High Moon Studios believes Transformers: Fall of Cybertron will achieve the success War for Cybertron arguably deserved, thanks to increased publisher support – and improvements.
Director Matt Tieger told Ausgamers that High Moon wasn’t happy with how War for Cybertron’s multiplayer was received.
“Frankly, multiplayer was pretty darn good in War for Cybertron. There were two problems with multiplayer,” he said.
“One, the community wasn’t big enough. I think with multiplayer games, there’s a certain tipping-point, where you just get this self-sustaining group. We didn’t achieve that, but I think we will on this game. Mostly because it’s a higher quality game, and Activision’s really getting behind this one.”
Tieger said the second problem was insufficient customisation options.
“We barely delivered on expectations, I feel like for War for Cybertron, on what character customisation could we do,” he said.
“So we knew we had to turn that to 11, and we did. It is awesome. Players who like customisation – whether they’re Transformers fans or not – will spend ten hours in the menus just building Transformers; it’s awesome.”
Transformers: Fall of Cybertron launches on PC, PlayStation 3 and Xbox 360 at the end of August. It features an original backstory penned by the über-fans at High Moon to explain the origin of the Dinobots.
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