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Going Bonkers: Volition on Saints Row: The Third

Tuesday, 22 November 2011 06:10 GMT By Johnny Cullen

Volition lead designer Scott Phillips speaks to Johnny Cullen on bringing Saints Row: The Third’s mental action to the masses, working with Hulk Hogan and Burt Reynolds, and much, much more.

Saints Row: The Third

The sequel to 2008′s Saints Row 2.

Has the player relocate from Stillwater to Steelport.

Promises bonkers OTT fun, as opposed to serious compatriot GTA.

A fourth iteration has already been teased by THQ core boss Danny Bilson.

Saints Row: The Third can be described in three words: Over. The. Top. And then add an adjective in there as an extra, such as bonkers, madness or chaos. Those pretty much sum up what Saints Row is all about, from the first game in 2006 to recent release of The Third. Having finished the game’s story last weekend, I can safely say it is (insert over the top adjective here).

Last Tuesday, I spoke to Volition lead designer Scott Phillips on the phone, where we talked about its reception, the stupidity of The Third and the future of the series, as well as a bit on inSane.

VG247: How does feel to get the game out?

Scott Phillips: It’s great. It’s been over three years for me, so I’m really glad to finally be seeing people play it and hearing user and reviewer reviews and seeing what everybody thinks of the game. It’s great to finally have it in people’s hands.

What do you think generally of the reaction from the people that have bought the game so far?

I’ve been really happy. It’s been really nice to see comments about how there’s a lot of outrageous moments and the design of the game feels cohesive because that was sort of one of our big goals with the game, and so it was really nice to sort of see that come through and see people recognise that.

What do you think about the reviews so far? Is that something you generally agree with?

If I was going to review the game, I think I’d give it a nine. I think it’s got issues, but I think in the overal scheme of things, I think what we delivered is an awesome package. Everybody has their own opinion, I think certain people focussed on certain things more than I or other reviewers would have.

But I think in general, the review scores I’ve seen, I’ve been really happy with. I think even the scores that are lower, the sevens and the eights, they have their point of view and I think they might focus on certain things too much. They’re certainly welcome to their point of view.

There was a lot of people who’ve probably bought the game for PS3 and there was exclusive multiplayer content announced at E3 for the game, but that hasn’t shown up. Can you tell us what’s going on with that?

I don’t know anything about it. Those sorts of deals are made way above my level with Sony and THQ, so I can’t really talk to any detail to what that was or what’s happened with that.

[THQ PR interrupted to confirm it would attempt to follow up on this for us. It's since been announced it would include a free digital copy of Saints Row 2 for PS3 in the US and Europe via a bundled online pass, for owners who picked the game up new.]

The biggest trademark of the game is that it’s bonkers, beyond bonkers. It’s crazy.

Yeah, I think over the top is definitely our tone, our feel for the game. Internally, we had a design montra of ‘embrace the crazy, fun trumps all.’

That was something we carried through in everything we did, and I think it shows in the final game that we as a developer, everybody at the studio, has a blast making the game and we just get the ideas from everywhere. We do the best we can to deliver the craziest, most over the top experience possible.

I think so far everything we’ve seen has been that people have recognised that, and that’s great to see.

There’s probably a double-edged sword, though. Is there a worry that the over the top content might wear thin on some people or even spark some sort of outrage?

I think that’s always a possibility. I think in a serious game, people might get tired of things being too serious. So I think that could ring true for certain people about Saints Row. But all in all, we’ve been completely clear and honest about what the game is, and the game we’re trying to deliver and what we want people to experience. So I don’t think anyone would be surprised with what we’ve delivered.

“If I was going to review the game, I think I’d give it a nine. I think its got issues, but I think in the overal scheme of things, I think what we delivered was an awesome package.”

I think it’s certainly a game that if you just want to have fun, have a blast and do some crazy stuff, Saints Row is absolutely that game. Open world as a genre, freedom and doing what you want to do is key to that genre, and I think we’ve taken that to heart and tried to let the player do whatever they want to do.

So a lot of it is you play how you want to play, and if you’re going to do these crazy things, that’s great. You really get into the game.

I have to ask because someone asked on Twitter when I was putting out a feel for questions. Who came up with the dildo bat?

[laughs] I think it was either a mission designer or our prop or weapons artist. It was originally gonna be a side weapon for a mission later on where you wrestle Killbane, the leader of the Luchadores. And we’d have all sorts of ridiculous weapons, you’re hitting him with a urinal, a giant shark, stuff like that.

So the dildo bat was just another one of those weapons.

And then as soon as our weapons artist took it and ran with it, he made it the most detailed, over the top dildo we could possibly imagine. Once we all on the development team saw it, we kind of recognised that players are going to want to play with this, have fun with this. The response from everyone has been overwhelmingly positive, I think there’s people smacking their head with, ‘oh my God, I can’t believe we’re doing this.’

But, those people at the same time, I think, are laughing about it, and that’s the whole point. It’s there to have fun. The whole game is about enjoying yourself, and I think that weapon really personifies that excellently. Just have fun with the game, don’t take it too seriously, just enjoy yourself.

Is there anything glaring that you couldn’t really put into the game due to time or tech constraints?

There’s a huge laundry list of things we couldn’t put into the game, mainly because of time. Technically, yeah, there’s certain things during the beginning of the game, during the bluesky phase where you’re just spitballing ideas where we come up with a lot of stuff that’s not going to happen at all. So we work through the process of working with the programmers and the artists to try and make sure we can do what we set out to do.

I would say my personal thing I always stick with for lost features was having dogs in the game. We had enemy dogs for maybe a week. They were working, they were a pretty fun prototype. But in the end, we didn’t have the program or animation time to make it happen. I think they would have been a great enemy and a great addition to the game.

You could do some fun stuff with that, pimping out your dog and various other stuff. But ultimately, we didn’t have the time to do it, so maybe in the future. But there’s always tons of things we can do because of time, so we try to pick just the best and the stuff we’re most excited about.

Awesome. Pimping your dog. That’s just awesome. So The Third’s got a big celebrity list, like Hulk Hogan and Burt Reynolds. What was it like to work with them?

I think our audio guys and producers who went out to meet them had a lot of fun, and I think the actors – Hulk Hogan, Sasha Grey, Burt Reynolds – all did an excellent job. I think they all came in, they wanted to deliver on what their characters were.

Professor Genki – The face of
Saints Row: The Third.

I’m personally disappointed because I didn’t get get to meet them, I didn’t get to go to those sessions. But everything I hear was that they were fun to work with, and I think people like hearing those characters in-game.

And it really has, at least with guys like Burt Reynolds and Hulk Hogan, a nostalgia factor to it. But it’s fun to have them in game and have a recognisable person.

Why do you see the need to work with stars? I mean, typically, Rockstar shied away from working with celebs when it released Grand Theft Auto IV compared to the previous GTA games on PS2. Was bringing in celebrities part of achieving the craziness and madness of Saints Row: The Third?

I think to some degree it is. I think with a guy like Hulk Hogan, that sort of WWE over the top wrestling personality definitely fits along our genre and our tone of what we’re aiming for. I think, obviously, when we have a handful of well-known celebrity actors, the vast majority of our voice actors are skilled, SAG actors, these guys come in and that’s their day job. I think they do a fantastic job, our player-character voices are fantastic and I’m really a fan of all of them.

I think we definitely try to get voice actors that fit our characters. I think Killbane is a perfect example.

We had thrown around a bunch of names, wrestling guys and different guys. Because he’s a giant wrestling guy who wears a Luchadore mask, the obvious connection that THQ has to the wrestling would make getting someone from there an easy bet. But in all reality, when we started listening to different voice actors, we found the guy we have is fantastic, and our writer really pushed for him to be Killbane. I think he turned out fantastically.

Another fun fact is the voice of Phillipe, one of the bad guys of the Syndicate, is actually the creative director here at Volition, Jacque Hennequet. So he turned out to be the best French-sounding Belgian we could find, even out of SAG.

So it was pretty awesome to get him, weird to see him in a meeting and then hear him in the game as the villain.

How much freedom has THQ brass given you with the game? It seems to me they’ve given you a fair chunk of it anyways.

After the initial setting, the direction, getting the story going, I think THQ really left us to our own skills and devices on the gameplay side. We’ve made, before Saints Row 3, three open world games, so I think they recognised that we had a pretty good base in building open world gameplay. So once we had that direction, they would check in.

They have processes where they’d see the game every couple of months, or every year, we’d give them a big presentation of, ‘here are the big features we’ve put in, here’s where the art stands, here’s the direction we’re going,’ so they could check in and see what we’re doing.

But yeah, by and large, THQ’s been fantastic about working with us working on this project and really letting us build the game that we wanted to make, which has been fantastic.

Where do you see the open world genre going after the release of The Third and of course after GTA V?

I don’t know, it’s an interesting question. There’s kind of an interesting divide between the sort of Call of Duty, heavily scripted, very short, very linear experiences that they’re selling 20 million units a year versus the more Saints Row, Red Dead, LA Noire, Prototype, those sorts of games.

I have a feeling there maybe some divide where some group goes heavily scripted and another goes the Skyrim route, where it’s just, ‘here’s this open world, now go crazy with it.’ So I don’t know, I think there’s a lot of different opportunities. Personally, I think what Skyrim’s done has been great. I loved Oblivion, I loved Fallout 3.

So I think I’m personally a fan of that sort of thing of letting the player loose in the world and occasionally giving them huge moments. But by and large, letting them experience this world we built for them. That’s what I would prefer, but who knows what the next five or ten years are going to hold.

I do have to ask this. Are you concerned in any way about Grand Theft Auto V?

No, we’ve been messaging a lot on Saints Row: The Third and even back to Saints Row 2 that we’re a very different game. We’re in the same genre, we’re the same type of game, but we are not GTA. And I think with Saints Row: The Third, we’re starting to hear from fans, reviewers that we have created our own niche. We are not GTA, we are not a clone, we are our own thing.

“I have a feeling there maybe some divide where some group goes heavily scripted and another goes the Skyrim route, where it’s just, ‘here’s this world, now go crazy with it.’”

That direction of over the top has been set very early on from Saints Row 2, and I think Saints Row: The Third reset that direction and reenforced that we are over the top and we that sort of fun, guilty pleasure sort of game. I’ve seen the GTA V trailer. Those guys can really build a world, they are fantastic at that.

I have to say I struggled to get through GTA IV. After it got to 15-20 hours, I started to get tired of it.

I think they are fantastic at creating worlds, and where I think we excel above them is creating fun gameplay. So I think we’re different games, and I think there’s room in the genre for both games and I think there’s room in players libraries for both games.

So where does the Saints team go from here next?

The only announced project we have right now is inSane. I think, depending on, of course, review scores and on sales of Saints Row: The Third, you can logically assume there might be future projects in that franchise.

We’ll see. There’s nothing I can say, but I think everyone can assume what will happen based on the success of Saints Row: The Third.

I want to quickly follow-up on inSane, if I can, when do you think we’ll start seeing more of that?

I don’t know. We have two floors in the building, and they’re on the other floor, so I don’t get to see what they’re doing too often. I get to see concept art, that’s for sure, and I think the concept art’s looking fantastic.

THQ PR: Johnny, we’re here to talk about Saints Row. When we’re ready to talk about inSane, you’ll hear from us.

Finally, I want to raise this possibility: a PSN and an XBLA game with just Professor Genki. What about that?

I’d love to make that. I think Genki has been fantastic. It’s been very surreal for me because I was in the meetings when we were brainstorming that concept and those ideas and where we came up with it. And everybody in the room was just laughing their assess off and having a blast. So I’m really excited with how Genki’s been received.

We brought the Professor Genki suit to several of our press events, and I think the reaction’s been great. I think everybody likes this ridiculous, over the top Japanese style cat, which is great. I’d love to see a PSN, Xbox Live game sort of Smash TV-esque, but I don’t get to make those decisions. Who knows what we’ll see, but I’d love to see it.

Saints Row: The Third is out now on PC, PlayStation 3 and Xbox 360.

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2 Comments

  1. The_Deleted

    So even this guy classes 8 as a ‘lower score’?
    Bad bounce.

    #1 3 years ago
  2. Christopher Jack

    Nice read.

    #2 3 years ago

Comments are now closed on this article.

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    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]