DmC: ‘We understand why you got mad’ – Capcom

Friday, 24 August 2012 11:38 GMT By Dave Cook

DmC: Devil May Cry takes the series in a new direction without watering down the series’ core fundamentals of combat, pacing and those ever-addictive red orbs. Capcom US producer Alex Jones has explained to VG247 why it understands fan’s initial reaction to Dante’s redesign and why it wanted to tone down the corny jokes and ‘campy’ tone of the original games.

Speaking with VG247 at gamescom last week, Jones discussed the way fan reaction to Dante’s revamp seems to have cooled considerably over time, “Yeah, now it’s fine, but I could have done without having to fear for my life [laughs]. There was always going to be people who saw new Dante and who didn’t want it, and that’s fine. We understand – I understand – that people are passionate about it, so this isn’t a bad thing.”

Jones added, “Being angry about it – yeah I get that – but we always said, ‘when you see the game and you play it, trust me, you’re going to understand that we were doing the right thing’. Now that’s happening, so yeah it’s vindication, but it’s not like smugly sitting back and going ‘ha ha’.”

“It’s more like, ‘We understand why you guys had doubts, and we knew that we had to prove this to you, and we were happy to do it.’ That was our responsibility.”

On the subject of new Dante’s brash demeanour, finger flipping and numerous f-bombs, Jones commented, “One of the things about making a western game, we wanted to make the tone a little less campy, and a little more darker. It’s still got a sense of humour, but it’s just more appropriate in the world Dante is now in, where’s it’s less acceptable to make corny jokes and better to make darker ones.”

“He’s still irreverent, he’s still – at the end of the day – the guy who will kick your ass and drop a cool one liner afterwards.”

You can read our full DmC: Devil May Cry interview here.