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Final Fantasy anniversary interview: Toriyama speaks

Wednesday, 3 October 2012 08:37 GMT By Dave Cook

Final Fantasy turns 25 in December. VG247′s Dave Cook spoke with director Motomu Toriyama about its appeal, plus his involvement in ‘that’ death.

Final Fantasy

The original Final Fantasy launched on NES in 1987.

The name allegedly signifies the fact that if the game flopped, it would be creator Hironobu Sakaguchi’s last.

There are currently 14 core Final Fantasy titles, and countless spin-offs.

The next game is Lightning Returns: Final Fantasy XIII, the last game in the trilogy.

Created by Hironobu Sakaguchi in 1987, the original Final Fantasy was an attempt to reverse the diminishing fortunes of Square. Looking at the past 25 years, it’s hard to find another RPG series that has dictated opinion, influenced design and commanded such mastery over technology, regardless of generation.

One man who has seen the lion’s share of this journey is current Final Fantasy director Motomu Toriyama. His first game at Square-Enix – then Squaresoft – was Final Fantasy 7. He proved to be a pivotal creative voice in many of the game’s most memorable scenes.

Toriyama was originally hired to work on separate RPG license Bahamut Lagoon, a title that was eventually shelved. We ask him what the team felt going into such an ambitious project.

“For the development of Final Fantasy VII, the team was gigantic,” Toriyama told us, “and on a much greater scale than for any previous Final Fantasy title, or indeed any other game that had ever been made before.”

Unlocking the PSone

Toriyama’s team was attempting to make something bold and ambitious in Final Fantasy VII, which was a huge gamble on the emerging PlayStation format. Toriyama revealed that the team’s willingness to master the hardware drove them forward.

“At the time I had only just joined the company and was just one of many members of the team,” Toriyama explained, “Being able to take part in development on the then revolutionary PSone hardware was an incredibly exciting experience for me.”

“At that time the working hours at Squaresoft began at midday so I would be working solidly from noon through to midnight,” Toriyama added, “but this was in the emerging golden age of 3D polygon CG based games and every day was filled with new surprises and unforeseen problems making the work very stimulating.”

Working hard us one thing, but actually gaining the knowledge needed to make Final Fantasy VII’s CGI cut-scenes and slick animation resonate on the screen. Even in 1997 the CG visuals were nothing short of revolutionary.

“Rather than pressure there was more a sense of jubilation at this awesome product that we were creating.”

“At the time, games using 3D polygon CG were still pretty rare,” Toryiama explained, “so almost every day was filled with endless tests and trials of new techniques. It was an incredibly dynamic development environment with new results and discoveries coming constantly.”

“At the start of the development period there were very few graphic artists assigned to the team, so they even had to do their own character animations. That is something which would be unthinkable today.”

“All throughout development we could see the evolution of the game taking shape before our eyes so rather than pressure there was more a sense of jubilation at this awesome product that we were creating.”

“The 3D effects used in Final Fantasy VII were interesting because although the characters were depicted in full 3D polygons, while the backdrops were only simulated 3D.”

“With this system it was very daunting to get the staging on the event scenes right, taking a great deal of ingenuity to make things fit together like with the camera cuts of a movie scene.”

“We had to do a great deal of trial and error to get characters looking natural in composition. This was very difficult to achieve visually with the technology available at the time.”

Love hurts

Arguably the most memorable and touching story arc in Final Fantasy VII is the growing relationship between Cloud and Aeris. Toriyama had a great hand in writing and directing their scenes together, and of course, the eventual death of Aeris.

“The idea of having Aeris die during the story had a great impact on all the dev staff,” Toriyama explained, “and personally I decided to dedicate my efforts to depicting Aeris in as appealing a way as possible, so that she would become an irreplaceable character to the player in preparation for that moment.”

“As the game’s director Yoshinori Kitase gave a lot of freedom to the dev team,” Toriyama added, “so we were entrusted with almost total license to do what we wanted. In order to test the waters and find out where that line was we deliberately went out of our way to do things that we were likely to be asked to remake.”

“We were told that having Cloud’s allies from Avalanche merging into Cloud like the party characters did was no good, but that having a homage to the film “Singing in the Rain” where a character dances around a pole was OK.”

“Ultimately it may have just been that the line kept out in-joke type references while allowing the more entertaining ideas to go in.”

The grand pilgrimage

Final Fantasy VII went on to be a resounding, critically-acclaimed success, and led to the development of the eight and ninth games. But after Final Fantasy IX released, Square began looking at Sony’s next console, the PS2.

Never a developer to back down from a fight, Square used Final Fantasy X as a way of squeezing as much power out of Sony’s new hardware as possible. The game ripped protagonist Tidus from his world and into a fatal pilgrimage with summoner Yuna.

Toriyama was also promoted to event director on the project, and shared the experience with us. “When the hardware changed to the PS2 we were finally able to have the characters, maps and cameras move freely in a completely 3D environment and also to include full voice, which was a massive revolution for the Final Fantasy series.”

“We had strived for a very cinematic game experience up until then, but the technology to get that subtlety of depiction had not been sufficient, and it was with Final Fantasy X I think I can say that we really managed to achieve this.”

“The period developing this game was a time of daily challenges and discoveries and again, rather than feeling pressure we were really excited about being able to constantly try out new things.”

Sequel schizophrenia

After Final Fantasy X lit up critic pages and retail markets worldwide, Square then decided to make the series’ first sequel, the anomaly that is Final Fantasy X-2. Its camp tone and action focus made it a bitter pill for some series fans to swallow.

Toriyama full acknowledges and respects how some people feel, “Final Fantasy X-2 was the first true sequel to any Final Fantasy game, and the with the dawn of the PS2 generation, it became clear that creating a large scale game would require a huge number of staff.”

“It is perfectly understandable that from an economic perspective, it is a terrible waste to only use the wealth of graphical assets and the dev environment built up over development for one title and then discard it.”

“We decided that even though it was going to be a sequel we would develop Final Fantasy X-2 with a completely new world, story and game systems as only the Final Fantasy series can do.”

“Because this was the first ever attempt at a Final Fantasy sequel, we decided to steer ourselves even further along the path of breaking new ground and tried out a much brighter, girlier, pop culture inspired atmosphere than before.”

“The final result was very different from the original Final Fantasy X, but I think it is great and somewhat unique that there are fans who can appreciate both titles in their own way.”

Unlucky for some

Currently, Toriyama and his team are working on Lighting Returns: Final Fantasy XIII, the final instalment of the Final Fantasy XIII trilogy. Although the series has launched throughout this generation, it was originally planned for PS2.

However – as is tradition in the Final Fantasy series – Square saw new hardware as an inviting challenge, and decided to uproot the game’s development and move it over to PlayStation 3.

“The development of Final Fantasy XIII also happened during a time when we were shifting to a new console generation and so to a certain extent had to anticipate that future generation.”

“We only really did any development on the PS2 at the very start of the project, and this was mainly focussed around creating the world, and putting together the story and the plot and so on. We also tried out highly action-based game systems.”

“The development of Final Fantasy XIII also happened during a time when we were shifting to a new console generation and so to a certain extent had to anticipate that future generation.”

The process proved to be challenging for Toriyama and the rest of Square, as the studio – along with several others – found the PS3 a tricky console to code for. Determined to crack the puzzle, Square opted to create its own development kit Crystal Tools.

Toriyama explained the studio’s approach, “When we moved to development for the PS3, I would say that rather than difficulties with the hardware itself, it was actually coming up with the core development setup and philosophy that we spent the most time on.”

“Basically, because we proceeded with developing Crystal Tools – not just for Final Fantasy XIII but so we could use it on multiple games – the core development time was extended and became very long. These tools obviously had to work with many different game specifications if they were to be applicable to multiple titles.”

Toriyama added that Square took a long-term approach to Crystal Tools, rather than focusing on one project, “Actually laying down the basic specs for the game took a while too and there were many little factors that needed tuning throughout the project.”

“Our experiences here were all used as feedback to aid in our development plans for the next generation change, and have already been utilised in creating the dev environment for our new recently announced Luminous Engine.

Critical reaction

Technical power alone doesn’t make for a solid experience, and Toriyama’s attempt at a more story-driven title let to a mixed reaction from long-time fans. The linear approach was an attempt to craft a stronger plot, but some found it hard to accept.

Toriyama explained, “The core concept behind Final Fantasy XIII was that it would be story driven, and great importance was placed on making sure that anyone would be able to enjoy a high quality game experience to the same level.”

“With game design there is always an aspect of cutting away at some features while expanding on others. I do not think we will use exactly the same design in the next games we make, but we managed to achieve a quality that could only be realised with Final Fantasy XIII, so I think there were many positive aspects to it too.”

“As this is the third title on the current generation hardware it will also be the most complete and polished game in the Final Fantasy series.”

With lessons learned, Toriyama is happy to share with us more details on Lightning Returns: Final Fantasy XIII, “It is the newest instalment in the Lightning saga that began with Final Fantasy XIII and also brings the saga to a conclusion. In the game Lightning will enter the final battle against a fate brought about by a new deity.”

“It will feature direct action battles perfectly suited to Lightning, as well as character customisation, and will really take care to thoroughly embody the character of Lightning herself. The game concept will be very much “world driven” this time round.”

“We are going to build a finely detailed world which changes in real time along with the passing of day and night over 24 hours. The world also has links to our own real world, and will see setups with the world of Final Fantasy entering into our everyday lives.”

“As this is the third title on the current generation hardware it will also be the most complete and polished game in the Final Fantasy series. The game is scheduled for release in 2013 so look out for it.”

How to survive this long

So that’s how the Final Fantasy series got to where it is today, but we ask Toriyama why he feels it has stood the test of time and remained as popular as it has these past 25 years.

“I am very glad that we have managed to reach 25 years of Final Fantasy and this is without doubt down to the support of all the fans,” Toriyama added, “Each Final Fantasy title is created as a completely new and unique game experience, with new worlds, characters, stories and game systems.”

”The biggest concern we are facing is that as the series gets older the fans will increasingly be spread across an even wider demographic. The way they play the games is also changing and presents new challenges in creating a game that can appeal to, and satisfy an increasingly broad and varied audience.”

“I do not think there are any other series out there that have such change and evolution between each title. Sometimes the level of change in a new Final Fantasy game may be quite extreme, but I feel that one reason for the continued popularity of the series among each generation of fans is down to this ideology of challenging ourselves for each new game on the latest hardware of the time.”

The hardware angle, again, is key, and pushing that tech is the fundamental value shared across the studio, “From the technical perspective, each time there is a switch to a new generation of gaming hardware there are more new elements and factors that we have to address in creating a Final Fantasy game, so yes that is very tough.”

“Of course, on the other hand, there is a massive feeling of achievement and satisfaction when we manage to create a fresh vibe and a more polished product, thanks to improvements in quality due to the appearance of new technology during the development process.”

“At the moment the biggest concern we are facing is that as the series gets older the fans will increasingly be spread across an even wider demographic. The way they play the games is also changing and presents new challenges in creating a game that can appeal to, and satisfy an increasingly broad and varied audience.”

“Even with those challenges though, I really like the way that we have not lost the spirit of striving for the very best product when making new Final Fantasy games.”

Toryiama’s favourite moment

We simply have to use this opportunity to ask Toriyama what his most favourite moment from across the Final Fantasy series is and why. It’s certainly not an easy thing to narrow down, but he managed it.

“My own personal favourite moment from the series is the opening scene of FFVII,” Toryima revealed, “One reason I remember it is that during development on the game, I had to sit in front of a debugging kit, watching that scene many, many times.”

“But more than that I feel that the sequence of events in this particular scene, where the speeding train pulls into Midgar Station, and then seamlessly links to the protagonist Cloud leaping down to immediately be controlled by the player, encapsulates the fundamental shared design philosophy behind every Final Fantasy game.”

“It’s where the games creators show the player the world that they want to while ultimately leaving the glory of the starring role to the player and allowing them to have a game experience. I will try my hardest to continue creating many moments like this that will stay in player’s memories.”

“Finally, I would once again like to offer my thanks to all of the fans who have supported Final Fantasy over it’s 25 years and hope we can have lots more fun in the future too.”

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7 Comments

  1. FabioPal

    Awesome article, thanks Dave!

    But I’m a Grammar Nazi so, last line: “its 25 years”, not “it’s” ;)

    #1 3 years ago
  2. Dave Cook

    @1 thanks man, and cheers for the typo spot :)

    #2 3 years ago
  3. Deacon

    Brilliant article Dave!

    #3 3 years ago
  4. stlthriot

    Agreed! Enjoyed this article!
    I always love hearing new details on the development of FF7, even after all these years! :) One of my favorites!

    #4 3 years ago
  5. Dave Cook

    Thanks guys, Final Fantasy 7 has been one of my favourite and fondest game experiences to date, so writing this was incredibly enjoyable :)

    #5 3 years ago
  6. Debabrata Nath

    Good read, might actually but this now and give it a shot.

    #6 2 years ago
  7. Digital Bamboo

    Very cool. Especially the FFVII bits.

    #7 2 years ago

Comments are now closed on this article.

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    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]