Sony is keen on the idea of streaming and cloud-based games services, but doesn’t feel the tech is ready for triple-A experiences yet.
“For the very highest quality high-definition console gaming, I think there are still some significant barriers to streaming solutions,” SCE boss Andrew House told CVG in an interview dating back to E3 2011.
“I think we are a way away from being able to deliver the full-on top-end experience like that. The scale of data involved and issues around latency do mean that, at least for now, the easiest consumer experience is from physical media.”
That’s not to say Sony is sitting back and waiting the online reovlution pass it by.
“Whether it’s in mobile or cloud-based services, there are opportunities there for more casual content and in our case potentially for legacy content, which we would definitely like to explore,” the executive added.
House did note that Sony is seeing “some growth” in users wanting to get at game digitally, but said demand was “still pretty small”.
“Interestingly, some of our consumer data is saying that consumers’ expectation, or their perception of how fast their broadband connection is, doesn’t necessarily match the physical reality. So I think there’s an expectation gap there that needs to be overcome,” he revealed.
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