Call of Duty: Black Ops Declassified is heading to PS Vita. It still doesn’t have a release date, but Resistance: Burning Skies developer Nihilistic has happily revealed more new details about the games maps, including Nukehouse. No prizes for guessing what that’s derived from.
Over at PS Blog EU, Nihilstic studio head Robert Huebner spooled off a barrage of new details about the game.
Before we go into this however, VG247 saw Declassified at gamescom and found it to be a ropey-looking cross-section of the original Black Ops with little in the way of new innovations and multiplayer maps that essentially give you smaller interpretations of old Black Ops maps. We’re worried about it.
Read this if you want to find out why: Black Ops: Declassified multiplayer – shooting blanks.
For example, Nukehouse is basically a smaller version of Nuketown, Range is a cross section of Firing Range, Shattered is a wafer thin slice of Cracked and more.
Anyway, Huebner said, “Nuketown is obviously a fan favorite so we wanted to really do an homage to that map. Nukehouse is a tighter level overall but tries to capture the unique look and feel of the original.”
On new perks and other create-a-class components, he said, “There are a total of 12 Perks in Black Ops Declassified, with a mix of returning and new abilities. Hardline, Marksman, Sleight of Hand, and Lightweight are all back, but new perks like Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane) and Toughness (reduced flinching when shot) are also important to remember when creating classes.”
Huebner also discussed single player for the first time, which follows on directly after the original Black Ops, “The single-player campaign consists of intense and replayable objective-based missions that allow you to get better and better over time to improve your performance. The goal is to give the player the experience of striving for the “perfect run” through each mission.”
There are also Survival missions, ripped right out of Modern Warfare 3, “Hostiles” missions as we call them now are the classic “survive infinite waves” sort of challenge. The player has to survive wave after wave of different enemy types, but also receives “care package” drops during play to keep them supplied.”
So there you have it. Excited? Sceptical? Let us know below.
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