Beyond the Brand: DICE’s Lars Gustavsson, Pt. 2

Saturday, 5 November 2011 07:45 GMT By Patrick Garratt

DICE’s love affair with modern combat isn’t exclusive. Patrick Garratt talks to creative director Lars Gustavsson about the developer’s other paramours.

Speaking to VG247, Gustavsson gave a rare insight into some of DICE’s projects that have slipped under the radar a little: its history with racers, success in the freemium realm, flirtation with futuristic settings, and of course, the in-demand Mirror’s Edge sequel.

Catch the first part of this massive interview here.

You went into the future with 2142 in 2006. It didn’t review quite as well as Battlefield 2, and it was pushed out very quickly after Battlefield 2. It came out a year later. Was there a quality issue there, or did it come too quickly after Battlefield 2? Would you go back to that futuristic battlefield?

Battlefield 2142

A stand-alone title released in 2006, between Battlefield 2 and and Battlefield: Bad Company. It holds a Metacritic rating of 80.

The main thing is what you hit there, it is the fact that it came out a year after. We weren’t fully clear in the messaging of what it is. Is it Battlefield 2.5? Is it Battlefield 3? What is it?

For that, I think we got lower reviews. In the end if I look at the game itself it’s a very solid game. Many errors have been polished far beyond Battlefield 2.

Then of course we’ve noticed throughout the years that the contemporary warfare is very popular among a lot of people, while sci-fi might be a bit more edgy.

In the end, I’m very proud of what that game made and we tried to do so much with it. I know there’s a lot of people who played it for a long, long time after – and are still playing.

I think it was really good for the studio as well. When people heard about the fact that we were actually going to make a game where there would – up till that point we hadn’t really done concept art. I have some old concept drawings from 1942 of soldiers in bunkers. I have probably some level concept art. But otherwise it’s kind of, well, it’s in any history book. Ot it’s like, well, what does a tank look like nowadays?

Whereas for 2142, we had to create a full universe. I think that’s what people loved. It was Johannes Söderqvist – the lead artist there was the art director on Mirror’s Edge. I think he and the team really loved trying to do something different.

What are your thoughts on the rise of Call of Duty? What was it like to watch that? Obviously they’re very different products. You’ve always been mindful of your fan base. You’ve always been focused on multiplayer. And then all of a sudden, Infinity Ward’s product just accelerated with this cinematic shooting experience. Was that painful to watch? Or were you happy with what you’re doing?

We’ve always been doing what we like, and what we know we’re good at. You could argue that the early Battlefield games were less accessible for newcomers, while the Bad Company and these games have taken that problem and reduced it to nothing.

“It’s like any musician; without other people singing in the same genre – or even in other genres – you wouldn’t be where you are today.”

For me, it’s healthy competition. It is. It’s like any musician; without other people singing in the same genre – or even in other genres – you wouldn’t be where you are today. It’s the same thing for us. We play the competitor’s games, and we’re all gamers. We get influences from right and left. So it’s an admirable achievement to do what they’ve done, and we’re extremely proud of what we do.

I looked at the list of Battlefield games, and I think you’ve put out a product every year since 2002. Patrick Bach said recently to annualise Battlefield would be to kill it. Do you think releasing a product every year is simply a reality of building this size of franchise? Is it something you have to do, or is it something you actually want to do – to keep pushing out expansions and new games?

Looking back, I think you hit on it with 2142 and Vietnam – it got lower reviews because it wasn’t a full-blown game. As long as you’re clear in your messaging, people have always been hungry for more content for Battlefield.

Yes, we do release something every year, but it’s not always a full blown product. One of the key areas there is the fact that our games have a tendency of having a very long tail. You know, people are still playing 1942, but specifically, Battlefield 2.

We want to give people time to play and love the games that they already bought, and when we do release a title, a new major title, it’s not the end all be all. A lot of people play multiple titles.

Battlefield as a franchise has expanded quite rounded directions – you’ve managed to cover all bases. I suppose the most recent addition to it would be the free-to-play games. You were one of the first core studios that got into free-to-play shooters on a large level; can you talk through the reasoning behind that? Did you just see an opportunity and go for it? If it hadn’t worked, would you have scaled it back?

Battlefield Freemium

DICE has made three forays into freemium territory:

Battlefield Heroes: A cartoon-style 2009 release which reached 7 million registered users in early 2011. Originally created by DICE, development has been handed over to Easy Studios. Website.

Battlefield Online Korean-language remake of Battlefield 2 built on Battlefield 2142′s engine and released in 2010. Managed by NeoWiz.

Battlefield Play4Free A more serious take on the Battlefield Heroes formula launched in April 2011. Also under the care of Easy Studios. Website.

It was a test bed to see if we could do it. By now, I think it’s proved that we can. As a studio, we’re constantly wanting to challenge ourselves, and this was one of the areas. Battlefield 1943 as a downloadable game was another one, which turned out to be extremely successful.

Going back to the previous question, we have released something every year – but it’s not always the full, default title. And as always, every title doesn’t necessarily hit everyone’s taste, so I think it’s just a possibility for everyone to play what they like.

It’s interesting that Play4Free has focused on the more core shooter experience. Do you think that there is room for the casual shooter, or do you think the shooter genre is all core as the core, male audience?

It’s an interesting question. Battlefield Heroes has been possible in itself and continues to be. We’ve seen in the Battlefield franchise, through the years, that many times, even though you’re new to shooters, you might have friends, or friends’ friends, or older brothers and sisters who play one of the other more core titles, and so many times you have those as your heroes, or you want to beat this one or that one and you hear about people who win competitions, so it is probably very easy to at some point want to challenge yourself and be a bit more hardcore.

It’s like if you play football; it’s nice to fiddle around for some time but in the end you want to play a game and see if you have what it takes. I think the same goes for free-to-play games. I don’t say that “that one’s going to overtake the other one”, but I think a lot of people will find that compelling, to see what’s in there. And it’s a good game.

You’ve got a long history of supporting Mac OS. This is something I really noticed looking at the release history; there are Mac versions of lots of them. But there’s not a Mac version of Battlefield 3.

No. That’s not currently being planned.

Can you explain the reasoning for that?

At this point, ah… What should I say?

Is it a financial thing?

To be honest, it hasn’t been on my table. I’m not sure what the proper answer would be, but-

PR Minder: You can answer, that’s fine.

No, I can’t freely answer, it’s more Patrick Bach who can.

I’ll ask him later. As a studio, you’ve made a lot of racing games – DICE isn’t just Battlefield, there have been a lot of really famous games that have come out of DICE. – so it must have been really interesting for you to work on Need for Speed: Hot Pursuit with Criterion. Did you enjoy that? Is racing something you might like to go back to at some point?

Need for Speed: Hot Pursuit.
Co-developed by DICE and Criterion.

I started out at Refraction Games, who then got bought up by DICE, and at that time we knew basically DICE by – or I’d played a lot of their – racing games and pinball games, and then later on coming out with Rallisport Challenge and Rallisport Challenge 2.

Who knows? Who knows, in the future? I think there’s a lot of people who’d love to do it again. And yes, we do get to do a lot of vehicles in Battlefield and so on, but it is something that’s dear to many of us, and many times when I relax to go home, I really love racing games because it’s just … sheer joy if you see what I mean. it’s a driving experience, it doesn’t demand anything from you.

Many times when you sign up for a game, you do MMO or something, it feels like you have obligations to your game. But the driving game is just sheer fun. For the moment, it’s Shift 2. That’s my relaxation – if it’s not the Lego games, with the kids at home.

You made Mirror’s Edge, which I see plastered everywhere – it was clearly a labour of love for the studio.

Oh, yeah.

“I miss being in the Mirror’s Edge universe, sometimes I need to pick up the controller and play a bit, just to be back.”

If there’s one product that I hear constantly when the community talk about dream sequels, it’s Mirror’s Edge 2. It’s always on that list. Is it something you’d like to revisit – this is something that comes up constantly for us, as journalists – is it something that you’d like to go back to, or has the dream slipped away?

No no – the dream is definitely still there. I think you hit the sweet spot. It’s a game loved by the studio. I think it’s one of those games where sometimes you miss the universe. Shadow of the Colossus, or I really liked Alan Wake, for example. I miss being in that universe. I miss being in the Mirror’s Edge universe, sometimes I need to pick up the controller and play a bit, just to be back. So well, who knows what the future brings, but I would be really happy to see it out there again.


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  1. Erthazus

    Perfect. I liked all the questons and especially for BF 2142. Every journo out there avoid questions about old DICE titles.
    In my opinion 2142 was a solid title, but it was more of a Battlefield 2.1 with a new universe and interesting vehicle mechanics.

    you could ask them if there was a posibility to bring Battlefield 214(3) :D because you didn’t forgot asking about Mirrors Edge 2 which a lot of people also Want.

    #1 3 years ago
  2. Maximum Payne

    Mirrors Edge 2 IS going to be released sooner or later.
    Its funny how many animations BF3 have in singleplayer that could be use in ME2 :D

    #2 3 years ago
  3. viralshag

    It’s true, the fluidity of some of the movement is almost pulled right from it. ME2. like I said in the last article is something I want to see.

    Also, NFS:HP has been one of my favourite NFS since Underground 2, everything looked and felt great in the game. Probably my favourite arcade driver around.

    #3 3 years ago
  4. ShiroGamer

    amazing ones, Pat
    as always :)

    funnily enough I just tweeted to Steph the other day that I would love to have a beer with this man, next thing you know its a full-blown interview with him, much appreciated since he doesn’t do many of them.

    to me BF2 was the pinnacle of his work mainly on design.

    #4 3 years ago
  5. Patrick Garratt

    I really loved doing this interview. The DICE guys are straight up smart, and Lars was awesome.

    #5 3 years ago
  6. Shokaku

    Why after big promises DICE dont support any more MoH 2010? It dont like good, it lookes rather “ok, we are the king, lets kill now MoH so BF3 will sell more”.

    FFS why EA left MoH franchise. The biggest Spielberg game! 6-7 years ago MoH was one of the most popular FPS (after CS). Yeah, we got now Danger Close, but this step should been made 5-6 years ago after 2015 inc. was closed.

    #6 3 years ago
  7. Erthazus

    It was not the most popular FPS after CS. No Way.

    and MoH was half baked so i don’t see where to support that game. MoH 2012 will be next year anyway. If you have Battlefield 3 case there should be a small brochure with MOH beta in it.

    #7 3 years ago
  8. Shokaku


    Example – just before first CoD came out, about 30-40k people was playing Allied Assault in one(!) european league/cup system (clan wars etc.). I dont know how many ‘casual’ players were playing this game, but it was huge number. And its just one game. MOHAA Spearhead was played by less players but still it was like 10-15k in one league/cup only – thats 2 games. There was great MoH Frontline (at that time best FPS for consoles) and still popular MoH games on PSX.

    No one didnt notice that MOHAA was great esport game with big fan support, modes, new maps. Today ppl are playing CoD/BF3 for some shi%@& perks, achivements, ranks… and sites like VG247 are writing about them every day.

    #8 3 years ago
  9. Shokaku

    “and MoH was half baked so i don’t see where to support that game. ”

    And who fault is that? Maybe somone who is called DICE and made MP for the game.

    #9 3 years ago
  10. manamana

    Interresting stuff. That Mac thing is quite hilarious but let me guess – install base to small or MS threw cash on the table. ME2 will be defo out next gen.

    #10 3 years ago
  11. freedoms_stain

    I wonder how many Mac’s out ther actually meet BF3′s minimum spec. Probably not that many. I don’t think there are many of their higher end products in the hands of general consumers purely because for the price of one Apple product capable of running the game I could build a minimum of 2 PC’s equally or better capable of running the game.

    #11 3 years ago
  12. manamana

    Well you could be wrong. All the agencies, art departements and other photographers I know use Mac. And we are seldom talking about Minis or slow iMacs. At work I have a 2×6 core Mac Pro 64gb RAM with an i7 16gb RAM. At home I also have the iMac but none of the Macs are used for gaming. They are my workhorses for my pictures or post-production.

    Apple is very strong in the “creative” business. At least where I live.

    #12 3 years ago
  13. freedoms_stain

    @12, “general consumers”.

    #13 3 years ago
  14. manamana

    There aren’t that many, then ;-)

    #14 3 years ago
  15. DSB

    Holy shit Pat, you mean this guy actually has a “PR Minder” sitting behind him telling him what he can or can’t say?

    That part nearly made me swallow my tongue. That sounds like a bad joke.

    Personally I would never agree to an interview on those terms. But I guess it goes a long way to explain why they’re always so mechanical in terms of their press releases and interviews.

    “Read the fucking print, or I’ll get the tazer. I hear Swedes have delicate skin….”

    #15 3 years ago
  16. Lounds

    I would them to make 2143, because 2142 was epic fun, that game on frostbite 2.0 would be epic, the vehicles, the pods, the massive ships, I used to love being a commander in the heat of battle planning where we would move, I felt the squad system and commanding was better in that game.

    #16 3 years ago
  17. Peetry

    Man I’d love to see a 2143 or similar, I miss the amazingness that was Titan mode. Also Mirrors Edge 2! Infact anything that DICE make, yes that’s right I’m gay for swedish devs.

    #17 3 years ago

Comments are now closed on this article.

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    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration #SWCA — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]