Tue, May 22, 2012 | 14:08 BST
Danger Close listened to MoH feedback, addressed “a lot of things,” with Warfighter
Danger Close’s Rich Farrelly has said the Metacritic rating for its last Medal of Honor outing wasn’t as high as the studio had hoped, but with Warfighter, has “listened to feedback over the years,” and plans to address “a lot of things.”
Speaking with Games On Net, the creative director said one of the first changes made was to bring multiplayer in-house.
“The Metacritic rating was a lot lower than what we would’ve liked,” he said. “I’m gonna save my comments on what I think about that site, but you know what? It was the best-selling Medal of Honor ever. It came up on 6 million units sold. No one ever mentions that. We’re really proud of that.
“I think there was a really high bar of expectation set for us, and maybe we didn’t meet certain aspects of that. The single-player campaign had its issues, but overall I think it stands on its own two feet – and we’ve definitely been listening to the feedback over the past few years, and we’ve been addressing a lot of things.”
Farrelly said the designers are also working hard in order to differentiate the game from other shooters, but “telling the soldier’s story from the soldier’s point of view,” which adds an extra emotional level to Warfighter.
“It gets more involved as you go along in the game,” he said. “We touched on it a bit in the last game, by concentrating on the brotherhood aspect of it and the emotional side of the conflict; the non-military side.
“This time around, it’s more about family. It’s more about these guys. You know, they’re deployed 300 days of the year. Some of them have wives and kids, and sometimes they can’t even tell their wife where they’re going. Their buzzer goes off, and they have to go. You can imagine the kind of stress that would put on a family; you can imagine what that would do to a marriage over time.
“We want to explore that path with the main character Preacher – how he deals with that and how that all resolves.”
Farrelly doesn’t think many other military shooters approach stories from that angle, but at it’s core, it’s still a “guy with a gun running around an environment shooting other guys with guns to get to the end.”
“There are some clever features thrown in there, and of course that all boils down to the quality of the experience of doing that, and we’re doing our very best to make that the best it can possibly be to compete with everyone else who does the same thing,” he said. “But for us, we step back from that.”
Warfighter released on October 23 in the US and October 26 in the UK on Origin, PC, PS3 and Xbox 360.