Kingdoms of Amalur: Reckoning gets a story trailer

Saturday, 24th September 2011 14:28 GMT By Stephany Nunneley

38 Studios has released a story trailer for Kingdoms of Amalur: Reckoning. You can watch it below. Called “A Hero’s Guide to Amalur”, it gives you an idea of what is going on in the game. Kingdoms of Amalur: Reckoning lands on February 7 in North America and on February 10 in Europe on PC, PS3, and Xbox 360. Get acquainted with the pre-order bonuses through here. Thanks, GameFront.



  1. Moonwalker1982

    Awesome, just awesome. And it seems this game ain’t getting enough attention from people, and this one could turn out to be a huge one. Definitely looking forward to this. So many great RPGs coming out.

    #1 3 years ago
  2. The_Red

    Wow, aside from a few graphical disappointments, this game is THE western RPG to look forward to. With Elder Scrolls losing its charm with Oblivion and Skyrim, it’s good to have Morrowind’s designer working on something that looks like as awesome as that title.

    KoA Reckoning and Dark Souls will rule!

    #2 3 years ago
  3. Telepathic.Geometry


    #3 3 years ago
  4. Uncontested

    Meh.. seems way to generic

    #4 3 years ago
  5. Moonwalker1982

    @ 2

    Elder Scrolls losing its charm? Come on now ain’t that a bit harsh? And i said that in general cause personally i don’t agree with that at all. Skyrim is the number one game i am waiting for, no lost charm at all. Oblivion….loved it.

    #5 3 years ago
  6. Phoenixblight


    “With Elder Scrolls losing its charm with Oblivion”

    You do realize that Ken Rolston was the lead designer of Oblivion. So if you had an issue with Oblivion something about that game will be here with him being in charge of the entire project.

    With the talent behind this game its looking very generic, nothing of this game screams Todd Mcfarlane’s style. Its very very generic. I have seen more style in Age of Conan than this game.

    #6 3 years ago
  7. The_Red

    I really REALLY hated Oblivion and I’m a big fan of previous one, Morrowind. Oblivion removed everything that made Morro so awesome. Also, it wasn’t nearly as immersive as Morror.

    @6 I know Rolston was the lead of Oblivion but many others interfered / changed direction of the series and ultimately ruined the game. Rolston’s true game was Morrowind and that was a real RPG. Oblivion was a huge disappointment and Skyrim seems to be more of the same.

    #7 3 years ago
  8. Phoenixblight


    You apparently don’t know what a Lead Designer entails. He is in charge of how the game plays that is his job. He makes decisions based on the game play design. SO yea he made what Oblivion what it is within the decisions made by the other leads as well. They come in as a group and decided what they wanted the game to be. Whether you believe it or not that is up to you but that is the facts. You just have your rose tinted glasses about Morrowind and think ROlston made it what it is. No its a combination of the Lead artist, designer, Technical director and the Producer those are the the creators of the game and its been the same people through out the entire series.

    Ken Rolston has had 2 cancelled games prior to getting this gig so he obviously knows what he is doing right? You just have rose tinted glasses on way too tight. You have no evidence what Ken Rolston suggested or implemented within Oblivion/Morrowind or what stopped or interferred with his designs.
    You are just hoping this game becomes the next Morrowind which from seeing the videos that’s a negative. Its Fable with an adult theme and 3 big names attached to it with 2 of them not knowing a damn thing about video games which is pretty evident with how this game looks nothing like Todd Mcfarlane’s style.

    #8 3 years ago
  9. The_Red

    @8 I actually know a little bit about game designer since I’ve studied it and worked with a couple of teams here and there. The problem is that you don’t know what was really going on at Bethesda during development of Oblivion (I’m not saying that I fully know what happened but rest assured that there was a lot of extra disagreements during that period). A lot of “other” people made decisions against Rolston and other key / old designers.

    I agree that any game (Morro included) is work of a lot of people and not just one, Rolston in this case but few other Morro designers and artists were also unhappy with the way “others” made Oblivion. There is a reason they are now EX-Bethesda employees (Though from what I understand, Rolston had a few other reasons to leave as well).
    As for Amalur, 3 or 2 people don’t make a game. It’s a combination of many people and I’ve seen few other talented names within their team, people that have worked on other and older classic PC games. Having Rolston lead them is privilege that Elder Scrolls no longer has (Skyrim might become a great game but not a true RPG like Morro, Demons Souls and hopefully Amalur). I do agree that the game doesn’t feel like McFarlane’s style though.

    #9 3 years ago
  10. UuBuU

    I want to like this game, because I like Ken Rolston, but it just looks so… bleh. Everything about it just screams “mediocre action-RPG”

    - Generic third-person combat with lots of over the top moves and gimmicky effects.

    - Generic cheese-fantasy with gaudy colours / artwork. Visually, it looks like a hideous mix of Fable and World of Warcraft.

    #10 3 years ago
  11. Moonwalker1982

    The combat is actually one of its highlights, no more uninteresting combat like still seen in many RPGs but combat like a action game. That’s how they put it, and i hope its gonna work.

    #11 3 years ago

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