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Army of Two Devil’s Cartel: hasta la vista, EA

Friday, 2 November 2012 13:45 GMT By Dave Cook

Army of Two: The Devil’s Cartel is heading your way in March. VG247′s Dave Cook goes hands on with the Frostbite 2 bromantic comedy and chats with Visceral about its reboot.

Army of Two series

The first game launched March 4th in the States. It holds a Metacritic rating of 72 on Xbox 360 and 74 on PS3.

Co-op has always been a big series focus, and heroes Salem and Rios have re-defined the term ‘bromance’ for many gamers.

Army of Two: The Devil’s Cartel is a series reboot developed by Visceral Games, due for a PS3 & Xbox 360 launch March 29th 2013.

It is the first time that Visceral and the Army of Two series hae used DICE’s Frostbite 2 engine.

Like a salvo of searing hot buckshot into the face of some guy we think is from Mexico, EA lifted the lid off its Army of Two reboot at the publisher’s pre-gamescom conference a few months ago.

The crowd went mental for it, and that’s strange because we guarantee that many of the people in that room gave the previous game five or six out of ten at review. Why then were people whooping and hollering like drunks at football match?

We were there. The pounding sound of unrelenting gun fire tortured our ears as Frostbite 2 particle effects made it impossible for our eyes to focus. Two soldiers named Alpha and Bravo shouted things the distortion made it hard to decipher, a chopper arrived and blew more things up. An onlooker next to us started crying.

It was surreal. Did anyone ask for this game? Was there any call to keep this franchise alive? Well clearly someone feels it deserves to exist, and you know what? That’s OK.

It’s OK to indulge in some guilty pleasure violence and gunplay now and then. Not every gaming experience needs to test the mind, push artistic boundaries or ask far-reaching questions about the human psyche. Sometimes we want a break from deep thought.

This is just two men with big arms, massive guns and an army of goons to vaporise. It’s the Rambo 4 of shooters. Don’t ask questions, don’t try understand the words coming out of anyone’s mouth, just look at all the pretty slaughter and destruction on screen. You’ll be fine.

South of the border

Fast forward to our first hands-on session with the game, and the same criticisms remain. The plot sees a four man group of masked mercs running an operation in Mexico.

It’s not long before the group is ambushed and two of their squad is assassinated, leaving Alpha and Bravo stranded in a sea of faceless bad guys.Their only option is to talk it over with their attackers rationally, discuss terms and conditions for their escape and reach a treaty agreement.

No of course not, their only option is clearly to shoot first, ask questions later, and man does it kick off with an almighty bang. In terms of handling, it’s a solid cover shooter that falls in line with the cream of the Gears of War pack. Nothing revolutionary, but it’s a format many devs screw up.

”Picture this: you take Frostbite 2′s environmental destruction, apply it to the human anatomy and up the gore factor. The resulting bloodshed is absolutely insane, and it gave us flashbacks of Soldier of Fortune 2′s infamous body melting bullet effects from 2002.”

The game’s ‘hook’ is Overkill Mode and you already know how it works without us having to explain it. Take a guess at what it involves, and chances are you’ll be correct. We’ll give you a second to think about it.

Ready? OK, so Overkill Mode basically fills up as you score kills. Activate it and both players become invincible for a short while and infinite ammo. It’s not inspiring in the slightest, but it comes with a hidden ace up its sleeve in Frostbite 2.

Once in Overkill Mode, your bullet create more destruction, and we’re not just talking about blowing up the environment here – although the sight of granite pillars, walls and vehicle shattering and distorting on impact is perfect for action junkies.

But picture this: you take Frostbite 2′s environmental destruction, apply it to the human anatomy and up the gore factor. The resulting bloodshed is absolutely insane, and it gave us flashbacks of Soldier of Fortune 2′s infamous body melting bullet effects from 2002.

Limbs sever with ease, heads burst like ripe tomatoes, enemies are torn in half and once Overkill subsides, the ground is littered with blood spray and still-hot body parts. The 18+ PEGI rating is certainly justified, make no mistake.

It’s senseless, stupid but again, it’s geared towards the Arnold Schwarzenegger generation. However there is a slight degree of depth in the game’s chaining mechanic, that doles out additional Overkill for targeting the same enemy, stealth killing enemies and other criteria.

We simply had to ask Visceral Games where the inspiration behind the series reboot came from, and if there’s any hidden depth we’re missing. Enter Visceral Games lead designer Julien Lamoureux.

Down Mexico way

Lamoureux explained, “With this game, when we started on it, we decided to switch to the new Frostbite 2 engine, which is way more powerful. So while we were doing that we were like, ‘OK, let’s take a step back and think about what Army of Two is all about.”

“For us it was kind of a no-brainer to think about co-op,” Lamoureux continued, “because yes previously, there was Salem and Rios, the masks, the big guns, customised weapons, and all of that. But at the end of the day we’re all about a solid co-op experience.”

“Army of Two without co-op would be like taking away Mario’s ability to jump. The game simply had to have it, and while the small section we played didn’t showcase the feature to any great degree, it’s already clear that the game will be a riot with a second person.”

“This is what we wanted to deliver right from the get-go”, he added, “Any decision we make we check back like, ‘is that co-op?’ or ‘how does this reinforce co-op?’ So the first obvious thing that we did was to make the single player campaign playable with a partner AI, in online co-op, or on split-screen.”

Army of Two without co-op would be like taking away Mario’s ability to jump. The game simply had to have it, and while the small section we played didn’t showcase the feature to any great degree, it’s already clear that the game will be a riot with a second person.

“We wanted to make sure all progression was persistent across all modes,” Lamoureux stressed, “You can start the campaign in single-player, hop over to split-screen with your buddy, play online, and then go back to solo play. You will never lose your character’s progression, and it’s also drop-in, drop-out, which is pretty cool.”

“That was fine,” Lamoureux said, “but then we also looked at what else it meant to be a co-op game, so the other thing was to think of a feature that didn’t just enforce co-op, but also reward it. So this is where the Overkill Mode started.”

“We went into the game and quantified all of the co-op actions,”Lamoureux explained, “and all actions for that matter. So for instance, if you just kill someone you’re going to get some points. But if you really work together and shoot at the same guy, you’re going to get more points.”

“But if you work even more together,” he added, “here one guy is taking all the aggro by shooting at enemies while the other one walks around to flank them, then you’re going to make even more points.”

What’s interesting is that the game doesn’t have an aggro meter, and this is something that actually works in its favour. You have to think on the hoof when running and gunning, simply using your wits to know when flanking and combo opportunities are possible.

That’s where I fell in love

As we said earlier, Frostbite 2 is the big draw here, because not only does it give rise to The Devil’s Cartel’s show-stopping spectacle, but it’s the first time Visceral has used it in a game. We asked Lemoureux if the engine was challenging to use, and how it bolsters the experience.

“Whenever you decide to trigger Overkill, you’re practically invincible, you do way more damage, your bullets become like mini explosions, you don’t have to reload, and you get infinite ammo. We take the Frostbite 2 engine here, and its shining. You can destroy anything from the little props, cover and even the enemies. Like, the destruction is just crazy and all over the place.”

That’s all well and good for lifeless, inanimate objects, but what about the Frostbite 2 melts human foes? We ask Lamoureux if the threat of censorship is a concern for Visceral.

”“It was a no-brainer to switch to Frostbite 2. It’s a really powerful tech. Overkill wouldn’t be the same without it, so yeah it’s great.”

“Not so much to be fair,” he replied, “because we felt it was a natural thing – having all the destruction in the world – such as destroying cover or a piece of geometry, but you also want to do that to NPCs. It just makes sense.”

“In Army of Two: The 40th Day there was a really brutal scene with a sniper,” Lamoureux recalled, “so we just felt that this was a natural thing to keep based on feedback. With Overkill and the destruction from Frostbite 2 it feels like an action blockbuster, and we though we should go there.”

“It was a no-brainer to switch to Frostbite 2,” he continued, “it’s a really powerful tech. Overkill wouldn’t be the same without it, so yeah it’s great.

As a final point we asked Lamoureux who the Devil’s Cartel are, but he kept his cards close to his chest, “We can’t talk too much about the story, but what I can tell you is you play Alpha and Bravo who are on a mission to escort a politician in Mexico.”

“Pretty soon everything goes sour – this is where the game starts – and the more you play, one of the Cartel leaders Batista appears. That’s the guy you saw in the demo.”

Mysterious.

Army of Two: The Devil’s Cartel launches across Europe March 29th on PS3 and Xbox 360.

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14 Comments

  1. SameeR_Fisher

    Let be brutally honest here Dave, I fail to see how Army of Two Devil’s Cartel is good, it looks to me like a TPS wanna be FPS title, or like you said a game so much towards Arnold Schwarzenegger generation, and it isn’t exciting at all.

    I believe EA is shooting itself in the foot with Army of Two: The Devil’s Cartel, being released in March after Gears of War: Judgment ?!, not sure it will sell alot, there is also Fuse which may get released in March, 3 Co-Op games, Army of Two seems pretty lacking compared to the other 2, not to mention there is also Tomb Raider which looks way better ((yet not Co-Op I know)).

    You know I would rather they make Dante’s Inferno 2, make it something special that competes with God of War, I know the first one was kinda a rip off and not without it’s flaws, but it had potential, and it sold around 2Million Copies or more, so I would rather wait for Dante’s Inferno 2, EA will get my money only for Dead Space 3.

    #1 2 years ago
  2. Dave Cook

    @1 I didn’t say it was good :) I said it was OK for people like it, regardless of how dumb or threadbare it is – and it is believe me. But some people like mindless gunplay, so who am I to judge them?

    #2 2 years ago
  3. viralshag

    I’m probably going to get this. I like the characters and the lighter comedic tones in the game to the usual gritty military stuff that most games have.

    With Frostbite 2 I can only see this being a lot more fun.

    #3 2 years ago
  4. Dave Cook

    @3 it is fun, but it’s unbelievably shallow. Frostbite 2 adds mindless carnage into the mix, and I think that is what will get people playing it. They shouldn’t approach it expecting depth or new ideas in any capacity, because they’re going to come away bitterly disappointed.

    #4 2 years ago
  5. ps3fanboy

    i have said hasta la vista to EA along time ago… never touching any games from these vultures ever again.

    by the way for does that dont know, the frostbite2 engine is shit on the ps3. you will have a lot of screen tearing, texture popping, framerate droppings and horrible vaseline blurriness in a game with that engine on the ps3.

    if you want a good frostbite2 game experience, then stick to pc. becouse it is only high end pc’s that run games properly with frostbite2…

    #5 2 years ago
  6. viralshag

    @Dave, Shallow mindless carnage based fun, you say? Sign me up, to be honest. I didn’t see much wrong with the last two games other than a few problems here and there, like most games, so I’m of the mind if it ain’t broke…

    #6 2 years ago
  7. Dave Cook

    @6 I loved the bit with the tiger in the second one. Madness.

    I won’t pretend they’re good games. They’re passable at best, but they saw me through many hangovers on a Saturday morning. Don’t question it: just squeeze the trigger and feel the alcohol melt away.

    #7 2 years ago
  8. ManuOtaku

    Dave you sum it up quite nicely in your post with this two words guilty pleasure, this game is the definition of guilty pleasure, a game that is not that great or good, but you cannot stop playing it or complaining about it, i cannot wait for this game even more now after reading the use of the frosbite 2 engine.

    #8 2 years ago
  9. viralshag

    If I didn’t have AC3 and NFS to play this weekend, I would totally fire up the old games.

    #9 2 years ago
  10. SameeR_Fisher

    @dave: true you never said it was good :D, I meant more from EA’s point of view you know, and I totally agree, I think there is a crowd to that kind of game out there, but it is still seems to me they can get more from other games.

    Beside this is EA, if a title X doesn’t sell 5million copies, then it isn’t a success.

    #10 2 years ago
  11. Dave Cook

    :)

    #11 2 years ago
  12. Phasmatis75

    When I first heard about this game my opinion was “EA ruined another Franchise” but I wanted to be fair and give this preview a chance because maybe a blue moon will occur and they won’t screw up one of my favorite series.

    Yet as I kept reading you never got to a part where you proved my initial opinion wrong. I’m not going to say that the originals were Voltare or Shakespeare but they weren’t mindless. The 40th day is easily one of me and my brothers favorite co-op games because it had enough tactical joy to make it challenging.

    Taking that away from the series is the same as taking away multiplayer from Call of Duty. All it leaves you asking is why even bother? Fact of the matter is EA knows this and instead of launching a new franchise which this in all practicality is, they decided to capitalize on the Army of Two franchise. Sad day indeed.

    #12 2 years ago
  13. Dave Cook

    @12 I would perhaps wait until the next preview stage before writing it off entirely, as what we played was a tiny snippet of a stage that didn’t really do much in the way of co-op originality. Often at this this early stage preview code can be curbed down to a test area, or a purpose built stage to show off new features. Usually what happens after the initial hands on preview stage is that a studio will build press debug code that gets sent or showcased to press.

    I’d wait and see what happens at that point, because that build will likely show much much more of the game and give you a better idea of what it’s like :)

    Keep the faith for now man.

    Dave

    #13 2 years ago
  14. Dragon246

    @Dave
    When I first heard about this game, I felt that it was a very story driven experience concentrating on different drug cartels. Was I wrong in my assessment? Is it just another co-op game with paper-thin story?

    #14 2 years ago

Comments are now closed on this article.

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    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]