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Risen 2: Trying to achieve same quality across all platforms "doesn't make any sense", says Oberlerchner

Risen 2's senior brand manager Daniel Oberlerchner feels its doesn't "make any sense" for development studios to try and produce a game with the same quality across all platforms.

Speaking in an interview with Strategy Informer, Oberlerchner said having the optimum experience across all platforms is what studios should strive for instead, due to what he feels is a "technology gap," between PC, PS3 and Xbox 360.

"Some studios say they are going to have the same quality across all platforms, which is to say you take the weakest platform - the Xbox 360 - and you have the same crappy textures for the Playstation 3 and the PC," he said.

"It was just a couple of weeks ago there was a PC game that was... well, I don't really want to go into details, but our decision is that we want to have a really hi-res experience on the PC. There is no reason why we should create hi-res textures, then just make them blurry for a console version, then put everything back on the PC again - it doesn't make any sense.

"We want to make sure everything is maxed out on every platform - for example on the Playstation 3, it is a bit better in terms of Aliasing, but then extra memory is going to be better on the Xbox 360 because the PS3 doesn't have direct memory - so it has to share everything. So it's going to be different, but it's going to be the same game, with the same features."

Risen 2 launches for PC, PS, and Xbox 360 in 2012. Check out Stace's impressions of the game here.

Thanks, EvilAvatar.

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