Team Meat lashes out at the current state of mobile gaming

Sunday, 6th May 2012 04:48 GMT By Dave Oshry

Sick and tired of the way mobile games treat players, Team Meat aims to do things differently.

In a recent blog post detailing their vision for the mobile version of Super Meat Boy, Meat Boy and Binding of Isaac desginer Edmund McMillen also took the time to voice his opinion on the current state of mobile games.  He’s not exactly pleased…

“To us the core of what is wrong with the mobile platform is the lack of respect for players, it really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated.

“There is an on going theme these days to use a very basic video game shell and hang a “power up carrot” in front of the player. The player sees this carrot, and wants it! all the player needs to do is a few very rudimentary repetitious actions to attain it, once they get to it, another drops down and asks them to do more… but then the catch… instead of achieving these “goals” by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal! better yet pay 10 and unlock all your goals without even having to ever play the game!”

“Words can not express how fucking wrong and horrible this is, for games, for gamers and for the platform as a whole… this business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene. ”

“What im trying to get at is, we are approaching development to SMB:TG with very open eyes, we want to make a game that WE would love to see on the platform, a feature length reflex driven platformer with solid controls that doesn’t manipulate you with business bullshit in order to cash in. We want SMB:TG to show the player we respect them, not only by not manipulating them, but also by understanding they want a real challenge and they want a real sense of fulfillment when they have achieved something that’s difficult… you know, like real games do.”

Well said, Mr. McMillen, well said.

Stay tuned for more meaty updates on Super Meat Boy: The Game.  (The Mobile Game)



  1. TMRNetShark

    Is this guy high or something? Console gamers are the ones who keep getting treated like cattle (especially PC gamers!). Mobile gaming is great at the moment because the games are cheap and usually fill the time nicely with gameplay lasting 10 minutes per session.

    #1 3 years ago
  2. Gekidami

    ^ “Console gamers & PC gamers are the ones who keep getting treated like cattle” -How? Why? -No explanation. lol

    Sorry Team Meat, but this is pretty much how the mobile space works, very few devs are interested in actually making a ‘full’ gaming experiences on a phone, because they know that people who game on them arent after that. They want simple, bite-sized products they can whip out to occupy themselves for 10mins on the bus and on the toilet.

    If you want platforms with a focus on ‘real games’, phones arent it. Go for PC, consoles & portable consoles.

    #2 3 years ago
  3. manamana

    Hey Gekidami, better you take your Vita to the toilet, as he is absolutely correct.

    #3 3 years ago
  4. Gekidami

    Who is?

    #4 3 years ago
  5. manamana

    I was refering to Edmund McMillen and therefore the problems of inApp purchases in which players are able to actually buy theirselfs new stuff instead of unlocking it. It is also taking place in preorder purchases of (Multiplayer) console games and thats when things start to get wrong.

    #5 3 years ago
  6. Gekidami

    “Preorder purchases”? I’ve never heard that one before, preorder bonuses, maybe. Could you show me an example of a preorder thing that actually costs money to simply unlock whats already in the game?

    If you mean DLC, then you have more of a case, but then you’ll have to show me where i actually said theres no such thing on consoles & PC, i was pointing out yet another throw away claim being made without a single example. Another defensive “NO U R!”. Did i say its not true? Nope. I could point to BF3 that lets players buy all of the unlockables, but why should i backup what other people say? What is true, is that its way more prevalent on phones than on other platforms, and it makes sense because those games arent about putting in the time. Saying that PC & consoles gamers are being herded like cattle because of something that isnt wide spread is ridiculous.

    I didnt even talk about that in the rest of my post, in fact i agreed with McMillen, where i think he’s wrong is that he sees the phone platform as ‘more’.

    Do people even read comments before getting butthurt any more? I cant believe we’ve gotten to point where i have to post an extra assay of my posts because people have a bone to pick with me and dont read them.

    #6 3 years ago
  7. manamana

    Don’t take your first comment to another level. I was refering to your “10mins on the toilet” and “real games” and the real gaming platforms. A “full” gaming experience isn’t taking place on a mobile platform.

    You started bashing mobile platforms, nothing to do with what McMillan was speaking of. And thats where your Vita comes into play. I was refering to your latin Vita, if you didn’t get that hint….

    Now let go, I gotta take a bath. And I prefer my iPad in the bathtub.

    #7 3 years ago
  8. manamana

    Btw. I was talking about stuff like the preorder bonus with the Physical Warfare pack from BF3. I don’t know why you need to be such an arse at times.

    #8 3 years ago
  9. Gekidami

    lol So you’re telling me there is in fact a real focus on full games when it comes to mobile stuff? Rather than the majority being smaller ‘time waster’ games? Good luck floating that boat, Team Meat dont agree and i doubt most gamers do. The first comment on here says that mobile games are good for “lasting 10 minutes per session”. I agree, apparently you dont? Ok then.
    BF3 Physical Warfare pack was at no extra cost btw. Preorder bonuses never are.

    #9 3 years ago
  10. manamana

    This headline is all about inApp purchases and how gamers are able to upgrade stuff buy buying it instead of unlocking it ingame. That’s it and it becomes critical in games like MC3 multiplayer, where kids gain the upperhand in actually buying new weapons instead of unlocking them. Now you stated that its ok, because those games aren’t worth to put in the time!? Why is that?

    #10 3 years ago
  11. frostquake

    Though as a “long player” one who sits down and plays a game for 5-6 hours at a time, and not a “quick player, one who plays on the phone for about
    5-6 minutes, the EVIL GENIE is out of the bottle and can’t be put back in. People on Mobile game devices, especially Phones, are not going to go for a big change. Heck I have family members who can’t play a console game, because the controls are “too hard”, but play the heck out of these simple, quick games on their phones. I have a mother-in-law who plays the heck out of farmville, and never buys a thing with real money. I really don’t think your ever going to be able to sell a game like SMB for $39.99 or even $29.99 and expect Mobile Phone players to shell out what they perceive is anything above that .99cent range! Sorry can’t cork that bottle again, it is open.

    #11 3 years ago
  12. Ireland Michael

    There are plenty of full games on the mobile market, that don’t possess any sort of “dangling carrot”.

    Plants vs. Zombies
    infinity Blade
    Mage Gauntlet (highly recommend)
    Tiny Tower (highly recommend)
    Beat Hazard Ultra
    Anomaly: Warzone Earth

    And those are just the ones I glanced at for a second on my iPad. I could name dozens more if need be.

    Yes, many of those have in-app purchases should you choose to make use of them, but these games are also fully feature complete and completely capable of being played without them. It’s when you start to get into the “freemium” stuff that it’s get frustrating, but you’re getting it for “free”, so what do you expect?

    #12 3 years ago
  13. TMRNetShark

    @2, if you don’t see it… you are truly blind. We have yearly iterations of games now who are willing to buy the games at $60 a pop. At least with mobile gaming, the games are generally $.99 and almost never really past $9.99.

    #13 3 years ago

Comments are now closed on this article.