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Crytek boss predicts death of consoles; wary of Vita, Wii U and streaming tech

Monday, 4 June 2012 05:13 GMT By Brenna Hillier

Cevat Yerli doesn’t see Crytek expanding onto new hardware frontiers any time soon.

“The console will displace the PC, you hear it again and again. On the contrary: I suspect that the next-generation of home consoles will be the last one,” the CEO told Golem.

The CEO said that the market is changing, making gamers more eager for easy-access, short experiences, and predicted that tablets, smartphones and browser-based games will put “massive pressure” on the next-generation of consoles.

“Of course there are still hardcore gamers who sit for an hour to install and then play for eight hours. But these consumers are becoming the minority,” he said.

“Today’s gamers buy a game for 99 cents, download it and play it for 15 to 20 minutes per day over a period of two months – and then they move on.”

As such, Crytek is pretty leery about consoles in general, with Yerli noting that Crytek has no pland for either the Vita or Wii U.

“For the Wii U, there will be games that run on the CryEngine, but from licensees,” he said.

“The Playstation Vita is currently too uncertain for us as a platform. Technically, I find the Vita very appealing, and have fun with it – no question. From a business perspective it is a bit too late.”

As for streaming games services, Yerli doesn’t believe they’re ready to meet the demands of hardcore PC gamers. Although he applauded those companies who have amde the leap, Yerli said he doesn’t think streaming is viable on current Internet technology.

“Hardcore gamers don’t want [streamed games], but rather the hardware that they like – namely hardcore PC and consoles,” he said.

“They want no compression artefacts, latency and the like. If one is streaming a game like Crysis, it does not look good. It’s like watching Avatar in low-res on YouTube.”

Crytek has a full development slate over the next few years; Crysis 3, free-to-play shooter Warface, Homefront 2 and Kinect-exclusive Ryse.

Thanks, GoNintendo.

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23 Comments

  1. ejams

    He has a few solid points, but that “small” minority of gamers will never go away. Just because it’s the minority doesn’t mean there is becoming less and less of them; it just means that other more open platforms are becoming available, and more and more people are considering themselves “gamers”. It’s sad that he doesn’t have plans for the vita, that would be really awesome.

    #1 3 years ago
  2. Ali Hayas

    OK nice to know ya. Never loved Crysis anyway. Besides who plays CoD online for more than 30 minutes ?

    @1 I don’t think minority is the best word. Hardcore gamers’ scene is pretty intact. Triple A games still sell millions and grant money. Huge gaming sites are one of the largest on the net. The smartphones have never had their appealing to me. They are like, on the way gaming and I prefer them over the Vita but that’s it. I mean who would replace BioShock with Angry Bird ? Besides trollers of course.

    #2 3 years ago
  3. Kabby

    He made some excellent points. He’s usually full of shit. Must have had three Shredded Wheat for breakfast.

    #3 3 years ago
  4. Phoenixblight

    @2

    ” I mean who would replace BioShock with Angry Bird ?”

    Any guy with business sense would want that because it provides so much in return for very little investment cost. Its why Popcap was bought for the amount that they were because those simple games sell more and return more than games like Bioshock.

    Eventually the industry will go with episodic content because the cost to develop and the demand will conflict and the only way publishers and developers will provide is by making games shorter and self contained.

    #4 3 years ago
  5. zeus019

    is he a mad man? COD,GTA,GOW (god n gears),AC,diablo and many more. these games indicate that the industry is growing day by day, as the next part (sequel) gets released they break previous records..so the future is brighter then ever ….. crysis series doesn’t sell because the main reason is game-play, i am not saying it’s bad but it’s not good either.. and story hmmmm :( ….
    sony/MS/nintendo/pc they are the future of real gaming and game from real developers will always sell.. so yes the future of crysis, i’m not so sure unless you improve the game (graphics is awesome no doubt) ….. :)

    #5 3 years ago
  6. Phoenixblight

    @5

    Read the article is not saying that gaming will die but consoles will which he is right. MS and SOny were in the red for half a decade after release of their consoles and they can’t continue that model. That is why they will going on another decade of another console and Yerli is right consoles will be gone after that point because by then we will have more services like Onlive and Gaikai. MS and SOny know this and that is why they have been investing into cloud. Consoles will eventually become more about what they offer as a service and not so much about what is running under the hood.

    #6 3 years ago
  7. Ali Hayas

    @4 I meant from a gamer’s point of view not a business’.

    I think CoD generates more than Angry Bird. Don’t get me wrong, I am a student, I don’t have a lot of money and I don’t have as much free time as I used to, but I can easily find me some time throught the week to play a huge blockbuster.

    The gaming industry has always been linked to the movie industry. Huge blockbuster are still there and there is always a chance to see them fail or succeed. The smartphones model is successful, no doubt about that, but it ain’t moving and it rarely generates more money than a console game. As long as the consoles model generates money, it won’t be abandoned and as far as I can tell, true quality games still make money. Hell even small budgets games still do.

    #7 3 years ago
  8. zeus019

    @6

    if consoles are dead then the a big part of the game industry will die too. don’t get me wrong but pc games has always been there but never on the top spot and pc games (not every game) has been always considered as the last option.

    #8 3 years ago
  9. Phoenixblight

    @7 He is not saying gaming will die but consoles will and he is right. Eventually CLoud gaming will take over because it is what the industry wants. It removes retail, renting, used and piracy along with no spending billions of dollars on research for hardware all in one sweep all that it needs is a server farm and the bandwidth to support it but before we go there it will have to go strictly download.

    @8
    Consoles are not why the industry is here. THey are just a service box that we use to play our games. We would play them on a browser if we could get the same quality as the console or PC. THats where MS and SOny and Nintendo will eventually go they won’t be hardware but services like Netflix.

    #9 3 years ago
  10. chipvideo

    Of course that is what he is going to predict. Its in his best interest to have everyone play on pc’s.

    #10 3 years ago
  11. HauntaVirus

    Consoles will die, just a matter of time. I hope it’s sooner than later, it would give devs the benefit of focusing all their time and effort on perfecting one version of the game. This would greatly reduce costs and shorten dev cycles. Seems like the only logical thing to do really. What dev wants to port a game to 4-6 different platforms…

    #11 3 years ago
  12. zeus019

    @9

    what u say is true… but after 20-30 years.. because u will be needing a fast internet connection, and not every country has a fast net connection …and game developers care about money it doesn’t matter where it’s from (hit games are always good)… so yes Consoles will be there along with pc and social games will also be there for casual gamers..

    oh…. And Cevat Yerli just wants to be in the news by making an absurd statement…

    #12 3 years ago
  13. Phoenixblight

    @12

    Thats why there is one more generation which will go for another 10 years which will allow bandwidth to be increased for everyone.

    #13 3 years ago
  14. loki

    I predict death of Crytek with such boring games

    #14 3 years ago
  15. manamana

    I dunno but gamers who play 99c games can also play core games and vice versa. If anything I would say that gaming as a whole has expanded and some people are satisfied with short games on the go.

    If nintendo wont license their IPs for others, they need to build consoles/hardware for their IPs. Not so shure about MS and Sony though, but I can not see a download/streaming only hardware in just ten years, as a fast broadband connection is limited to a couple of countries but by far not in a high standard across the globe.

    I think first of all Crytek need to adapt to the changes. That also includes iOS: Fibble? Really?

    #15 3 years ago
  16. Gekidami

    If he’s so sure the future is in mini phone games, why isnt his company putting all of their focus into them? Does he think that there’ll be much use for his companies super heavy weight engine in ‘his’ future?

    #16 3 years ago
  17. Telepathic.Geometry

    I don’t think that console gaming will die per se, rather that it will change into something unrecognisable when it evolves. Probably a tablet, which is incidentally the same fate I predict for the mighty PC, in about the same time-frame.

    #17 3 years ago
  18. Da Man

    5 k per week in the bishounen homeland.

    Yeah..

    #18 3 years ago
  19. Gheritt White

    Just because the next console gen is the last, doesn’t mean gaming will return to PC as its mass base. It’ll all be piped through your TV by the 2020s, possibly with Xbox/PlayStation as the service providers.

    #19 3 years ago
  20. Phoenixblight

    @19

    THats exactly what I have been trying to say.

    #20 3 years ago
  21. TheWulf

    @8

    You really ought to think things through before you speak. I say this to so many people, and often it’s because they don’t think things through. A person proud of their mind should be analytical enough to do this.

    Let me fill you in on what you’re missing.

    The PC is always going to be a major platform because of a lack of barriers. There’s no store you need to go through, and that sole fact alone is very attractive to developers, but not only that, there’s been proof time and again that Steam is better at marketing games than all of Sony, Microsoft, and Nintendo put together.

    Many indie developers who are in a place where they can boast about successes have noted that via Steam they’ve seen their sales increase a thousandfold versus what they sold on the consoles. Why? Two reasons:

    1.) The consoles have a barrier of entry, so do mobile devices. You have to go through a process of validation which is an incredibly slow and punishing experience. So much so that Bethesda have complained about this, even, and said that their reason for releasing patches for the PC so long before the consoles is because of this long, belaboured process of verification that exists on other platforms. And even the Steam process for patch verification takes about 10% of the time it takes for console/mobile stores. Believe it or not, this shit matters to developers.

    2.) On the consoles, a lot of indie and small house developers will be shunned and designated to a virtual ghetto and not ever advertised alongside the oh so precious triple-A titles that MS and Sony look out for. (Examples: PSminis and XBLIG are both indie ghettos.) Not only this, but to exist in these ghettos, they have to lose a cut of their profits to MS and Sony. By comparison, Valve takes a cut too, but they also market the hell out of indies (hence things selling better on Steam). And the devs have the option to self-promote and advertise, selling their software from their own site.

    And now I’m going to give you the obvious example of what was born of the PC and could never have happened first on the consoles.

    Are you ready?

    Minecraft.

    Minecraft was self-promoted and sold from a developer’s website, it was spread by word of mouth via the Internet. There was no middle-man, and the success of Mojang had a lot to do with that. It allowed Notch to vary the price as he saw fit, increasing it over time so there actually wasn’t a tax on early adoption. Many Internet communities talked up Minecraft, and people tried the freely available demos and found that they liked it.

    This couldn’t have happened on mobiles or consoles because of their closed architecture. It’s the open architecture of the PC, by comparison, that allows for this. And this is why the PC is still valuable to developers big and small. To be honest, with some of the noises Bethesda have made in recent months, I’d almost half-espect them to ragequit the consoles if they didn’t enjoy the extra money it brought in.

    And look at the Steam Workshop and the mods system for Skyrim. Another form of promotion for the game that couldn’t have happened on consoles or mobiles because–all together now–closed architecture.

    In fact, Bethesda has gone out of their way to pretty much say that the PC is their favourite platform. Why do you think they put so much effort into stuff for the PC? The modding toolset? Free. The mod database? Free. Updates to how their engine handles mods? Free. High-resolution texture packs? Free. Do you see their favouritism yet? I do! And it’s because they love the shit out of the PC’s open architecture which actually allows them to do stuff like this. Extras like these are more a labour of love than they are a commercial effort.

    But I’m not done yet.

    Humble Bundle. A fantastic thing that’s helped so many developer get on their feet. Without the PC, this couldn’t have been born. The PC is an absolutely necessary part of the humble bundle process, and aside from the odd Android inclusion (since the Android platform is becoming quite open, but not so much as the PC yet), it’s been quite exclusively PC.

    Developers have ported their shit from the consoles and mobiles to be in bundles because they know how successful they are, they know how much they sell. See: Sword and Sworcery. And they’ve never been disappointed to my knowledge, because these bundles bring in a lot of money.

    This is the boon, the blessing, the brilliance of open architecture.

    There’s a simple fact to an analytical mind like mine: PCs won’t go away until something does open architecture as well as them.

    I had this argument with PhoenixBlight, too, and he said some very silly things. Like “OH, BUT YOU ARE SO WRONNNNG BECAUSE MS IS NOW MAKING A MOBILE OS!” whilst ignoring the truth. Microsoft are trying to broaden their horizons to see if they can make an open architecture mobile platform work for them. But they know it’s an experiment as much as I do, and this is why they concentrated on optimising the PC end of the OS as much as they did. (It is very optimised. Aside from the new, silly start menu thing, which can be turned off, it’s actually looking even better than Windows 7.)

    Now, I don’t have anything against consoles or mobiles. I own consoles, I play on consoles. I own an iPad, I love the hell out of my iPad. But I love my PC too, and as an analytical person who’s familiar with all of these platforms, I have insights that others won’t.

    Plus, I pay attention to what developers are saying. (This is important!)

    So, there you go. Consoles and mobiles are great, but the PC is going to be a more attractive market for as long as it remains to be the best example of open architecture.

    #21 3 years ago
  22. DSB

    @4 You’re leaving out a major part of that story. Rovio developed 51 games before Angry Birds, and the company was close to bankruptcy when they did.

    There’s nothing like a sure thing.

    @21 tl;dr PC is never gonna go away, because it’s the only open platform, EVER.

    #22 3 years ago
  23. ManuOtaku

    I only will say that as soon as a big flare from the sun collapse the internet and other forms of technological comunications, something that is not of a “if it will happen” situation, rather than a “when” one, and see the way they are so fragile to extern factors, they will look for the “close” consoles once again, and at the rate we are expanding the size of games from Megabytes to Gygas, and the not so distant Tera, it will always reach the cealing of the internet download capacity, therefore it will be like a dog chasing its tail situation here, it will never be able to reach it IMHO.

    Also Keep in mind the evolution of consoles like real 3D (holographics), or other technologies that we dont even begin to imagine at this moment,that will keep the consoles as a close box thing relevant for the not so distant future.

    #23 3 years ago

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  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]