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CCP: “No shortage of commitment” to making World of Darkness “awesome”

Saturday, 4th February 2012 16:47 GMT By Stephany Nunneley

CCP CEO Hilmar Pétursson and David Reid, incumbent chief of marketing operations, have reassuringly said that despite recent shake-ups within the firm, it is still committed to making the MMO World of Darkness, and the duo promised it will be “much more accessible than the EVE universe” for those who are not into science fiction.

Speaking with Ten Ton Hammer, Pétursson said the developer’s vision for World of Darkness is to take the experience CCP holds, and combine it with “all the history and refinement” of Vampire: The Masquerade in the last two decades and turn it into something “the world has never seen before.”

“People [need to] understand that it’s not so much that CCP is shipping a new game this year, it’s more that CCP is dramatically expanding the EVE universe this year, and we think of World of Darkness as that second universe,” added Reid.

“Taking the tech, the human intelligence, methodology, and experience that we’ve got, and building that second universe with a very different flavor of moment-to-moment gameplay [makes] World of Darkness less of a new platform and more of a new universe.”

“When they see what we’re able to do with that new universe and that intellectual property… well, it’s a really big opportunity. There is no shortage of commitment here to making World of Darkness awesome.”

Pétursson said the sixty-person team working on the MMO is making “fantastic progress,” and Reid added that the team is making sure it is a “trans formative” experience for players.

“Despite what you hear from us about DUST and EVE, there are more people working on World of Darkness here at CCP than there are working on triple A titles at other companies I’ve worked at for the stage of development it’s at,” he said. “Everyone here realizes what a tremendous opportunity we have.

“To do what’s been done here with EVE – the economy, the persistence, the Machiavellian politics that players do to construct their own content – imagine what that can be like in a modern era intellectual property, in something everyone understands. We don’t all know how to pilot a spaceship, but we all know how to kill a vampire. And that’s the case even if we haven’t played Vampire: The Masquerade.”

World of Darkness has been development since 2008 and doesn’t have a release window, currently, but is expected sometime this year “at the earliest.”

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8 Comments

  1. minxamo

    They’d better do a good job if they want to live up to VTM:B.

    #1 3 years ago
  2. TheWulf

    I fail to understand why they call it a World of Darkness RPG though when it’s actually a Vampire: The Masquerade RPG. This is just naming confusion rather than anything else – mostly because it opens up hope for the other elements of WoD being included.

    But given the nature of Werewolf, Changeling, and Mage, that’s unlikely. Unlikely for those, anyway, since they’re so much more horribly powerful and in varied and distinct ways compared to the vampires. (The vampires in World of Darkness pretty much suck when compared to just about everything else. That’s a thing. But their lower levels of capability and diversity do translate well into a game.)

    #2 3 years ago
  3. TheWulf

    @1

    I doubt anything they do could live up to Bloodlines. Bloodlines was glorious, and most of that was in the storytelling and the choices. I don’t think CCP actually have any writers under their belt, so I’m definitely not expecting anything of Bloodlines’ level of quality.

    #3 3 years ago
  4. blackdreamhunk

    world of darkness is perfect so you could have other things like werewolf. I hope they add day and night cycles not just night because you have have vampire hunters and day walkers.

    Blade:Daywalker

    http://www.youtube.com/watch?v=a8IkNquPVoY

    http://www.youtube.com/watch?v=gz2Y1sO4rww

    or even hybrid Half Vampire, Half Lycan

    Underworld Trailer

    http://www.youtube.com/watch?v=TMYyhBtQ1PU

    http://www.youtube.com/watch?v=3sF-rrlIoyE

    #4 3 years ago
  5. Sini

    i hope they still using physx for clothes

    #5 3 years ago
  6. Kabby

    You mean boobs, don’t lie.

    #6 3 years ago
  7. Patrick Garratt

    I wish they’d bloody hurry up with this. It’s been in dev forever.

    #7 3 years ago
  8. Sini

    No, as a computer nerd, clothes/hair physics > boob physics. Batman cloak on the wind = constant erection.
    http://www.youtube.com/watch?v=mDX6ddo5fCo
    this is old, but I hope they didnt give up on the tech

    #8 3 years ago

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