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Rumour: PlayStation 4 to run with Native OpenGL

Wednesday, 11th April 2012 15:15 GMT By Johnny Cullen

PlayStation 4/Orbis will run OpenGL API natively, a TSA report has said, and has been backed up by a VG247 source.

VG247 reported last week the next-gen successor would run with DirectX11. We now understand, however, that it is indeed Native OpenGL that will be used in PS4.

TSA’s source claims the native OpenGL will be “much easier to use” than the API used in PlayStation 3, LibGCM.

We were told to expect the next-gen PlayStation around Christmas next year, with Sony plotting to get out ahead of Microsoft in the next-gen sweepstakes. It follows a massive Kotaku info splurge earlier this month on the machine.

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4 Comments

  1. The_Red

    Rather neat bit of info. Hopefully it’s stuff like this that becomes reality instead of other, more annoying rumors like always “online” thingy.

    #1 3 years ago
  2. TD_Monstrous69

    @ The_Red I’m with you as far as this. Sony, I hope they make this happen.

    #2 3 years ago
  3. Zeydlitz

    Well, it could be good or bad news. Windows drivers does not support OpenGL 4.X at full scale. Linux drivers have 3.0 issues. So “OpenGL” could have GLSL 4.0 (new OpenGL shading language) or maybe could not.

    #3 3 years ago
  4. Sini

    it will be funny when hardware and software will be so close to pc we’ll have ps4/xbox3 emulator running in no time.

    #4 3 years ago

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