Sections

World of Warcraft bleeding staff for Project Titan

Monday, 19th March 2012 23:12 GMT By Brenna Hillier

Blizzard has migrated some of its World of Warcraft development talent onto its mysterious new MMO, Project Titan, filling empty seats with new hires.

World of Warcraft game director Tom Chilton told The Orange County Register that the staff movements are gradual rather than dramatic.

“There are people that had worked on the ‘World of Warcraft’ team that now work on [the Project Titan] where we’ve had like a slow trickle of expertise,” he said.

“Meanwhile, we’ve also hired people and trained them over the last four to five years to take the place of some of the people that have gone to work on the other games.”

Chilton said he didn’t feel that the core World of Warcraft team in its entirety needs to switch over to Titan.

“I do believe there’s room for us to have two highly successful MMO games,” he said.

“I don’t feel like there’s going to be a time where we just say ‘OK, everybody on the WoW team, pack it up you’re moving over to the Titan MMO.’ I don’t see that as being a realistic probability. I think we’re going to try to staff up both teams and actually end up with two large, strong MMO teams.”

Project Titan has been in the works since at leats the end of 2007, when Blizzard confirmed it had a second MMO in the works, but is yet to be revealed.

Thanks, Massively.

Latest

3 Comments

  1. _LarZen_

    5 years in the making and not as much as a hint on what we can expect….

    #1 3 years ago
  2. TheWulf

    Mrh.

    Probably for the best, though. Last I heard WoW’s subscription rate had dropped down into the single digits, after being at about 11 million after the release of Cataclysm.

    It’s about time they did something new, really.

    I’ll be very surprised if it’s anything original, though.

    #2 3 years ago
  3. hitnrun

    Anyone paying attention to the game’s QA could tell you that WoW has been bleeding A-Team staff since just before Burning Crusade, probably for the Starcraft and Diablo sequels.

    Whoever was in charge of polishing the original game to a high sheen obviously had nothing to do with BC and Cata’s “just fucking double it” itemization, the Isle of Quel’Danas, the eradication of numerical variance, ability flattening between classes, etc.

    #3 3 years ago

Comments are now closed on this article.