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Lonely Soul: Tecmo’s Garza on all things Ninja Gaiden 3

Friday, 14 October 2011 07:31 GMT By Johnny Cullen

Ninja Gaiden 3 is all about Ryu Harabasa becoming a dark hero, according to Tecmo Koei localisation boss Peter Garza. He spoke to Johnny Cullen at Eurogamer Expo on the game.

Ninja Gaiden 3

The third game see Ryu Hayabusa become a “dark hero.”

Multiplayer will be introduced for the first time, but is entirely separate from NG3′s narrative.

It’s the first main Ninja Gaiden since creator Tomonobu Itagaki left Tecmo in 2008, weeks after Ninja Gaiden 2′s release.

It launches early next year for PS3 and 360. A Wii U version is also being developed.

For someone involved mainly in localisation, Peter Garza has a bit more of a say on the development side at Team Ninja than you’d think. It’s probably why he was whisked over to London to show off Ninja Gaiden 3 at Eurogamer Expo.

The game, also playable on the showfloor, was in fine form, but there’s seemingly a lot of fan worry around it. More notably, the lack of gore and the fact it’s the first main Ninja Gaiden without the touch of its creator Tomonobu Itagaki.

I sat down with Garza at Earls Court, among the noise and PA announcements, to talk about those worries, multiplayer and a bit about the game announced at TGS last month: Dead or Alive 5.

VG247: So you’re definitely going forward with a very personal story with Ryu. Why is that?

Peter Garza: In looking at how games in general are evolving, there’s definitely more focus on story in videogames. There’s more focus on making this immersive experience, you’re a participant in all the stuff that’s going on within the game. That just seems to be the way that video games are going.

We want to be part of that, we want to try and push the genre forward, and if that’s where the games are going, we want to be there. I think that was one of the big motivations for trying to humanise and personalise Ryu Hayabusa so it’s not just a video game.

Why now did you decide now to go down a personal route for Ryu?

We’re not trying to deny what we’ve done in the past. The combat is still there, the action is still there. I think what we’re trying to do is add in another layer, so maybe the actions that you do, maybe those have another meaning in another level through the course of the story: they connect to you on a different level.

So it’s not just a clinical video game trying to up the combo meter or up the number of enemies that you’ve killed. But the action also has meaning within itself and within the course of the events in the game itself.

There’s been a lot of fan worries about the gore in the game. What can you say about that?

We’re not trying to tone down the gore. What we’re trying to do is focus on violence over gore. In the past, I think it’s been more about spectacle and locking the limbs over and seeing the blood spray and all of that. We’re just trying to take a different take on it and explore a more visceral…

Before, Ninja Gaiden 1 was all about getting the controls right and getting it to feel good in gameplay. Ninja Gaiden 2 was taking that and going over the top with dismemberment and all of that.

“Rather than the splatter and the gore, we’re looking at violence and that kind of brutality and seeing how that plays into Ryu Hayabusa as a human and as a ninja who’s there to do a job.”

We’re going for a more visceral style and hopefully something that will connect with players on a different level. For the dismemberment system that was in Ninja Gaiden II, once you cut someone’s limb off like that, and the way it was used there, the enemy becomes just another object, it’s a game object. And the game becomes just a game, it takes you out of that immersive aspect.

In order to show Ryu Hayabusa as this dark hero, you need to, at some level, emphasise with the enemies. And you don’t emphasise with just an object if it’s the same as a watermelon or lampshade. You sort of need to humanise the enemies.

I think that’s something that definitely came across earlier with the soldier pleading for his life.

Right, so we’re trying to explore that aspect of violence. So rather than the splatter and the gore, we’re looking at violence and that kind of brutality and seeing how that plays into Ryu Hayabusa as a human and as a ninja who’s there to do a job.

I want to stay upon the gore, this is actually a reader question (thanks, Strange Sultan): “If they wanted the killing to be so real, why did they remove the dismemberment?” What’s your take on that?

Think about the reality of the dismemberment. The way it was presented in the past games, you would lop off some limbs and then, the enemies would still come back at you to blow themselves up and do more damage. That’s not realistic in itself. It was fun and we’re not saying it wasn’t fun and that it wasn’t good, it was a good system at the time.

I keep going back to visceral brutality and that you get a different feel, a different emotional connection if you’re just lopping off limbs from a faceless enemy or you’re going in to push a button to get that final cut into a human’s body. It’s not easy to cut off, to cut through bones.

And that’s what we’re trying to show with the steel on bones sequences as you get that katana stuck in people’s bones and it gets caught in the muscles and you have to push through for that final cut while the enemy is there less than a metre away. That’s more of the brutality we want to show.

There’s a lot of worries within existing fans about toning down about the difficulty in the game.

We’re not looking to tone down the difficulty for existing fans. We know that people have played the game on Ultimate Ninja and cleared the game on Ultimate Ninja. That’s sort of like pride for these people.

You’re just opening it up for new audiences.

Right. What we’re trying to do is we don’t think it’s just a matter of putting in a bunch of difficulty levels. No one wants to choose an easy mode. We’re trying to make different play styles and have the game sort of adopt to people who aren’t used to the Ninja Gaiden system or haven’t played many action games before.

The playstyles we have right now are Hero and Ninja. In the Ninja playstyle, you can choose right now normal or hard and that’s there for people who know the series, who know the game and know how to do the moves. If they want a challenge, that’s there for them.

But for people who maybe aren’t as familiar with Ninja Gaiden or are throwing their controller away, there’s a Hero playstyle. And that’ll help them focus on the events of the story and Ryu’s journey as a dark hero.

Ninja Gaiden 3′s TGS trailer.

Within Hero mode, the computer will work behind the scenes to support some of your play. You’ll have auto-guard and auto-evade under some conditions. We’re not just playing the game on auto and set it to go, you’ll still be performing some actions and making him look good, just like a player who’s very proficient in Ninja Gaiden.

So the idea’s not to dumb down enemies and make it really easy for players to mash their way through, but to bring their skills up and bring the player’s up to the same level as someone who’s playing through on normal or hard difficulty on Ninja playstyle. Enemies will still be aggressive, even in Hero mode, enemies will still be coming at you.

It’s just that behind the scenes, the console will help you and sort of give you a couple of helpful nudges here and there.

You’re making the game with a new internal engine. What are you getting from that that you couldn’t get from an outsourced engine?

For us, we’re not starting from scratch. We have a codebase from Ninja Gaiden 1, Ninja Gaiden 2 and the Sigma iterations in-between. If we already have that base and the base has turned out good games, it doesn’t make a whole lot of sense for us to go and reinvent the wheel on an engine that we can’t control. We know we have certain limitations, but at least when we own all the code, we know what those limitations are. We can work with those.

If we have a bug or if we want to fix something or when we want to add something, we can go in and tweak all of the code ourselves. It just gives us that level of control. And we’re also familiar with the code that’s there. Like the people who are developing the game right now have been on the series for years, so they kinda know what they’re doing. They know what they’re going to be up against.

And we can work to improve on our existing engine more easily rather than we can than throwing everything out and starting from scratch on someone else’s engine.

You’re introducing multiplayer for Ninja Gaiden 3 for the first time. Are you worried that fans may start turning away for a fear of a tacked-on multiplayer?

For Ninja Gaiden 3, we’re not just trying to tack on multiplayer just to tack it on as a bulletpoint. Multiplayer for Ninja Gaiden 3 really is coming from a different concept, and it has its own sort of core concepts.

The single-player is based on Ryu Hayabusa being a dark hero. Online is the world of ninjas, and we want people to go in there and create their own ninja and fight with other ninjas throughout the world to try and compete and build up their own ninja to be that top ninja in the world. The combat is going to be the ninja action combat you know from Ninja Gaiden, but now, you’ll be facing other human opponents rather than AI opponents and you can test your own skills.

“I don’t think you’re going to see too much of a departure from Itagaki-san and the kind of things he made.”

And rather than being tacked on, we want to put a ninja spin on the kind of gameplay it’ll be doing. So in the rules for the team matches or the deathmatches, I can’t say what they will be, but there will be some twists and some turns in trying to make a ninja-like experience with the online modes.

So yeah, hopefully, it won’t turn people away. If they just want the pure gameplay experience, we actually think the multiplayer will be something they’ll be into.

Ninja Gaiden 3 is the first main game that Team Ninja has done since without Itagaki-san and under Hayashi-san. What’s it like developing a game at Team Ninja without Itagaki-san these days?

I have to preface that because I wasn’t there when Itagaki-san was there. I came in with Mr. Hayashi at the top.

In talking with people, though, they definitely respect Itagaki-san as a game creator. The gameplay systems he made, the games he made, were obviously well received and they were really good games. And the people who are still there grew up in a sense in that development environment. And that’s sort of their culture as Team Ninja culture. So I don’t think you’re going to see too much of a departure from Itagaki-san and the kind of things he made.

But there are new people at the helm, and we’re trying to look at where games are now, and if we were to just rehash what Itagaki-san did and just say we’re going to have, in essence because that’s the way its always been in Ninja Gaiden, then we wind up rehashing things from the past. And that wasn’t what made Ninja Gaiden as good as it was. It was a passion for making an action game that felt good that pushed hardware to its limits.

And that’s the thought, that’s the culture that is still there in Team Ninja. It’s not denying what Itagaki-san did, but it’s also not bowing and saying that was the be all, end all of game development for Team Ninja. We want to be there pushing current hardware and pushing current gameplay into the future for action and fighting games.

You mentioned at the end of the session it’ll be out for PS3 and 360 in early 2012, but there was no mention of Wii U. Is that still there?

It is still there. It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on.

How far are you pushing the Wii U hardware with Ninja Gaiden 3?

That’s kind of hard to say right now because, like I said, we’re just getting it up and running now on Wii U. And we’re still finding out what the hardware can do and how to work with the hardware itself. Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now. But I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can.

On Ninja Gaiden Vita: “We’re looking at putting in the playstyle selection that we’re doing for Ninja Gaiden 3, the Hero and Ninja playstyle.”

With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there. And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique.

So right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.

Can you give a ballpark on how far you’re on with the WIi U version? I know you said 70-80 percent with PS3 and 360.

It’s really hard right now for the Wii U version. It’s early, but it is starting to get up and running.

I want to touch upon Ninja Gaiden Sigma for Vita. I don’t know if you guys have announced it for a western release. Is it coming here?

It is. I don’t think we have a release date, but I know it’s definitely in the works.

So it’s definitely coming west, then?

As far as I know, yeah.

How are you finding development on a platform like Vita?

That again is still, for us, sort of playing with it. And it’s a really interesting time for developers because it’s just pure ideas and games and, ‘what if we do that and what if we do that? Well we can do that, but oh we can do this and oh what about that?’ And just sort of iterating on different ideas and different control schemes.

So we definitely have ideas for what to put into Sigma for Vita. But we’re still testing whatever those are actually fun and how we can make it even more fun and things like that.

One thing I can tell you is that we’re looking at putting in the playstyle selection that we’re doing for Ninja Gaiden 3, the Hero and Ninja playstyle. Bringing that to the PlayStation Vita version of Ninja Gaiden Sigma as well, so again, for people who are new to the series or maybe not used to it on a handheld, we think that’ll be a good point of entry for them.

Okay. Just to clarify, is Sigma on Vita a new story or is it based off a previous release?

It’s based off the Sigma that was released for PlayStation 3 a while back.

Finally, I want to talk to you about Dead or Alive 5. It’s been a long time coming, a lot of fans have been anticipating that. I assume you’ll be going dark for a while, but how does it feel to get that out there?

It feels really good. The response we’ve had from TGS, coming out strong with the playable demo right there and seeing the fan response and people just blowing up about that, it feels really good.

Dead or Alive 5′s debut TGS trailer.

For a while after Dead or Alive 4, the team was kind of wondering what the next iteration would be. We could put in some new characters and some new stages, but that really didn’t seem to be pushing things like we wanted to push them and to make a title worth calling 5.

And so, in looking at other games – not just fighting games – in trying to bring influences from how action games and shooting games and how they’re evolving, and trying to bring that into the fighting genre, we thought that was perfect for Dead or Alive with interactive stages and just taking that to another level, with the spectacle of entertainment that can give.

So yeah, it feels really good, the response has been really good. We’re psyched.

When do you think we’ll next see it? I assume E3?

Yeah, I would hope we have something at E3. To be honest with you, we haven’t thought that far ahead [laughs]. We just got done with TGS. I’m sure we’ll be able to show you something sooner than later, but I can’t give you an exact date for when.

Ninja Gaiden 3 launches early next year for PS3 and Xbox 360, with a Wii U version also in development. Dead or Alive 5 launches later next year for PS3 and 360.

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1 Comments

  1. speedxl01

    I hope move implementation in this game, it’s good, would be nice to have some kind of free katana movement.

    #1 4 years ago

Comments are now closed on this article.

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    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]