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Oddworld Abe’s Oddysee interview: stick it to the man

Tuesday, 2 October 2012 16:59 GMT By Dave Cook

Oddworld: Abe’s Oddysee is one of the most unique games of our time. VG247′s Dave Cook spoke with creator Lorne Lanning about its origins and future.

Lorne Lanning

Founded Oddworld Inhabitants in 1994 with Sherry McKenna. The studio was based in California.

Released Oddworld: Abe’s Oddysee on PSone in 1997 to critical acclaim

Lanning is now working with Just Add Water on Oddworld: New N’ Tasty!

There are many truths of the game industry that ring true no matter what year, generation or country you look at, but few resonate quite so profoundly as new IP being a huge financial risk.

Money talks and bullshit walks, but unless you’re a million dollar entity, success in this market is never guaranteed. The Oddworld series goes against the grain so defiantly that it was always going to run into trouble at some point in its lifespan.

Initially planned by co-creators Lorne Lanning and his partner Sherry McKenna as a five-game series, the Oddworld Quintology only saw the release of three core games – not counting the originally unplanned sequel Abe’s Exoddus. The first title, Abe’s Oddysee launched on PSone in 1997.

The developer’s third game, the critically-acclaimed but criminally under-marketed Stranger’s Wrath would be the studio’s last release before receding to the sidelines in 2005. But now, in collaboration with British studio Just Add Water, the franchise is back in a big way.

Oddworld: New N’ Tasty! is an HD remake of the first game – as in, an actual remake from top to bottom – and it’s looking rather lovely indeed. The game will launch in due course, but what comes after that is anyone’s guess.

At Eurogamer Expo, VG247 caught up with Lanning to discuss the origins of the Oddworld: Abe’s Oddysee, and why the current climate of indies and digital distribution is perfect for a full-on Oddworld revival.

The million unit dream

We’re not even underway with our interview but we can already tell that Lanning feels like a man reborn, a person thankful to have a second chance to let his creations shine. His energy is heart-warming after everything he’s been through.

It’s a great thing to see in an industry riddle with lay-offs and closures, so we ask him just how thankful he feels for Abe’s success, and if he thought all of this would have been possible back at the launch of his studio in 1994.

“You know, the amount of money we borrowed to make Abe’s Oddysee – he had to succeed,” Lanning recalled, “He had to sell millions of units. He just had to man. I had to convince people that it would before I got the money, and then I actually had to deliver.”

“That impact was a little more than I’d kind of hoped for – the longevity of it. The number of people with Abe tattoos, and all that is pretty phenomenal. I didn’t really see that then.”

“But that said, what I never expected – I worked for it, I designed for it, but I never actually expected it – was that 15 years later, gamers would still have this passion, and that we would still be receiving emails about it.”

“I mean, we always designed Abe for the downtrodden, because that’s who I feel most of us are. Now it’s so much more clear, but we still get emails from people about how it really changed their lives at really critical times. Like, they decided not to jump off that cliff.”

“That impact was a little more than I’d kind of hoped for – the longevity of it, and the number of people with Abe tattoos, all that is pretty phenomenal. I didn’t really see that then.”

Lanning was lucky that his studio retained ownership over the Oddworld IP for so long. After all, this is a business teeming with big publishers vying for ownership over new franchises.

Calling it ‘splitting the baby’ – a legal term often used to explain part-ownership of a license or other asset, Lanning explained that he wasn’t too eager to hand over control of Oddworld to publishers readily, for fear of the quality suffering.

Lanning explained to us that digital distribution and a strong relationship with Just Add Water made Oddworld’s revival possible, but noted that any profit made strictly goes back into paying company wages and funding projects.

Rock n’ roll standards

The secret to making the Oddworld franchise reach new prominence today is reinvestment, and making sure that money is used wisely. That way Lanning and Just Add Water need never turn to a big publisher ever again.

“It started just by getting Abe’s Oddysee and Exoddus on Steam, that was the beginning of us self-publishing. It worked out phenomenally because then we had the Oddbox, Stranger’s Wrath HD and now Abe’s Oddysee New N’ Tasty.”

“Abe is something that resonated so well, and for so long that to-date, there may be about five-plus million units sold. That’s not phenomenal by today’s standards, but by rock n’ roll standards, that is huge.”

“That’s how we see it. We’re a rock band, not big business people with an exit strategy.”

“That’s how we see it. We’re a rock band, not big business people with an exit strategy. When I talked about babies split in half, if you look at the industry, there’s babies split in half everywhere – Halo, the BioWare games and others.”

“The initial passion is gone, but for us if the returns are bigger, we can start to take bigger and bigger bets. This allows us to do something that would be difficult for a publisher, which is to say, ‘hey, we’re going to love making these games as developers’, and put as much love into them as we’ve always done.”

“If I look at the landscape now it’s like, if I’m a big publisher and I don’t make a 5x return on my game in the first week, I’m dead. But now, at 50,000 units digitally, you have a business. It’s self-perpetuating.”

That freedom didn’t happen for Lanning overnight of course, so we get to the real meat of the conversation – the game that started it all – Oddworld: Abe’s Oddysee.

Odd origins

We ask Lanning what he set out to achieve when conceptualising Abe’s first outing and its dark, wacky world. After all, it wasn’t exactly conforming to industry trends, so it posed a big risk for the studio.

“Oddworld itself was based on the idea that we’re living in an unsustainable world and we need to wake up. I’m an anti-capitalist and proud of it because capitalism is evil. the beautiful thing is that today, people are seeing that more clearly.”

“In reality, a lot of what drove the creation of the content is more clear to the audience today, that basically, we’re all getting screwed. What inspired the games was, I knew what was happening with fast food companies and the deforestation of South American rainforest.”

”The creation of Abe was driven by deforestation and what was happing with diamond miners, and how indigenous cultures were becoming mandated to become financially dependent on bigger cultures.”

“I knew it, and I knew most people at the time didn’t. I would talk to professors and people who were meant to be intelligent, but they were clueless. That need to say, ‘look, we need to pay attention to these things’ was there, but how could we do that with a twisted funnybone?’”

“How can that be inspiring to people who know they’re getting the shaft? So the creation of Abe was driven by deforestation and what was happing with diamond miners, and how indigenous cultures were becoming mandated to become financially dependent on bigger cultures.”

“When we got to Munch’s Oddysee, that was about what was happening in the pharmaceutical industry on the legal end, and with animal testing in multi-billion businesses.”

“Stranger’s Wrath was more about me thinking, ‘where’s the warrior in all of this? Where’s the rogue samurai? I mean, my dad was on nuclear submarines for 17 years, and through that I saw true patriots. But those same guys are only now realising just who they’re working for.”

Designing Abe

But what about Abe’s quirky design? He’s a Mudokon, forced into working at food processing plant Rupture Farms. After learning that his people are next on the menu, he decides to escape the rusting factory and liberate his people.

Lanning explained his collaboration with Oddworld artist Steven Olds, “He was an amazing guy. He was self-taught but you’ve never met a guy with more discipline, he’s the Lance Armstrong of production design. He was a master.”

“But what I was doing was trying to come up with in Abe was the embodiment of the absolute downtrodden. I wanted what I was seeing in the heartbreaking pictures of guys covered in mud, emerging from the diamond mines of Bolivia, with their managers carrying M16s.”

“I wanted that, so we went back and forth. There was another thing I wanted but we haven’t gone into too much detail with was Abe’s little ponytail. One of the things I noticed from fishing – which is my first love – is that I would see the same species of fish looking very different depending on the quality of the water it lived in.”

“I later learned that you could take that fish and put it in better water, then after an amount of time it would change back into that beautiful thing. Now we get to Abe, and the Mudokon. In Rupture farms they are grey, their ponytails have shrunken.”

“The key is actually in creating the really difficult challenge that must be solved, and that requires a grand solution. Once you solve it, you look really smart.”

“But as they start getting healthy, being around trees, eating organic food instead of processed, and just finding themselves again, the real colour starts to come back, and their hair grows long.

“We need more successes to make new games that show all of that, but there is a lot more inspiration and logic that drives those characters so far.”

While Lanning’s inspiration and design concept for Abe is admirable, we ask him if he ever felt worried that Abe, who is largely a pacifist wouldn’t be an attractive lead in 1997, in the same decade that produced Doom and Metal Gear Solid.

“Abe was never going to carry a gun, and some of our designers at the time were like, ‘you’re just nuts, he needs a gun’, so I said ‘no he doesn’t, he needs a solution’. I say this often: that the essence of what appear to be brilliant ideas, is not necessarily brilliance.”

“The key is actually in creating the really difficult challenge that must be solved, and that requires a grand solution. Once you solve it, you look really smart. In the case of Abe it was more than embodying what we knew the audience was looking for, it was that we wanted to take the opposite approach.”

“He can never carry a gun, ever, and that is what birthed his power of possession. If you look at it as a designer like, how do we give him a gun and then take it away, but that it still feels ok?”

“It doesn’t feel limiting, it just feels like a power-up in this instance, and that is what drove possession. It was a good answer to that problem because we were dealing with this spiritually indigenous people that had kind of lost their roots.”

“They’re like the Aborigines in that they know something we’ve forgotten, and we need that recaptured.”

Gamespeak

Oddworld games have always included a system called Gamespeak, which gives players the ability to have characters talk which in turn triggers a response from NPCs, such Abe asking Mudokons to follow him, or even scolding them if they get out of line.

Lanning explains why his team implemented the system in Abe’s Oddysee, “What I felt was that I had no emotional connections to games on-screen. The closest I came was Prince of Persia, and I realised the reason for that was Jordan Mechner’s wonderful rotoscoped character animations.”

“Because it felt more lifelike and that the prince dies so suddenly and horribly, I was like, ‘oh!’. I remember there was like a dozen of us playing it one night smoking bongs, and playing Prince of Persia.”

“They were all like, ‘jump, jump!’, so I did and I fell to my death, then everyone was like, ‘aaaah!’ We were like totally traumatised, and I thought it was great. It was valuable.”

“So in an effort to make Abe more emotionally engaging, we had to show more character. I was thinking like, ‘well, how can an action embody more emotion and intent than a punch?’”

“I remember there was like a dozen of us playing it one night smoking bongs, and playing Prince of Persia. They were all like, ‘jump, jump!’, so I did and I fell to my death, then everyone was like, ‘aaaah!’”

“If it can be a word that gets a cute little response like ‘Hello?’, ‘Hello!’, or ‘OK?’, ‘OK!’ [In Abe's voice], then you immediately have more of a feeling of a life form, and less of a piece of art that’s just engaged in a challenging experience.”

“That was a bit part of driving it, and in Stranger’s Wrath we made that process simpler with one button, but more complex on the AI end. That all came from lessons learned, because Abe was a complicated game at the time.”

“We wanted you to feel responsible for Abe, and we wanted you to feel bad if you did bad for him. Most importantly, we wanted you to feel bad for character, not for your score. There’s a huge difference.”

“Gamespeak – I think – was the real beginning to get that feeling of, instead of throwing punch, you’re throwing a helpful word, or humour. Then you have the idea of saving guys rather than killing them.”

“But we had to make sure that if you wanted to kill them, we’d facilitate that beautifully, so that we still have integrity rather than becoming hooligans.”

What comes next?

Lanning’s inspiration for the weird and wonderful inhabitants of Oddworld come from many places, but these creatures all exist for the same reason. They exist to induce empathy in players, to test their ability and perhaps most of all, to provide fun and warm memories.

“That was always my goal, to create that sense of empathetic emotion and connection so that you’d feel for them. But if you wanted to be cynical about it and kill everything, we had to facilitate that where Nintendo wouldn’t with Mario.”

“You could never do that in a Nintendo game, and that annoyed me because sometimes I’m a sick bastard and I should be allowed to exercise that. We wanted that in the gameplay to give Oddworld an ethical message”

That message hasn’t ended yet in Lanning’s eyes, and thanks to his collaboration with Just Add Water and renewed interest in the franchise, we could just see the release of brand new chapters in this stunted story.

“In my opinion, Oddworld hasn’t really gotten started yet,” Lanning stressed, “I’ve tried some other business ventures and I’ve failed because I’m trying to earn the 20-40 million dollars I need to put it back into the franchise.”

“I mean, I don’t have kids. But then again I do – they’re green, they’re in wheelchairs and they’ve got horns. Those characters are my kids – quite literally – because I’ll never have other children.”

“They’re the ones, and I feel like they’ve just gotten started.”

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11 Comments

  1. Dave Cook

    It’s probably stupid to comment on your own story, but I have to say that it makes me happy to see this franchise in good health again. Can’t wait to see where they take the franchise next :D

    #1 3 years ago
  2. OrbitMonkey

    ^ It was a fine read Dave… It’s a shame all the guys are in another thread arguing Harddrive size… Boys will be boys eh? :-)

    #2 3 years ago
  3. Dave Cook

    @2 thanks man, appreciated :) Yeah, Abe deserves some love.

    #3 3 years ago
  4. ManuOtaku

    #1 yes iam happy also, i did love the ones released on xbox , especially strangers warth, it is a very different series that oozes style on every aspect all around, yep i cannot wait either to see what they do have in store for us.

    #4 3 years ago
  5. DSB

    I never really considered the political angle, but hearing about it just makes me glad that he didn’t end up doing something as nauseating and whiny as Avatar.

    #5 3 years ago
  6. Dave Cook

    @5 I had no idea about that either. Such an interesting guy.

    #6 3 years ago
  7. Beta

    Really interesting interview, Oddworld was and is one of my favourite franchises and I’m so glad it’s back! :D

    #7 3 years ago
  8. TheWulf

    Thanks for the interview, #1, that was a joy to read. I wish more shared those attitudes. The industry is so driven by big, polished titles today that ambitious ones where you can see that the developer was really trying to do something truly stand out.

    And things are changing, now. What with distribution networks like Steam, and things like KickStarter on offer. One of the big KickStarter things I eagerly await the pay-off of is Lifeless Planet. The demo of that was just fantastic, but I digress.

    This is the mindset we need in the games industry, though. We need someone with this mindset in every developer, and in positions of leadership in the bigger ones. Then we might actually see some progress. Polish has brought about nothing but stagnation, after all.

    So… yeah. These are the words I want to hear. If gaming were politics, it’s those with words like these that I’d vote for.

    #8 3 years ago
  9. Ireland Michael

    Support anti-capitalism ideals… by buying our games!

    Bleurgh!

    I never cared much for the original Abe games, though I could certainly appreciate their aesthetic and design – even now they hold up amazingly well in that regard. Stranger’s Wrath has a weird nostalgic place in my heart though, for reasons I don’t quite understanding.

    Modern gaming is great, but I do miss this kind of quirkiness.

    #9 3 years ago
  10. Dave Cook

    @9 It’s a self perpetuating studio though man, they put the money back into the studio and not to a big publisher. Surely that’s better? :)

    Agreed though, the art behind it looks incredible.

    #10 3 years ago
  11. bpcgos

    Ah, gamespeak. I remember played it all night just to make a rhyme from Abe’s voice. Still, the story itself made my ‘teen heart’ feels very disturbed. Eating something that can actually think and have feelings are very cruel (I hate monkey eater too)

    #11 3 years ago

Comments are now closed on this article.

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    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]