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3DS graphical advances made Resident Evil: Revelations possible

Hardware advances in the portable field have finally given Capcom confidence in bringing classic Resident Evil gameplay to handhelds.

Previously, all handheld Resident Evil releases have been spin-offs, but Resident Evil: Revelations is a full, console-style Resident Evil experience. Speaking at GDC 2012, as reported by Siliconera, producer Masachika Kawata said Capcom had three reasons to bring its formula to the 3DS.

The first and perhaps most important reason is that new portable hardware makes it possible; Kawata said the graphical capabilities of the 3DS made a real Resident Evil game possible. He made specific mention of the portable's support for lighting features, pixel shading, and shaders.

Secondly, Capcom wants to leverage the Resident Evil brand with new markets, and hopes to find them in new formats. Kawata also mentioned the possibility of new genres.

And finally, the 3DS offers ways to create new kinds of entertainment, powered by its stereoscopic 3D and Street Pass functionality, as well as a dual screen set up.

Resident Evil: Revelations is out now on 3DS and has won critical praise.

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Resident Evil Revelations

PS4, Xbox One, PS3, Xbox 360, Nintendo Wii U, PC, Nintendo 3DS, Nintendo Switch

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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