Thu, Dec 15, 2011 | 12:41 GMT
“Nokia Wii” used to play Halo, PoP in 2004: pics, details
Nokia was working on a wireless controller it used for playing Halo and Prince of Persia in 2004, two years before Wii came to market.

VG247 has seen the device, as well as an internal video presentation that showed a man covered in various motion sensors playing a snowboarding game on a TV.
The unit itself has a trigger on the bottom and another main button on top, as well as four coloured play buttons under the Nokia logo.
Staff working on the prototypes used to “wear” up to seven of them while testing, as well as holding them in two hands.
The unit we saw, which you can see in the gallery below, included gyroscopes, magnetometers and accelerometers. Nokia also created another version with a joystick, giving five degrees of freedom in one hand. The team used to play Halo, Prince of Persia “and those kind of games” with the controller.
Nokia’s well-documented failure in the games space meant the device never came to market, but shows clearly that the firm had designs on the higher end of the market.
Functionality appears to be similar to the Zeemote, a current third-party peripheral compatible with Nokia’s phone.






8 comments
#1
Yoshi
15/12/11, 12:39 pm
Kinda just proves that if you’ve got an idea you need to get it out as soon as possible. Like with this, then with Playstation Move and how that was first being used with the Playstation Eye on PS2 but they took longer to try perfect it etc.
It’s crazy to think the games industry could have a dramatic change of the tides if Microsoft or Sony brought their motion devices out first rather than Nintendo or if Nokia was successful with this.
#2
Kabby
15/12/11, 12:46 pm
Wouldn’t have happened even they had ‘brought it out’. There’s more to it than simply making a controller.
#3
Yoshi
15/12/11, 1:01 pm
‘..if Nokia was successful with this.’ I never said about just ‘bringing it out’
#4
ManuOtaku
15/12/11, 1:20 pm
Well most of the time nintendo is the company that came with the ideas that later on are followed by the other companys (d-pad, joystiqs, rumble pack, touch screen, etc), so i think this is kind of strange, but i think nintendo was working on motion controllers way back than this, mainly because when they did release the Ds they did stated that if the Ds was not accepted by consumers well the future of the wii and nintendo will be pretty bad, therefore i think they had come with the motion controllers idea prior to this IMHO.
#5
danhese
15/12/11, 2:46 pm
Up until the PS2, Xbox and Gamecube Era, nobody f**king cared about who made what first and what was better. You simply bought what you could afford and what appealed to you the most. But if you are going to be ignorant and start saying Nintendo made everything, news flash they didn’t so get your facts straight.
First known console was the Brown Box aka Magnavox Odyssey
First Portable console was the Milton Bradley Microvision
16 directional D-Pad was introduced by Mattel in the Intellivion
Analog Joystick aka Analog stick was introduced by Atari in 1982
Rumble Pak and DualShock were pretty much released the same year in 1997 and before those 2 was the CH Products Force FX Joystick
Touch Screen was introduced in gaming by Tiger Electronics in 1999′s Game.com portable console even before that Sega discontinued a prototype Game Gear 2 with touch screen.
Motion control was introduced by Atari in 1982, the Le Stick controller for Atari 5200 after that Mattel created the Power Glove for Nintendo
Optical Disk was introduced by Sega
Camera based motion control by Sony and fyi move was created and patented in 2000 originally meant for PS2 but released for PS3.
Biometrics was introduced in gaming by SETA the Biosensor accessory created for Tetris 64.
The list goes on and on but wtf should it matter who did it first?
#6
ManuOtaku
15/12/11, 4:25 pm
#5 Ok i see you did a research about this, but sometimes you need to look further and deeper, the first videogame console wanst a comercialize home console, it was a radar tech device developed by the navy, then with this idea came the Magnavox Odyssey like you put it, it was the first home console to be sold to the consumers, but it wanst the first ever created.
Also the 16 directional D-Pad was introduced by Mattel in the Intellivision, that is true, but that one came with a circular device and not a D-Pad with a cross configuration like in the famicom, and prior to that came in the entex but came with a featured non-connected raised left, right, up and down buttons aligned to the left of a row of action buttons, but what i did meant about the D-pad, was that the ones that are still being used to this very day, the ones with the cross configuration was first introduced by nintendo on the famicom, even if in the past existed another devices that pave the way, the ones that we used today, till this very day on all home consoles ,were introduce by nintendo.
for the Analog Joystick aka Analog stick that was introduced by Atari in 1982, again is true but this was not a thumb operated control stick, and didnt have also a near-360-degree control like the N64, so is true the first analog stick was intruduced by atari, but the first thumb operated control sitck with a 360 degree control was introduced by nintendo, and till this day are the ones we are still using, based on that desing.
As for the Rumble Pack it was first introduced and created by nintendo as an external device on a home console, which since then became standard as an built in in every controller since then, adn then came CH Products Force FX Joystick, and the tremor park but the first one was done and created by nintendo
For the touch screen is true what you said, an early attempt at a handheld game console with touchscreen controls was Sega’s intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s , and thats the key word it was never released, the Touchscreens would not be popularly used for video games until the release of the Nintendo DS in 2004.
Therefore i see you research this that is a great thing because the more you know, but not only read the information analyze it and digest it please, instead of jumping against a commenter on a topic, which it was not offensive as yours.
#7
danhese
15/12/11, 6:59 pm
1. I’m talking about actual products made to be sold not Navy researches. Most things we use today are from Government funded researches for the military application of them.
2. DPad means directional Pad, it doesn’t matter what shape it comes in. Mattel did the circular disk shape, Nintendo trademarked the cross design, Sony went with separated buttons, Sega went with their own design which is used by Microsoft. So no, nobody used the cross design because Nintendo trademarked it but Sega and recently Sony on the PS Vita and that is because the trademark has expired since 2005. Yes 16 directions in a Dpad seems useless now but was useful then and so Nintendo reduced it to Up, Down, Left, Right. It isn’t a revolutionary new idea.
3. First thumb operated self centering analog stick was the Vectrex controller and yes it had 360 degrees of movement. What we however use today are the dual analog with 4 shoulder buttons introduced by Sony. Heck even Sony released an Analog Joystick for PS1 in 1996.
4. Rumble Pak was an external accessory released for N64 in April of 1997 in Japan. DualShock was a revised PS1 controller that introduced dual Analog Sticks and 4 Shoulder buttons with built in rumble released in November 1997, a redesign that sparked the trend that we see today.
5. So because the DS was a popular system means every other attempt at using touch control are redundant?
What you need to understand is everything that we see today in the gaming industry are as a result of things that were already done by others regardless of how successful or lack thereof they were. My point wasn’t to be rude but to show you Nintendo didn’t do anything that hasn’t already been done before which you have managed to once again deny. Remain ignorant if you like, its just pitiful to see this industry is now filled with fanboys (not necessarily you per se) claiming 1 company did something first and another copied fully neglecting years of research and trends set by others.
#8
ozama
16/12/11, 8:36 am
اما توني ادري