If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Fargo: Wasteland 2 will be designed without audio limitations

Fans have raised concerns that voice acting will limit inXile's design of Wasteland 2, but Brian Fargo has some surprises in store.

RPG Codex asked Fargo how he intends to implement voice in the branching storyline, given the prohibitive costs of recording actors for multiple dialogue and story sequences.But the designer and studio head said he had other plans in mind.

"Keep in mind that we will design the game as if there was no conversation audio, so we won't even consider that as a limitation," he said.

"I don't want to give away all my surprises, but people have made an assumption that voice acting is just talking heads or a narrator," he added, implying this assumption is wrong.

"There is some very interesting audio bits I have been wanting to try for years that will really up the drama but without the design or cost impacts.

"The classic RPGs like a Fallout or a Torment had a heavy literary vibe with all the great prose and descriptions, and that is a large element that people liked. I'm not talking about stepping on every square and getting a paragraph, but there is definitely a place for good writing."

Wasteland 2 is the sequel to a classic RPG first release in 1989, which inspired Fallout and countless imitators. It has been fully funded on Kickstarter after years of publisher knockbacks.

[image]

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Wasteland 2

PS4, Xbox One, PC, Mac

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments