DmC combat animations are all hand-built

Tuesday, 17 April 2012 04:53 GMT By Brenna Hillier

Ninja Theory is using motion capture for cutscenes, but every frame of Dante’s arse kicking has been lovingly rendered the old fashioned way for DmC: Devil May Cry.

Studio head Tameem Antoniades mentioned the manual animation in a Capcom blogcast, noting that motion capture wouldn’t bring quite as much character to the combat.

Antoniades also reiterated that Capcom is collaborating closely on the game’s action, even down to frame-by-frame advice.

DmC will feature the same combo ranking system of its precursors, but explained more clearly to the player, so casual button mashers have a better chance of working up to serious scores with advanced moves like jump-cancelling and parrying.

Dante’s angel and demon forms will be changeable in real time, allowing players to string together combos from eahc moveset, and each form will have unique weapons.

DmC: Devil May Cry is expected on PlayStation 3 and Xbox 360 but has not been dated.

Thanks, Siliconera.

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