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South Park: The Game details escape from Game Informer

Saturday, 3 December 2011 14:25 GMT By Stephany Nunneley

A NeoGAF user has received the January issue of Game Informer and has seen fit to post information regarding South Park: The Game in the works at Obsidian and to be published by THQ. You can assume that going below the break may contain a few spoilers, so don’t look below if you want to wait on your copy of the magazine to arrive in the mail.

Gameplay, story, classes, battles

According to what the GAF user gleaned from the crisp, new pages, South Park: The Game will be the first title that SP creators Trey Parker and Matt Stone have actively participated in, and as previously reported, have written the script and all the dialogue. The 2D art in the game is also hand illustrated and hand animated just like the show, and examples of the art in game posted in the magazine include: A Gnome Mine (underpants gnomes?), UFO Crash Site, Gnome/Crab People D.M.Z, and Christmas Town.

The character gamers will play in the RPG will be the “silent protagonist” in it, as Parker himself has always preferred this when playing the genre. The main character will also be fully customizable, and a smartphone he or she carries around will be the primary game menu. It also contains a Facebook-styled app which shows the number of friends you have made – one of the main goals of the game – and it also shows the player how they stand, currently, with the local kid factions in town.

As the new kid in town, the main goal is to fit in and be accepted by your peers in South Park, and the player is introduced to the various children in town by participating in a role-playing game which – true to SP style – will lead to a real-life adventure (remember The Return of the Fellowship of the Ring to the Two Towers?).

There are five classes to choose from: adventurer, paladin, rogue, wizard, and a fifth yet to be announced which has been “made up” by Cartman. You can see teaser class artwork over on Game Informer’s site. Cartman will be the player’s guide when choosing a class.

When battling, players can perform critical hits, and according to the article, battles will be along the same vein as Paper Mario and the Mario & Luigi games, but like in turn-based RPGs or tabletop games, if the player initiates the combat, they will be the first to attack and vice versa. Players will push X for melee attacks, with multiple presses resulting in multiple hits, and timed inputs will occur for defense and reduced damage.

Encounters will be similar to classic Final Fantasy games, and presented from a side view. Battle shots shown in the GI issue depict the player and one other party member (Cartman, Kyle, or Butters), fighting two to five enemies (Girls, Gingers, Hippies, Fantasy-style, and Goth).

Obsidian has also inputted a dynamic camera so that at certain angles, the player isn’t forced to watch animations play out. Annimated cut-scenes will also be skipable, as Parker hates it when you are forced to sit through one.

All enemy encounters will be visible on the game’s map, and when completing quests or besting enemies, players can earn monetary rewards, gain experience, and use consumables – standard RPG fare. One consumable is soda, which is a health potion, while Tweak’s famous coffee can be used for haste. Weapons range from melee to ranged, and there’s even the lightning-powered “Okama Gameshpere” which is a magic item.

For weapons, the game will implement a Final Fantasy Materia-like system to use in order to apply augmentations such as electricity, fire, and poison. Players will also be able to use a Summon System but, no one involved in the game is ready to talk about it yet.

The game’s humor, according to Parker, will have a nod and a wink to games he and Stone have played in the past, but it will not focus entirely on “lampooning” as this has already been done. Instead, the humor will be more indirect, and poke fun at how massive and verbose RPGs can be at times.

The game is being built using Obsidian’s Dungeon Siege III engine, and the studio developed a “dynamic lip-syncing tool” to help out with any changes to the script. The firm was also handed 15 years worth of South Park assets from the show, along with an approved batch of colors and textures.

Collectibles in the game will be present throughout the world, such as Chinpokomon dolls and a magazine. Chinpokomon dolls will be varied, just like the ones from the show that were super toy number one and gave the boys happy feelings.

Other bits and bobs

The game will not contain any platforming, as jumping tried early on in development “didn’t seem right,”

Parker and Stone also mention in the article that when making a comedy-driven game, it has to be just as good as its dialogue. They used Portal 2 as an example, stating that if Portal 2′s dialogue was implemented in to a less-than-stellar game, it wouldn’t have been as good.

Another example of how much input the duo have in the game, is an idea they axed that Obsidian came up with. The idea was a quest where the player goes into a cave to fight a giant bat that Ike is riding. Parker and Stone felt the quest was “generic videogame” fare instead of South Park, so to help Obsidian understand their vision for SPTG, Parker and Stone instead suggested a questline where the player is tasked with acquiring Kung Pao Chicken from City Wok.

According to both Parker and Stone, the learning curve when creating this game was much larger than anything the duo have ever done, and this includes their Broadway musical, The Book of Mormon.

But, it appears it was a labor of love for the writers, especially since Parker has been a lifelong gamer who prefers RPGs due to his preference for single-player games. He apparently doesn’t like, or understand MMOs, and his favorite game is The Elder Scrolls IV: Oblivion.

Matt Stone, on the other hand, seems to prefer open-world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and even the odd sports game. Calling himself more of a “button masher” style of player, he mentioned he loved the Serious Sam games because he liked “to shoot shit and blow shit up”, but now he is more into Arkham City and FIFA, because he got tired of walking everywhere in RPGS.

Because of the duo’s gaming preferences, it sounds as though South Park will contain bits of everything the fellas like to play, but will remain an RPG at its heart, without being overly linear.

South Park: The Game is slated for release in the second half of calendar 2012 for PC, PS3, and Xbox 360.

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15 Comments

  1. Stephany Nunneley

    I am still adding to this – there is a ton of information, so bear with me for a few minutes.

    EDIT: Okay. It’s been edited and cleaned a bit. Go nuts.

    #1 3 years ago
  2. Moonwalker1982

    I didn’t read it yet, but i assume it’s first and third person?

    #2 3 years ago
  3. Christopher Jack

    OMG! They killed Kenny! Seriously though, he’s not even mentioned. You bastards!

    #3 3 years ago
  4. Stephany Nunneley

    This seriously sounds awesome and a bit too good to be true. I really, really, want this to be good, so I am trying to control my anticipation. I am not doing a very good job of it though. :)

    #4 3 years ago
  5. LOLshock94

    Matt Stone loves the same games that I do :D <3

    #5 3 years ago
  6. The_Red

    Holy hell, thanks for the info. And yes, this does seem TO GOOD to be true. I mean, “Cartman will be the player’s guide when choosing a class.”? SHUT UP AND TAKE MY MONEY NOW!

    #6 3 years ago
  7. Stephany Nunneley

    @6 – :D Exactly. Here is my wallet Trey – take out as much as you want.

    #7 3 years ago
  8. DSB

    This sort of thing worked really well for Penny Arcade. I still fear it’s too much to hope for a properly working game coming out of Obsidian.

    #8 3 years ago
  9. The_Red

    @8
    Their Dungeon Siege 3 was almost there. Of course I tried the 360 version and most of their games have most problems PC. Still, even with bugs and other problems, this is gonna be one EPIC RPG. Plus this game is gonna have the best RPG NPCs ever. I know I’ll never end talking to Butters.

    #9 3 years ago
  10. Goosfrabba

    But what if the world ends on December 21st? Will I have enough time to play it til my thumbs bleed?? I don’t like RPG’s but I’m itching to play this. It’s going to be awesome!!!

    #10 3 years ago
  11. Stephany Nunneley

    @10 I thought it was supposed to end next year, in 2012?

    #11 3 years ago
  12. Goosfrabba

    I meant next year, sorry :-)

    #12 3 years ago
  13. Stephany Nunneley

    @12 Shew thank goodness! I was afraid I would have to enter the fallout shelter earlier than planned. :p

    #13 3 years ago
  14. Perfectionist

    Me thinks the other class will be ‘cop’ or something.

    http://www.youtube.com/watch?v=5c11Z-33PSU&feature=related

    #14 3 years ago
  15. The_Red

    Al gore will save us from the end of the world just like he saved us from Manbearpig and global warming.

    #15 3 years ago

Comments are now closed on this article.

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    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]