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Counter-Strike Global Offensive: Launch patch notes revealed, zombie mod supported

Tuesday, 21st August 2012 09:14 GMT By Dave Cook

Counter-Strike: Global Offensive developer Valve has revealed a long list of its launch patch notes. The game goes on sale today on PC, and tomorrow for both PS3 and Xbox 360.

The PC version of CS:GO will now feature the weapons course and zombie mod support, among others. Here are the patch notes in full:

Release notes for 8/20 Update

Gameplay:

  • Added the Weapons Course to the game.

UI:

  • Voice notification can now show more players talking.
  • Updated the freeze panel to no longer show the heath for your killer in competitive mode.
  • Added an option in the menu to disable the game instructor messages.
  • Update to the player info panel to no longer show achievement alerts.
  • Update to the leaderboard screen to default to Friends filter.
  • Added the Total Games Played leaderboard category.
  • Updated the Play With Friends screen:¬†Made the chat window bigger so text is no longer cut off.¬†Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.

Bug Fixes:

  • Updated the radio command panel so that the radio panel doesn’t end up at the top of the screen during a mode that doesn’t have a money panel.
  • Set Classic Casual deadtalk to 0 to encourage fair play.
  • Fixed the freeze panel dynamic positioning that would allow it to go too high.
  • Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
  • Fixed a bug where the Mag7 could be bought by Ts via console commands.
  • Fixed a bug where adding favorite server was not functional in the Community Server UI.
  • Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
  • Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
  • Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
  • Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
  • Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one’s team stay private, regardless of game mode.
  • Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
  • Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
  • Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

Audio:

  • Increased the audible range of the c4 plant and disarm sounds.
  • Fixed audio randomly chirping/screeching on certain levels.

Matchmaking:

  • Tuned lobby distance computations when performing matchmaking.
  • Exposed a convar (“mm_csgo_community_search_players_min”) for community quick match to look for community servers having at least specified number of human players already playing.

Community:

  • Shipped zombie model to support the Zombie Mod

Here’s the launch trailer too:

Cheers CVG.

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