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Project Eternity interview: Obsidian on making RPGs awesome again

Friday, 21 September 2012 09:01 GMT By Dave Cook

Project Eternity is Kickstarter’s latest success story. VG247′s Dave Cook spoke with Obsidian’s Chris Avellone find out why the game will make RPGs awesome again.

At the time of writing this piece, the Project Eternity Kickstarter has made $1,775,192. The only way you’d make that kind of money in just seven days is if you won the lottery.

For Obsidian Entertainment however, it’s a message that many gamers are fed up with the way role-playing games have gone today, and that they simply want to see more of them.

Project Eternity is being helmed by the studio, and it’s a team that lives and breathes the RPG genre, comprised of team members that have had a hand in some of the most iconic games in that category.

From Baldur’s Gate, Fallout: New Vegas and Planescape: Torment, to Icewind Dale and Star Wars: Knights of the Old Republic 2, Obsidian’s employees have certainly walked the walk. VG247 spoke with creative director Chris Avellone to find out why this pool of talent will make Project Eternity a truly outstanding RPG experience.

VG247: So, how does it feel to make $1.6 million with 27 days left to go? What does that influx of funding tell you about what people are looking for in their RPG experience today?

Chris Avellone: Well, I uess the old-school RPG genre isn’t dead after all. Players recognize that you don’t need the latest graphics, tint control, fully voiced characters, and distracting bells and whistles to make a great game, and in some cases, it makes for a better role-playing game not to have those attachments present.

People miss Baldur’s Gate, they miss Icewind Dale, and they miss Planescape: Torment, and we’d like to bring those games back because we enjoy making them.

In terms of funding – wow. It’s been a crazy ride, that’s for sure. We didn’t expect to hit our funding goal so fast, and we’ve all been really gratified by the amount of player support for the title. We recognize that the project caters to a set of gamers who are passionate about the title and the idea, as evidenced by the level of funding.

You name-dropped a lot of amazing RPGs there, and it’s true that Obsidian has some stellar RPG talent, but it’s been a long time since you worked on your own IP. How does it feel to be creating something new that is entirely yours to own?

It feels great. We’ve done a number of original world pitches and projects that have never seen the light of day and so now we’re taking an original IP to the people we should have taken it to in the first place – the players. If publishers don’t want to finance them, maybe our core audience will. Crazy, huh?

It does seem a little backwards that publishers wouldn’t want this, but yeah, it’s refreshing to see a platform like Kickstarter putting power in the hands of the gamer. How does this different route change up your approach to development?

There are not any changes to our process except proofing the idea with the public first, rather than the publisher trying to sell it to the public in the last six months. In addition, doing an original IP makes things easier, rather than spending time doing research and trying to parrot someone else’s franchise and tone, you spend that creative energy channeling it into world elements you’re passionate about and really want to speak to.

Don’t get me wrong, there’s room for that in traditional franchises – like we did with Mask of the Betrayer and Knights of the Old Republic II, both of which took the core franchises and explored new angles – but being able to do that from the get-go is exciting for everyone over here.



It’s going to be a big world.

Can you give us an insight into what stage of that process you’re at now?

We’re in pre-production, although most of our efforts at the moment are focused on the Kickstarter. Adam Brennecke is heading up our production and tasking efforts – he’s where we’ve gotten most of our Kickstarter metrics and planning.

Josh Sawyer is our project lead and he’s laying out world elements, races, and systems, I’m working on narrative approaches and character concepting – which should be up this week -Rob Nesler is setting up the visual look and feel of the game, and Tim Cain is working on a number of design elements of the game, including basic stats and armor mechanics, as well as ideas for non-combat ability design.

In addition to the folks above, we have a number of other Obsidianites are working on gameplay and graphics, which you’ll see samples of in the days to come.

Most of the members on your team have a work history steeped in some of the most revered RPGs of all time. What does that knowledge base bring to the table for Project Eternity?

Obsidian’s known for story and characters. This time, however, we’re going to explore character and fantasy elements that we haven’t had the chance to in previous franchises, and even better, we get to explore those elements along the development process with the players.

Unlike traditional projects, we can share more about character and world evolution, and even work with players on bringing elements they’d like to see to the fore. Also, we’ve done a lot of iconic old-school RPGs and we’ve learned a lot after doing 4-5 of them.

When you’ve gone through the process several times, that experience allows you to focus less on the logistic problems and more on exploring how to bring about new evolutions of content. What evolutions, you ask? Wait and see.

Project Eternity is geared towards bringing back the magic of classic RPGs like Baldur’s Gate. Can you give us a run-down of what key values you absolutely have to include in the game to make sure the end product meets hits that target?

Significant character creation with classes, races, skills, and character development. Party-based tactical combat – some of the mage battles in Baldur’s Gate and the boss rival adventuring crew battles in Icewind Dale 2, especially the Holy Avenger fight and the Chult dragon fight, are moments we want the player to challenge themselves with in Eternity.

There has to be a meaningful, strong selection of companions, along the lines of the Baldur’s Gate and Planescape: Torment crew, and a strong storyline, quests, and freedom to move, explore, and quest as you would in an Infinity Engine game.

You also need reactivity to events in the world and factions based on your actions, as well as narrative and character continuation into future titles – backers and players willing.

OK, that’s a lot of features. You mentioned narrative and NPS reactions to the player. Can you tell us anything about the game’s plot?

We’re still kicking around plot elements at Obsidian, and should have more on that soon. I don’t want to go into the plot, characters, arcs, and themes too early until everyone’s had a chance to weigh in, including players.

“Obsidian’s known for story and characters. This time, however, we’re going to explore character and fantasy elements that we haven’t had the chance to in previous franchises.”

Fair play. Well going back to NPC reactions, how deeply will morality enter into plot progression? Just how dark are you looking to go with the narrative?

Dark’s a little boring to me, and it’s also too easy to fall down that hole in storytelling in an attempt to be pseudo-hardcore. Some of our strongest releases kept the dark on the backburner and cloaked it within a blanket of humor, and people responded to both.

I’m more interested in how people in the world perceive you rather than an internal morality bar. Alpha Protocol did this. You didn’t have a rep, you only had values for how others viewed you, which feels more natural.

We’re still fleshing out the lore and faction elements, but I’d always felt that morality and hard choices are things you don’t need to weigh on a slider, you only need to introduce them in the right context to make a player pause and go “oh, shit, what do I do?”

As long as they can feel the tension in the decision and see the result in a way that makes sense from their exploration and understanding of the world, that’s all we’re looking for.

All of this takes place in what you’ve billed as a huge world, filled with lore, races, ethnic sub-cultures – everything. How do you even begin to start pulling all of that together?

You start with the core system mechanics. What makes the world fun on a second-to-second basis? This includes spell systems, how the magic of the world and the powers of the world can be harnessed by your character – and how they can oppose your character.

It also includes races, character selection, skills, and more. Ideally, your world – like Eternity – has a core thematic spine to it in terms of how characters gain and harness power, and you want to weave that into not just character creation, but character leveling, and also into the exploration and narrative aspects. This is similar to immortality in Torment, or the soul-eating mechanic in Mask of the Betrayer.

From there, you figure out how the systems work in the environment – what’s the best backdrop for these systems? At its heart, Eternity is a rich world, and it’s a world of adventure.

We want cool locations to explore and cool people to meet, as well as cool companions in your party who can also act as sounding boards. Among its many elements is we want the player to explore fantastic beautiful locations, and also engage in cool dungeon-crawling adventures where they have to utilize their skills and those of their companions to conquer puzzles, traps, and encounters.

Once you have these elements decided, you work on giving a narrative context to these elements – the history of the location, how it came to be, and what ecology and cultures live in these areas.

At what point did you decide you wanted to take the Kickstarter route? You have to imagine that all of this would have been a hard to do precisely the way you wanted under a big publisher.

A few months ago. Exhaustion with the pitch process was part of it. We’ve been pitching titles for months upon months upon months upon months, and even then, none of them are isometric RPGs that we used to do and love.

Considering how much success Wasteland 2 had with the public and the willingness of the public to support this type of RPG, we wanted to do the same thing and all pitch in on a world we were all excited about. If the public hated the idea, fine, at least we knew. Now we know they don’t, and they support it more than we had ever hoped for.

Given that freedom to buck trends and to really just make the game you want, what will Project Eternity deliver that many modern RPGs are lacking?

More role-playing in terms of customization of bios, looks, or even how your perceive your character acting – a number of modern RPGs dictate those things to you in the interests of giving you a specific character with a specific voice.

While I think that can make for a better game in some respects, I don’t think it makes for a better RPG. Also, the level of tactics, customization, and system leveling is also something we want to bring to the table, and we want to explore a variety of themes and elements that publishers often shy away from in the interests of not offending anyone.

I’d argue RPG’ers are a lot more tolerant and accepting of a variety of issues than publishers give them credit for.


Obsidian = big teasers. But we still love ‘em

Your Kickstarter trailer ends with the phrase ‘No sleep for the watcher’. What’s that all about then?

We’ve given a lot of thought to the construction of the world in a global sense, and an equal amount of attention to specific moments in the game we thought would be cool. There’s more on this to come, even if you have to wait until you play the game itself. We don’t mean to tease, but as virtual gamemasters, it comes with the territory.

You should Kickstarter a new Alpha Protocol, as the original was a genuinely interesting game.

Thanks, I appreciate the kind words. I’ve tried to let people know that Kickstarter isn’t the place for funding someone else’s franchise – SEGA owns Alpha Protocol, for example, Dungeons and Dragons is Hasbro – that’s a different kettle – cauldron? – of fish.

We’d love to do sequels to these games that we’ve worked on, but that’s often not up to us, and it’s not something we could do through Kickstarter, really, or I couldn’t see how they might be done).

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13 Comments

  1. Puggy

    Hm, I am curious about what variety of themes they want to explore, that Publisher shun away due to fear of offending their audience… There is not really that much left, is there?

    Oh and yeah, there are some typos in there. At least I do not know an NPS, though I do know an NPC, though those are only minor details.

    #1 3 years ago
  2. GwynbleiddiuM

    Dave thank you for this.

    #2 3 years ago
  3. Noodlemanny

    Theres no real mention of exactly what perspective the game will have. Right now I’m assuming it will be a top-down 2D type thing but no where that I can see does it outline exactly what its intended to be. Is this because they haven’t decided yet and are waiting for their full budget or is it because I’ve only skim read both this page and their kickstarter page and I missed it.
    Also a link to their kickstarter page would be nice.

    #3 3 years ago
  4. Dave Cook

    @3 they haven’t revealed that yet mate. Details are still light, but my interview does hint at a lot of details if you read it through :)

    #4 3 years ago
  5. The_Red

    Awesome, AWESOME interview. Josh Sawyer as project lead and Avellone as the story / narrative specialist along with Tim Cain and others working on programming and design? HELL, YES!

    Also FUCK big publishers. This is the return of isometric RPGs that they abandoned in favor of QTE pr set-piece driven movie like games.

    #5 3 years ago
  6. absolutezero

    All that money, all that cash and its a fantasy RPG.

    I guess the entire point is to just hark back to the old games that they used to make but still. They basically had a blank cheque to produce whatever they wanted, any game they ever thought up and knew it would never make it past a publisher and they choose a high fantasy RPG.

    #6 3 years ago
  7. Dave Cook

    @6 because that’s what the studio is amazing at, but they’ve never had the space to properly put their skills to work. Why stray too far from what they know?

    #7 3 years ago
  8. absolutezero

    Theres no reason not to?

    Look at Fallout NV and God forbid Alpha Protocol, both of those show that they can produce things outside of the comfort zone. Instead they’ve twigged that theres a ground swell of support of games exactly like Baldur’s Gate and Planescape Torment, so thats what they’ve gone with.

    The thing is they could have made anything and there would have been no downside to it at all, challenge themselves, push themselves with no publisher hanging overhead, no time-limit. Just a complete blank slate to produce anything they have ever thought about.

    I guess its great for people that just want another isometric RPG to sit next to Wasteland 2. Its not like we have a dearth of fantasy RPGs right now anyway and some of them are stupidly high quality like The Witcher 2, which took the standards of old style RPG and modernised them.

    Whatever Obsidian put up on Kickstarter was going to be over-funded no matter what they did so why just kick back and do what they already know they can pull off with aplomb?

    #8 3 years ago
  9. Dave Cook

    @8 yeah I agree mate, and I preferred New Vegas to 3, and thought AP was immense and shockingly overlooked. But to have free reign over theur bread and butter with no publisher calling the shots. I ahve to say man that’s an exciting deal.

    #9 3 years ago
  10. Radaway

    Great Interview- Check out this one as well! http://www.puresophistry.com/2012/09/21/project-eternity-radio-interview-with-feargus-urquhart-ceo-of-obsidian-entertainment/

    #10 3 years ago
  11. DSB

    I think the obvious answer is that it’s cheaper to make. You wouldn’t even be able to match the production values of Alpha Protocol with a budget of 2 million.

    It’s the same reason why Double Fine are making an adventure game.

    You keep it tight so you can make the most of it, with a small team, instead of blowing it up and having to cut corners everywhere.

    I think it makes it a lot sweeter that a lot of these succesful Kickstarters are for games that no publisher would ever touch.

    If they manage to turn out good, and commercially succesful (like FTL for example) then it’s a big statement, because it very clearly shows the blind angle of these idiotic corporations, who claim to know what’s worth funding or not.

    #11 3 years ago
  12. OlderGamer

    Fantastic Dave. Great work.

    I love Kickstarters, takes the power away form the suit laden pubs and put it back into the hands of people that actualy know, understand and love gaming.

    #12 3 years ago
  13. Jerykk

    @8

    Uh, The Witcher 2 has nothing in common with old RPGs like the Infinity Engine games. It didn’t “modernize” them at all. It isn’t party-based, your character is largely predefined, the combat is more reliant on player skill than character stats, there are very few stealthy or diplomatic solutions to quests, etc. It’s still a great game but it’s an entirely different beast.

    Fallout: New Vegas is more faithful to classic RPGs than The Witcher 2.

    #13 3 years ago

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    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]