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Beyond the Brand: DICE’s Lars Gustavsson, Pt. 2

Saturday, 5 November 2011 07:45 GMT By Patrick Garratt

DICE’s love affair with modern combat isn’t exclusive. Patrick Garratt talks to creative director Lars Gustavsson about the developer’s other paramours.

Speaking to VG247, Gustavsson gave a rare insight into some of DICE’s projects that have slipped under the radar a little: its history with racers, success in the freemium realm, flirtation with futuristic settings, and of course, the in-demand Mirror’s Edge sequel.

Catch the first part of this massive interview here.

You went into the future with 2142 in 2006. It didn’t review quite as well as Battlefield 2, and it was pushed out very quickly after Battlefield 2. It came out a year later. Was there a quality issue there, or did it come too quickly after Battlefield 2? Would you go back to that futuristic battlefield?

Battlefield 2142

A stand-alone title released in 2006, between Battlefield 2 and and Battlefield: Bad Company. It holds a Metacritic rating of 80.

The main thing is what you hit there, it is the fact that it came out a year after. We weren’t fully clear in the messaging of what it is. Is it Battlefield 2.5? Is it Battlefield 3? What is it?

For that, I think we got lower reviews. In the end if I look at the game itself it’s a very solid game. Many errors have been polished far beyond Battlefield 2.

Then of course we’ve noticed throughout the years that the contemporary warfare is very popular among a lot of people, while sci-fi might be a bit more edgy.

In the end, I’m very proud of what that game made and we tried to do so much with it. I know there’s a lot of people who played it for a long, long time after – and are still playing.

I think it was really good for the studio as well. When people heard about the fact that we were actually going to make a game where there would – up till that point we hadn’t really done concept art. I have some old concept drawings from 1942 of soldiers in bunkers. I have probably some level concept art. But otherwise it’s kind of, well, it’s in any history book. Ot it’s like, well, what does a tank look like nowadays?

Whereas for 2142, we had to create a full universe. I think that’s what people loved. It was Johannes Söderqvist – the lead artist there was the art director on Mirror’s Edge. I think he and the team really loved trying to do something different.

What are your thoughts on the rise of Call of Duty? What was it like to watch that? Obviously they’re very different products. You’ve always been mindful of your fan base. You’ve always been focused on multiplayer. And then all of a sudden, Infinity Ward’s product just accelerated with this cinematic shooting experience. Was that painful to watch? Or were you happy with what you’re doing?

We’ve always been doing what we like, and what we know we’re good at. You could argue that the early Battlefield games were less accessible for newcomers, while the Bad Company and these games have taken that problem and reduced it to nothing.

“It’s like any musician; without other people singing in the same genre – or even in other genres – you wouldn’t be where you are today.”

For me, it’s healthy competition. It is. It’s like any musician; without other people singing in the same genre – or even in other genres – you wouldn’t be where you are today. It’s the same thing for us. We play the competitor’s games, and we’re all gamers. We get influences from right and left. So it’s an admirable achievement to do what they’ve done, and we’re extremely proud of what we do.

I looked at the list of Battlefield games, and I think you’ve put out a product every year since 2002. Patrick Bach said recently to annualise Battlefield would be to kill it. Do you think releasing a product every year is simply a reality of building this size of franchise? Is it something you have to do, or is it something you actually want to do – to keep pushing out expansions and new games?

Looking back, I think you hit on it with 2142 and Vietnam – it got lower reviews because it wasn’t a full-blown game. As long as you’re clear in your messaging, people have always been hungry for more content for Battlefield.

Yes, we do release something every year, but it’s not always a full blown product. One of the key areas there is the fact that our games have a tendency of having a very long tail. You know, people are still playing 1942, but specifically, Battlefield 2.

We want to give people time to play and love the games that they already bought, and when we do release a title, a new major title, it’s not the end all be all. A lot of people play multiple titles.

Battlefield as a franchise has expanded quite rounded directions – you’ve managed to cover all bases. I suppose the most recent addition to it would be the free-to-play games. You were one of the first core studios that got into free-to-play shooters on a large level; can you talk through the reasoning behind that? Did you just see an opportunity and go for it? If it hadn’t worked, would you have scaled it back?

Battlefield Freemium

DICE has made three forays into freemium territory:

Battlefield Heroes: A cartoon-style 2009 release which reached 7 million registered users in early 2011. Originally created by DICE, development has been handed over to Easy Studios. Website.

Battlefield Online Korean-language remake of Battlefield 2 built on Battlefield 2142′s engine and released in 2010. Managed by NeoWiz.

Battlefield Play4Free A more serious take on the Battlefield Heroes formula launched in April 2011. Also under the care of Easy Studios. Website.

It was a test bed to see if we could do it. By now, I think it’s proved that we can. As a studio, we’re constantly wanting to challenge ourselves, and this was one of the areas. Battlefield 1943 as a downloadable game was another one, which turned out to be extremely successful.

Going back to the previous question, we have released something every year – but it’s not always the full, default title. And as always, every title doesn’t necessarily hit everyone’s taste, so I think it’s just a possibility for everyone to play what they like.

It’s interesting that Play4Free has focused on the more core shooter experience. Do you think that there is room for the casual shooter, or do you think the shooter genre is all core as the core, male audience?

It’s an interesting question. Battlefield Heroes has been possible in itself and continues to be. We’ve seen in the Battlefield franchise, through the years, that many times, even though you’re new to shooters, you might have friends, or friends’ friends, or older brothers and sisters who play one of the other more core titles, and so many times you have those as your heroes, or you want to beat this one or that one and you hear about people who win competitions, so it is probably very easy to at some point want to challenge yourself and be a bit more hardcore.

It’s like if you play football; it’s nice to fiddle around for some time but in the end you want to play a game and see if you have what it takes. I think the same goes for free-to-play games. I don’t say that “that one’s going to overtake the other one”, but I think a lot of people will find that compelling, to see what’s in there. And it’s a good game.

You’ve got a long history of supporting Mac OS. This is something I really noticed looking at the release history; there are Mac versions of lots of them. But there’s not a Mac version of Battlefield 3.

No. That’s not currently being planned.

Can you explain the reasoning for that?

At this point, ah… What should I say?

Is it a financial thing?

To be honest, it hasn’t been on my table. I’m not sure what the proper answer would be, but-

PR Minder: You can answer, that’s fine.

No, I can’t freely answer, it’s more Patrick Bach who can.

I’ll ask him later. As a studio, you’ve made a lot of racing games – DICE isn’t just Battlefield, there have been a lot of really famous games that have come out of DICE. – so it must have been really interesting for you to work on Need for Speed: Hot Pursuit with Criterion. Did you enjoy that? Is racing something you might like to go back to at some point?

Need for Speed: Hot Pursuit.
Co-developed by DICE and Criterion.

I started out at Refraction Games, who then got bought up by DICE, and at that time we knew basically DICE by – or I’d played a lot of their – racing games and pinball games, and then later on coming out with Rallisport Challenge and Rallisport Challenge 2.

Who knows? Who knows, in the future? I think there’s a lot of people who’d love to do it again. And yes, we do get to do a lot of vehicles in Battlefield and so on, but it is something that’s dear to many of us, and many times when I relax to go home, I really love racing games because it’s just … sheer joy if you see what I mean. it’s a driving experience, it doesn’t demand anything from you.

Many times when you sign up for a game, you do MMO or something, it feels like you have obligations to your game. But the driving game is just sheer fun. For the moment, it’s Shift 2. That’s my relaxation – if it’s not the Lego games, with the kids at home.

You made Mirror’s Edge, which I see plastered everywhere – it was clearly a labour of love for the studio.

Oh, yeah.

“I miss being in the Mirror’s Edge universe, sometimes I need to pick up the controller and play a bit, just to be back.”

If there’s one product that I hear constantly when the community talk about dream sequels, it’s Mirror’s Edge 2. It’s always on that list. Is it something you’d like to revisit – this is something that comes up constantly for us, as journalists – is it something that you’d like to go back to, or has the dream slipped away?

No no – the dream is definitely still there. I think you hit the sweet spot. It’s a game loved by the studio. I think it’s one of those games where sometimes you miss the universe. Shadow of the Colossus, or I really liked Alan Wake, for example. I miss being in that universe. I miss being in the Mirror’s Edge universe, sometimes I need to pick up the controller and play a bit, just to be back. So well, who knows what the future brings, but I would be really happy to see it out there again.

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17 Comments

  1. Erthazus

    Perfect. I liked all the questons and especially for BF 2142. Every journo out there avoid questions about old DICE titles.
    In my opinion 2142 was a solid title, but it was more of a Battlefield 2.1 with a new universe and interesting vehicle mechanics.

    you could ask them if there was a posibility to bring Battlefield 214(3) :D because you didn’t forgot asking about Mirrors Edge 2 which a lot of people also Want.

    #1 3 years ago
  2. Maximum Payne

    Mirrors Edge 2 IS going to be released sooner or later.
    Its funny how many animations BF3 have in singleplayer that could be use in ME2 :D

    #2 3 years ago
  3. viralshag

    It’s true, the fluidity of some of the movement is almost pulled right from it. ME2. like I said in the last article is something I want to see.

    Also, NFS:HP has been one of my favourite NFS since Underground 2, everything looked and felt great in the game. Probably my favourite arcade driver around.

    #3 3 years ago
  4. ShiroGamer

    amazing ones, Pat
    as always :)

    funnily enough I just tweeted to Steph the other day that I would love to have a beer with this man, next thing you know its a full-blown interview with him, much appreciated since he doesn’t do many of them.

    to me BF2 was the pinnacle of his work mainly on design.

    #4 3 years ago
  5. Patrick Garratt

    I really loved doing this interview. The DICE guys are straight up smart, and Lars was awesome.

    #5 3 years ago
  6. Shokaku

    Why after big promises DICE dont support any more MoH 2010? It dont like good, it lookes rather “ok, we are the king, lets kill now MoH so BF3 will sell more”.

    FFS why EA left MoH franchise. The biggest Spielberg game! 6-7 years ago MoH was one of the most popular FPS (after CS). Yeah, we got now Danger Close, but this step should been made 5-6 years ago after 2015 inc. was closed.

    #6 3 years ago
  7. Erthazus

    It was not the most popular FPS after CS. No Way.

    and MoH was half baked so i don’t see where to support that game. MoH 2012 will be next year anyway. If you have Battlefield 3 case there should be a small brochure with MOH beta in it.

    #7 3 years ago
  8. Shokaku

    @Erahazus

    Example – just before first CoD came out, about 30-40k people was playing Allied Assault in one(!) european league/cup system (clan wars etc.). I dont know how many ‘casual’ players were playing this game, but it was huge number. And its just one game. MOHAA Spearhead was played by less players but still it was like 10-15k in one league/cup only – thats 2 games. There was great MoH Frontline (at that time best FPS for consoles) and still popular MoH games on PSX.

    No one didnt notice that MOHAA was great esport game with big fan support, modes, new maps. Today ppl are playing CoD/BF3 for some shi%@& perks, achivements, ranks… and sites like VG247 are writing about them every day.

    #8 3 years ago
  9. Shokaku

    “and MoH was half baked so i don’t see where to support that game. ”

    And who fault is that? Maybe somone who is called DICE and made MP for the game.

    #9 3 years ago
  10. manamana

    Interresting stuff. That Mac thing is quite hilarious but let me guess – install base to small or MS threw cash on the table. ME2 will be defo out next gen.

    #10 3 years ago
  11. freedoms_stain

    I wonder how many Mac’s out ther actually meet BF3′s minimum spec. Probably not that many. I don’t think there are many of their higher end products in the hands of general consumers purely because for the price of one Apple product capable of running the game I could build a minimum of 2 PC’s equally or better capable of running the game.

    #11 3 years ago
  12. manamana

    Well you could be wrong. All the agencies, art departements and other photographers I know use Mac. And we are seldom talking about Minis or slow iMacs. At work I have a 2×6 core Mac Pro 64gb RAM with an i7 16gb RAM. At home I also have the iMac but none of the Macs are used for gaming. They are my workhorses for my pictures or post-production.

    Apple is very strong in the “creative” business. At least where I live.

    #12 3 years ago
  13. freedoms_stain

    @12, “general consumers”.

    #13 3 years ago
  14. manamana

    There aren’t that many, then ;-)

    #14 3 years ago
  15. DSB

    Holy shit Pat, you mean this guy actually has a “PR Minder” sitting behind him telling him what he can or can’t say?

    That part nearly made me swallow my tongue. That sounds like a bad joke.

    Personally I would never agree to an interview on those terms. But I guess it goes a long way to explain why they’re always so mechanical in terms of their press releases and interviews.

    “Read the fucking print, or I’ll get the tazer. I hear Swedes have delicate skin….”

    #15 3 years ago
  16. Lounds

    I would them to make 2143, because 2142 was epic fun, that game on frostbite 2.0 would be epic, the vehicles, the pods, the massive ships, I used to love being a commander in the heat of battle planning where we would move, I felt the squad system and commanding was better in that game.

    #16 3 years ago
  17. Peetry

    Man I’d love to see a 2143 or similar, I miss the amazingness that was Titan mode. Also Mirrors Edge 2! Infact anything that DICE make, yes that’s right I’m gay for swedish devs.

    #17 3 years ago

Comments are now closed on this article.

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    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]