SCEA’s Frank Simon has said the reason a fireman was chosen as the hero in Resistance: Burning Skies, is because the game needed a character that would be “willing to run into a burning building,” for one thing.
Speaking with IGN in an interview Simon and Nihilistic Software president Robert Huebner, said the intent of the game is to give players a “ground-eye view” of events as they happen, and not about “how we’re going to win the war.”
“It’s about how I’m going to save my own skin, how I’m going to save my family,” said Heubner. “Our goal is to get a little bit more of a feel of 1950’s, a Norman Rockwell kind of vibe just in time for us to really smash it.”
The team also looked over the Resistance series to try to figure out what it wanted to change, and what it wanted to stay the same for the Vita title.
“We definitely canvassed a lot of opinions to figure out which weapons to bring back… we wanted to make sure we didn’t miss out on a fan favorite weapon or a producer favorite weapon or an Insomniac favorite weapon,” Huebner said.
“If you pick up Burning Skies and it feels like a Resistance game to you from the get-go, that’s a win, right?, ” added Simon, “but wouldn’t it be cool if we can get people excited on the Vita and say Resistance: Burning Skies is really exciting and it’s totally accessible for me, but there’s a deeper history here for Resistance, so I need to go check out Fall of Man, Resistance 2 and Resistance 3?”
Neither would discuss whether the game would or would not include either multiplayer or Near functionality.
Burning Skies is takes place during the Chimera invasion of the US seen in Resistance 2. It’s out next year.