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I, Robot: David Cage on Kara, why PS3′s not done yet

Thursday, 8 March 2012 16:33 GMT By Nathan Grayson

David Cage’s Kara demo was always going to be GDC’s headline. Nathan Grayson grills the French maestro on life after Heavy Rain.

“I’m very interested in all human topics in one way or another. You know, I don’t think Kara is really about sci-fi. I think it’s just a background. I’m more interested in the emotional questions Kara asks. It happens to be used in the context of sci-fi, but it could have taken place in the past, future, or present. All the stories I tell are about characters and emotions.”

Quantic Dream boss David Cage marches to the beat of his own drum. OK, that’s a tremendous understatement. He takes the drum, meticulously re-forges it in his own image, and then uses it to launch a precision missile strike on gamers’ tear ducts. Sure, he may goof up from time-to-time (see: Fahrenheit’s entire final act), but his company takes chances that’d drive other triple-A developers to immediately pick up the phone and tearfully tell their piggy banks how much they love them.

So then, what’s Quantic Dream’s next big investor nightmare? For now, Cage and co are keeping things under wraps. However, during a recent GDC session, Cage gave fans a tiny, tech-flavored taste of what’s ahead with the undeniably impressive “Kara” demo. No, the brief yet emotionally charged tale of a robotic girl who nearly ends up in the scrap heap for developing emotions isn’t a snippet of a new game, but it does showcase some damn impressive mo-cap tech. Also, many awkwardly placed instances of near nudity, because Quantic Dream, you guys.

I caught up with the fiercely independent, surprisingly soft-spoken developer after his presentation wrapped and quizzed him on everything from his curious decision to build yet another PS3-specific engine, Journey’s success and its impact on story in games, David Jaffe’s tirades against story in games, Cage’s not-quite-love-affair with sci-fi, and tons more.

VG247: Right off the bat, you mentioned that the Kara demo was running in real-time on a PS3. It looked very nice, of course, but why not embrace the hypothetical next-gen like, say, Unreal Engine 4?

David Cage: We’re really focused on PS3 right now. And it doesn’t do to have a generic engine, because the [next-gen] hardware could change so much that we’d pretty much have to rebuild from the ground up based on hardware. We really want to have the best possible engine.

There’s a time for everything. We have this close relationship with Sony, and we just wanted to work on PS3 because this is a console that everybody has at home today. We just wanted to push the envelope on this console and show that it can actually go much further.

So you’re saying the PS3 still hasn’t fully been tapped yet?

I don’t think so. You can do much more with this console. And Kara just shows that we can do more than what we did with Heavy Rain, and hopefully, what we show in the future will prove we can do much more than what Kara did.

And that was a year-old version of the demo, correct? Why did you opt to show such an early take instead of something more recent?

This was a proof-of-concept. It was a technical showcase a year ago, and it’s great that we could find the time and resources to work on this production. Then we said, “OK, this is done,” because we got it to work in-engine. So we were happy enough with it a year ago, and then we looked at it recently to decide if we wanted to share it with other people. It still works. It’s definitely not the best my studio can do, but it’s still good.

I really enjoyed the whole motif of the Kara demo. The robot-human distinction and the idea that she’s merely one of hundreds of carbon copies are both extremely interesting topics that games haven’t really covered. So Kara’s not your next game, but would you ever be interested in exploring these themes in a full game?

I’m very interested in all human topics in one way or another. You know, I don’t think Kara is really about sci-fi. I think it’s just a background. I’m more interested in the emotional questions Kara asks. It happens to be used in the context of sci-fi, but it could have taken place in the past, future, or present. All the stories I tell are about characters and emotions.

Even so, your recent projects have all taken a plunge into sci-fi’s nanomachine-enhanced waters. Why is that your backdrop of choice?

As I’ve gotten older, I’ve really come to like having our reality, but with a little twist. Because if it’s just pure reality, it can be boring. But if you add just a tiny little fragment, it becomes something that’s acceptable to audiences, it doesn’t take the focus away from what you’re trying to say – but at the same time it creates some kind of distance.

I saw Kara’s robo-heart beating. It was – digging deep into the realm of pure thesaurus gold – icky. It made her feel incredibly vulnerable and powerless, though, which is something you don’t often see in this day and age of military men, space marines, and my own upcoming social game, KillVille. Do you think games could stand to explore that idea more? After all, games give us control, so what happens when it’s taken away in a truly meaningful fashion?

I think that having a character who’s just strong and has all the skills and is supposed to be invulnerable is just boring. I think very few movies and books do that because they discovered a long time ago that having a character that has a wound somewhere – that is vulnerable and fragile – is much more compelling because it resonates with the audience. We all have a weakpoint. We’re all fragile and vulnerable in one way or another.

So it helps when creating a character to identify these things. You know, I don’t see myself as someone with big muscles who’s gonna kill whoever. My son is 11 and he loves that. But I’m 42. I’m too old.

Your engine’s journeying into the deepest reaches of PS3 territory right now, so do you think PS Vita – a machine of similar power but wildly different architecture – would be conducive to the type of experience you create?

I think they could work very well on Vita. We’re built on story-driven experiences, so we’d need to think of an experience that’s really tailored toward the Vita. But it could work just as well. Maybe it would be shorter or episodic or downloadable.

Meanwhile, on PS3, Journey’s had the whole gaming industry buzzing. Mere words can’t describe their excitement, so they’ve taken to the language of bees and cell phones. But I digress. Journey evokes a huge emotional reaction by letting players create their own experiences in tandem with a colossal world and other players. In that respect, it’s sort of on the opposite side of the spectrum from your work – which is also very emotional, but highly directed. Would you ever consider crafting a more minimal story like Journey’s?

Oh yeah, I’m totally fascinated by what they’re doing with Journey. I don’t think that it’s on the opposite side of the coin from us. We do the exact same thing; we just use different means to achieve them.

I’m not all about story. Rather, I’m all about emotion. And there are different ways of achieving or triggering emotion. You can do it through storytelling, or you can do like thatgamecompany did with Journey or Flower. Or, say, Okami did it in a different way. All these games try to create an emotional space that resonates with the player, and they do it in different ways with different styles. That’s great! It makes the medium rich and diverse.

Recently, David Jaffe’s been taking to his soapbox to decry story focused games – or at least play up a focus on mechanics first and story forty-second. How do you respond to his oftentimes vehement rejection of the types of things that have gotten you where you are today?

You know, different people, different tastes. But I’m a little bit surprised that Jaffe takes this view, because when I look back on God of War, I thought it was a good action title – but what really made it stand out were story and characterization. If you take those out, you just have another action game. And I’m sorry that David Jaffe doesn’t see this.

While the EAs and Activisions of the world duke it out with same-y sequels, you take your wildest ideas and run with them. In the triple-A scene, Quantic Dream’s definitely an exception – not a rule. From a perspective of wider industry health, is that disheartening to you?

We are in a strange position, because we are an indie developer in many ways, but with the financial means of a triple-A developer. So it’s a strange mix, because we have total creative freedom to do whatever we want, and – at the same time – we have the financial means thanks to Sony’s support. So it’s a very fortunate position we’re in.

Now, I don’t have to judge what other people do. I mean, it’s a business for a lot of people. They need to make money, and there are many risks involved. At the same time, you cannot blame them for trying to recoup their money and make more. Thing is, I don’t think making money and milking the cow is in my company’s DNA. We’re really serious and honest about what we’re doing. We’re really passionate about all this. We want to be pioneers – to take risks, discover, and fail. As long as we learn, progress, and explore.

My work is about exploring. Sometimes I’m right, sometimes I’m wrong, sometimes I find something. That’s the beauty of it. That’s what makes it interesting. Yeah, it would probably be more reasonable to do Heavy Rain 2, 3, 4, and 5. It would make my life easier and I’d make more money. But that’d probably boring in a way, so it’s great for me to do Heavy Rain, then have time to work on Kara, then work on something else.

Exactly how much of it is really you, though? You’re a very outspoken person, so naturally, attention tends to focus on you. What about your team?

Well, people see my face, but there’s really a very talented team behind me. Without them, there would be no game. And they’re not just people who are paid to do a job. They’re really as passionate as I am about what they’re doing.

I have the vision. I write the script. I’m the director. But everybody contributes. Everybody tries to share vision and talent and bring something to this project. But at the same time, someone needs to make a decision. Someone needs to say, “It’s going to be this way.” And maybe I’m wrong, but we need to decide. So that’s me.

Right. But that’s still quite a bit of power. Off the top of my head, only Hideo Kojima strikes me as another triple-A developer who exercises that tremendous level of control. Do you think the industry could benefit from more coherent, passionate visions?

For many reasons, the industry tends to fear careers when it’s just one person. Some of them are divas and difficult to manage, but also, it’s a risk for investors. “OK, if something happens to David Cage, what about the project? Where are we going?”

So you need to convince people that there’s a reason to do it that way – that it makes sense and is best for the project. There’s a captain on the boat, but it’s difficult to convince people. They prefer when it’s 10-15 people are collaborating. But if one person leaves, you don’t have the project anymore.

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9 Comments

  1. Johnny Cullen

    Can’t wait to see the next proper Quantic project. Hopefully, it won’t be as long as the gap between The Casting and Heavy Rain.

    I’d also like to see, considering his recent comments on gameplay over story first in development, what Jaffe thinks about the remark that God of War would just merely be “another action game” without the story. That would be interesting.

    #1 3 years ago
  2. fearmonkey

    I thought the demo graphically wasn’t anything we haven’t seen before on a 360/ps3.
    The demo itself though was outstanding, I admit it hooked me emotionally.

    edit – The note about Jaffe, I highly disagree with Jaffe’s take that the story is 2nd, but as cage says, different tastes……..

    #2 3 years ago
  3. Erthazus

    Fantastic interview. Thank you.

    #3 3 years ago
  4. brotherhoodofthewolf

    that last question and answer were very good. nicely diplomatic of david there.

    #4 3 years ago
  5. TD_Monstrous69

    I’m with Erthazus, a fantastic interview. David Cage is one person in games that I have immense respect for, and I can’t to see what Quantic Dream’s next project for Sony will be.

    #5 3 years ago
  6. manamana

    The teasertrailer is really outstanding, goosebumps. Great interview.

    #6 3 years ago
  7. Dragon246

    Companies and people like Quantic Dream and David Cage are rare in this world. Most people work for money, few work where their passion takes them. Its great to see and hear people like that, irrespective of the field they belong to.

    #7 3 years ago
  8. Zana

    I have exactly the same feeling as him about David Jaffe. This guy is such a loudmouth.

    #8 3 years ago
  9. mojo

    great interview, great views, but excuse me:

    when I look back on God of War, I thought it was a good action title – but what really made it stand out were story and characterization. If you take those out, you just have another action game. And I’m sorry that David Jaffe doesn’t see this.

    thats just wrong.
    He made the mistake and propably played the game on a too easy difficulty.
    On harder modes God of war just starts to shine in its full glory and then the gameplay of the series is just one of the best in the entire industry. yes on normal its just button mashing.
    Everyone who disagrees never played that game to its fullest.

    #9 3 years ago

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  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]

  • The Crew two-hour demo now available in US, tomorrow in the UK

    Ubisoft has announced a free trial of its driving MMO The Crew will be available tomorrow, March 25 in the UK. It’s live today in North America. For current players, the Vintage Car Pack and Vintage Live Update, including a new PvP mode, are now available. The Vintage Car Pack included the Chevrolet Corvette C2 […]

  • Minecraft Mass Effect Mash-Up and Pattern Texture Pack out from today

    A Mass Effect Mash-up pack and the Pattern Texture Pack will release on PlayStation 3, PS4 and Vita today in North America and tomorrow in Europe. The Pattern Texture Pack is also available for Xbox consoles today. The Mass Effect Mash-Up pack contains the Mars Facility from Mass Effect 3 plus textures and craftable items […]

  • The Talos Principle expansion pack Road to Gehenna announced

    An expansion for The Talos Principle has been announced titled Road to Gehenna. The expansion follows the narrative of Uriel, Elohim’s messenger, as he explores a “strange, hidden part of the simulation” on a mission of “mercy and redemption.” Uriel is attempting to free the souls of the damned “at all costs.” Road to Gehenna […]

  • Twitch Plays Pokemon finally catches ‘em all – even the rare Mewtwo

    Twitch Plays Pokemon players have captured all 151 original Pokemon which were included in a modified version of Pokemon Red, and this includes the rare Mewtwo. It took 39 days for Twitch players to catch ‘em all. Have a look at the impressive feat for yourself below. Thanks, Polygon.

  • GameStop will have limited units of Majora’s Mask New 3DS XL back in stock

    Those who missed out on the Limited Edition Majora’s Mask New 3DS XL will have another opportunity to purchase it outside of eBay. Tomorrow only, GameStop stores in the United States will have four units in stock, according to and internal memo sent to Kotaku. This is every store in the country, and again, only […]

  • Second phase of Fortnite closed Alpha launches today

    Fortnite’s second closed Alpha test will go live this afternoon, according to the official website. Those currently participating will have until April 14 to test the online aspects for 12 hours per day (noon -12am EDT). All progress from the previous Alpha test will be wiped, and other changes are listed in the patch notes. […]

  • Dragon Age: Inquisition: Jaws of Hakkon out now on PC, Xbox One

    As promised yesterday, the single-player DLC for Dragon Age: Inquisition, Jaws of Hakkon, is now available on PC and Xbox One. It will run you or £11.99 or your regional equivalent. The new content expands the land of Thedas with mountainous regions and forests, and it is full of “vicious enemies.” Players will also be […]

  • Call of Duty: Advanced Warfare trailer shows Ascendance gameplay

    Activision has released a new gamepay trailer for Call of Duty: Advanced Warfare to support the Ascendance DLC which releases next week. Ascendance, will release first on Xbox consoles March 31 and includes the next chapter of the Exo Zombies Saga, Infected, along with four new multiplayer maps: Perplex, Site 244, Climate and Chop Shop. […]

  • Batman: Arkham Knight will be a digital only release on PC – report

    It appears Batman: Arkham Knight will not see a physical release on PC, according to ShopTo. The retailer was told by its buyer the Rocksteady game will only be released on PC in digital form. ShopTo is currently double checking the information. If accurate, it is unknown if this will be case in North America […]

  • Bloodborne patch focusing on load times, performance optimizations in the works

    A patch for Bloodborne which will address load times is in the works, Sony has said The load times were one of the issues noted in Digital Foundry’s report on the From Software title. Sony told Eurogamer the patch would also explore other issues as well. “The development team is currently exploring another patch for […]

  • Gearbox would “love” to have entire Borderlands collection on current-gen

    An Xbox One and PlayStation 4 version of the original Borderlands game is something Gearbox Software is interested in, according to studio boss Randy Pitchford. Speaking in the latest Major Nelson podcast, Gearbox CEO Randy Pitchford said should Borderlands: The Handsome Collection prove successful, 2K Games might consider a current-gen version. “The fact that The […]

  • Wolfenstein: The Old Blood artwork shows the catacombs, dock, more

    Over the weekend we posted Wolfenstein: The Old Blood artwork along with news of a retail release in Europe. Today, we have better quality images of said artwork to share with you. Enjoy. The standalone prequel will be released digitally on May 5 on PC, PS4 and Xbox One in North America, and digitally on […]

  • Slender: The Arrival terrorizes PS4 and Xbox One this week

    In case you forgot, what with Bloodborne out today and other high profile releases of late, Slender: The Arrival is out today on PlayStation 4 in North America. The scary game will arrive on Xbox One tomorrow, March 25, and in Europe on PS4. Slender: The Arrival is an expansion on the original Slender game […]

  • World of Warcraft’s WoW Token rollout slated after launch of patch 6.1.2

    Blizzard has announced it will start rollout its WoW Token option in the weeks following the launch of patch 6.1.2 on March 24. WoW Token allows players to exchange in-game gold for game time and vice versa. Blizzard will release WoW Token first in realms serving North America, Oceania, and Latin America and will expand […]

  • The Evil Within: The Consequence dated for April, teaser video released

    Part 2 of Juli Kidman’s adventure in The Evil Within will arrive next month with the release of The Consequence. Above is a brief teaser showing some of the “madness” Kidman will encounter. The Consequence will arrive on Tuesday, April 21 on PC, PlayStation 3, PS4, Xbox 360 and Xbox One. European PlayStation players will […]

  • Bloodborne sometimes “struggles to run at a smooth frame-rate” per performance analysis

    Bloodborne has been analyzed by Digital Foundry and according to the report, even with a 30fps cap the game sometimes “struggles to run at a smooth frame-rate.” The game’s day-one 2.69GB update 1.01 is “essential” as it contains improvements to game performance and stability and the frame-rate tests run by Digital Foundry were in single-player […]

  • Borderlands: The Handsome Collection reviews round-up

    Borderlands: The Handsome Collection reviews are out in the wild so we decided to catch a few of them for you. Borderlands: The Handsome Collection is out today on PlayStation 4 and Xbox One. The collection packages Borderlands 2 and Borderlands: The Pre-Sequel along with each game’s DLC content on one disc. Better graphics and […]

  • Evolve, Forza Horizon 2, WWE 2K15 are this week’s Deals with Gold

    Evolve, Forza 2 Horizon and WWE 2K15 are just some of the games which are part of this week’s Xbox Deals with Gold. You can also pick up the Call of Duty: Advanced Warfare Pro Edition for 20% off as well as the standard edition for 33% off. For the Xbox 360 crowd, there’s also […]

  • Xbox 360 2015 Spring Value bundles now available starting at $250

    Microsoft is offering a discount on three Xbox 360 bundles with prices starting at $250. The Xbox 360 2015 Spring Value bundles feature various content such as a Kinect, 500GB console bundle and one month of Xbox Live Gold. Xbox 360 500GB Spring Value Bundle: comes with Plants vs. Zombies Garden Warfare download and Fable […]

  • Rainbow Six Siege beta sign ups now open

    Ubisoft is letting everyone register for the upcoming Rainbow Six Siege closed beta. Rainbow Six Siege is due for a closed beta sometime this year. Ubisoft has opened registration to everyone. All you need to do is enter your preferred platform and log in using your Uplay account. You will be entered into a waiting […]

  • Advanced Warfare: Exo Zombies map Infection is creepy

    The upcoming chapter in Call of Duty: Advanced Warfare’s Exo Zombies mode is called ‘Infection’ and Activision has been slowly revealing bits and pieces about it. A few teasers have been dropping ahead of Ascendance launch this month. The teasers are about the second episode in the Exo Zombie story, Infection. First off, the map. […]

  • This is the Bloodborne press kit in all its glory

    Bloodborne is a gorgeous game so it’s only fitting that the press kit it came in is a reflection of that. The pictures capture the many amazing bits of the Bloodborne press kit. A press kit is what’s usually sent to the reviewers alongside the review copy. They’re usually very ornate and almost all of […]

  • This Hearthstone turn is taking over 40 hours and you can watch it happen

    A very smart Hearthstone player has rigged his game to make one turn take over 40 hours, and it has been going for over 22 already. Hearthstone player Mamytwink set up a game against his friend to try and achieve the record for the longest turn in Hearthstone ever. Basically, Mamytwink set the game up […]

  • The Witcher 3: Geralt’s beard grows over time, but not Gandalf-long

    The beard of The Witcher 3 protagonist Geralt will grow over time, but you can trim it if you choose to. As part of a recently published impressions piece by German magazine Gamestar (translated by NeoGAF), The Witcher 3: Wild Hunt developers revealed that Geralt’s beard will in fact grow over time. Not content with […]

  • Sony mistakenly abandons Bloodborne trademark in the US

    The administration side of Sony Computer Entertainment has not been in the best of shapes recently. Sony has abandoned four game trademarks yesterday, one of which is for Bloodborne. The trademarks were all registered with US Patent and Trademark Office. All of the games trademarks pertain to unreleased games and Sony would’ve had to either […]

  • Payday 2 will be supported until 2017

    Payday 2 developer has announced that it will continue to support the game for the next two years. Payday 2 developer Overkill has revealed today that it’s planning to support the game until 2017. What this means is that more free content as well as paid DLC are in the works for release later. Payday […]

  • These are the top Call of Duty: Advanced Warfare weapons, according to the developer

    Based on their overall kill-to-death ratio, what are the best guns in Call of Duty: Advanced Warfare? Developer Sledgehammer reveals the top 5. Sledgehammer’s Michael Condrey has revealed on Twitter the top 5 weapons in Advanced Warfare based on their overall kill-to-death ratio. Here’s the list: ARX-160 – Hole Puncher Ameli – Heavy HBRa3 – […]

  • H1Z1 has sold more than 1 million copies

    H1Z1 has already sold over 1 million copies on Steam. H1Z1 may still be in Early Access on Steam, but it has already sold more than 1 million copies. Daybreak president John Smedley announced on Twitter earlier. H1Z1 launched in January and instantly became a hit. The game has consistently been on Steam’s top 10 […]