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22 Cans staff pulling an all-nighter on on Curiosity connectivity issues

Curiosity: What's Inside the Cube? has baffled naysayers by proving indubitably popular - so much so that it hasn't been able to handle the strain of so many curious players.

Peter Molyneux took to Twitter to discuss the ongoing issues, which have led to a flood of complaints, noting that there is "total focus on fixing the issues" in the 22 Cans offices.

"I now understand what's going on, basically we and our server are overwhelmed by the number of people trying out the experiment," Molyneux said.

"After a little cry I am immensely grateful to everyone for their patience, the six of us are working overnight to keep the service going," he added.

"We're also working on an update that will fix the problem. Everyone please remember something as concurrent as this has never been attempted before, and we're just a tiny company."

Bless his heart, I just want to hug him every day forever. The former Lionhead boss noted that he's "praying to the gods" that 22 Cans' fixes won't cause issues, as the team has decided to keep the game active and make live changes on the server side.

Curiosity is available now for iOS and Android; users have made a significant dent in the cube's first layer.

"80m cubes tapped. I am totally blown away can't wait to share stats," Molyneux revealed earlier today. "What we've learned so far is amazing and we'll share all of this but first we must fix the problems. SO SO SO sorry but please be patient."

Twitter links: 1, 2, 3, 4, 5, 6, 7, 8

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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