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Dust 514 vs EVE Online: when worlds collide

Sunday, 23 September 2012 16:13 GMT By Dave Cook

Dust 514′s co-existence with EVE Online makes it one of the most ambitious shooters ever made. VG247′s Dave Cook goes hands on and speaks with CCP to find out more.

CCP Games

Founded in 1997, based in Reykjavík, Iceland

CCP Games has only released one title, the ambitious and punishing space MMO EVE Online. The game launched in May 2003 and is now approaching its 10th anniversary.

Dust 514 is the studio’s second game, which is an FPS that exists in the same universe as EVE Online. Both games share the same economy and sovereignty systems, meaning players in both games can impact the shared world.

The shared economy is so intricate and vast that CCP Games hired Dr. Eyjólfur Guðmundsson, an economic expert who oversees the world and to make sure the market doesn’t crash.

Dust 514′s skill tree is so vast it will take – on average – seven years to learn every skill in the game, according to CCP Games.

EVE Online is a mind-bending conundrum to anyone who hasn’t played the game. It’s world is a harsh place with minimal rule-sets, giving rise to player-driven factions, a fully functioning economy and the chance to betray, lie, cheat and steal your way to prominence. It’s the law of the jungle, and for many, it’s an off-putting prospect.

CCP Games did all of this on purpose of course, to essentially forge a world and the tools needed of players to dictate the game. That is a rare thing, and in many ways it can be considered one of the greatest social experiments the games industry has ever known, even if some gamers feel intimidated by it.

In Dust 514 – which will launch sometime this year exclusively on PS3 – the Icelandic developer is offering those fringe gamers a chance to experience the world of EVE Online from a more accessible FPS format, while giving them the same depth if they choose to engage in it.

The real attraction is that the worlds of Dust 514 and EVE Online will co-exist as one, meaning that they share an economy, and directly influence one another. EVE Online ships in can even orbit a Dust 514 planet and fire down on the surface to help corporations win battles. It’s the first time this has ever happened in a game.

But still the mind boggles when trying to comprehend what is possible in Dust 514, so to help make sense of CCP’s innovations, VG247 spoke with the studio technical director Richard Smith, as well as playing a string of battles. In the end, everything is now much clearer.

The Dust 514 experience starts in your own private quarters, and it’s here that you will upgrade your mercenary’s Dropsuit with skills, acquire new weapons, buy new gear on the marketplace or coordinate battles with your corporation. It’s key to point out that corporations aren’t set by CCP, they’re made by players, so you’re free to work for whichever group you want, or even start your own one.



A Place To Call Home

Smith shed some light on your personal living space, and the War Room, which is essentially a free-roam lobby that you can walk around while waiting for battles to commence, “You have your own quarters which is your own personal space within the universe. It’s on board a space station orbiting around a planet. The War Room is where everyone is walking around, like a lobby while everyone is waiting to go into a battle”

“From there you can see a star map that shows all of the systems in the EVE universe,” Smith added, “and it’ also a place where you go after battles to update your skills, spend your ISK and outfit your character however you want. We are planning a feature that will allow you to invite friends to your home quarters, but we don’t let people just barge in and starting running around.”

“All of the levels take place on Dust 514 and in districts on planets within the EVE Online universe.”

It’s a neat system that feels much better than simply staring at a lobby menu while the match counter runs down. You can also chat with any Dust 514 or EVE Online players at any time using cross-game chat, which is useful for coordinating strategies and deciding which planets and facilities your corporation wants to capture next.

“All of the levels take place on Dust 514 and in districts on planets within the EVE Online universe,” Smith explained, “so what you see in the Battlefinder are matches that have been put out by corporations who want to invite any mercenary – anyone can join in – to fight on their behalf.”

“While working for a corporation you’ll also have corporation battles,” Smith continued, “which you can also take part in. So normally if you are assigned to a corporation you can be sent to battles wherever your leader has asked you to take part. Those are just some of the game modes you can expect.”

“Using the Star Map you can also look at planets and see where these battles are taking place, but if you prefer to play close to home – as in where your corporation calls home – you can fight on their behalf and try to capture areas that will benefit your corporation in a particular star system.”



Power Struggle

We’re EVE Online and Dust 514 virgins so we were still confused about a few things, but as Smith told us, sovereignty is one of the most vital aspects of both games, because in EVE Online, ruling planets and regions of space will make you a force to be reckoned with. The notion of vying for territory very much rings true in Dust 514 as well.

Smith summarises the reason corporations do battle at all, “In EVE Online we already have a notion of sovereignty over planets and that sovereignty gives a number of benefits – political benefits – but also economic traits, such as being able to extract resources from planets if you own an entire solar system.”

“But I think it’s almost like Monopoly in which if you own properties and upgrade them, then you get more cash coming in from them.” Smith added, “On the EVE side there is a theme of wanting to own these planets, and we’ve seen a lot of EVE players getting really excited about the prospects of Dust 514.”

“One of the things you need in Dust are resource plants that give your corporation valuable produce, but you also need day to day things like power plants, waste processing, communication towers and this kind of stuff.”

“One you control property it will give your corporation benefits,” Smith comtinued, “If you control a particular installation on a planet – maybe a mining outpost – it will give you a particular type of resource, and when anyone fights over that territory in the future, its your infrastructure that’s at risk. So you will see that corporation sending Dust mercs down on the ground to defend it.

We start to play a Dust 514 battle that sees our team fighting for dominance over a waste disposal facility. It’s early days so the map isn’t fully populated, but there is a similar sense of teamwork, large terrains and vehicular combat that fans of Battlefield may get a similar kick out of.

The gunplay is slick but we turn to Smith and ask why risking our character’s life for a simple waste disposal plant will help our corporation further its goals, “This whole area around the facility is a ‘district’, a 25 square kilometre map, and in the middle we have an outpost than can be captured – in this instance it’s the waste disposal plant.”

“One of the things you need in Dust are resource plants that give your corporation valuable produce, but you also need day to day things like power plants, waste processing, communication towers and this kind of stuff,” Smith added.



Death From Above

We’re getting into the swing of combat now, which will feel intuitive to any FPS veteran and all of a sudden Smith gets excited at something happening on our HUD. As it happens, an EVE Online player has entered our planet’s orbit and is available to fire an Orbital Strike down against the opposite team.

Smith explains the importance of these precision strikes, “The Orbital Strike is the first step towards Orbital Bombardment, and that’s where you’re a corp member as a Dust mercenary and you have other corp members up in space orbiting around the planet you’re fighting on.”

“You basically call in support by painting a target on the map, and then in the PC game of EVE Online, there will be a target on that planet that an EVE player will fire upon using Orbital Bombardment, which is basically this super weapon that is ten times the power of an Orbital Strike.”

Smith continued, “You can coordinate this with EVE players as you’ve got the same chat and text comms between the two games, so you could be a player in Dust on the planet talking to an EVE pilot in space at the same time. It’s a really cool connection between both games, and it’s not just he ability for EVE players to shoot down at planets, because Dust mercs are able to construct orbital artillery as defences, so if a hostile EVE player tries to get close to a planet with orbital artillery, they will be fired upon.”

With most things in EVE Online and Dust 514, coordination among corp members is the key to efficient dominance over the universe. Smith explained how communication factors into strategies.

“We have to be very careful when bringing EVE and Dust together to make sure that we don’t unbalance EVE. We have hundreds of thousands of EVE players who have invested years of their life into it and essentially creating what the EVE universe is today.”

“You can speak with players in either game at any time over email, text or voice chat in order to synchronise what’s going on, but EVE players will need to get into orbit around the planet to fire. They can open up the Battle Finder to see what battles are going on around planets at any time, as well as when other battles are due to start. So you could say to an EVE player, ‘hey this battle is about to start in a couple of minutes time. You’re only a few minutes away, we need your support here.’”

It’s an incredible thing to witness – actual convergence between two separate games. It works too, and isn’t just some flashy gimmick that gets old really fast. Not only that, but the game has a shared economy, something Smith is keen to explain to us in more detail.

“We have to be very careful when bringing EVE and Dust together to make sure that we don’t unbalance EVE,” Smith warned, “We have hundreds of thousands of EVE players who have invested years of their life into it and essentially creating what the EVE universe is today.”



Need Creates Greed

” At the moment both marketplaces go through the same technical systems” Smith added, but at the moment you can’t see EVE items on the Dust marketplace. What we plan to introduce is further integration in the future, and we’d like to see the ability for EVE and Dust players to trade items together, or for corporations to manufacture some of the weapons in the game. So effectively they’d be cutting CCP out as the middleman that supplies weapons, and they’re making their own weapons for their Dust mercs to use on the battlefield.”

Once again we’re impressed at just how much power actually rests in the hands of gamers. Everyone is crucial to the way the world shared between both games is run, and that every action has an impact on prevalent traits, such as the universe economy.

We suggest to Smith that the games together could become something of an industry in itself, and he wholeheartedly agreed, “Yeah, all of this happens in EVE already, and that’s what makes it feel very real. You have people acting as middle-men, warehouse operators, sellers of goods and all of this stuff that you see happening in the real world, as it’s an economy that abides by the same kind of rules that real-world companies do.”

“You have people acting as middle-men, warehouse operators, sellers of goods and all of this stuff that you see happening in the real world, as it’s an economy that abides by the same kind of rules that real-world companies do.”

“We’re planning on having the same on the Dust side as the EVE side,” Smith continued, “and again it’s one of the reasons we have to have our own in-house economics professor, Dr. Eyjolfur Gudmundsson, who monitors the health of the EVE and Dust economies, and to make sure that we don’t get into hyperinflation or a credit crunch within the universe.”

‘Hyperinflation’, ‘industry’, ‘economy’. The fact that these words are even being used to describe a game shows just how vast and powerful both EVE Online and Dust 514 can be, and just like the real world, sometimes those systems can be unfair.

Smith tells us that while life in EVE Online can often feel unfair – just like the real world – Dust 514′s balancing mechanics exist to make things more bearable for the uninitiated, “During our beta testing we’ve been doing work on our weapon classes to make sure that no one class is more powerful than others, because we want to make sure that there’s no one perfect thing that everyone gravitates towards.”



Life Isn’t Fair

Smith added, “That would just make the game very dull, but it is a bit like rock, paper, scissors with strategies and counter-strategies, as well as making squads and tactics complimentary to our sets of skills. There are infinite possibilities in the way that you play the game, and no one way can be stronger than the others.”

“Our matchmaking also means that you are playing against player of a similar skill and equipment level,” Smith continued. “so it’s not quite the same as EVE where we do things a little more free-form, in that people can have massively more powerful ships that you.”

“We’re really starting to integrate both of those communities together, and it’s the kind of integration you just don’t get anywhere else.”

“If you want that experience of going into the ‘wild west’ of EVE Online and testing your ability, you can go into low-security space where there is no matchmaking, and where rewards are bigger. But there are greater risks because you could fly out there and all of a sudden it’s you versus 24 guys.”

Even after all that we’ve learned from our time talking with Smith and playing Dust 514, several questions remain, and it still feels like casual gamers will balk at the intricacy at hand. In closing our session, Smith explained that in fact, more players are taking a shine to Dust 514 just because it’s more palatable.

“We’re hearing from a lot of players who really like the ideas in Dust 514, but who perhaps didn’t find EVE Online to be accessible. So the community is saying to those on the fence, you know, ‘hey let’s jump in to a quick battle on Dust 514 on PS3.’”

“People can play across both game together,” Smith concluded “it’s got social features such as world text chat between games, and a messaging system that lets you send messages to players on both sides, so we’re really starting to integrate both of those communities together, and it’s the kind of integration you just don’t get anywhere else.”

He’s right, you don’t get this kind of interaction anywhere else, and it’s something that will either see players eager to get involved once the game finally launches, or its ambition will be lost on many people who simply don’t understand how it all works.

Either way, it will be interesting to see how players dictate the form and functions of Dust 514′s world once it launches, and VG247 will be there to find out how it all goes down. Stay tuned for more as CCP gets closer to launch.

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    Created using the Rockstar Editor from GTA 5 on PC, this movie by AbsolutePab is pretty effin’ delicious. The three minute Manhunt action movie was created by the same guy behind this short inspired by The Purge and The Graffiti of Los Santos documentary. You should subscribe to AbsolutePab on YouTube. You really should.

  • Halo 5 Guardians getting limited edition Xbox One console

    Thinking of buying a new Xbox One? You might want to wait until October 27. Because Microsoft is planning to release a limited edition console alongside the game, as confirmed by 343 Industries studio head Josh Holmes. @juliocurt There is a limited edition console coming, yes. It hasn’t been revealed yet, but it’s pretty sweet. […]

  • Silent Hills is officially dead

    Konami’s collaboration with Del Toro is over, playable demo to disappear on Wednesday. Update 2: Konami has published a statement earlier confirming that it’s no longer working on Silent Hills. “Konami is committed to new Silent Hill titles, however the embryonic ‘Silent Hills’ project developed with Guillermo del Toro and featuring the likeness of Norman […]

  • Call of Duty: Black Ops 3 Zombies will be “totally unique, mind-blowing”

    Welcome back Treyarch’s “own unique brand of mind-fuckery” to Call of Duty. Call of Duty: Black Ops 3 developer Treyarch has said Zombies mode in this year’s game will be completely different to the campaign and multiplayer games. Speaking at a briefing last week, studio head Mark Lamia said players should expect something entirely different. […]

  • Meet the specialist classes of Call of Duty: Black Ops 3 multiplayer

    Hands-on impressions of four new classes and their special abilities shaking up Call of Duty multiplayer. What’s exciting about this year’s Call of Duty is that we were able to get hands on with three different multiplayer maps and four of the new classes this early in development. Although the number of maps is still […]

  • Here’s the PC specs for Call of Duty: Black Ops 3

    The PC specs for Call of Duty: Black Ops 3 have been confirmed well ahead of the game’s November 6 release. Releasing the specs over six months before the game is due highlights how far along the game is in development. The specs are designed with low end and high end builds in mind. Get […]

  • Open beta for Call of Duty: Black Ops 3 ahead of Nov 6 release date

    Call of Duty: Black Ops 3 will offer an open beta to every player who pre-orders the game. The open beta is for the three supported formats – PC, Xbox One and PS4 – there is no version of Black Ops 3 for PS3 or Xbox 360. Solid details for the beta are yet to […]

  • Call of Duty: Black Ops 3 brings back 4-player co-op campaign

    This year’s Call of Duty campaign is designed specifically for four players to experience together. Let’s get boots on the ground, soldier. Don’t call it an Exo skeleton. Call it the Direct Neural Interface. Okay, it’s a little less catchy, but the DNI biotechnology in Call of Duty: Black Ops 3 will feel familiar to […]

  • Call of Duty: Black Ops 3 – watch the first official trailer here

    Here’s the first full trailer for Call of Duty: Black Ops 3, due for release on November 6. Anyone who pre-orders the game will get access to the open beta. The game will be released on PS4, Xbox One and PC. You can read hands-on impressions of the multiplayer here, check out early info on […]

  • Dota 2 International Compendium out next week, three annual championships added

    Valve has announced its adding three, yearly Dota 2 championships to its eSports roster along with the new that a new International Compendium will launch next week alongside a balance update for MOBA. The firm said it was adding three extra championships to the schedule as it recognized there was “room for improvement” on a […]

  • Dungeons 2 is now available on PC, Mac, Linux – watch the launch trailer

    Dungeons 2, the dungeon-crawling strategy sequel to Realmforge Studios’ Dungeons, has been released on Steam by publisher Kalypso. It can be yours for $39.99 on Steam and is available for Windows, Linux, Mac and SteamOS. The first game was released in 2011 and heavily influenced by Dungeon Keeper. A boxed version will arrive in North […]

  • This Mortal Kombat X “hidden character intros” video is rather humorous

    YouTuber Maximilian Dood mad has created a Mortal Kombat X video featuring “hidden” character intros centering around Scorpion and Sub-Zero. Some of the dialogue is rather funny, and we particularly liked the affectionate line uttered by Sub-Zero at one point. Just something fun for your Saturday. Enjoy.

  • Art of the Catch creator sheds more light on why he pulled the Skyrim mod off Steam

    The creator of Skyrim mod Art of the Catch has taken to Reddit to explain why he pulled the paid mod off Steam Workshop. Yesterday, it was revealed Chesko had pulled the fishing mod off Steam Workshop, after mod creator Fore stated he didn’t endorse Chesko charging for the mod because it used his his […]

  • Tripwire adds clause to Killing Floor 2 EULA banning paid mods

    Tripwire Interactive has updated its EULA for Killing Floor 2 stating that any mods players create for the game must be distributed free-of-charge. The end user agreement update, via PCgamesN, went live a couple of days after Valve announced it would allow mod creators to start charging for their creations. Bethesda is the first company […]

  • Five Nights at Freddy’s 3 recreated in LittleBigPlanet 3 is rather eerie

    LittleBigPlanet 3 players have created some really interesting content with the game’s level builder, but sometimes, the creations go beyond cute and bright and venture into the realm of creepy, as is the case with this Five Nights at Freddy’s 3 build. Created by TheLittleBigPlanetShow, the rather ominous level can be played with up to […]

  • Final Fantasy 14: Heavensward benchmark trailer shows off flying mounts, more

    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. pic.twitter.com/rn6SVtVJbY — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]