CCP's spate of layoffs haven't shelved new MMO World of Darkness, but the developer has acknowledged it was "spread too thin" with three major games on the go.
"We have good people remaining here, which are going to advance World of Darkness on a much slower pace," CEO Hilmar Petursson told Gamasutra.
"We still very much have an operation here in Atlanta, but it's much smaller than it was before. It's about 100 people that are here remaining, working on customer support and World of Darkness, but they are also adding value to EVE Online this winter, and there will also be a team here working on Dust as well."
According to Petursson, the lay-offs are CCP's recognition that it had bitten off more than it could chew.
"At some point we were just spreading ourselves too thin, and we were not focused enough on EVE Online, for sure. It's a trap which we basically fell into - where we thought we could achieve three impossible things at the same time," he said.
"We lost focus on taking care of EVE, and it became more important for us to battle-test features in our strategic roadmap by adding them to EVE, rather than adding value to EVE. Now we're super focused on adding value to EVE Online and getting Dust to market next year."
CCP recently announced it would layoff as much as 20% of its workforce, primarily Atlanta-based staff working on World of Darkness. The upcoming MMORPG is based on RPG publisher White Wolf's classic range of interconnected games, particularly Vampire: The Masquerade. It has been in development since at least 2008.