Quick Quotes: A next-gen wish-list from John Carmack

Tuesday, 23rd August 2011 19:29 GMT By Stephany Nunneley

“One of the most important things I would say is a unified virtual 64-bit address space, across both the GPU and the CPU. Not a partition space, like the PS3. Also, a full 64-bit space with virtualization on the hardware units – that would be a large improvement. There aren’t any twitchy graphics features that I really want; we want lots of bandwidth, and lots of cores. There’s going to be a heterogeneous environment here, and it’s pretty obvious at this point that we will have some form of CPU cores and GPU cores. We were thinking that it might be like a pure play Intel Larabee or something along that line, which would be interesting, but it seems clear at this point that we will have a combination of general purpose cores and GPU-oriented cores, which are getting flexible enough that you can do most of the things that you would do on a CPU.” – d Software co-founder John Carmack on what he wants to see in next-gen consoles.



  1. Razor

    Come on, who doesn’t understand all that…?

    #1 3 years ago
  2. daytripper

    does cloud gaming have a future? Onlive launches in the UK September 22, I say this because all this talk about a new xbox or ps4 and if the timing is right, they could be in a situation where they are not needed.

    #2 3 years ago
  3. Stephany Nunneley

    @1 It made me cry to be quite honest with you. :p

    #3 3 years ago
  4. KrazyKraut

    Okay…when a good looking female would talk like this, I would get a boner…

    #4 3 years ago
  5. spiderLAW

    Way to state the obvious there Carmack….sheesh

    Now will we get all that? Not sure. Im sure the priority to the manufacturers would be the cost effective aspect rather than the technical glory.

    #5 3 years ago
  6. Talkar

    He said the same thing during quakecon. How is this news? xD

    #6 3 years ago
  7. minxamo

    “and lots of cores”
    Found that surprising, since it’s taken so long for developers to fully utilize the PS3′s 7 or 8 cores, although that might be because they’re SPUs.

    #7 3 years ago
  8. Harrow

    and they will still be generations behind the PC lol.
    @7 Sony wishes its SPU`s were CPU`s instead they created some bullshit architecture that’s so obscure that it took devs this long to figure it out. buy and PC stop wasting your money on toy-boxes.

    #8 3 years ago
  9. Zeydlitz

    Well, it’s obviously crap: 64-bit addressing is slower than 32-bit, and if memory space isn’t huge, there is no advantage for such thing, only hindrances.

    #9 3 years ago

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