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DmC interview: Capcom ‘had a lot to prove’

Friday, 24 August 2012 10:27 GMT By Dave Cook

DmC will reinvent Dante and throw Ninja Theory to some of the most vicious fanpeople in video games. Capcom US producer Alex Jones speaks to Dave Cook on nailing combat and fearing for his life.

“We’ve been working on this for a couple of years, and we were at Ninja Theory about a week out of the month. We’d spend probably one day intensely on Dante’s redesign at the start of the project, and then another three out of five days on just combat, combat, combat.”

DmC, the next in Capcom’s Devil May Cry action series, is one of the publisher’s most anticipated and controversial games. Despite the fact it looks incredible, both Capcom and UK developer Ninja Theory have gone to great and constant lengths to assure the IP’s devoted fanbase that this really will be a Devil May Cry game. There are those that still don’t believe them.

Capcom US producer Alex Jones sat down with VG247′s Dave Cook at gamescom last week to talk through DmC’s latest reveal – the return of Vergil – and the pressures of working on such a famous action game.

VG247: Your most recent reveal was of Dante’s brother, Vergil. Why did you decide to bring him back and what sort of role will he play in the overall plot?

Alex Jones: Even though we’re making a lot of changes there’s still going to be a healthy dose of continuity, and we’re certainly showing that in the combat area. The combat feels like a DmC game. Dante’s got Ebony and Ivory, he’s got a sword, and it was also important to make sure that we kept same sensibility, brought back recognisable elements.

Vergil made the most sense out of the pantheon of past DmC games. We’re re-telling Dante’s origin, and we’ve changed some stuff in the canon, including Vergil’s relationship with Dante. We don’t want to give away too much about it, but he is Dante’s brother, he’s head of the Order and he’s had his eye on Dante for some time.

He’s been waiting for the best time to reveal himself to Dante, suck him into his master plan to fight the demons. The idea was, we wanted anyone who had played a previous Devil May Cry game to not find this an alien experience or a stretch of the imagination.

Aside from Vergil you also revealed a new stage that sees Dante assaulting the headquarters of a Demon propagandist. It seems to take many smart pot shots at spin, right wing news and the media in general. Can you tell us a little more about this part of the game?

Sure, yeah. Dante is on his way to face Bob Barbas, who is patterned after… well, a bunch of TV news hosts in the States [laughs]. He’s been spending most of the game painting Dante as a mindless, vicious sociopath.

It’s both setting up the demons using their influence over politics and the media, as well using things like energy drinks to demonise and villainise Dante to the general public.

So that particular section showed CCTV footage of Dante fighting to survive against demons, but what the public sees is him wantonly slaughtering innocents, which is actually not happening. It goes to show you the level of control the demons have over society and that people fall into their way of seeing things.

Devil May Cry has always been a slick, stylised series, and that particular level was the same in the way it was themed like a FOX news ticker. It was inventive. You guys must have been given so much freedom to really run wild with the source material.

Yeah, it’s great. Capcom cared about some things intensely because they thought they were essential to the DNA of the series. But in other areas like the presentation style, areas of game design, and a lot of things outside the combat mechanic, we were given pretty much free reign to do what was best.

I will say that Capcom Japan was totally open to the idea of making this a western game, which was totally exciting and we’ve made good on that. It was liberating, but it’s also learning without a net because – if by chance you fucked it up – it would have been all on you.

You’re right to say that there has to be those core fundamentals that make this feel like part of the Devil May Cry series, and combat is probably the most important aspect. How difficult was that to really nail?

Yeah it was hard. I only observed it for the most part, but it was the designers on the ground and a number of key creatives in Capcom Japan who worked on it most intensely.

In essence it was like a 25-year wisdom transplant from Capcom to Ninja Theory – from Street Fighter up to Dragon’s Dogma – everything Capcom’s ever learned about one man hitting another essentially [laughs], as well as how you hit people in the most enjoyable fashion possible.

We’ve been working on this for a couple of years, and we were at Ninja Theory about a week out of the month. We’d spend probably one day intensely on Dante’s redesign at the start of the project, and then another three out of five days on just combat, combat, combat.

It was everything from frame-counting, putting a hit stop there, no not quite like that, we have to use this sound for that move, and it was really awesome for Ninja Theory and I think they learned a lot. They’re going to be making amazing combat games for years to come now.

We’ve seen Dante’s combat in action thanks to a few reveals so far. He uses launchers, jugglers, grapples and weapons. Just how big does his combat tree get after you land that first hit?

The thing is, the combat tree gives you infinite ways to attack. There are discreet combos that can be strung in an infinite number of ways to seamlessly change between angel and demon weapons. But within that you can use the d-pad to switch between weapons on the fly without any waiting.

You can just jazz, you know? Just bust out attacks to your heart’s desire, and we’re expecting there will be tons of YouTube videos after launch that feature combo strings that even we haven’t found out yet.

Sitting down and actually playing this game – it’s clear the combat is there. What about other things that make this part of the Devil May Cry family? Stage progression in the original could be difficult as there were barely any checkpoints and that could be pretty brutal. Does DmC use the same format?

No, and I think it’s fair to say that part of the western sensibility is that we have less-soul crushing checkpoints. That was one of our things, not having unfair checkpoints, so yeah I think we have very kind checkpoints, and I don’t think its going to frustrate people or make things too easy.

But that exact feeling of ‘I just did the same checkpoint eight times and I keep dying, I don’t want go back to that. I’m done with this game’. No that won’t be there.

DmC’s gamescom demo. If you’re not interested in this, there’s something wrong with you.

At the end of each stage will we also get the same progression and levelling menus as previous games?

Yeah the red orbs are kind of our primary economical element of the game, and you won’t just get them from enemies but there will be some areas – and it’s not an open world game – where you can go down certain paths and find packages with more orbs and other things.

So they’re the main currency of the game if you will and there’s further continuity in progression, buying new combos, upgrading certain weapons, getting items, and so it’s going to be very advisable to DmC fans to collect those orbs.

We’ve already discussed that DmC won’t be an easy game, but where does it sit among the series in terms of difficulty?

Well if you want to call Devil May Cry – the non-special edition – the apex of the difficulty scale, we’re not that hard. We’re very, very challenging, so hopefully we’re around the special edition of Devil May Cry 3, which I think was very fair, a fair balanced challenge.

For long-time players, they’re going to get every bit of a challenge that they want. Our goal was to make sure we retained that appeal for those guys, but at the same time to not to leave out crushing difficulty players.

The other thing is that there will be remix modes that are so soul-pulverisingly difficult that there will be plenty of stuff for the super-hardcore player to test heir mettle against.

That’s smart to include such a wide range of difficulty settings, especially as more and more people of varying skill levels are now playing games.

Yeah and thing is, we never took it as a given that servicing those two groups are mutually exclusive – something can be accessibly skill-based. There’s tons of depth there and some of it we’ve made very apparent so casual players can see it, and there is some hardcore stuff in there for those who want that sense of accomplishment.

Speaking of appeal – and apologies as this is an old, worn issue – but your redesign of Dante polarised many gamers initially. But as they see more of the game in action, it feels like many – not all – fans have now come around and accepted his new look.

Yeah, now it’s fine, but I could have done without having to fear for my life [laughs]. There was always going to be people who saw new Dante and who didn’t want it, and that’s fine. We understand – I understand – that people are passionate about it, so this isn’t a bad thing.

Being angry about it – yeah I get that – but we always said, ‘when you see the game and you play it, trust me, you’re going to understand that we were doing the right thing’. Now that’s happening, so yeah it’s vindication, but it’s not like smugly sitting back and going ‘ha ha’.

It’s more like, ‘We understand why you guys had doubts, and we knew that we had to prove this to you, and we were happy to do it.’ That was our responsibility.

That’s the funny thing because – looks aside – he is Dante. He’s foul mouthed, he’s brash, he swears more than ever. Was censorship ever an issue for you guys during development?

“The combat tree gives you infinite ways to attack. There are discreet combos that can be strung in an infinite number of ways to seamlessly change between angel and demon weapons. But within that you can use the d-pad to switch between weapons on the fly without any waiting. You can just jazz, you know?”

One of the things about making a western game, we wanted to make the tone a little less campy, and a little more darker. It’s still got a sense of humour, but it’s just more appropriate in the world Dante is now in, where’s it’s less acceptable to make corny jokes and better to make darker ones.

He’s still irreverent, he’s still – at the end of the day – the guy who will kick your ass and drop a cool one liner afterwards.

And as this is a re-telling of Dante’s origins, would you say there is more empathy here? Will we get under his skin deeper than we ever have before?

Yeah, I mean the story is Dante kind of finding his purpose. He’s on the margins of society at the start and he’s just kind of surviving, and then Vergil finds him. At first, just by offering him an opportunity for revenge, Dante then at least has some sort of a goal.

As he moves deeper into the story he becomes more connected with the larger struggle it’s about him finding his place in the world. So he starts off in one way and ends up in another. There will be a trajectory he follows that brings him to be a fully-formed person.

At the end of his journey, what main things do you hope people will come away with, besides the usual awesome, mad balletic shit?

Yeah [laughs], hopefully ‘balletic awesome shit’ will be one of their few takeaways from the game. For the story, I hope it’s a satisfying story that resolves itself and potentially leaves people wanting to find out more about this world and what could come next. But yeah awesome balletic ass-kicking was one of the main objectives.

That’s good to hear as a lot of hack n’ slash games have really dumbed down their combat when compared to games like Devil May Cry and Bayonetta. Is that a trend you’ve noticed as well, and is it fair to say that DmC is a return to form?

We’re trying to re-establish our claim in the genre. We’re aware of Bayonetta and it’s a perfectly fine game, but we never took that as a standard we were shooting for explicitly, nad that also goes for other less-hardcore games with the same kind of melee combat.

We never looked at those games and said, ‘we need to do that’. We were trying to live up to the standards of DmC while adding new value and ideas with the insight of Capcom Japan. We’re always aware of what’s out there, but it’s not like we had a box cover of Bayonetta tacked up to the wall.

So you weren’t throwing darts at it?

No exactly, we did nothing like that [laughs].

Although they have this strong, focused mission statement Ninja Theory – contrary to what disapproving gamers may feel – are actually a humble bunch and feel grateful for the chance to handle this franchise. Would you say this process has helped them grow in any areas?

They have been great to work with, no doubt about it. A lot of developers may crack under the pressure, and we have been taskmasters throughout this whole project. But they are just as perfectionist as us, and they have been so passionate about every little pixel.

On top of that they had a deep reverence for Dante and the first DmC especially is a big thing for Tameem, it resonated with him very deeply. Yeah I think they were humbled, but I think they were also super gratified that we came to them with this opportunity.

They have turned down other publishers to work on some of their IP, and we felt honoured that they would work on it, just as we felt honoured we brought it to them.

We had difficult challenges to overcome together, but it’s all part of the process. They took our feedback amazingly well, we understood the strengths of what they did well and we got out of the way of that, and it’s one of the best partnerships I’ve ever been involved in.

It’s a clichéd thing to say but it sounds like a was a dream come true.

Well a little bit yeah, I mean Tameem was stoked. He is so good at taking feedback and incorporating it into the game. But nah, it has just been great.

Flip it around then, and what has Ninja Theory’s involvement taught Capcom about development?

I can’t speak for the Japanese contingent but personally, seeing how a western developer makes games on the ground is very different to the way it’s done in Japan. In Japan it tends to be – make something perfect and then move on to the next thing and then make that perfect.

In the west it tends to be – let’s make the entire game incrementally. So I think it was interesting to see the guys watch that style of development, and to see it work, especially as some collaborations between Capcom and other western developers perhaps didn’t come off so well.

By the same token, we have taken a lot away from how the Japanese approach their games, so it was definitely a two-way street.

DmC: Devil May Cry will launch in Europe January 15th 2013 on PC, PS3 and Xbox 360.

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5 Comments

  1. Strange Sultan

    Great interview Dave.

    this game is going to be my official graduation game. i just hope i don’t miss any interviews because of it ?

    #1 2 years ago
  2. YoungZer0

    Superb interview, Dave.

    I recently watched the Bob-Boss Fight you were talking about. Absolutely fantastic. I really liked how the introduction video of the News Station suddenly became part of the level. Then there was the part of the boss fight where Dante dives into the head of Bob and enters the circus level to fight some more demons, while Bob narrates the whole thing.

    The great thing about this scene is that Ninja Theory used this event as an opportunity to tell more about Dantes background story.

    Absolutely amazing.

    #2 2 years ago
  3. Dave Cook

    @2 Yeah man such a good section to show off. Loved it :D

    #3 2 years ago
  4. AHA-Lambda

    “DmC’s gamescom demo. If you’re not interested in this, there’s something wrong with you.”

    Plenty of people aren’t ;)

    #4 2 years ago
  5. stealth

    people still hate capcom, and the new dante

    #5 2 years ago

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  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]