Try something new: learning to sim with Tropico

Monday, 28th May 2012 03:22 GMT By Brenna Hillier

Even veteran gamers need to stretch themselves sometimes. We sent Brenna on the adventure of a lifetime to master both a new genre and a tiny tropical nation.


Tropico is a series of management simulators for Mac, PC and Xbox 360 dating back to 2001.

Lately developed by Haemimont Games for Kalypso; the first was the product of PopTop Software, now absorbed into Firaxis.

Set on a series of fictional Caribbean islands during the Cold War era.

According to this fortune cookie, it’s good to break out of your comfort zone, challenge yourself and try new things. Every now and then I get a mad desire to learn how to properly play an unfamiliar genre and spend four or five hours humbling myself before swearing off the whole thing for ever and ever (again).

Recently I took this go-getter attitude to Tropico, expecting a smilar pattern. I like the idea of Tropico because you play El Presidente, a trope I have loved ever since The Young Ones. Also, you get to arrange building in pleasing patterns, and since I still live in a rental, I need to scratch my home decor itch somehow.

Tropico (3 or 4, I’ve been playing both) famously allows for rapid zooming between the micro and the macro, in both graphics (interestingly, my recent, dual GPU SLI build wheezes slightly when I turn even Tropico 3′s graphics up to ultra and scroll in and out – the level of detail is astounding and both games are quite future proof) and gameplay. It’s a compelling blend of The Sims-like management (checking the individual needs and thoughts of citizens), city building (laying out roads and regions for maximum efficiency), broad political strategy (juggling internal factions and international relations) and even real-time strategy (producing and managing resource chains and structures).

It’s a heck of a lot to take in, especially if you’re a total newb like me, and while the tutorials in both games make a decent attempt at introducing the basics, they basically fail – being shown how to access dozens of graphs or check one of 100 citizens’ political affiliation doesn’t teach you when you should actually do it, why, and what to do with the information afterwards.

My first few hours as an island paradise dictator were not that impressive. I had goals and I worked towards them, but I kept running out of money and being swamped by rebels. I couldn’t work out how to resolve the problems my advisor flagged or even if I had to, and everyone kept protesting and voting me out. I had information overload. I was frustrated. I was bored.

A trailer for Tropico 4′s most
recent DLC, Modern Times.

Then I figured out for myself one teeny, tiny detail – how to navigate one of the many, many sub menus – and suddenly it was like my mind opened. Phenomenologically, it was the exact opposite of a gbeneral anaesthetic; numbers rushed forward and resolved themselves as meaningful signifiers; my vision expanded so far I was looking into each ear; the sound and fury resolved into tracable patterns of thought.

Aha, I told my cat. Aha look. This citizen wants to go to the pub. He doesn’t give a shit about the GDP, which is the goal of the level. He just wants to get pissed.

And so, living out a lifelong dream, I built a pub. And then a clinic. And then some new houses. And then some places to work, because somebody else had no money to spend at the pub. Sometime later – I honestly could not say how long – a message popped up on screen informing me I had won the first level of the campaign.

Tropico has its flaws; it’s not as difficult as hardcore simmers would like, and while it touts itself as a bit of a sandbox in the end you’re almost always going to get better results and make more money if you take the benevolent man of the people route rather than any particular extreme. But it does something quite different to the triple A releases I normally devote my time to, and in working to master it, I feel a sense of satisfaction missing from those games where I already know how to play before the title screen pops up.



  1. GrimRita

    haha. its always interesting to read view points from someone new to the genre. I simply love Tropico. Why? For me, its the perfect Sunday afternoon/evening game.

    Its not too taxing on the brain, easy to get into and passes the time. Your views kind of remind me of my experience with Counter Strike. I havent played it for years and jumped back in to it over the weekend and I just didnt have a clue where I was going and was simply canon fodder lol.

    Grabbing the basics(or in CTs case working out the maps) comes with time and once it all pieces together…frustration is replaced with satisfaction

    #1 3 years ago
  2. majicship

    I have been playing Civilisation Revolution on Xbox 360 for a year solid now. I had never played anything like it before and it just grabbed me and didn’t let go. It’s challenging as well as being great fun, but I have tried R.U.S.E. and Tropico 3 and I can’t get my head around either of them. Since I have been playing Civ Rev I have found that I now prefer to play games that don’t require shooting zombies. I am currently maxed out on Fight Night Championship and am about to launch into Grand Slam Tennis 2. It’s refreshing to have a change every now and then.

    #2 3 years ago
  3. GrimRita

    RUSE is just poor – Tropico is more Sims esq than Civ. Tropico has more micromanagement than Civ since you’ve got to keep your people happy.

    In Tropico, money is key – so the sooner you start exporting stuff, the sooner you can grow your city. Ports, minerals and oils are key.

    #3 3 years ago
  4. DSB

    I couldn’t resist jumping in on Tropico 4 during the sale, even though it’s really just Tropico 3 with added scenarios, and Tropico 3 to begin with was really just a 3D remake of Tropico.

    The concept is just rock solid though. Want to be a dictator of a small third world island nation? The answer is always going to be “Fuck yeah I do”. It’s just one of those game concepts that everybody’s looking for.

    Like personally I love oppressing the religious faction. I just arrest and kill everyone I can while completely ignoring their demands and carefully tending to everybody else to make up for it. Hell, even some of the religious geeks can’t resist the power of universal healthcare and free housing. Although they’re going to need both under my regime.

    Kinda like The Sims, Tropico is 100% about what you put into it. The simulation itself is pretty lame. Build 5 tobacco farms and you’ll be able to afford anything you like. It’s really only when you go off the reservation and put your own flair on things that it gets interesting, and arguably Tropico 4 has some more interesting quests, but it’s still the same old game, with the same old rules.

    It’s no Transport Tycoon or Theme Hospital, and the DRM is totally ridiculous, but the game definitely holds up.

    Kudos for the Young Ones clip. To this day I still strive to be a little bit Vyvyan and a little bit Alexei Sayle when I wake up every morning.

    #4 3 years ago
  5. GrimRita

    @5 thats why I say its a perfect sunday game. Not taxing but just enjoyable to play when you try and bend the rules around haha

    #5 3 years ago

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