Resident Evil: Revelations could have been a core entry rather than a subtitled release, according to producer Masachika Kawata.
“Maybe I shouldn’t say this, but looking at the finished game makes me think why we didn’t slap a number on the title,” Kawata said during a recent Iwata Asks.
“It’s a true-as-can-be Resident Evil game from head to toe, so please enjoy it.”
Katawa said he was inspired to make a core Resident Evil game for the 3DS both by the technology and the changes to the franchise’s direction.
“The first thing I thought was I wanted to make a full-on Resident Evil game rather than just port the series into a handheld system and set that as my goal,” he said.
“Another thing was that, whereas Resident Evil 4 had changed the model for the series of the numbering titles from there on out, I wanted to get back to the origins of the series by returning the direction to its horror roots. We created a team that could create a truly frightening Resident Evil.”
The producer also noted that the team wanted to “remove any dissatisfaction from before” with previous Resident Evil 4 games.
“This game came together as a result of all that has built up so far, and fundamental to that is the essence of Resident Evil, of which even we have only a vague sense,” he admitted.
The full interview is available through the link above, and contains some interesting discussion of the game’s parallel development with Mercenaries, as well as the importance of user feedback to the Resident Evil formula.
Resident Evil: Revelations is due on January 27 in Europe, and in early February elsewhere.
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