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Project Eternity interview: Obsidian on making RPGs awesome again

Friday, 21 September 2012 09:01 GMT By Dave Cook

Project Eternity is Kickstarter’s latest success story. VG247′s Dave Cook spoke with Obsidian’s Chris Avellone find out why the game will make RPGs awesome again.

At the time of writing this piece, the Project Eternity Kickstarter has made $1,775,192. The only way you’d make that kind of money in just seven days is if you won the lottery.

For Obsidian Entertainment however, it’s a message that many gamers are fed up with the way role-playing games have gone today, and that they simply want to see more of them.

Project Eternity is being helmed by the studio, and it’s a team that lives and breathes the RPG genre, comprised of team members that have had a hand in some of the most iconic games in that category.

From Baldur’s Gate, Fallout: New Vegas and Planescape: Torment, to Icewind Dale and Star Wars: Knights of the Old Republic 2, Obsidian’s employees have certainly walked the walk. VG247 spoke with creative director Chris Avellone to find out why this pool of talent will make Project Eternity a truly outstanding RPG experience.

VG247: So, how does it feel to make $1.6 million with 27 days left to go? What does that influx of funding tell you about what people are looking for in their RPG experience today?

Chris Avellone: Well, I uess the old-school RPG genre isn’t dead after all. Players recognize that you don’t need the latest graphics, tint control, fully voiced characters, and distracting bells and whistles to make a great game, and in some cases, it makes for a better role-playing game not to have those attachments present.

People miss Baldur’s Gate, they miss Icewind Dale, and they miss Planescape: Torment, and we’d like to bring those games back because we enjoy making them.

In terms of funding – wow. It’s been a crazy ride, that’s for sure. We didn’t expect to hit our funding goal so fast, and we’ve all been really gratified by the amount of player support for the title. We recognize that the project caters to a set of gamers who are passionate about the title and the idea, as evidenced by the level of funding.

You name-dropped a lot of amazing RPGs there, and it’s true that Obsidian has some stellar RPG talent, but it’s been a long time since you worked on your own IP. How does it feel to be creating something new that is entirely yours to own?

It feels great. We’ve done a number of original world pitches and projects that have never seen the light of day and so now we’re taking an original IP to the people we should have taken it to in the first place – the players. If publishers don’t want to finance them, maybe our core audience will. Crazy, huh?

It does seem a little backwards that publishers wouldn’t want this, but yeah, it’s refreshing to see a platform like Kickstarter putting power in the hands of the gamer. How does this different route change up your approach to development?

There are not any changes to our process except proofing the idea with the public first, rather than the publisher trying to sell it to the public in the last six months. In addition, doing an original IP makes things easier, rather than spending time doing research and trying to parrot someone else’s franchise and tone, you spend that creative energy channeling it into world elements you’re passionate about and really want to speak to.

Don’t get me wrong, there’s room for that in traditional franchises – like we did with Mask of the Betrayer and Knights of the Old Republic II, both of which took the core franchises and explored new angles – but being able to do that from the get-go is exciting for everyone over here.



It’s going to be a big world.

Can you give us an insight into what stage of that process you’re at now?

We’re in pre-production, although most of our efforts at the moment are focused on the Kickstarter. Adam Brennecke is heading up our production and tasking efforts – he’s where we’ve gotten most of our Kickstarter metrics and planning.

Josh Sawyer is our project lead and he’s laying out world elements, races, and systems, I’m working on narrative approaches and character concepting – which should be up this week -Rob Nesler is setting up the visual look and feel of the game, and Tim Cain is working on a number of design elements of the game, including basic stats and armor mechanics, as well as ideas for non-combat ability design.

In addition to the folks above, we have a number of other Obsidianites are working on gameplay and graphics, which you’ll see samples of in the days to come.

Most of the members on your team have a work history steeped in some of the most revered RPGs of all time. What does that knowledge base bring to the table for Project Eternity?

Obsidian’s known for story and characters. This time, however, we’re going to explore character and fantasy elements that we haven’t had the chance to in previous franchises, and even better, we get to explore those elements along the development process with the players.

Unlike traditional projects, we can share more about character and world evolution, and even work with players on bringing elements they’d like to see to the fore. Also, we’ve done a lot of iconic old-school RPGs and we’ve learned a lot after doing 4-5 of them.

When you’ve gone through the process several times, that experience allows you to focus less on the logistic problems and more on exploring how to bring about new evolutions of content. What evolutions, you ask? Wait and see.

Project Eternity is geared towards bringing back the magic of classic RPGs like Baldur’s Gate. Can you give us a run-down of what key values you absolutely have to include in the game to make sure the end product meets hits that target?

Significant character creation with classes, races, skills, and character development. Party-based tactical combat – some of the mage battles in Baldur’s Gate and the boss rival adventuring crew battles in Icewind Dale 2, especially the Holy Avenger fight and the Chult dragon fight, are moments we want the player to challenge themselves with in Eternity.

There has to be a meaningful, strong selection of companions, along the lines of the Baldur’s Gate and Planescape: Torment crew, and a strong storyline, quests, and freedom to move, explore, and quest as you would in an Infinity Engine game.

You also need reactivity to events in the world and factions based on your actions, as well as narrative and character continuation into future titles – backers and players willing.

OK, that’s a lot of features. You mentioned narrative and NPS reactions to the player. Can you tell us anything about the game’s plot?

We’re still kicking around plot elements at Obsidian, and should have more on that soon. I don’t want to go into the plot, characters, arcs, and themes too early until everyone’s had a chance to weigh in, including players.

“Obsidian’s known for story and characters. This time, however, we’re going to explore character and fantasy elements that we haven’t had the chance to in previous franchises.”

Fair play. Well going back to NPC reactions, how deeply will morality enter into plot progression? Just how dark are you looking to go with the narrative?

Dark’s a little boring to me, and it’s also too easy to fall down that hole in storytelling in an attempt to be pseudo-hardcore. Some of our strongest releases kept the dark on the backburner and cloaked it within a blanket of humor, and people responded to both.

I’m more interested in how people in the world perceive you rather than an internal morality bar. Alpha Protocol did this. You didn’t have a rep, you only had values for how others viewed you, which feels more natural.

We’re still fleshing out the lore and faction elements, but I’d always felt that morality and hard choices are things you don’t need to weigh on a slider, you only need to introduce them in the right context to make a player pause and go “oh, shit, what do I do?”

As long as they can feel the tension in the decision and see the result in a way that makes sense from their exploration and understanding of the world, that’s all we’re looking for.

All of this takes place in what you’ve billed as a huge world, filled with lore, races, ethnic sub-cultures – everything. How do you even begin to start pulling all of that together?

You start with the core system mechanics. What makes the world fun on a second-to-second basis? This includes spell systems, how the magic of the world and the powers of the world can be harnessed by your character – and how they can oppose your character.

It also includes races, character selection, skills, and more. Ideally, your world – like Eternity – has a core thematic spine to it in terms of how characters gain and harness power, and you want to weave that into not just character creation, but character leveling, and also into the exploration and narrative aspects. This is similar to immortality in Torment, or the soul-eating mechanic in Mask of the Betrayer.

From there, you figure out how the systems work in the environment – what’s the best backdrop for these systems? At its heart, Eternity is a rich world, and it’s a world of adventure.

We want cool locations to explore and cool people to meet, as well as cool companions in your party who can also act as sounding boards. Among its many elements is we want the player to explore fantastic beautiful locations, and also engage in cool dungeon-crawling adventures where they have to utilize their skills and those of their companions to conquer puzzles, traps, and encounters.

Once you have these elements decided, you work on giving a narrative context to these elements – the history of the location, how it came to be, and what ecology and cultures live in these areas.

At what point did you decide you wanted to take the Kickstarter route? You have to imagine that all of this would have been a hard to do precisely the way you wanted under a big publisher.

A few months ago. Exhaustion with the pitch process was part of it. We’ve been pitching titles for months upon months upon months upon months, and even then, none of them are isometric RPGs that we used to do and love.

Considering how much success Wasteland 2 had with the public and the willingness of the public to support this type of RPG, we wanted to do the same thing and all pitch in on a world we were all excited about. If the public hated the idea, fine, at least we knew. Now we know they don’t, and they support it more than we had ever hoped for.

Given that freedom to buck trends and to really just make the game you want, what will Project Eternity deliver that many modern RPGs are lacking?

More role-playing in terms of customization of bios, looks, or even how your perceive your character acting – a number of modern RPGs dictate those things to you in the interests of giving you a specific character with a specific voice.

While I think that can make for a better game in some respects, I don’t think it makes for a better RPG. Also, the level of tactics, customization, and system leveling is also something we want to bring to the table, and we want to explore a variety of themes and elements that publishers often shy away from in the interests of not offending anyone.

I’d argue RPG’ers are a lot more tolerant and accepting of a variety of issues than publishers give them credit for.


Obsidian = big teasers. But we still love ‘em

Your Kickstarter trailer ends with the phrase ‘No sleep for the watcher’. What’s that all about then?

We’ve given a lot of thought to the construction of the world in a global sense, and an equal amount of attention to specific moments in the game we thought would be cool. There’s more on this to come, even if you have to wait until you play the game itself. We don’t mean to tease, but as virtual gamemasters, it comes with the territory.

You should Kickstarter a new Alpha Protocol, as the original was a genuinely interesting game.

Thanks, I appreciate the kind words. I’ve tried to let people know that Kickstarter isn’t the place for funding someone else’s franchise – SEGA owns Alpha Protocol, for example, Dungeons and Dragons is Hasbro – that’s a different kettle – cauldron? – of fish.

We’d love to do sequels to these games that we’ve worked on, but that’s often not up to us, and it’s not something we could do through Kickstarter, really, or I couldn’t see how they might be done).

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13 Comments

  1. Puggy

    Hm, I am curious about what variety of themes they want to explore, that Publisher shun away due to fear of offending their audience… There is not really that much left, is there?

    Oh and yeah, there are some typos in there. At least I do not know an NPS, though I do know an NPC, though those are only minor details.

    #1 3 years ago
  2. GwynbleiddiuM

    Dave thank you for this.

    #2 3 years ago
  3. Noodlemanny

    Theres no real mention of exactly what perspective the game will have. Right now I’m assuming it will be a top-down 2D type thing but no where that I can see does it outline exactly what its intended to be. Is this because they haven’t decided yet and are waiting for their full budget or is it because I’ve only skim read both this page and their kickstarter page and I missed it.
    Also a link to their kickstarter page would be nice.

    #3 3 years ago
  4. Dave Cook

    @3 they haven’t revealed that yet mate. Details are still light, but my interview does hint at a lot of details if you read it through :)

    #4 3 years ago
  5. The_Red

    Awesome, AWESOME interview. Josh Sawyer as project lead and Avellone as the story / narrative specialist along with Tim Cain and others working on programming and design? HELL, YES!

    Also FUCK big publishers. This is the return of isometric RPGs that they abandoned in favor of QTE pr set-piece driven movie like games.

    #5 3 years ago
  6. absolutezero

    All that money, all that cash and its a fantasy RPG.

    I guess the entire point is to just hark back to the old games that they used to make but still. They basically had a blank cheque to produce whatever they wanted, any game they ever thought up and knew it would never make it past a publisher and they choose a high fantasy RPG.

    #6 3 years ago
  7. Dave Cook

    @6 because that’s what the studio is amazing at, but they’ve never had the space to properly put their skills to work. Why stray too far from what they know?

    #7 3 years ago
  8. absolutezero

    Theres no reason not to?

    Look at Fallout NV and God forbid Alpha Protocol, both of those show that they can produce things outside of the comfort zone. Instead they’ve twigged that theres a ground swell of support of games exactly like Baldur’s Gate and Planescape Torment, so thats what they’ve gone with.

    The thing is they could have made anything and there would have been no downside to it at all, challenge themselves, push themselves with no publisher hanging overhead, no time-limit. Just a complete blank slate to produce anything they have ever thought about.

    I guess its great for people that just want another isometric RPG to sit next to Wasteland 2. Its not like we have a dearth of fantasy RPGs right now anyway and some of them are stupidly high quality like The Witcher 2, which took the standards of old style RPG and modernised them.

    Whatever Obsidian put up on Kickstarter was going to be over-funded no matter what they did so why just kick back and do what they already know they can pull off with aplomb?

    #8 3 years ago
  9. Dave Cook

    @8 yeah I agree mate, and I preferred New Vegas to 3, and thought AP was immense and shockingly overlooked. But to have free reign over theur bread and butter with no publisher calling the shots. I ahve to say man that’s an exciting deal.

    #9 3 years ago
  10. Radaway

    Great Interview- Check out this one as well! http://www.puresophistry.com/2012/09/21/project-eternity-radio-interview-with-feargus-urquhart-ceo-of-obsidian-entertainment/

    #10 3 years ago
  11. DSB

    I think the obvious answer is that it’s cheaper to make. You wouldn’t even be able to match the production values of Alpha Protocol with a budget of 2 million.

    It’s the same reason why Double Fine are making an adventure game.

    You keep it tight so you can make the most of it, with a small team, instead of blowing it up and having to cut corners everywhere.

    I think it makes it a lot sweeter that a lot of these succesful Kickstarters are for games that no publisher would ever touch.

    If they manage to turn out good, and commercially succesful (like FTL for example) then it’s a big statement, because it very clearly shows the blind angle of these idiotic corporations, who claim to know what’s worth funding or not.

    #11 3 years ago
  12. OlderGamer

    Fantastic Dave. Great work.

    I love Kickstarters, takes the power away form the suit laden pubs and put it back into the hands of people that actualy know, understand and love gaming.

    #12 3 years ago
  13. Jerykk

    @8

    Uh, The Witcher 2 has nothing in common with old RPGs like the Infinity Engine games. It didn’t “modernize” them at all. It isn’t party-based, your character is largely predefined, the combat is more reliant on player skill than character stats, there are very few stealthy or diplomatic solutions to quests, etc. It’s still a great game but it’s an entirely different beast.

    Fallout: New Vegas is more faithful to classic RPGs than The Witcher 2.

    #13 3 years ago

Comments are now closed on this article.

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    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]