehow always manages to come away smelling sweet as roses. me, I can’t stand hearing him talk and talk and talk. I know that in this industry that’s what your PR guy has to do, and I can’t fault the efficacy of it, but I just don’t hold with it. /grumpy

    #15 2 years ago

Comments are now closed on this article.

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  • Konami no longer trading in New York Stock Exchange

    Konami has voluntarily delisted itself from the New York Stock Exchange. Konami has announced today in a press release that it has delisted itself from the NYSE stock market, effective April 24. The press release [download] says the publisher has terminated its reporting obligations, but will nonetheless continue to publish financial statements in English. The […]

  • Wolfenstein: The Old Blood is available to pre-load on Xbox One

    You can download Wolfenstein: The Old Blood starting today from Xbox Live. If you pre-ordered Wolfenstein: The Old Blood for Xbox One from the Xbox Store, then you can start pre-loading the full game now. The game’s pre-load page is now live. The size is a bit large at 37.41GB. Wolfenstein: The Old Blood is […]

  • Destiny House of Wolves: what we know about upcoming Exotic weapons and armour

    Destiny expansion House of Wolves will add a few Exotic weapons and armour pieces to the game. Let’s take a look at everything we know so far. Destiny expert Alex has cross-referenced what Bungie revealed for House of Wolves so far against what the community managed to learn from scanning the game’s database to present […]

  • Halo: The Master Chief Collection connectivity issues force cancellation of official tournament

    Connectivity issues with Halo: The Master Chief Collection have lead to the cancellation of one of the game’s eSports tournaments. Cup #1 of the second season of the Halo Championship Series is an online cup that relies on The Master Chief Collection’s party/invite system to function. 343 has had to cancel that cup over the […]

  • There are no loading screens in The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt will not show you any loading screens, unless you fast travel. The Witcher 3: Wild Hunt is a massive game with plenty of regions, towns and buildings. But according to developer CD Projekt RED, going through this world will be seamless, without a hint of a loading screen. Speaking to […]

  • Call of Duty: Black Ops 3 lets you customise characters’ genders, even in the campaign

    For the first time in a Call of Duty campaign, Black Ops 3 will let players pick the gender of their characters. Treyarch is bringing a lot of customisation options to Call of Duty: Black Ops 3. This extends to the game’s campaign, which we know will support up to four players in co-op. Customising […]

  • New Dirt game pops up on Steam Early Access for £25

    Codemasters Dirt series has moved to Steam’s Early Access and is available to buy today for £24.99. The last entries in the series were released on consoles but Dirt Rally is exclusive to PC at this stage. The game launches with 17 cars and 36 stages with more free content promised. Here’s some of the […]

  • Dying Light dev tools to add custom models, multiplayer support

    Techland will continue to add more support to Dying Light’s developer tools. A brief video highlights incoming updates including terrain creation and editing, importing custom models and multiplayer support. Dying Light developer tools were released at the start of the month and allow players to create their own maps and stories before sharing them via […]

  • How to improve Battlefield 4′s community jungle map

    There’s a lot of chatter about how to make BF4′s community jungle map better. Once suggestion is to make more of a feature out of the waterfall, according to Reddit user xpc_absol. Our man Westie considers that and runs with it, looking at how it would change objectives and interaction with the map itself – […]

  • Batman: Arkham Knight lets you play as Robin, Nightwing, Catwoman – trailer

    Not long until now until the third part of the Arkham trilogy is released – here’s a new trailer showing some interesting team-ups. Update: According to publisher Warner, the game will feature a “dual-play” mechanic that allows players to switch between Batman and his allies – Catwoman, Robin, Nightwing – during combat. It’s not quite […]

  • GTA 5 PC mods: falling whales, North Yankton unlocked and a cat rampage

    So how are those GTA 5 PC mods coming along? Quite nicely if we take a look at a batch of new mods for the game. It seems the community is having a fair bit of fun accessing restricted content and messing around with the local wildlife. Let’s start with a look at what happens […]

  • Manhunt is the best GTA 5 movie you’ll see today

    Created using the Rockstar Editor from GTA 5 on PC, this movie by AbsolutePab is pretty effin’ delicious. The three minute Manhunt action movie was created by the same guy behind this short inspired by The Purge and The Graffiti of Los Santos documentary. You should subscribe to AbsolutePab on YouTube. You really should.

  • Halo 5 Guardians getting limited edition Xbox One console

    Thinking of buying a new Xbox One? You might want to wait until October 27. Because Microsoft is planning to release a limited edition console alongside the game, as confirmed by 343 Industries studio head Josh Holmes. @juliocurt There is a limited edition console coming, yes. It hasn’t been revealed yet, but it’s pretty sweet. […]

  • Silent Hills is officially dead

    Konami’s collaboration with Del Toro is over, playable demo to disappear on Wednesday. Update 2: Konami has published a statement earlier confirming that it’s no longer working on Silent Hills. “Konami is committed to new Silent Hill titles, however the embryonic ‘Silent Hills’ project developed with Guillermo del Toro and featuring the likeness of Norman […]

  • Call of Duty: Black Ops 3 Zombies will be “totally unique, mind-blowing”

    Welcome back Treyarch’s “own unique brand of mind-fuckery” to Call of Duty. Call of Duty: Black Ops 3 developer Treyarch has said Zombies mode in this year’s game will be completely different to the campaign and multiplayer games. Speaking at a briefing last week, studio head Mark Lamia said players should expect something entirely different. […]

  • Meet the specialist classes of Call of Duty: Black Ops 3 multiplayer

    Hands-on impressions of four new classes and their special abilities shaking up Call of Duty multiplayer. What’s exciting about this year’s Call of Duty is that we were able to get hands on with three different multiplayer maps and four of the new classes this early in development. Although the number of maps is still […]

  • Here’s the PC specs for Call of Duty: Black Ops 3

    The PC specs for Call of Duty: Black Ops 3 have been confirmed well ahead of the game’s November 6 release. Releasing the specs over six months before the game is due highlights how far along the game is in development. The specs are designed with low end and high end builds in mind. Get […]

  • Open beta for Call of Duty: Black Ops 3 ahead of Nov 6 release date

    Call of Duty: Black Ops 3 will offer an open beta to every player who pre-orders the game. The open beta is for the three supported formats – PC, Xbox One and PS4 – there is no version of Black Ops 3 for PS3 or Xbox 360. Solid details for the beta are yet to […]

  • Call of Duty: Black Ops 3 brings back 4-player co-op campaign

    This year’s Call of Duty campaign is designed specifically for four players to experience together. Let’s get boots on the ground, soldier. Don’t call it an Exo skeleton. Call it the Direct Neural Interface. Okay, it’s a little less catchy, but the DNI biotechnology in Call of Duty: Black Ops 3 will feel familiar to […]

  • Call of Duty: Black Ops 3 – watch the first official trailer here

    Here’s the first full trailer for Call of Duty: Black Ops 3, due for release on November 6. Anyone who pre-orders the game will get access to the open beta. The game will be released on PS4, Xbox One and PC. You can read hands-on impressions of the multiplayer here, check out early info on […]

  • Dota 2 International Compendium out next week, three annual championships added

    Valve has announced its adding three, yearly Dota 2 championships to its eSports roster along with the new that a new International Compendium will launch next week alongside a balance update for MOBA. The firm said it was adding three extra championships to the schedule as it recognized there was “room for improvement” on a […]

  • Dungeons 2 is now available on PC, Mac, Linux – watch the launch trailer

    Dungeons 2, the dungeon-crawling strategy sequel to Realmforge Studios’ Dungeons, has been released on Steam by publisher Kalypso. It can be yours for $39.99 on Steam and is available for Windows, Linux, Mac and SteamOS. The first game was released in 2011 and heavily influenced by Dungeon Keeper. A boxed version will arrive in North […]

  • This Mortal Kombat X “hidden character intros” video is rather humorous

    YouTuber Maximilian Dood mad has created a Mortal Kombat X video featuring “hidden” character intros centering around Scorpion and Sub-Zero. Some of the dialogue is rather funny, and we particularly liked the affectionate line uttered by Sub-Zero at one point. Just something fun for your Saturday. Enjoy.

  • Art of the Catch creator sheds more light on why he pulled the Skyrim mod off Steam

    The creator of Skyrim mod Art of the Catch has taken to Reddit to explain why he pulled the paid mod off Steam Workshop. Yesterday, it was revealed Chesko had pulled the fishing mod off Steam Workshop, after mod creator Fore stated he didn’t endorse Chesko charging for the mod because it used his his […]

  • Tripwire adds clause to Killing Floor 2 EULA banning paid mods

    Tripwire Interactive has updated its EULA for Killing Floor 2 stating that any mods players create for the game must be distributed free-of-charge. The end user agreement update, via PCgamesN, went live a couple of days after Valve announced it would allow mod creators to start charging for their creations. Bethesda is the first company […]

  • Five Nights at Freddy’s 3 recreated in LittleBigPlanet 3 is rather eerie

    LittleBigPlanet 3 players have created some really interesting content with the game’s level builder, but sometimes, the creations go beyond cute and bright and venture into the realm of creepy, as is the case with this Five Nights at Freddy’s 3 build. Created by TheLittleBigPlanetShow, the rather ominous level can be played with up to […]

  • Final Fantasy 14: Heavensward benchmark trailer shows off flying mounts, more

    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. pic.twitter.com/rn6SVtVJbY — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]