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Borderlands 2: shooting the breeze with Pitchford

Monday, 17 September 2012 15:08 GMT By Brenna Hillier

Gearbox boss Randy Pitchford knows what Borderlands 2′s enemies taste like. We chat about the co-operative writing process that brought Pandora to life, the possibility of a Borderlands film and a mysterious baconic controversy.

2K gave me the opportunity to talk to Randy Pitchford, so I did the right thing and asked him a lot of pertinent questions about Borderlands 2. Then I threw away my notebook and talked quite a lot of irreverent nonsense instead. It did more to sell me on the shooter-RPG hybrid than days of skill tree talk could ever do.

Borderlands 2

If you don’t know what Borderlands 2 is, you’ve probably been under that rock for quite a while; hype is sky high.

A shooter-RPG hybrid and sequel to the 2009 franchise debut. The original was something of a surprise hit and has proved lastingly popular.

Uses a timeless cell-shaded animation style; replete with humour.

The best bit is the guns. Randomly generated loot means squillions of possible boomsticks.

What was the most popular class in Borderlands 1?

It was really even. Roland was the most popular, but-

That’s really unusual.

It really was. We were actually kind of surprised by that. Especially when we placed our bets at the beginning before we put the game out there, we imagined that there would be some that would run away – but the least played character was played like 20% of the time. There’s only four, so that’s a fifth of the time; that’s pretty amazing.

No pet class this time, except maybe the Mechromancer?

The Mechromancer’s going to become kind of like the pet class. Some people talk about Maya as a pet class, Maya’s phase lock – you know, she can throw out the phase ball, and she has some other abilities.

That’s an interesting comparison.

The soldier’s turret was has some pet-like qualities. When we first imagined that, before we dreamed up the Mechromancer, we were like, we don’t really have the pet class. Wouldn’t it be fun if Axton the commando kind of thought about his turret like a pet?

He does talk to it, doesn’t he.

Yeah. We even took that a step further. No – he’s in love with it. It’s not his pet. It owns him. He refers to it like it’s his wife. “Have you met the missus?!” when he throws out the gun. He talks about it endearingly. Anthony [Burch] did a really great job on the script for that. That was an iterative chain of ideas that led to that.

Were there any weird class ideas that you had to throw out altogether?

Oh, yeah. At the beginning we had a whiteboard just filled. Everyone would come up and write like silly, crazy stuff, like “combat chef”. Just ludicrous kind of ideas. But through them they kind of inspired fun ideas.

I think combat chef would actually be quite cool. Combining ingredients

It would too, right? His melee attack is like a rolling pin.

Frying pan.

Frying pan: that’s right.

You love coming to Australia, is the rumour that I heard.

I do. It’s awesome here. first of all, there’s things that live here that you can’t imagine – just weird animals that live here.

A wombat is a bit like a marsupial badger.
It’s probably the least weird thing we have.

Cassowaries, on the other hand? Yeah.
Totally badass.

Uh. Do you mean, like … echidnas?

Yes. That is a bizarre creature. A wombat is just such a strange, strange thing. And there’s the obvious like koalas and kangaroos. I was talking about the emu the other day, and I was told about the cassowary. It’s like a badass emu. It’s got like, claws and a horn. It’s really interesting.

Borderlands 1 was really western-feeling, whereas a lot of the environments we’ve seen in Borderlands 2 go to all sorts of places. Are there any regional themed locations? Say, Australia-like? Can I find emus?

Oh I see where you’re going now. It’s an alien planet, so the wildlife there is also very bizarre, and it’s very specific to Pandora. Borderlands 1 we were in the wasteland, arid areas that are dry and dusty, and there’s a specific set of things that live there. When we went into Borderlands 2 and we imagined more of the world, we thought to ourselves, if Pandora is 30 times the size of Earth, and we imagine the diversity in environment and lifeforms just on Earth – imagine what could exist on Pandora.

That opened our minds to all kinds of interesting and new wild creatures. I don’t want to spoil anything, but one of our guys did kind of a map – not a map that shows geography. Imagine a print out or piece of paper and down here are the four hero characters and they’re about that big [a tiny gesture]. All throughout this sheet – it’s a profile look – populated with all the different creatures in the game. Imagine these different things all stacked up. It goes through these little creatures and giant things and stuff flying in the air. You see this array of all these creatures – and then there’s stuff on the end here that’s outside the scope. You just see the feet. It showed us that we have hundreds and hundreds and hundreds of things to discover. It’s a beautiful artwork. I think that’s actually included in one of the limited editions – a physical copy of that.

So Terramorpheus – a colossal high-level raid boss shown to us in preview sessions – where does he fit along that scale?

He’s not the largest thing. He’s pretty big. But he’s not the largest creature. There are several things even bigger than him.

Significantly larger?

There’s at least one that makes him look tiny.

Excellent. I like big epic bosses. Like, “oh now we’re in trouble.”

Yeah, it’s pretty awesome. Especially when you are in trouble, and you have to figure out how to deal with it. Like, “oh you’re just for show aren’t you” – no, no, this is really gonna smack you down.

Are all the boss encounters straight out fights or do you have scripted parts? You know sometimes you get a boss encounter and you think it’s going to be amazing, but then you get a cutscene, or you hit a lever and you’ve solved a puzzle.

We really commit to the mechanics of the game. That said there are some situations where in addition to what you’d normally expect from fighting creatures, there are other environmental hazards and other things that can kind of add extra interest and complexity to certain situations. But no there’s none of that “you triggered a cutscene, which showed you a boss and now you’re doing a totally different kind of gameplay” by button combinations or whatever. That’s not the approach we took.

We do like to present things though, like in Borderlands 1 you meet Zed for the first time you get like a title card? We’ve done a whole lot of title cards for NPCs and monsters, and they’re a lot of fun. But that’s just presentation, and then that goes away and it’s a freeform kind of combat.

Writing

Is there a lot of voice acting in the game? Even just with the quips, I didn’t hear that many repeats.

It’s a lot. There’s over 120, 130 characters in Borderlands 2.

Do you use repeat voice actors?

Sometimes. For little bit parts, or you get talent with a lot of range. A lot of people at the studio do different voices – I play the role of Crazy Earl in Borderlands.

Hey Ash Whatcha Playin’? on Borderlands

You got Ashley Burch [of Hey Ash Whatcha Playin'? fame] in for one as well, right?

Yeah, the Tiny Tina character. [Ashley's brother] Anthony is part of the Gearbox team and he wrote the script for the game, and when Scott Kester imagined this character, Tiny Tina, and helped give shape to this idea that kind of started to lean towards a personality, and then it just sort of felt like – Ashley could probably kill this. So Anthony asked his sister to do it and then wrote some stuff knowing her voice really well, and it’s really clever stuff, really entertaining. I think a lot of people are going to enjoy it; you don’t need to know who Ashley is to enjoy it.

I’m sure they will; the quality of writing even in the first game was really high already. Why did you change writers anyway, from Mikey Newman to Anthony Burch?

Well, look: it was actually kind of a group process, the way we did it the first time. [Game design director] Matt Armstrong imagined the world and created a lot of the characters and personalities. Then other people created some of the other personalities and characters, and Matt and [producer] Simon [Hurley] wrote a bunch of stuff. And then my wife and I went through and did a full, complete script pass. With that in hand, Mikey went over it all and made it good, because my writing is very dry – I was just trying to accomplish the information part of it. Mikey made it fun and entertaining. Along the way, he amplified a lot of the personalities, and in some cases, created a lot of personalities.

In my run, Tannis – Professor Tannis – she was a really boring scientist type, and I created these logs that were her science logs that you needed for certain information to get through. But I wrote them almost like, [monotone] Captain’s log star date twenty one – really boring and dry and purely informational. Mikey went over them and created this whole new narrative, so when you listen to her story she’s like slowly going insane, and you’re a part of that as it happening. You hear it happening in her logs.

It was actually kind of a group process, the way we did it the first time. So that was a really cool process, but it was kind of a hodge-podge. With Borderlands 2, we really wanted a dedicated mind that was owning all of it. We wanted continuity. So that nothing was invalidating anything else; it all perfectly made sense because there was an awareness there of every bit of it from one mind.

So that was a really cool process, but it was kind of a hodge-podge. With Borderlands 2, we really wanted a dedicated mind that was owning all of it. We wanted – I don’t wanna say consistency, because the characters are so varied and diverse – it’s a continuity. So that nothing was invalidating anything else; it all perfectly made sense because there was an awareness there of every bit of it from one mind. Mikey reached out to Anthony, and basically said, “hey dude, you wanna write Borderlands 2?” and Anthony was like “uh, hell yeah”. So we worked it out really quick and he moved to Texas and joined the studio and gave himself fully to it. He did a great job and we already had a lot of shared philosophy and approach, and he really immediately grokked the style. I’m really proud of that.

He didn’t do it in a vacuum of course, we’re all working on this together. He had a lot of influence and input [from colleagues] and there there were a lot of times where we’d go over everything, from the top-line plot to certain nuances of the characters. Those of us who cared about certain things, and had memory of things from the original game, would go and work with him. For example it was really important to me that when you meet Claptrap, how that all goes, was just sort of right, that it went a certain way with how Claptrap’s supposed to be. I got really close with that and with him and really worked out some stuff – kicked lines back and forth. As a result it feels Borderlands through and through, but there’s a certain cohesiveness and a quality because of Anthony that is a whole new level compared to what we’ve done before.

Transmedia

I see there’s a comic series coming out.

Yeah, Mikey’s writing them all, he’s already written a bunch of them. It’s cool. Mikey did one with the same comic book publisher for Duke Nukem, and Mikey also did the ones for Brothers in Arms. He loves that medium and he does a great job.

Would you like to see Borderlands expand further into that transmedia realm? Like short films, or cartoons? A cartoon would be ace.

That would be cool. But I don’t know. The comic stuff happened because we love comics and Mikey loves writing them. Brian Martel, whose one of my partners, one of the owners of the company; he loves comics and he wanted to see that happen. And David Eddings who is our business dev and licensing guy, he loves comics and he wanted that to happen; he has a good relationship with the comic book guys.

We’re not really running around trying to license the property to other guys. There’s no agenda there; it’s just stuff happens because it can or it should or because the people want it to happen so they make it happen.

That’s how that happened. We’re not really running around trying to license the property to other guys. But we do love to have our fun, and we also respect talent that gets it and loves the space and we’ll work with people on that. But there’s no agenda there; it’s just stuff happens because it can or it should or because the people want it to happen so they make it happen. It’s kind of neat; everything in this world happens because people make it happen. This creation that we’re responsible for – when i say we, I mean humanity – so I can’t just say “oh, I’d love to see a movie” – it would be cool, but I’m in no rush to see a bad movie made.

I’d like to see a tabletop RPG source book made. It’s such a huge setting.

That would be cool. We actually like that idea and we care about that too. Brady Games does the strategy guide for Borderlands and Borderlands 2. For Borderlands 1 they did a limited edition strategy guide that was super thick and has a ton of exclusive content, and that happened because our guys, led by Brian Burlesan who is one of our producers, really cared about it, and just harvested all this material and put what could have been the source book into that strategy guide. That’s our vehicle. We did that again to an even larger degree in the Borderlands 2 strategy guide. The limited edition strategy guide just goes above and beyond.

Now it’s not a pen and paper RPG; it’s really just about the information. There’s so much information there, so much backstory, so many characters and so much detail about the stats of the characters and all the stuff, the enemies, how they all work, that one could conceivably derive from that a pen and paper RPG.

Plug it into GURPS, or whatever.

Conceivably. I’m sure someone has, actually. I would not be surprised. We’ve been approached a couple of times by folks, and like, I love board games, but there’s only so much time and space. You don’t wanna do anything half-assed. You’ve gotta prioritise. But if you know anybody who would do a great job and would really love to do any of those things, encourage them to reach out to us. We’re very receptive of that kind of thing.

The bacon question

PR: One more question.

Oh no, I hate the last question. I always panic and ask something really dumb. Like, is there any bacon in the ga-

Live-action TV spot.

There are some bacon references.

I don’t think you’re allowed to produce anything geeky and not put bacon in. There’s probably a law.

We’ve taken some risks there. I’m not gonna spoil it.

Oh dear.

It’s not that big a deal.

It’ll be a big deal.

Just know this: [clears throat, leans into dictaphone, and speaks very carefully] the opinions of the characters in Borderlands do not necessarily reflect the opinions of the creators. In fact, oftentimes, we create character to lampoon opinions that we purposefully disagree with.

That sounds quite rehearsed. have you been practicing that?

How would I know that you would mention bacon? I was talking to somebody else about this the other day. It’s like when you watch South Park and you think about what a racist asshole Cartman is. Of course Trey [Parker] and Matt [Stone, creators] are not racist assholes. But they’ve written everything, they’ve voice acted what Cartman says, and they do that lampoon such behaviour and opinions so the rest of us can be like, “that guy’s an idiot; don’t be like Cartman”. He’s like the anti-role model. We have characters that are the same way. So, when you encounter bacon – it’s not that big a deal. I’m just messing around.

Do they even have pigs on Pandora?

No. They have skags?

No. I wouldn’t eat a skag.

They taste a little bit like chicken.

Everything does though. It’s a stretchy flavour.

Bullymongs do not taste like chicken. They’re very difficult to eat actually. There’s a lot of other things. Stalkers. You’d think that they would taste like chicken but they’re actually kind of – I imagine they taste like, if you could blend like, a shellfish – not a clam, but something more snail-like, that if you cook it too much it gets a little tough? Blend that with – have you ever had string cheese? Where it seems like it’s one thing but you can peel the little strings off? Take the texture of a snail stretched out really long and then wrap a bunch of those together. You can shred it, almost like shredded pork, but each little strand is more like -

Ha ha, you’ve really thought about this.

I mean, well, I’m thinking about it now.

You should release a cook book.

I’m thinking about it in real-time. I’m just trying to imagine how it would taste. There should be a Pandora cookbook. That would be good.

Do it. Just allow for substitute meats, in an appendix at the back.

Visit beautiful Pandora. Eat things.

PR: I think Stalker would be more like the flavour of crocodile, but with the texture of overcooked turkey.

The stringiness, yeah, that’s what I’m getting at. Crocodile’s not far off from snail. If you really think about it, it’s got that sea meat influence to it. There should be a cook book. That would be really cool. Bullymong stew.

Send the game to Jamie Oliver. Inspire him.

Someone would have to realise that there’s not actually a Pandora. You can’t actually get these creatures. What are we going to do?

We’re going to Pandora, of course; Borderlands 2 launches on PC, PlayStation 3 and Xbox 360 on September 18 in the US and September 21 elsewhere.

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10 Comments

  1. Phoenixblight

    Fantastic read! Really love the end with the cook book for pandora creatures.

    #1 3 years ago
  2. DSB

    Best. Interview. Ever.

    You seriously need to get drunk before you go into those more often Brenna.

    #2 3 years ago
  3. Edo

    Brilliant just brilliant and judging by the reviews so far so is Borderlands 2 :) .

    #3 3 years ago
  4. zinc

    That has quelled the doubts I had about the SP story and writing. Actually really want to play the commando role now…

    “Meet the missus…” :-)

    #4 3 years ago
  5. YoungZer0

    I really hope the story delivers this time. It’s one of the reasons why i stopped playing the game.

    #5 3 years ago
  6. SlayerGT

    I love interviews with developers that are as passionate about their work as I am about video games. Great read.

    Thanks VG

    #6 3 years ago
  7. Brenna Hillier

    @2 ha ha ha! I assure you I was 100% sober. I am trying to be less uptight in interviews though.

    #7 3 years ago
  8. DSB

    It is brilliant though. I’ve read it twice now.

    “Send Jaime Oliver a copy. Inspire him.”

    That is some of the most genuinely funny stuff I’ve read since Old Man Murray.

    Awesome.

    #8 3 years ago
  9. viralshag

    Awesome interview. Nice one, Brenna! Gold star! :D

    #9 3 years ago
  10. digitalAngst

    Ctrl+F wub

    0 results

    Ctrl+F dub

    0 results

    THANK YOU VERY MUCH

    #10 3 years ago

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    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]

  • The Crew two-hour demo now available in US, tomorrow in the UK

    Ubisoft has announced a free trial of its driving MMO The Crew will be available tomorrow, March 25 in the UK. It’s live today in North America. For current players, the Vintage Car Pack and Vintage Live Update, including a new PvP mode, are now available. The Vintage Car Pack included the Chevrolet Corvette C2 […]

  • Minecraft Mass Effect Mash-Up and Pattern Texture Pack out from today

    A Mass Effect Mash-up pack and the Pattern Texture Pack will release on PlayStation 3, PS4 and Vita today in North America and tomorrow in Europe. The Pattern Texture Pack is also available for Xbox consoles today. The Mass Effect Mash-Up pack contains the Mars Facility from Mass Effect 3 plus textures and craftable items […]

  • The Talos Principle expansion pack Road to Gehenna announced

    An expansion for The Talos Principle has been announced titled Road to Gehenna. The expansion follows the narrative of Uriel, Elohim’s messenger, as he explores a “strange, hidden part of the simulation” on a mission of “mercy and redemption.” Uriel is attempting to free the souls of the damned “at all costs.” Road to Gehenna […]

  • Twitch Plays Pokemon finally catches ‘em all – even the rare Mewtwo

    Twitch Plays Pokemon players have captured all 151 original Pokemon which were included in a modified version of Pokemon Red, and this includes the rare Mewtwo. It took 39 days for Twitch players to catch ‘em all. Have a look at the impressive feat for yourself below. Thanks, Polygon.