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Final Fantasy anniversary interview: Toriyama speaks

Wednesday, 3 October 2012 08:37 GMT By Dave Cook

Final Fantasy turns 25 in December. VG247′s Dave Cook spoke with director Motomu Toriyama about its appeal, plus his involvement in ‘that’ death.

Final Fantasy

The original Final Fantasy launched on NES in 1987.

The name allegedly signifies the fact that if the game flopped, it would be creator Hironobu Sakaguchi’s last.

There are currently 14 core Final Fantasy titles, and countless spin-offs.

The next game is Lightning Returns: Final Fantasy XIII, the last game in the trilogy.

Created by Hironobu Sakaguchi in 1987, the original Final Fantasy was an attempt to reverse the diminishing fortunes of Square. Looking at the past 25 years, it’s hard to find another RPG series that has dictated opinion, influenced design and commanded such mastery over technology, regardless of generation.

One man who has seen the lion’s share of this journey is current Final Fantasy director Motomu Toriyama. His first game at Square-Enix – then Squaresoft – was Final Fantasy 7. He proved to be a pivotal creative voice in many of the game’s most memorable scenes.

Toriyama was originally hired to work on separate RPG license Bahamut Lagoon, a title that was eventually shelved. We ask him what the team felt going into such an ambitious project.

“For the development of Final Fantasy VII, the team was gigantic,” Toriyama told us, “and on a much greater scale than for any previous Final Fantasy title, or indeed any other game that had ever been made before.”

Unlocking the PSone

Toriyama’s team was attempting to make something bold and ambitious in Final Fantasy VII, which was a huge gamble on the emerging PlayStation format. Toriyama revealed that the team’s willingness to master the hardware drove them forward.

“At the time I had only just joined the company and was just one of many members of the team,” Toriyama explained, “Being able to take part in development on the then revolutionary PSone hardware was an incredibly exciting experience for me.”

“At that time the working hours at Squaresoft began at midday so I would be working solidly from noon through to midnight,” Toriyama added, “but this was in the emerging golden age of 3D polygon CG based games and every day was filled with new surprises and unforeseen problems making the work very stimulating.”

Working hard us one thing, but actually gaining the knowledge needed to make Final Fantasy VII’s CGI cut-scenes and slick animation resonate on the screen. Even in 1997 the CG visuals were nothing short of revolutionary.

“Rather than pressure there was more a sense of jubilation at this awesome product that we were creating.”

“At the time, games using 3D polygon CG were still pretty rare,” Toryiama explained, “so almost every day was filled with endless tests and trials of new techniques. It was an incredibly dynamic development environment with new results and discoveries coming constantly.”

“At the start of the development period there were very few graphic artists assigned to the team, so they even had to do their own character animations. That is something which would be unthinkable today.”

“All throughout development we could see the evolution of the game taking shape before our eyes so rather than pressure there was more a sense of jubilation at this awesome product that we were creating.”

“The 3D effects used in Final Fantasy VII were interesting because although the characters were depicted in full 3D polygons, while the backdrops were only simulated 3D.”

“With this system it was very daunting to get the staging on the event scenes right, taking a great deal of ingenuity to make things fit together like with the camera cuts of a movie scene.”

“We had to do a great deal of trial and error to get characters looking natural in composition. This was very difficult to achieve visually with the technology available at the time.”

Love hurts

Arguably the most memorable and touching story arc in Final Fantasy VII is the growing relationship between Cloud and Aeris. Toriyama had a great hand in writing and directing their scenes together, and of course, the eventual death of Aeris.

“The idea of having Aeris die during the story had a great impact on all the dev staff,” Toriyama explained, “and personally I decided to dedicate my efforts to depicting Aeris in as appealing a way as possible, so that she would become an irreplaceable character to the player in preparation for that moment.”

“As the game’s director Yoshinori Kitase gave a lot of freedom to the dev team,” Toriyama added, “so we were entrusted with almost total license to do what we wanted. In order to test the waters and find out where that line was we deliberately went out of our way to do things that we were likely to be asked to remake.”

“We were told that having Cloud’s allies from Avalanche merging into Cloud like the party characters did was no good, but that having a homage to the film “Singing in the Rain” where a character dances around a pole was OK.”

“Ultimately it may have just been that the line kept out in-joke type references while allowing the more entertaining ideas to go in.”

The grand pilgrimage

Final Fantasy VII went on to be a resounding, critically-acclaimed success, and led to the development of the eight and ninth games. But after Final Fantasy IX released, Square began looking at Sony’s next console, the PS2.

Never a developer to back down from a fight, Square used Final Fantasy X as a way of squeezing as much power out of Sony’s new hardware as possible. The game ripped protagonist Tidus from his world and into a fatal pilgrimage with summoner Yuna.

Toriyama was also promoted to event director on the project, and shared the experience with us. “When the hardware changed to the PS2 we were finally able to have the characters, maps and cameras move freely in a completely 3D environment and also to include full voice, which was a massive revolution for the Final Fantasy series.”

“We had strived for a very cinematic game experience up until then, but the technology to get that subtlety of depiction had not been sufficient, and it was with Final Fantasy X I think I can say that we really managed to achieve this.”

“The period developing this game was a time of daily challenges and discoveries and again, rather than feeling pressure we were really excited about being able to constantly try out new things.”

Sequel schizophrenia

After Final Fantasy X lit up critic pages and retail markets worldwide, Square then decided to make the series’ first sequel, the anomaly that is Final Fantasy X-2. Its camp tone and action focus made it a bitter pill for some series fans to swallow.

Toriyama full acknowledges and respects how some people feel, “Final Fantasy X-2 was the first true sequel to any Final Fantasy game, and the with the dawn of the PS2 generation, it became clear that creating a large scale game would require a huge number of staff.”

“It is perfectly understandable that from an economic perspective, it is a terrible waste to only use the wealth of graphical assets and the dev environment built up over development for one title and then discard it.”

“We decided that even though it was going to be a sequel we would develop Final Fantasy X-2 with a completely new world, story and game systems as only the Final Fantasy series can do.”

“Because this was the first ever attempt at a Final Fantasy sequel, we decided to steer ourselves even further along the path of breaking new ground and tried out a much brighter, girlier, pop culture inspired atmosphere than before.”

“The final result was very different from the original Final Fantasy X, but I think it is great and somewhat unique that there are fans who can appreciate both titles in their own way.”

Unlucky for some

Currently, Toriyama and his team are working on Lighting Returns: Final Fantasy XIII, the final instalment of the Final Fantasy XIII trilogy. Although the series has launched throughout this generation, it was originally planned for PS2.

However – as is tradition in the Final Fantasy series – Square saw new hardware as an inviting challenge, and decided to uproot the game’s development and move it over to PlayStation 3.

“The development of Final Fantasy XIII also happened during a time when we were shifting to a new console generation and so to a certain extent had to anticipate that future generation.”

“We only really did any development on the PS2 at the very start of the project, and this was mainly focussed around creating the world, and putting together the story and the plot and so on. We also tried out highly action-based game systems.”

“The development of Final Fantasy XIII also happened during a time when we were shifting to a new console generation and so to a certain extent had to anticipate that future generation.”

The process proved to be challenging for Toriyama and the rest of Square, as the studio – along with several others – found the PS3 a tricky console to code for. Determined to crack the puzzle, Square opted to create its own development kit Crystal Tools.

Toriyama explained the studio’s approach, “When we moved to development for the PS3, I would say that rather than difficulties with the hardware itself, it was actually coming up with the core development setup and philosophy that we spent the most time on.”

“Basically, because we proceeded with developing Crystal Tools – not just for Final Fantasy XIII but so we could use it on multiple games – the core development time was extended and became very long. These tools obviously had to work with many different game specifications if they were to be applicable to multiple titles.”

Toriyama added that Square took a long-term approach to Crystal Tools, rather than focusing on one project, “Actually laying down the basic specs for the game took a while too and there were many little factors that needed tuning throughout the project.”

“Our experiences here were all used as feedback to aid in our development plans for the next generation change, and have already been utilised in creating the dev environment for our new recently announced Luminous Engine.

Critical reaction

Technical power alone doesn’t make for a solid experience, and Toriyama’s attempt at a more story-driven title let to a mixed reaction from long-time fans. The linear approach was an attempt to craft a stronger plot, but some found it hard to accept.

Toriyama explained, “The core concept behind Final Fantasy XIII was that it would be story driven, and great importance was placed on making sure that anyone would be able to enjoy a high quality game experience to the same level.”

“With game design there is always an aspect of cutting away at some features while expanding on others. I do not think we will use exactly the same design in the next games we make, but we managed to achieve a quality that could only be realised with Final Fantasy XIII, so I think there were many positive aspects to it too.”

“As this is the third title on the current generation hardware it will also be the most complete and polished game in the Final Fantasy series.”

With lessons learned, Toriyama is happy to share with us more details on Lightning Returns: Final Fantasy XIII, “It is the newest instalment in the Lightning saga that began with Final Fantasy XIII and also brings the saga to a conclusion. In the game Lightning will enter the final battle against a fate brought about by a new deity.”

“It will feature direct action battles perfectly suited to Lightning, as well as character customisation, and will really take care to thoroughly embody the character of Lightning herself. The game concept will be very much “world driven” this time round.”

“We are going to build a finely detailed world which changes in real time along with the passing of day and night over 24 hours. The world also has links to our own real world, and will see setups with the world of Final Fantasy entering into our everyday lives.”

“As this is the third title on the current generation hardware it will also be the most complete and polished game in the Final Fantasy series. The game is scheduled for release in 2013 so look out for it.”

How to survive this long

So that’s how the Final Fantasy series got to where it is today, but we ask Toriyama why he feels it has stood the test of time and remained as popular as it has these past 25 years.

“I am very glad that we have managed to reach 25 years of Final Fantasy and this is without doubt down to the support of all the fans,” Toriyama added, “Each Final Fantasy title is created as a completely new and unique game experience, with new worlds, characters, stories and game systems.”

”The biggest concern we are facing is that as the series gets older the fans will increasingly be spread across an even wider demographic. The way they play the games is also changing and presents new challenges in creating a game that can appeal to, and satisfy an increasingly broad and varied audience.”

“I do not think there are any other series out there that have such change and evolution between each title. Sometimes the level of change in a new Final Fantasy game may be quite extreme, but I feel that one reason for the continued popularity of the series among each generation of fans is down to this ideology of challenging ourselves for each new game on the latest hardware of the time.”

The hardware angle, again, is key, and pushing that tech is the fundamental value shared across the studio, “From the technical perspective, each time there is a switch to a new generation of gaming hardware there are more new elements and factors that we have to address in creating a Final Fantasy game, so yes that is very tough.”

“Of course, on the other hand, there is a massive feeling of achievement and satisfaction when we manage to create a fresh vibe and a more polished product, thanks to improvements in quality due to the appearance of new technology during the development process.”

“At the moment the biggest concern we are facing is that as the series gets older the fans will increasingly be spread across an even wider demographic. The way they play the games is also changing and presents new challenges in creating a game that can appeal to, and satisfy an increasingly broad and varied audience.”

“Even with those challenges though, I really like the way that we have not lost the spirit of striving for the very best product when making new Final Fantasy games.”

Toryiama’s favourite moment

We simply have to use this opportunity to ask Toriyama what his most favourite moment from across the Final Fantasy series is and why. It’s certainly not an easy thing to narrow down, but he managed it.

“My own personal favourite moment from the series is the opening scene of FFVII,” Toryima revealed, “One reason I remember it is that during development on the game, I had to sit in front of a debugging kit, watching that scene many, many times.”

“But more than that I feel that the sequence of events in this particular scene, where the speeding train pulls into Midgar Station, and then seamlessly links to the protagonist Cloud leaping down to immediately be controlled by the player, encapsulates the fundamental shared design philosophy behind every Final Fantasy game.”

“It’s where the games creators show the player the world that they want to while ultimately leaving the glory of the starring role to the player and allowing them to have a game experience. I will try my hardest to continue creating many moments like this that will stay in player’s memories.”

“Finally, I would once again like to offer my thanks to all of the fans who have supported Final Fantasy over it’s 25 years and hope we can have lots more fun in the future too.”

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7 Comments

  1. FabioPal

    Awesome article, thanks Dave!

    But I’m a Grammar Nazi so, last line: “its 25 years”, not “it’s” ;)

    #1 2 years ago
  2. Dave Cook

    @1 thanks man, and cheers for the typo spot :)

    #2 2 years ago
  3. Deacon

    Brilliant article Dave!

    #3 2 years ago
  4. stlthriot

    Agreed! Enjoyed this article!
    I always love hearing new details on the development of FF7, even after all these years! :) One of my favorites!

    #4 2 years ago
  5. Dave Cook

    Thanks guys, Final Fantasy 7 has been one of my favourite and fondest game experiences to date, so writing this was incredibly enjoyable :)

    #5 2 years ago
  6. Debabrata Nath

    Good read, might actually but this now and give it a shot.

    #6 2 years ago
  7. Digital Bamboo

    Very cool. Especially the FFVII bits.

    #7 2 years ago

Comments are now closed on this article.

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    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]