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Borderlands 2: shooting the breeze with Pitchford

Monday, 17 September 2012 15:08 GMT By Brenna Hillier

Gearbox boss Randy Pitchford knows what Borderlands 2′s enemies taste like. We chat about the co-operative writing process that brought Pandora to life, the possibility of a Borderlands film and a mysterious baconic controversy.

2K gave me the opportunity to talk to Randy Pitchford, so I did the right thing and asked him a lot of pertinent questions about Borderlands 2. Then I threw away my notebook and talked quite a lot of irreverent nonsense instead. It did more to sell me on the shooter-RPG hybrid than days of skill tree talk could ever do.

Borderlands 2

If you don’t know what Borderlands 2 is, you’ve probably been under that rock for quite a while; hype is sky high.

A shooter-RPG hybrid and sequel to the 2009 franchise debut. The original was something of a surprise hit and has proved lastingly popular.

Uses a timeless cell-shaded animation style; replete with humour.

The best bit is the guns. Randomly generated loot means squillions of possible boomsticks.

What was the most popular class in Borderlands 1?

It was really even. Roland was the most popular, but-

That’s really unusual.

It really was. We were actually kind of surprised by that. Especially when we placed our bets at the beginning before we put the game out there, we imagined that there would be some that would run away – but the least played character was played like 20% of the time. There’s only four, so that’s a fifth of the time; that’s pretty amazing.

No pet class this time, except maybe the Mechromancer?

The Mechromancer’s going to become kind of like the pet class. Some people talk about Maya as a pet class, Maya’s phase lock – you know, she can throw out the phase ball, and she has some other abilities.

That’s an interesting comparison.

The soldier’s turret was has some pet-like qualities. When we first imagined that, before we dreamed up the Mechromancer, we were like, we don’t really have the pet class. Wouldn’t it be fun if Axton the commando kind of thought about his turret like a pet?

He does talk to it, doesn’t he.

Yeah. We even took that a step further. No – he’s in love with it. It’s not his pet. It owns him. He refers to it like it’s his wife. “Have you met the missus?!” when he throws out the gun. He talks about it endearingly. Anthony [Burch] did a really great job on the script for that. That was an iterative chain of ideas that led to that.

Were there any weird class ideas that you had to throw out altogether?

Oh, yeah. At the beginning we had a whiteboard just filled. Everyone would come up and write like silly, crazy stuff, like “combat chef”. Just ludicrous kind of ideas. But through them they kind of inspired fun ideas.

I think combat chef would actually be quite cool. Combining ingredients

It would too, right? His melee attack is like a rolling pin.

Frying pan.

Frying pan: that’s right.

You love coming to Australia, is the rumour that I heard.

I do. It’s awesome here. first of all, there’s things that live here that you can’t imagine – just weird animals that live here.

A wombat is a bit like a marsupial badger.
It’s probably the least weird thing we have.

Cassowaries, on the other hand? Yeah.
Totally badass.

Uh. Do you mean, like … echidnas?

Yes. That is a bizarre creature. A wombat is just such a strange, strange thing. And there’s the obvious like koalas and kangaroos. I was talking about the emu the other day, and I was told about the cassowary. It’s like a badass emu. It’s got like, claws and a horn. It’s really interesting.

Borderlands 1 was really western-feeling, whereas a lot of the environments we’ve seen in Borderlands 2 go to all sorts of places. Are there any regional themed locations? Say, Australia-like? Can I find emus?

Oh I see where you’re going now. It’s an alien planet, so the wildlife there is also very bizarre, and it’s very specific to Pandora. Borderlands 1 we were in the wasteland, arid areas that are dry and dusty, and there’s a specific set of things that live there. When we went into Borderlands 2 and we imagined more of the world, we thought to ourselves, if Pandora is 30 times the size of Earth, and we imagine the diversity in environment and lifeforms just on Earth – imagine what could exist on Pandora.

That opened our minds to all kinds of interesting and new wild creatures. I don’t want to spoil anything, but one of our guys did kind of a map – not a map that shows geography. Imagine a print out or piece of paper and down here are the four hero characters and they’re about that big [a tiny gesture]. All throughout this sheet – it’s a profile look – populated with all the different creatures in the game. Imagine these different things all stacked up. It goes through these little creatures and giant things and stuff flying in the air. You see this array of all these creatures – and then there’s stuff on the end here that’s outside the scope. You just see the feet. It showed us that we have hundreds and hundreds and hundreds of things to discover. It’s a beautiful artwork. I think that’s actually included in one of the limited editions – a physical copy of that.

So Terramorpheus – a colossal high-level raid boss shown to us in preview sessions – where does he fit along that scale?

He’s not the largest thing. He’s pretty big. But he’s not the largest creature. There are several things even bigger than him.

Significantly larger?

There’s at least one that makes him look tiny.

Excellent. I like big epic bosses. Like, “oh now we’re in trouble.”

Yeah, it’s pretty awesome. Especially when you are in trouble, and you have to figure out how to deal with it. Like, “oh you’re just for show aren’t you” – no, no, this is really gonna smack you down.

Are all the boss encounters straight out fights or do you have scripted parts? You know sometimes you get a boss encounter and you think it’s going to be amazing, but then you get a cutscene, or you hit a lever and you’ve solved a puzzle.

We really commit to the mechanics of the game. That said there are some situations where in addition to what you’d normally expect from fighting creatures, there are other environmental hazards and other things that can kind of add extra interest and complexity to certain situations. But no there’s none of that “you triggered a cutscene, which showed you a boss and now you’re doing a totally different kind of gameplay” by button combinations or whatever. That’s not the approach we took.

We do like to present things though, like in Borderlands 1 you meet Zed for the first time you get like a title card? We’ve done a whole lot of title cards for NPCs and monsters, and they’re a lot of fun. But that’s just presentation, and then that goes away and it’s a freeform kind of combat.

Writing

Is there a lot of voice acting in the game? Even just with the quips, I didn’t hear that many repeats.

It’s a lot. There’s over 120, 130 characters in Borderlands 2.

Do you use repeat voice actors?

Sometimes. For little bit parts, or you get talent with a lot of range. A lot of people at the studio do different voices – I play the role of Crazy Earl in Borderlands.

Hey Ash Whatcha Playin’? on Borderlands

You got Ashley Burch [of Hey Ash Whatcha Playin'? fame] in for one as well, right?

Yeah, the Tiny Tina character. [Ashley's brother] Anthony is part of the Gearbox team and he wrote the script for the game, and when Scott Kester imagined this character, Tiny Tina, and helped give shape to this idea that kind of started to lean towards a personality, and then it just sort of felt like – Ashley could probably kill this. So Anthony asked his sister to do it and then wrote some stuff knowing her voice really well, and it’s really clever stuff, really entertaining. I think a lot of people are going to enjoy it; you don’t need to know who Ashley is to enjoy it.

I’m sure they will; the quality of writing even in the first game was really high already. Why did you change writers anyway, from Mikey Newman to Anthony Burch?

Well, look: it was actually kind of a group process, the way we did it the first time. [Game design director] Matt Armstrong imagined the world and created a lot of the characters and personalities. Then other people created some of the other personalities and characters, and Matt and [producer] Simon [Hurley] wrote a bunch of stuff. And then my wife and I went through and did a full, complete script pass. With that in hand, Mikey went over it all and made it good, because my writing is very dry – I was just trying to accomplish the information part of it. Mikey made it fun and entertaining. Along the way, he amplified a lot of the personalities, and in some cases, created a lot of personalities.

In my run, Tannis – Professor Tannis – she was a really boring scientist type, and I created these logs that were her science logs that you needed for certain information to get through. But I wrote them almost like, [monotone] Captain’s log star date twenty one – really boring and dry and purely informational. Mikey went over them and created this whole new narrative, so when you listen to her story she’s like slowly going insane, and you’re a part of that as it happening. You hear it happening in her logs.

It was actually kind of a group process, the way we did it the first time. So that was a really cool process, but it was kind of a hodge-podge. With Borderlands 2, we really wanted a dedicated mind that was owning all of it. We wanted continuity. So that nothing was invalidating anything else; it all perfectly made sense because there was an awareness there of every bit of it from one mind.

So that was a really cool process, but it was kind of a hodge-podge. With Borderlands 2, we really wanted a dedicated mind that was owning all of it. We wanted – I don’t wanna say consistency, because the characters are so varied and diverse – it’s a continuity. So that nothing was invalidating anything else; it all perfectly made sense because there was an awareness there of every bit of it from one mind. Mikey reached out to Anthony, and basically said, “hey dude, you wanna write Borderlands 2?” and Anthony was like “uh, hell yeah”. So we worked it out really quick and he moved to Texas and joined the studio and gave himself fully to it. He did a great job and we already had a lot of shared philosophy and approach, and he really immediately grokked the style. I’m really proud of that.

He didn’t do it in a vacuum of course, we’re all working on this together. He had a lot of influence and input [from colleagues] and there there were a lot of times where we’d go over everything, from the top-line plot to certain nuances of the characters. Those of us who cared about certain things, and had memory of things from the original game, would go and work with him. For example it was really important to me that when you meet Claptrap, how that all goes, was just sort of right, that it went a certain way with how Claptrap’s supposed to be. I got really close with that and with him and really worked out some stuff – kicked lines back and forth. As a result it feels Borderlands through and through, but there’s a certain cohesiveness and a quality because of Anthony that is a whole new level compared to what we’ve done before.

Transmedia

I see there’s a comic series coming out.

Yeah, Mikey’s writing them all, he’s already written a bunch of them. It’s cool. Mikey did one with the same comic book publisher for Duke Nukem, and Mikey also did the ones for Brothers in Arms. He loves that medium and he does a great job.

Would you like to see Borderlands expand further into that transmedia realm? Like short films, or cartoons? A cartoon would be ace.

That would be cool. But I don’t know. The comic stuff happened because we love comics and Mikey loves writing them. Brian Martel, whose one of my partners, one of the owners of the company; he loves comics and he wanted to see that happen. And David Eddings who is our business dev and licensing guy, he loves comics and he wanted that to happen; he has a good relationship with the comic book guys.

We’re not really running around trying to license the property to other guys. There’s no agenda there; it’s just stuff happens because it can or it should or because the people want it to happen so they make it happen.

That’s how that happened. We’re not really running around trying to license the property to other guys. But we do love to have our fun, and we also respect talent that gets it and loves the space and we’ll work with people on that. But there’s no agenda there; it’s just stuff happens because it can or it should or because the people want it to happen so they make it happen. It’s kind of neat; everything in this world happens because people make it happen. This creation that we’re responsible for – when i say we, I mean humanity – so I can’t just say “oh, I’d love to see a movie” – it would be cool, but I’m in no rush to see a bad movie made.

I’d like to see a tabletop RPG source book made. It’s such a huge setting.

That would be cool. We actually like that idea and we care about that too. Brady Games does the strategy guide for Borderlands and Borderlands 2. For Borderlands 1 they did a limited edition strategy guide that was super thick and has a ton of exclusive content, and that happened because our guys, led by Brian Burlesan who is one of our producers, really cared about it, and just harvested all this material and put what could have been the source book into that strategy guide. That’s our vehicle. We did that again to an even larger degree in the Borderlands 2 strategy guide. The limited edition strategy guide just goes above and beyond.

Now it’s not a pen and paper RPG; it’s really just about the information. There’s so much information there, so much backstory, so many characters and so much detail about the stats of the characters and all the stuff, the enemies, how they all work, that one could conceivably derive from that a pen and paper RPG.

Plug it into GURPS, or whatever.

Conceivably. I’m sure someone has, actually. I would not be surprised. We’ve been approached a couple of times by folks, and like, I love board games, but there’s only so much time and space. You don’t wanna do anything half-assed. You’ve gotta prioritise. But if you know anybody who would do a great job and would really love to do any of those things, encourage them to reach out to us. We’re very receptive of that kind of thing.

The bacon question

PR: One more question.

Oh no, I hate the last question. I always panic and ask something really dumb. Like, is there any bacon in the ga-

Live-action TV spot.

There are some bacon references.

I don’t think you’re allowed to produce anything geeky and not put bacon in. There’s probably a law.

We’ve taken some risks there. I’m not gonna spoil it.

Oh dear.

It’s not that big a deal.

It’ll be a big deal.

Just know this: [clears throat, leans into dictaphone, and speaks very carefully] the opinions of the characters in Borderlands do not necessarily reflect the opinions of the creators. In fact, oftentimes, we create character to lampoon opinions that we purposefully disagree with.

That sounds quite rehearsed. have you been practicing that?

How would I know that you would mention bacon? I was talking to somebody else about this the other day. It’s like when you watch South Park and you think about what a racist asshole Cartman is. Of course Trey [Parker] and Matt [Stone, creators] are not racist assholes. But they’ve written everything, they’ve voice acted what Cartman says, and they do that lampoon such behaviour and opinions so the rest of us can be like, “that guy’s an idiot; don’t be like Cartman”. He’s like the anti-role model. We have characters that are the same way. So, when you encounter bacon – it’s not that big a deal. I’m just messing around.

Do they even have pigs on Pandora?

No. They have skags?

No. I wouldn’t eat a skag.

They taste a little bit like chicken.

Everything does though. It’s a stretchy flavour.

Bullymongs do not taste like chicken. They’re very difficult to eat actually. There’s a lot of other things. Stalkers. You’d think that they would taste like chicken but they’re actually kind of – I imagine they taste like, if you could blend like, a shellfish – not a clam, but something more snail-like, that if you cook it too much it gets a little tough? Blend that with – have you ever had string cheese? Where it seems like it’s one thing but you can peel the little strings off? Take the texture of a snail stretched out really long and then wrap a bunch of those together. You can shred it, almost like shredded pork, but each little strand is more like -

Ha ha, you’ve really thought about this.

I mean, well, I’m thinking about it now.

You should release a cook book.

I’m thinking about it in real-time. I’m just trying to imagine how it would taste. There should be a Pandora cookbook. That would be good.

Do it. Just allow for substitute meats, in an appendix at the back.

Visit beautiful Pandora. Eat things.

PR: I think Stalker would be more like the flavour of crocodile, but with the texture of overcooked turkey.

The stringiness, yeah, that’s what I’m getting at. Crocodile’s not far off from snail. If you really think about it, it’s got that sea meat influence to it. There should be a cook book. That would be really cool. Bullymong stew.

Send the game to Jamie Oliver. Inspire him.

Someone would have to realise that there’s not actually a Pandora. You can’t actually get these creatures. What are we going to do?

We’re going to Pandora, of course; Borderlands 2 launches on PC, PlayStation 3 and Xbox 360 on September 18 in the US and September 21 elsewhere.

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10 Comments

  1. Phoenixblight

    Fantastic read! Really love the end with the cook book for pandora creatures.

    #1 3 years ago
  2. DSB

    Best. Interview. Ever.

    You seriously need to get drunk before you go into those more often Brenna.

    #2 3 years ago
  3. Edo

    Brilliant just brilliant and judging by the reviews so far so is Borderlands 2 :) .

    #3 3 years ago
  4. zinc

    That has quelled the doubts I had about the SP story and writing. Actually really want to play the commando role now…

    “Meet the missus…” :-)

    #4 3 years ago
  5. YoungZer0

    I really hope the story delivers this time. It’s one of the reasons why i stopped playing the game.

    #5 3 years ago
  6. SlayerGT

    I love interviews with developers that are as passionate about their work as I am about video games. Great read.

    Thanks VG

    #6 3 years ago
  7. Brenna Hillier

    @2 ha ha ha! I assure you I was 100% sober. I am trying to be less uptight in interviews though.

    #7 3 years ago
  8. DSB

    It is brilliant though. I’ve read it twice now.

    “Send Jaime Oliver a copy. Inspire him.”

    That is some of the most genuinely funny stuff I’ve read since Old Man Murray.

    Awesome.

    #8 3 years ago
  9. viralshag

    Awesome interview. Nice one, Brenna! Gold star! :D

    #9 3 years ago
  10. digitalAngst

    Ctrl+F wub

    0 results

    Ctrl+F dub

    0 results

    THANK YOU VERY MUCH

    #10 3 years ago

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    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]